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magic missiles vs buildings

Posted: 13 Aug 2014, 01:33
by SoDope7
I found it rediculous how units in a building don't get any protection vs magic missiles, compared too -2 to hit vs shooting?

How does a unit don't get ANY protection from a fireball when hiding in a building or behind a wall. (armour save? ward save?)

Does anyone feel the same way too?

Re: magic missiles vs buildings

Posted: 13 Aug 2014, 03:22
by kakwah
Because that is the rules.

Building rules are broken enough as they are.

Re: magic missiles vs buildings

Posted: 13 Aug 2014, 04:37
by JAMOB
Cinematically, it should probably help at least a little bit, but honestly buildings are so great to hold as it is that we don't need even more buffs -_- If you want you can think of it blasting the stones (or whatever) of the building into the people inside or something similar

Re: magic missiles vs buildings

Posted: 13 Aug 2014, 13:35
by hutobega
it's MAGIC? lol like the fire ball can just go in the window and explode... but you know it's magic i would hope a simple building wouldnt help =P

Re: magic missiles vs buildings

Posted: 13 Aug 2014, 16:19
by SoDope7
yeah haha the fireball is probably bigger then i had in mind xD