Sisters of the Thorn

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Anaya
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Sisters of the Thorn

Post by Anaya »

I got myself a unit of Sisters of the Thorn. I have never used them before, but I like their lore and fluff.

Do you use them? How do you use them?

They seem pretty good, but I am uncertain about which role they should play in an army.
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Mollesvinet
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Re: Sisters of the Thorn

Post by Mollesvinet »

I used two units of five with full command in my previous battle.

The best thing about them is their ability to select exactly the spell you want, in my case two fireballs.

They are fairly mobile with M9 fast cavalry, although not being able to march before casting and only being able to pivot at the end of their move makes it quite tricky after all. I think removing free pivot is good, but I don't quite agree with the march and cast rule.

They are also fairly durable with 4+ ward. I didn't get to use their shooting much, but it has potential with poison if you can get into position without getting blocked next turn.

See thread on spell selection here: viewtopic.php?t=29158
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Anaya
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Re: Sisters of the Thorn

Post by Anaya »

Thanks! But they are just M8.

What I am thinking about is how to put them to use most effectively.

The javelins are not bad, but have a much shorter range than Glade Riders' bows, so I guess they will not be as affective as a mobile missile unit. They are durable with their ward save, but they don't seem to hit very hard. They seem perhaps to be more of a harassment and support unit?
James
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Re: Sisters of the Thorn

Post by James »

Hello everyone! :D

The Sisters of Thorn are probably our best unit.
And I'm sure one of the best in the entire game. Quite a lot of tactical possibilities, deflecting enemy units, ability to choose a spell (Fireball, Pilar of Fire etc.), survivability depends on the "driver", and Ward 4+ means that a single shooting/spell is not a threat to us. The price of a unit with full command is bearable and you can safely sacrifice it if the situation requires it without fear of losing a million points. The 12" shooting range can be tolerated because, in my opinion, the main advantages of this unit are its magical capabilities. LD9 when escaping and the musician gives us a rebound for LD10, so with an efficient "driver" you can outmaneuver your opponent and make him not be remembered fondly against the Wood Elves :)
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Anaya
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Re: Sisters of the Thorn

Post by Anaya »

Hello! So, do you use them mainly as a mobile spellcasting unit?

I am thinking of making them a kind of bodyguard for my spellweaver, either on a horse or a unicorn.
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Mollesvinet
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Re: Sisters of the Thorn

Post by Mollesvinet »

Wow, you are right. They were dropped to M8 for whatever reason, thank you for pointing that out before my tournament 🫡

Not sure I would agree with James that they are the best unit in our army, but I certainly agree that spellcasting and high LD is their main advantage. Javalins is just a potential bonus only useful in a few scenarios, as I see it.

Personally I don't think they are a good mage bunker anymore, as they are quite clonky to move as described before. For mounted mage bunker I much prefer glade riders since they are M9, skirmish and can take reserve move for redeployment after casting spells.

More info and tips on glade riders here: viewtopic.php?t=29175

But in any case, give them a try and see what you think 🙂
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Re: Sisters of the Thorn

Post by James »

Anaya wrote: 14 May 2024, 18:18 Hello! So, do you use them mainly as a mobile spellcasting unit?

I am thinking of making them a kind of bodyguard for my spellweaver, either on a horse or a unicorn.
Yes, using them as a mobile spellcaster . I Love 24” range of Fireball and i Love spaming „Pilar of fire” it depends of enemy.
It Works pretty well.
I'm not complaining :D
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Anaya
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Re: Sisters of the Thorn

Post by Anaya »

I thought about putting a spellcaster with the sisters because they are quite sturdy with their ward save. Glade Riders die pretty easily, so I guess you'll need a sizable unit to give the caster proper protection. I usually only field five of them (mostly because I only have five of them).
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Dracos
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Re: Sisters of the Thorn

Post by Dracos »

Do Sisters have Reserve move? That’s a pretty powerful protection bouncing in and out of the backside of a free forest.
The People of the Elven Nations are not to be compared to the filthy Hordes of lesser beings.
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Anaya
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Re: Sisters of the Thorn

Post by Anaya »

Sisters don't, but Glade Riders do. Another argument for sticking the wizard with the Glade Riders, I guess.
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