Dark Watcher wrote:every ones talking about the alter kindred having an 18 inch move. Since i dont have the book i am wondering how he gets this ability.
I asume he must ride a stead, if so does he get fast calvary rules (mind you individual models can wheel, shoot and see at will) and can he join unit.
A single 18 ince mover sounds awsome for cannon hunting
Btw. all wood elven characters on elven steeds benefit of the fast cavalry rule. As the elven steeds have it as an ability.
Yup Hummerluver got it right. Alter is an Asrai on epo .
I actually don't know what the fluff for the alter kindred is, I can't make sense of it.
I also would like to ask while on the subject, if you have a Highborn in your army and it is (for example) a Wardancer Kindred, do the Eternal Guard count as core or special?
Kojiro Kakita wrote:Yeah can someone actually explain the fluff on about the Alter Kindred and how they are able to move that fast.
They are eremits, that is why they can't join other units. And they are very in tune with the nature. That is why they are faster, more agile etc. than the normal Asrai. They aren't shapeshifters but are somehow possessed by animal spirits I guess.
When I read the book I got the feeling that you aren't born into a kindred, it is a choice you make, and it is even possible to change your kindred (at least in some cases).
To answer the original question, (sort of at least): The kinbands are responsible to the highborn that has the task of guarding a certain area, and as such I guess the would all have to answer the call of the highborn, and assist other kinbands in the area, or face the consequenses.
" Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win."
Woodies arent to hot on people entering the woods so i dont think answering the call would be a problem at all.
However i dont think there are places exclusively made up by different kindreds.
for example the wardancers perform dances at feasts etc etc so they arent only warrior monks so to speak.
the eternal guard would probably be wherever a highborn are.
wardancers/scouts here and there.