Huntsmen (DE) vs misanthrope (O&G)

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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by Huntsmen »

Last Rxb's...
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Map is very dark!
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misanthrope105
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by misanthrope105 »

tried lightening it a bit :X
some wolves:
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by Huntsmen »

Witch Elves...
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misanthrope105
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by misanthrope105 »

squigly beasts:
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by Huntsmen »

War Hydra...
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Just characters left for me.
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misanthrope105
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by misanthrope105 »

chukkas:
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by Huntsmen »

Charcaters...
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BSB and Lifetaker Sorceress join the Spearelves. High Sorceress joins the Rxbs and Familiar Sorceress is behind the Witch Elves.

Roll for first turn...
1d6 +1
3 + 1 = 4
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misanthrope105
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by misanthrope105 »

heres my finished deployment:
Image
General in the left boys.
BSB in the middle boys.
caddie in the woods
chariot nut behind the gobbos.

roll for first turn and reroll:
2d6
2 + 5 = 7
your initiative
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by Huntsmen »

Dark Elves Turn 1...
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If thats all okay I'll move onto magic where I have 11 powerdice. 3 Pool, 4, 2, 2
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misanthrope105
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by misanthrope105 »

YAY 3 DISPELL DICE!
go ahead :P
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by Huntsmen »

Okay I'll cast Chillwind on the Troll by the General with two dice from the Familair Sorceress (red dot is Familiar)...
2d6 >= 5
5 + 5 = 10 ... success
Cast. Dispel?

High Sorceress will cast the same but with 4 dice...
4d6 >= 5
3 + 5 + 3 + 4 = 15 ... success
Cast. Dispel?
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misanthrope105
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by misanthrope105 »

i'll let those go
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by misanthrope105 »

just noticed your yellow sorc is on a 25mm base
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by Huntsmen »

Good spot on the Sorceress.

Chillwinds do 5 wounds at -1 on the Troll

Okay Lifetaker Sorceress will cast PoD with just one dice...
1d6 >= 4
1 = 1 ... failure
Nope.

Okay I'll try Bladewind at the center Orc unit with three dice...
3d6 >= 8
4 + 5 + 1 = 10 ... success
Cast. Dispel?

And with my last dice I'll try and cast Chillwind on the same unit...
1d6 >= 5
5 = 5 ... success
Cast. Dispel?
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by misanthrope105 »

that leaves you with how many power dice?
i'll chuck 3 dice at bladewind:
dispell blade wind (with dice :P )

3d6
3 + 5 + 6 = 14
gone, and the chillwind can go
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by Huntsmen »

Thats all my power dice (more next turn don't you worry).
Chillwind causes 1 wound at -1 on the centre Orcs

Okay before I start my shooting I would appreciate if you rolled the Trolls regen saves.
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misanthrope105
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by misanthrope105 »

troll regen:
troll regen:

5d6
2 + 6 + 1 + 2 + 2 = 13
dead troll
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by misanthrope105 »

i should probably clarify that the right hand orcs are the 2xchoppa ones.

6+ save on the 1 orc:
1d6
6 = 6
saved!
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by Huntsmen »

Okay well luck swinging both ways there.

I'll do my all my shooting rolls in the log and just post the results here so save confusion...

Dark Riders on the right shoot Wolf Boys on that side hitting on 6's...
1 wound at -1

Right Rxb's will shoot at the far 2hws Orcs hitting on 5's...
1 dead

Lifetaker Sorceress will shoot at center Orcs hitting on 2's...
2 wounds at -1

Left centre and Rxbs on the right of the hill will shoot at the Generals Orcs...
3 wounds at -1

Rxbs on left of hill will shoot the Troll on 6's...
nothing

Dark Riders on left will shoot at the Wolf Boys on 6's..
1 wound at -1
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misanthrope105
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by misanthrope105 »

2 6+ saves on the wolves:
wolf saves:

2d6
2 + 1 = 3
2 dead, panic:
wolf panic:

2d6
1 + 3 = 4
their ok.

center orcs:
center orc 6+ saves:

2d6
3 + 4 = 7
nope.

generals orcs:
generals orcs 6+ saves:

3d6
2 + 2 + 2 = 6
well it makes a 6....
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by Huntsmen »

Haha. Your turn whenever mate.
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by misanthrope105 »

animosity L to R

11d6
5 + 5 + 6 + 6 + 3 + 3 + 6 + 5 + 4 + 3 + 5 = 51
spider riders, generals unit, and middle NG unit waagh:
waaghs:

3d6
1 + 4 + 5 = 10
left spiders go 1", general goes 4, gobbos go 5.

stupidity test:
stupidity:

2d6
4 + 5 = 9
moves up 3", and drools a bit.

here are my moves:
Image
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by Huntsmen »

You missed a wound at -1 on the right Wolf Boys.
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by misanthrope105 »

oops i took 2 off the left rather than one off each.

shooting rolls are wasted then, on to your turn.
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Re: Huntsmen (DE) vs misanthrope (O&G)

Post by Huntsmen »

Dark Elves Turn 2...
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Harpies are within 8' of both Night Goblin units.
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