9th Age WE Lores - First Impressions
Posted: 11 Nov 2015, 00:40
Just what stood out to me:
1) Metal Attribute is interesting, buff to Armour Save.
2) Searing Doom not that different. Change to Flammable rule helps Treemen big time here.
3) Final Transmutation slightly nerfed, effectively one character is safe.
4) Spirit Leech no longer the Death Signature.
5) Soul Harvest is a nasty new Death combat buff.
6) Purple Sun can be Ward saved.
7) Interesting 5+ Ward buff in Fire.
8) Light has a spell allowing a Combat Reform.
9) Heavens Attribute grants a single re-roll.
10) Stars Align nice new buff granting re-rolls.
11) One character is safe from Dwellers.
12) Master of Stone is back.
13) Life has a spell, target counts as in a wood.
14) Armour protects vs Mindrazor.
15) Beasts has a spell which stops a unit shooting/flying.
16) High Attribute a bad version of Ancients' Protection.
17) High spell that adds +1 to Wards.
1) Metal Attribute is interesting, buff to Armour Save.
2) Searing Doom not that different. Change to Flammable rule helps Treemen big time here.
3) Final Transmutation slightly nerfed, effectively one character is safe.
4) Spirit Leech no longer the Death Signature.
5) Soul Harvest is a nasty new Death combat buff.
6) Purple Sun can be Ward saved.
7) Interesting 5+ Ward buff in Fire.
8) Light has a spell allowing a Combat Reform.
9) Heavens Attribute grants a single re-roll.
10) Stars Align nice new buff granting re-rolls.
11) One character is safe from Dwellers.
12) Master of Stone is back.
13) Life has a spell, target counts as in a wood.
14) Armour protects vs Mindrazor.
15) Beasts has a spell which stops a unit shooting/flying.
16) High Attribute a bad version of Ancients' Protection.
17) High spell that adds +1 to Wards.