Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
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- misanthrope105
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Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
here's our thread, we going to use the pitched battles? list up shortly
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
Heres my list:
Chaos Sorceror - Level 2, Spell Familiar, Enchanted Sheild, Death Magic - 160
2x30 Marauders - MoK, Great weapons, Musicians - 248
5 horsemen - MoK, Flails, Musician - 111
6 Knights - MoK - 270
Hellcannon - 205
Chaos Sorceror - Level 2, Spell Familiar, Enchanted Sheild, Death Magic - 160
2x30 Marauders - MoK, Great weapons, Musicians - 248
5 horsemen - MoK, Flails, Musician - 111
6 Knights - MoK - 270
Hellcannon - 205
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
I'll just make my list then... but in the meantime, let's make a map,
here's the roll for battle,
if you can do a better job - and I'm sure you can - then feel free to change the map, the fish is the sinister statue, the 2 walls at the bottom is the blessed bulwark and the rock is the anvil.
here's the roll for battle,
so that's dawn attack, D6+4 terrain pieces,Result of the throw of dice "1d6" :
2 = 2
oh dear... that's a lot of terrain, so see what they are,Result of the throw of dice "1d6" :
6 = 6
extra rolls for magical mystery, hill, obstacles, settlement of order (the sanctum) and hill in that order,Rolling "2d6" 10 times
1: 6 + 3 = 9 mysterious river
2: 3 + 6 = 9 mysterious river
3: 6 + 3 = 9 mysterious river
4: 6 + 4 = 10 magical mystery
5: 4 + 1 = 5 hill
6: 1 + 5 = 6 building
7: 2 + 6 = 8 obstacles
8: 1 + 5 = 6 building
9: 1 + 2 = 3 settlement of order
10: 4 + 1 = 5 hill
sum: 70, average: 7.00
and finally the d3 buildings and d3 obstacles for the sanctum,Rolling "1d6" 5 times
1: 1 = 1 sinister statue
2: 1 = 1 'ordinary' hill
3: 4 = 4 blessed bulwark
4: 6 = 6 dwarf brewhouse
5: 6 = 6 anvil of vaul
sum: 18, average: 3.60
and here's the map (as best as I can make it...),Rolling "1d3" 2 times
1: 2 = 2
2: 1 = 1
sum: 3, average: 1.50
if you can do a better job - and I'm sure you can - then feel free to change the map, the fish is the sinister statue, the 2 walls at the bottom is the blessed bulwark and the rock is the anvil.
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
map looks ok if a little crowded.
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
I tried to make it less crowded but it didn't really work , we could get rid of the river?
I think I'm going to regret using this list... but here it is,
gobbo great shaman, level 4, feedback scroll, 240
night goblin big boss, martog's best basha, armour of fortune, 80
night goblin big boss, battle standard bearer, arabyan carpet, 105
night goblin big boss, potion of strength, gold sigil sword, 65
24 night goblins, full command, spears, nets, 141
24 night goblins, full command, spears, nets, 141
5 wolf riders, spears, 65
doom diver, 80
doom diver, 80
997 points
I think I'm going to regret using this list... but here it is,
gobbo great shaman, level 4, feedback scroll, 240
night goblin big boss, martog's best basha, armour of fortune, 80
night goblin big boss, battle standard bearer, arabyan carpet, 105
night goblin big boss, potion of strength, gold sigil sword, 65
24 night goblins, full command, spears, nets, 141
24 night goblins, full command, spears, nets, 141
5 wolf riders, spears, 65
doom diver, 80
doom diver, 80
997 points
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
so then, roll off to see who deploys first,
I've got a 3, and reroll if needed,Result of the throw of dice "1d6" :
3 = 3
Result of the throw of dice "1d6" :
6 = 6
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
yeah, dropping the river would be good i think. do you want a dice log?
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
I'm fine with or without a dicelog, I've sent you my email just in case,
So whoever deploys first should get rid of the river
So whoever deploys first should get rid of the river
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
deployment roll:
seems you go firstResult of the throw of dice "1d6" :
2 = 2
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
roll for each unit,
night gobbos with great shaman and strength gobbo,
night gobbos with best basha,
wolves,
doom diver,
doom diver,
bsb,
night gobbos with great shaman and strength gobbo,
night gobbos with best basha,
wolves,
doom diver,
doom diver,
bsb,
and here's the map,1d6
1: 2 = 2
2: 4 = 4
3: 6 = 6
4: 2 = 2
5: 6 = 6
6: 3 = 3
sum: 23, average: 3.83
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
roll for units:
Chaos Sorceror
30 Marauders + Chaos Sorceror
30 Marauders
5 horsemen
6 Knights
Hellcannon
roll for vanguard:
Chaos Sorceror
30 Marauders + Chaos Sorceror
30 Marauders
5 horsemen
6 Knights
Hellcannon
heres the map:Rolling "1d6" 5 times
2: 6 = 6
3: 5 = 5
4: 5 = 5
5: 3 = 3
6: 3 = 3
roll for vanguard:
Result of the throw of dice "1d6" :
6 = 6
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
roll for vanguard,
you first then.Result of the throw of dice "1d6" :
1 = 1
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
rolls for spells:
just so we agree now, do you want to play purple sun as written or intended, because under the current wording it hits the caster too.
here's my vanguard move:
and finally, on a 6 i go first, on anything else you do:
i'll pick doom and darkness for the duplicates and change soulblight to spirit leach. so i have spirit leach, doom and darkness and purple sun.Result of the throw of dice "3d6" :
6 + 3 + 6 = 15
just so we agree now, do you want to play purple sun as written or intended, because under the current wording it hits the caster too.
here's my vanguard move:
and finally, on a 6 i go first, on anything else you do:
looks like first turn is yoursResult of the throw of dice "1d6" :
3 = 3
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
roll for spells,
as for the purple sun ruling... well, I think it's pretty obvious that the wizard doesn't take a hit , I think you would have to be trying a little too hard to exploit the rules to find that little loophole ,
I won't use my vanguard rule... the gobbos definately don't want to get any closer to thos marauders than they need to , I'll post my moves in a bit...
I'll keep 5 and a 2, swap 3 for a 1 and choose 4 with the double... giving me gaze of gork, brain bursta, the foot of gork and hand of gork,Result of the throw of dice "4d6" :
2 + 2 + 3 + 5 = 12
as for the purple sun ruling... well, I think it's pretty obvious that the wizard doesn't take a hit , I think you would have to be trying a little too hard to exploit the rules to find that little loophole ,
I won't use my vanguard rule... the gobbos definately don't want to get any closer to thos marauders than they need to , I'll post my moves in a bit...
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
so, animosity from left to right,
magic,
winds of magic roll,
I'll start by casting foot of gork on your knights,
and thhen I'll cast brain bursta on the sorcerers marauders,
all's fine... here are moves,Result of the throw of dice "3d6" :
3 + 4 + 2 = 9
magic,
winds of magic roll,
channeling,Result of the throw of dice "2d6" :
1 + 6 = 7
ooh, he just found an extra mushroom...Result of the throw of dice "1d6" :
6 = 6
I'll start by casting foot of gork on your knights,
cast on a 20, dispell?Result of the throw of dice "4d6" :
4 + 6 + 3 + 3 = 16
and thhen I'll cast brain bursta on the sorcerers marauders,
cast on a 21, dispell?Result of the throw of dice "4d6" :
3 + 4 + 5 + 5 = 17
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
i'll channel too:
and i'll try to dispell the foot on knights on 5 dice:
nopeskiResult of the throw of dice "1d6" :
1 = 1
and i'll try to dispell the foot on knights on 5 dice:
gone on a 21Result of the throw of dice "5d6" :
5 + 1 + 6 + 3 + 4 = 19
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
so 2D6 S4 on the marauders,
shooting,
here is where the divers aim,
scatter direction for the left one,
if that's alright then it's your turn
9 hits,Result of the throw of dice "2d6" :
5 + 4 = 9
7 wounds at -1,Result of the throw of dice "9d6" :
6 + 6 + 4 + 6 + 2 + 6 + 2 + 3 + 3 = 38
shooting,
here is where the divers aim,
scatter direction for the left one,
and distance,Result of the throw of dice "1d18" :
5 = 5
4 inches, but he gets to redirect...Result of the throw of dice "1d6" :
2 = 2
2", so the first one misses it's target, and the second one's direction,Result of the throw of dice "1d3" :
2 = 2
it's a hit!! but see whether it misfires,Result of the throw of dice "1d18" :
18 = 18
nope so D6 S5 hits,Result of the throw of dice "1d6" :
3 = 3
5 hits,Result of the throw of dice "1d6" :
5 = 5
3 dead horsemen, so here's the map at the end of all that...Result of the throw of dice "5d6" :
4 + 1 + 1 + 3 + 2 = 11
if that's alright then it's your turn
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
theres mah moves, now magic!
winds:
cooolio, channelling:Result of the throw of dice "2d6" :
5 + 6 = 11
nope.Result of the throw of dice "1d6" :
1 = 1
first up, spirit leach on your shaman on 10+ :
so cast on a 17Result of the throw of dice "3d6" :
4 + 6 + 5 = 15
dispell?
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
oh deary deary me , look's like it's going to be a quick game ,
channeling,
channeling,
naah, I'll dispell that with 4 dice,Result of the throw of dice "1d6" :
4 = 4
double 6, goneResult of the throw of dice "4d6" :
6 + 6 + 3 + 4 = 19
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
alright, now doom and darkness on 3 dice on the 2 character unit:
so it goes:
and miscast:
cast on 15, and last 5 dice at purple sun towards that unit on 25+:Result of the throw of dice "3d6 +2" :
4 + 4 + 5 + 2 = 15
irresistable!Result of the throw of dice "5d6 +2" :
6 + 6 + 4 + 6 + 3 + 2 = 27
so it goes:
so through the entire unit and i think the doom diver is touched too. if you don't mind me rolling the ini tests to speed thing up great shaman, big boss, champion, then the unit:Result of the throw of dice "1d6" :
4 = 4
which is the shaman, champ, and 15 gobbos disapeared, and one hell of a panic test, at -3 if you dont dispell doom and darkness.Rolling "1d6 >= 4" 26 times
1: 5 = 5 ... success
2: 1 = 1 ... failure
3: 5 = 5 ... success
4: 3 = 3 ... failure
5: 5 = 5 ... success
6: 6 = 6 ... success
7: 5 = 5 ... success
8: 6 = 6 ... success
9: 2 = 2 ... failure
10: 6 = 6 ... success
11: 6 = 6 ... success
12: 4 = 4 ... success
13: 4 = 4 ... success
14: 1 = 1 ... failure
15: 2 = 2 ... failure
16: 6 = 6 ... success
17: 6 = 6 ... success
18: 4 = 4 ... success
19: 1 = 1 ... failure
20: 6 = 6 ... success
21: 4 = 4 ... success
22: 4 = 4 ... success
23: 6 = 6 ... success
24: 1 = 1 ... failure
25: 3 = 3 ... failure
26: 2 = 2 ... failure
sum: 104, average: 4.00, success: 17/26 65%
and miscast:
takes a s6 hit:Result of the throw of dice "2d6" :
5 + 3 = 8
wounds, save:Result of the throw of dice "1d6" :
6 = 6
saved.Result of the throw of dice "1d6" :
6 = 6
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
,
dispell doom and darkness,
hmm... that's one nasty spell...
I think I would have prefered to roll the dice myself though ,
that's a lot of high rolls ,
panic,
is that the end of your turn, any more?
dispell doom and darkness,
phew... just gone,Result of the throw of dice "2d6" :
6 + 5 = 11
hmm... that's one nasty spell...
I think I would have prefered to roll the dice myself though ,
that's a lot of high rolls ,
panic,
reroll,Result of the throw of dice "2d6" :
4 + 4 = 8
just passed ,Result of the throw of dice "2d6" :
3 + 2 = 5
is that the end of your turn, any more?
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
yeah, sorry about the high rolls, i was considering rerolling them :\ dicelogs always an option if you want it.
hellcannon, which i forgot its LD test so i'll do that now:
scatter:
artillery
hellcannon, which i forgot its LD test so i'll do that now:
passed, and it'll target your other block of gobbos in the middle.Result of the throw of dice "2d6" :
1 + 1 = 2
scatter:
down n leftResult of the throw of dice "1d18" :
7 = 7
artillery
so hits nuttinResult of the throw of dice "1d6" :
5 = 5
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
I did send you a PM with my email , it's OK,
my turn?
my turn?
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
your turn indeed. and log is up
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Re: Misanthrope (WoC) v Luckygit (Gobbos) 1k 8th!
animosity,
here are moves then,
no magic... so onto shooting,
the left diver will target the centre of the knights, and the right one at the centre of the left marauders,
scatter directions (left then right),
so d6 S5 hits on the knights,
so 5 dead knights and that's the end of my turn.
gobbos on the left are stunned after that sudden outburst but the wolves are angry for more,3d6
1 + 3 + 6 = 10
not too angry though...1d6
2 = 2
here are moves then,
no magic... so onto shooting,
the left diver will target the centre of the knights, and the right one at the centre of the left marauders,
scatter directions (left then right),
1d18
8 = 8
the marauders are hit but the knights gobbo scatters, distance,1d18
14 = 14
neither misfire and the one on the knights only scatters 2", there's a chance to hit...1d6
1: 1 = 1
2: 1 = 1
I think it just makes it, due to the angle...1d3
1 = 1
so d6 S5 hits on the knights,
5 hits, 3's to kill,1d6
5 = 5
wow, 5 dead... now the hits on the marauders,5d6
6 + 5 + 3 + 6 + 4 = 24
ah well,1d6
1 = 1
doesn't wound,1d6
1 = 1
so 5 dead knights and that's the end of my turn.