Thunderclan vs Lucky Git

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lucky git
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Re: Thunderclan vs Lucky Git

Post by lucky git »

I haven't rolled my flee roll yet :p , that was my break test,

here's my flee roll,
Result of the throw of dice "2d6" :

5 + 6 = 11
dead :( , at least they held out for a while,

you roll seperately for each, so now you must roll for your spears :nod:
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Re: Thunderclan vs Lucky Git

Post by Thunderclan »

Spearmen:
Result of the throw of dice "2d6" :
5 + 5 = 10
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Re: Thunderclan vs Lucky Git

Post by lucky git »

OK then, here's the end of turn map then and my turn,
rally raiders,
Result of the throw of dice "2d6" :

4 + 1 = 5
rallied,

map,
Image

and now it's your turn again :nod:
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Re: Thunderclan vs Lucky Git

Post by Thunderclan »

Here is my movement for the turn:

Image
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Re: Thunderclan vs Lucky Git

Post by lucky git »

I take it that's the end of your turn :p ,

the gors will charge your spears... reaction?
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Re: Thunderclan vs Lucky Git

Post by Thunderclan »

They'll hold.
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Re: Thunderclan vs Lucky Git

Post by lucky git »

here are moves then,
Image

onto combat, primal fury test,
Result of the throw of dice "2d6" :

1 + 1 = 2
hatred and frenzy!!! but you strike first :p
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Re: Thunderclan vs Lucky Git

Post by Thunderclan »

8 attacks on the Gors needing 4+ to hit
Result of the throw of dice "8d6" :
4 + 6 + 6 + 6 + 1 + 6 + 3 + 4 = 36
6 hits

6 hits needing 5+ to wound
Result of the throw of dice "6d6" :
1 + 6 + 5 + 2 + 6 + 6 = 26
4 wounds on the Gors

4 wounds total
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Re: Thunderclan vs Lucky Git

Post by lucky git »

these high rolls are just getting annoying :p , so 4 die, 2 attacks back,
Result of the throw of dice "2d6" :

1 + 5 = 6
hatred,
Result of the throw of dice "1d6" :

5 = 5
both hit,
Result of the throw of dice "2d6" :

4 + 4 = 8
both wound,

so for combat res, I have 1 rank and maybe a kill or 2, you have a standard possibly outnumber, 4 kills...

please fail these saves :p
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Re: Thunderclan vs Lucky Git

Post by Thunderclan »

2 saves needing 5+ to save
Result of the throw of dice "2d6" :
5 + 4 = 9
So you get 1 kill.
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Re: Thunderclan vs Lucky Git

Post by lucky git »

ah well, it was good while it lasted :p , break test at -4,
Result of the throw of dice "2d6" :

1 + 6 = 7
fleeing,
Result of the throw of dice "2d6" :

6 + 1 = 7
7 inches
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Re: Thunderclan vs Lucky Git

Post by Thunderclan »

Result of the throw of dice "2d6" :
5 + 2 = 7
And I think I just ran them down...
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Re: Thunderclan vs Lucky Git

Post by lucky git »

oh dear, so it's my 4 raiders against the rest of your army :p , I think it's safe to say that you've won :nod: (and I think we may have played a few more turn then 6 :lol: ). If you want to carry on and see what 4 raiders can manage then I'm fine with that.

So, how do you think you've done for one of your first games of wfo?
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Re: Thunderclan vs Lucky Git

Post by Thunderclan »

Let's keep going, at the rate we're going we can probably have a clear victor in another turn or 2. :)
That rule seemed kind of odd to me, 6 turns just doesn't seem long enough to do anything or have a clear victor.

I think I did fairly decently. Definetly plenty of room for improvment though...and I think my army needs some work. Considering that you had twice as many men as I did at the start I think surviving is a pretty impressive feat. :D

What do you think? Any suggestions/comments/etc?
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Re: Thunderclan vs Lucky Git

Post by lucky git »

It's weird, I think they got it right with 6 turns as most of my games could either carry on a couple more turns or are finished beforehand...

here's the end of turn then,
Image

I think you've got a very decent army list, that character is lethal! But one thing I would say about high elves is the vast amount of specials are there for a reason :p , and sea guard are usually only good if they shoot aswell, otherwise downgrading them to normal spearmen would give you some points for a small elite unit (like swordmasters or an eagle). One final thing is the chariot, chariots are best used as support so I find it good to hang them back a bit and support an infantry block.
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Re: Thunderclan vs Lucky Git

Post by Thunderclan »

Yeah, I think Istanu may just hold onto that sword, its proven worth the price. :nod:
The Chariot was definetly my biggest mistake I think, I figured it would manage a couple kills before the rest of the troops got there to back it up. I didn't count on them being so fragile.

You'd think I could keep track of this by now but it still seems to elude me...Who's turn is it?
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Re: Thunderclan vs Lucky Git

Post by lucky git »

It's your turn :)
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Re: Thunderclan vs Lucky Git

Post by Thunderclan »

My moves:

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Re: Thunderclan vs Lucky Git

Post by lucky git »

guessing it's my turn,

the raiders will charge your character...
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Re: Thunderclan vs Lucky Git

Post by Thunderclan »

And he'll hold his ground :)
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Re: Thunderclan vs Lucky Git

Post by lucky git »

we might aswell move straight onto combat (I''ll make a map if I don't get slaughtered or run down :p ) so you strike first...
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Re: Thunderclan vs Lucky Git

Post by Thunderclan »

3 attacks on the Raiders needing 3+ to hit
Result of the throw of dice "3d6" :
1 + 4 + 3 = 8
2 hits

2 hits needing 2+ to wound and landing killing blow on 6
Result of the throw of dice "2d6" :
4 + 6 = 10
So 1 hit and 1 killing blow
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Re: Thunderclan vs Lucky Git

Post by lucky git »

primal fury test,
Result of the throw of dice "2d6" :

2 + 1 = 3
hatred,
Result of the throw of dice "1d6" :

3 = 3
reroll,
Result of the throw of dice "1d6" :

2 = 2
this raider does not want to hit, so I lose by 1 (2 wounds to my outnumber),
Result of the throw of dice "2d6" :

3 + 3 = 6
damn, they've suddenly gone all chicken on me... fleeing,
Result of the throw of dice "2d6" :

4 + 1 = 5
5 inches.
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Re: Thunderclan vs Lucky Git

Post by Thunderclan »

And Istanu pursues and cuts them down as they flee
Result of the throw of dice "2d6" :
4 + 4 = 8
I believe thats a complete and total victory for my army...Or whats left of it anyway :nod:
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Re: Thunderclan vs Lucky Git

Post by lucky git »

yep definately, a lot of ups and downs with high rolls all round :nod:
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