Is it happening? 1k point list

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Killerdou
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Joined: 09 Oct 2012, 15:59

Is it happening? 1k point list

Post by Killerdou »

This is mostly based on what I have painted in a state I would find acceptable to play with. Not really looking for the meanest army, but would be nice to get a heads up if I'm missing something that would leave my army unplayable.

++ Characters [185 pts] ++
Spellweaver [185 pts]
(Hand weapon, Level 4 Wizard, On foot, Elementalism)

++ Core Units [506 pts] ++
20 Glade Guard [278 pts]
(Hand weapon, Asrai Longbows, Swiftshiver Shards, Lord's Bowmen, Standard bearer, Musician)

5 Glade Riders [118 pts]
(Hand weapon, Cavalry spears, Asrai Longbows, Swiftshiver Shards, Glade Knight, Standard bearer, Musician)

5 Glade Guard [55 pts]
(Hand weapon, Asrai Longbows)

5 Glade Guard [55 pts]
(Hand weapon, Asrai Longbows)

++ Special Units [309 pts] ++
5 Wild Riders [156 pts]
(Hand weapon, Hunting spear, Light armour, Wild Hunter, Standard bearer, Musician)

3 Tree Kin [153 pts]
(Hand weapon, Heavy armour (Hardwood flesh))

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[https://old-world-builder.com]
Bluebell5476
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Re: Is it happening? 1k point list

Post by Bluebell5476 »

Looks good. I suggest some enchanted arrows on your glade riders and glade guards.
Killerdou
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Re: Is it happening? 1k point list

Post by Killerdou »

The large brick and glade riders have swiftshiver shards. I couldn't find the points for the two small units of glade guard. Any suggestions?
Bluebell5476
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Re: Is it happening? 1k point list

Post by Bluebell5476 »

Killerdou wrote: 23 Sep 2024, 18:06 The large brick and glade riders have swiftshiver shards. I couldn't find the points for the two small units of glade guard. Any suggestions?
Its up to you but i would not take a unit of 20 glade guard. A big unit become a massive target. Small units of glade guard are better. If you have not got the points for enchanted arrows drop a unit of 5 glade guard. get the arrows and use the remainder points to add to increasing the other units from 5 to 6 models
danny1995
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Re: Is it happening? 1k point list

Post by danny1995 »

I'd go with making Scouts big over glade guard. With skirmish you can move them in such a way that you can get all if not most of them shooting. And the point increase is minimal, coming with the added bonus of fire and Flee, and scout.
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