Huntsmen Vs luckgit (2,250pts)
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- Beithir Seun
- The Philosopher
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Re: Huntsmen Vs luckgit (2,250pts)
OK, I've asked around and the verdict seems to be that the only attack that would 'work' is Yell and Bawl. Pick Up And... would have no effect, because it is not possible for the Giant to pick up an Ethereal model (unless it has magic hands )
There is nothing that prevents the Giant attacking; the Ethereal rule simply means that the model cannot be damaged by mundane attacks, not that it can't be attacked. Picking up an Ethereal model would have the same effect as hitting it with a mundane sword - nothing.
There is nothing that prevents the Giant attacking; the Ethereal rule simply means that the model cannot be damaged by mundane attacks, not that it can't be attacked. Picking up an Ethereal model would have the same effect as hitting it with a mundane sword - nothing.
Carrot and Stick ~ Beithir's Blog
Re: Huntsmen Vs luckgit (2,250pts)
You agree lucky git?
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- Wild Hunter
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Re: Huntsmen Vs luckgit (2,250pts)
yep, a suppose it does make sense ,
do you mind doing an EoT map?
do you mind doing an EoT map?
Re: Huntsmen Vs luckgit (2,250pts)
Marked where Fell Bat will enter the table.
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- Wild Hunter
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Re: Huntsmen Vs luckgit (2,250pts)
OK, my turn,
animosity,
from left to right,
charges,
my savage orc warboss will attempt to charge the black knights - getting into contact with the rear black knight model - however, I know this charge may look dodgy so if you don't agree with how the wyvern would get into base contact then I am happy to declare a diferent charge on the wraiths,
reaction?
animosity,
from left to right,
no squabbles, the left spiders and big unit of gobbos waaagh!, rolls in that order,7d6
6 + 5 + 4 + 3 + 6 + 3 + 3 = 30
wow, so the spiders move an extra 6"...2d6
6 + 2 = 8
charges,
my savage orc warboss will attempt to charge the black knights - getting into contact with the rear black knight model - however, I know this charge may look dodgy so if you don't agree with how the wyvern would get into base contact then I am happy to declare a diferent charge on the wraiths,
reaction?
Re: Huntsmen Vs luckgit (2,250pts)
Well I obviously can only charge. But you have to charge the flank and there isn't room so you can't and must then charge the Wraiths or Zombies.
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- Wild Hunter
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Re: Huntsmen Vs luckgit (2,250pts)
I'll charge the wraiths then, I don't think you're in range to stand and scream but I'll have to check, other than that, I'll have my moves up later today.
Re: Huntsmen Vs luckgit (2,250pts)
Nope a inch out.
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- Wild Hunter
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Re: Huntsmen Vs luckgit (2,250pts)
compulsory moves,
squigs towards the left,
rally the spiders,
here are moves,
squigs towards the left,
a mighty 13",3d6
5 + 6 + 2 = 13
rally the spiders,
looks like they've had a 3 seconds of fame ,2d6
5 + 5 = 10
yep, dead.3d6
5 + 2 + 4 = 11
here are moves,
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- Wild Hunter
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Re: Huntsmen Vs luckgit (2,250pts)
so, onto magic,
my gobbo will cast gaze of gork on the black knights,
my gobbo will cast gaze of gork on the black knights,
cast on 11, then my orc will try to cast gorks warpath on the same unit,2d6
5 + 6 = 11
not cast, and gaze of mork on the same again,3d6
1 + 2 + 6 = 9
cast on a 6, any dispells?1d6
6 = 6
Re: Huntsmen Vs luckgit (2,250pts)
Is that all you have? I have 6 dispel so I know you still have the Itty Ring but with no real targets so if thats your last powerdice I'll dispel the first one with three and decond with two if not ignore the first dispel...
Nope cast.3d6 >= 11
2 + 6 + 1 = 9 ... failure
Gone.2d6 >= 6
4 + 2 = 6 ... success
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- Wild Hunter
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Re: Huntsmen Vs luckgit (2,250pts)
yes, that's all I've got,
so D6 S2 hits with no AS on the black knights,
shooting,
15 shots from the spiders and savage orcs, first 5 hitting on 4's, others on 5's,
combat,
my warboss gets +3 to his attacks and strength, so he has 8 attacks at strength 8,
so D6 S2 hits with no AS on the black knights,
5 hits,1d6
5 = 5
1 wound - no armour saves,5d6
3 + 2 + 6 + 1 + 1 = 13
shooting,
15 shots from the spiders and savage orcs, first 5 hitting on 4's, others on 5's,
7 hits, 5's to wound,15d6
6 + 4 + 5 + 1 + 6 + 6 + 1 + 1 + 6 + 3 + 6 + 1 + 2 + 2 + 2 = 52
only 1 wound, 2 chukka shots at the skellies on the left of the big spider unit,7d6
2 + 4 + 3 + 3 + 4 + 4 + 6 = 26
1 hit, 4 dead,2d6
5 + 2 = 7
combat,
my warboss gets +3 to his attacks and strength, so he has 8 attacks at strength 8,
only 4 hits,8d6
5 + 2 + 4 + 3 + 3 + 2 + 1 + 2 = 22
4 wounds4d6
2 + 3 + 4 + 2 = 11
Re: Huntsmen Vs luckgit (2,250pts)
Black Knights save the two wounds
In combat my Banshee challenges and dies and I lose another two Wraiths from combat res.
In combat my Banshee challenges and dies and I lose another two Wraiths from combat res.
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- Wild Hunter
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Re: Huntsmen Vs luckgit (2,250pts)
there was only 1 wound on the black knights... the other was on the ghouls on the left of them,
the other combat then, I think you strike first but I'll roll for mine now anyway,
your attacks on the giant then, and I'll get an end of turn map up...
the other combat then, I think you strike first but I'll roll for mine now anyway,
the giant's intent on picking you up!!1d6
3 = 3
your attacks on the giant then, and I'll get an end of turn map up...
Re: Huntsmen Vs luckgit (2,250pts)
Oops forgot about that.
Hitting on 3's and wounding on 4's...
2 wounds and a break test
Hitting on 3's and wounding on 4's...
2 wounds and a break test
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- Wild Hunter
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Re: Huntsmen Vs luckgit (2,250pts)
break test,
here's the end of turn map,
your turn whenever then...
he holds,2d6
5 + 4 = 9
here's the end of turn map,
your turn whenever then...
Re: Huntsmen Vs luckgit (2,250pts)
Skeletons charge Warboss.
Black Knights charge Night Goblins. Reaction and fear?
Black Knights charge Night Goblins. Reaction and fear?
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- Wild Hunter
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Re: Huntsmen Vs luckgit (2,250pts)
gobbos will hold,
EDIT: FORGOT THEY HAD BOWS!!! , is it to late to S&S?
if not, 5 shots,
passed2d6
1 + 3 = 4
EDIT: FORGOT THEY HAD BOWS!!! , is it to late to S&S?
if not, 5 shots,
2 hits,5d6
2 + 6 + 6 + 3 + 4 = 21
a waste of about 30 points2d6
3 + 1 = 4
Re: Huntsmen Vs luckgit (2,250pts)
Turn 3...
All okay?
All okay?
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- Wild Hunter
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Re: Huntsmen Vs luckgit (2,250pts)
moves look sneaky but fine
Re: Huntsmen Vs luckgit (2,250pts)
Ghost Vamp will try and Invo Bats...
Cast. Dispel?2d6 >= 4
2 + 2 = 4 ... success
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- Wild Hunter
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Re: Huntsmen Vs luckgit (2,250pts)
I'll dispell that with 2 dice,
just gone2d6
2 + 2 = 4
Re: Huntsmen Vs luckgit (2,250pts)
Okay Lord will try Invo on the Wraiths...
Cast. Dispel?2d6 >= 4
2 + 2 = 4 ... success
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- Wild Hunter
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Re: Huntsmen Vs luckgit (2,250pts)
ooh, I don't like that spell... I'll get rid of it with 2 dice,
gone.2d6
2 + 5 = 7
Re: Huntsmen Vs luckgit (2,250pts)
Same again then...
Dispel?2d6 >= 4
5 + 6 = 11 ... success