Huntsmen Vs luckgit (2,250pts)

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Beithir Seun
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Re: Huntsmen Vs luckgit (2,250pts)

Post by Beithir Seun »

OK, I've asked around and the verdict seems to be that the only attack that would 'work' is Yell and Bawl. Pick Up And... would have no effect, because it is not possible for the Giant to pick up an Ethereal model (unless it has magic hands :smirk: )

There is nothing that prevents the Giant attacking; the Ethereal rule simply means that the model cannot be damaged by mundane attacks, not that it can't be attacked. Picking up an Ethereal model would have the same effect as hitting it with a mundane sword - nothing.
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Re: Huntsmen Vs luckgit (2,250pts)

Post by Huntsmen »

You agree lucky git?
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Re: Huntsmen Vs luckgit (2,250pts)

Post by lucky git »

yep, a suppose it does make sense :nod: ,

do you mind doing an EoT map?
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Re: Huntsmen Vs luckgit (2,250pts)

Post by Huntsmen »

Image
Marked where Fell Bat will enter the table.
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Re: Huntsmen Vs luckgit (2,250pts)

Post by lucky git »

OK, my turn,


animosity,
from left to right,
7d6
6 + 5 + 4 + 3 + 6 + 3 + 3 = 30
no squabbles, the left spiders and big unit of gobbos waaagh!, rolls in that order,
2d6
6 + 2 = 8
wow, so the spiders move an extra 6"...

charges,
my savage orc warboss will attempt to charge the black knights - getting into contact with the rear black knight model - however, I know this charge may look dodgy so if you don't agree with how the wyvern would get into base contact then I am happy to declare a diferent charge on the wraiths,

reaction?
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Re: Huntsmen Vs luckgit (2,250pts)

Post by Huntsmen »

Well I obviously can only charge. But you have to charge the flank and there isn't room so you can't and must then charge the Wraiths or Zombies.
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Re: Huntsmen Vs luckgit (2,250pts)

Post by lucky git »

I'll charge the wraiths then, I don't think you're in range to stand and scream but I'll have to check, other than that, I'll have my moves up later today.
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Re: Huntsmen Vs luckgit (2,250pts)

Post by Huntsmen »

Nope a inch out.
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Re: Huntsmen Vs luckgit (2,250pts)

Post by lucky git »

compulsory moves,
squigs towards the left,
3d6
5 + 6 + 2 = 13
a mighty 13",

rally the spiders,
2d6
5 + 5 = 10
looks like they've had a 3 seconds of fame :roll: ,
3d6
5 + 2 + 4 = 11
yep, dead.

here are moves,
Image
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Re: Huntsmen Vs luckgit (2,250pts)

Post by lucky git »

so, onto magic,

my gobbo will cast gaze of gork on the black knights,
2d6
5 + 6 = 11
cast on 11, then my orc will try to cast gorks warpath on the same unit,
3d6
1 + 2 + 6 = 9
not cast, and gaze of mork on the same again,
1d6
6 = 6
cast on a 6, any dispells?
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Re: Huntsmen Vs luckgit (2,250pts)

Post by Huntsmen »

Is that all you have? I have 6 dispel so I know you still have the Itty Ring but with no real targets so if thats your last powerdice I'll dispel the first one with three and decond with two if not ignore the first dispel...
3d6 >= 11
2 + 6 + 1 = 9 ... failure
Nope cast.
2d6 >= 6
4 + 2 = 6 ... success
Gone.
lucky git
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Re: Huntsmen Vs luckgit (2,250pts)

Post by lucky git »

yes, that's all I've got,

so D6 S2 hits with no AS on the black knights,
1d6
5 = 5
5 hits,
5d6
3 + 2 + 6 + 1 + 1 = 13
1 wound - no armour saves,

shooting,
15 shots from the spiders and savage orcs, first 5 hitting on 4's, others on 5's,
15d6
6 + 4 + 5 + 1 + 6 + 6 + 1 + 1 + 6 + 3 + 6 + 1 + 2 + 2 + 2 = 52
7 hits, 5's to wound,
7d6
2 + 4 + 3 + 3 + 4 + 4 + 6 = 26
only 1 wound, 2 chukka shots at the skellies on the left of the big spider unit,
2d6
5 + 2 = 7
1 hit, 4 dead,

combat,
my warboss gets +3 to his attacks and strength, so he has 8 attacks at strength 8,
8d6
5 + 2 + 4 + 3 + 3 + 2 + 1 + 2 = 22
only 4 hits,
4d6
2 + 3 + 4 + 2 = 11
4 wounds
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Re: Huntsmen Vs luckgit (2,250pts)

Post by Huntsmen »

Black Knights save the two wounds

In combat my Banshee challenges and dies and I lose another two Wraiths from combat res.
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Re: Huntsmen Vs luckgit (2,250pts)

Post by lucky git »

there was only 1 wound on the black knights... the other was on the ghouls on the left of them,

the other combat then, I think you strike first but I'll roll for mine now anyway,
1d6
3 = 3
the giant's intent on picking you up!!

your attacks on the giant then, and I'll get an end of turn map up...
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Re: Huntsmen Vs luckgit (2,250pts)

Post by Huntsmen »

Oops forgot about that.
Hitting on 3's and wounding on 4's...
2 wounds and a break test
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Re: Huntsmen Vs luckgit (2,250pts)

Post by lucky git »

break test,
2d6
5 + 4 = 9
he holds,

here's the end of turn map,
Image

your turn whenever then...
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Re: Huntsmen Vs luckgit (2,250pts)

Post by Huntsmen »

Skeletons charge Warboss.
Black Knights charge Night Goblins. Reaction and fear?
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Re: Huntsmen Vs luckgit (2,250pts)

Post by lucky git »

gobbos will hold,
2d6
1 + 3 = 4
passed

EDIT: FORGOT THEY HAD BOWS!!! :p , is it to late to S&S?

if not, 5 shots,
5d6
2 + 6 + 6 + 3 + 4 = 21
2 hits,
2d6
3 + 1 = 4
a waste of about 30 points :roll:
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Re: Huntsmen Vs luckgit (2,250pts)

Post by Huntsmen »

Turn 3...
Image
All okay?
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Re: Huntsmen Vs luckgit (2,250pts)

Post by lucky git »

moves look sneaky but fine :p
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Re: Huntsmen Vs luckgit (2,250pts)

Post by Huntsmen »

Ghost Vamp will try and Invo Bats...
2d6 >= 4
2 + 2 = 4 ... success
Cast. Dispel?
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Re: Huntsmen Vs luckgit (2,250pts)

Post by lucky git »

I'll dispell that with 2 dice,
2d6
2 + 2 = 4
just gone
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Re: Huntsmen Vs luckgit (2,250pts)

Post by Huntsmen »

Okay Lord will try Invo on the Wraiths...
2d6 >= 4
2 + 2 = 4 ... success
Cast. Dispel?
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Re: Huntsmen Vs luckgit (2,250pts)

Post by lucky git »

ooh, I don't like that spell... I'll get rid of it with 2 dice,
2d6
2 + 5 = 7
gone.
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Re: Huntsmen Vs luckgit (2,250pts)

Post by Huntsmen »

Same again then...
2d6 >= 4
5 + 6 = 11 ... success
Dispel?
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