lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
Moderator: Council of Elders
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
Crew attacks back, hitting but failing to wound Great Tarus. Need snake eyes to hold and fail fleeing 5'.
-
- Wild Hunter
- Posts: 1118
- Joined: 16 Mar 2010, 20:20
- Armies I play: chaos dwarfs, ogres, orcs and goblins, gnoblars, lizardmen, and new stuff everyday
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
I'll chase,
your turn whenever
into the bolt thrower,3d6
5 + 5 + 4 = 14
your turn whenever
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
Could you please do a end of turn map.
-
- Wild Hunter
- Posts: 1118
- Joined: 16 Mar 2010, 20:20
- Armies I play: chaos dwarfs, ogres, orcs and goblins, gnoblars, lizardmen, and new stuff everyday
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
sure, here it is,
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
Charges...
Thane charges Bolt Thrower to his right. Reaction?
Gyro charges Bolt Thrower with one crew. Reaction?
Miners charge Bolt Thrower on hill. Reaction?
Thane charges Bolt Thrower to his right. Reaction?
Gyro charges Bolt Thrower with one crew. Reaction?
Miners charge Bolt Thrower on hill. Reaction?
-
- Wild Hunter
- Posts: 1118
- Joined: 16 Mar 2010, 20:20
- Armies I play: chaos dwarfs, ogres, orcs and goblins, gnoblars, lizardmen, and new stuff everyday
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
all will stand
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
Dwarf Turn 4...
Quarrellers rally.
No shooting. Since I wasted last turns shooting with the Quarrellers on the hill.
Combat.
Gyro hitting on 3's...
Miners hitting on 3's...
Thane hitting on 3's...
Quarrellers rally.
No shooting. Since I wasted last turns shooting with the Quarrellers on the hill.
Combat.
Gyro hitting on 3's...
wounding on 3...1d6 >= 3
1: 5 = 5 ... success
2: 2 = 2 ... failure
dead crew overrun...1d6 >= 3
4 = 4 ... success
12'3d6
6 + 2 + 4 = 12
Miners hitting on 3's...
Wounding on 2's...1d6 >= 3
1: 3 = 3 ... success
2: 6 = 6 ... success
3: 3 = 3 ... success
4: 5 = 5 ... success
5: 6 = 6 ... success
Dead crew overrun...1d6 >= 2
1: 4 = 4 ... success
2: 1 = 1 ... failure
3: 5 = 5 ... success
4: 1 = 1 ... failure
5: 2 = 2 ... success
3'2d6 -1
2 + 2 - 1 = 3
Thane hitting on 3's...
Wounding on 2's...1d6 >= 3
1: 4 = 4 ... success
2: 1 = 1 ... failure
3: 3 = 3 ... success
One crew dead1d6 >= 2
1: 1 = 1 ... failure
2: 5 = 5 ... success
-
- Wild Hunter
- Posts: 1118
- Joined: 16 Mar 2010, 20:20
- Armies I play: chaos dwarfs, ogres, orcs and goblins, gnoblars, lizardmen, and new stuff everyday
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
1 attack back,
misses,
I lose by 1?
Lords attacks on the bolt thrower crew,
misses,
I lose by 1?
staying,2d6
1 + 2 = 3
Lords attacks on the bolt thrower crew,
1 hit,4d6
2 + 6 + 2 + 1 = 11
1 wound at -2, now the great taurus,1d6
6 = 6
1 hit again ,4d6
2 + 4 + 1 + 1 = 8
1 dead, so make your attack back1d6
2 = 2
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
Crew misses and then flee 6'.
Thats kinda annoying. You overrun into the machine then.
Thats kinda annoying. You overrun into the machine then.
-
- Wild Hunter
- Posts: 1118
- Joined: 16 Mar 2010, 20:20
- Armies I play: chaos dwarfs, ogres, orcs and goblins, gnoblars, lizardmen, and new stuff everyday
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
overrunning into machine is lest edition ,
9", so he overruns into the flank of the crossbows3d6
4 + 1 + 4 = 9
-
- Wild Hunter
- Posts: 1118
- Joined: 16 Mar 2010, 20:20
- Armies I play: chaos dwarfs, ogres, orcs and goblins, gnoblars, lizardmen, and new stuff everyday
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
do you mind getting an EoT map?
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
EoT4...
Your Lord misses the flank of the Quarrellers as I had planned.
Your Lord misses the flank of the Quarrellers as I had planned.
-
- Wild Hunter
- Posts: 1118
- Joined: 16 Mar 2010, 20:20
- Armies I play: chaos dwarfs, ogres, orcs and goblins, gnoblars, lizardmen, and new stuff everyday
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
actually, I positioned it so the lord would just clip the corner of the quarrellers like so...
Is that the end of your turn then?
Is that the end of your turn then?
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
Yes but I moved my Quarreller in my turn.
-
- Wild Hunter
- Posts: 1118
- Joined: 16 Mar 2010, 20:20
- Armies I play: chaos dwarfs, ogres, orcs and goblins, gnoblars, lizardmen, and new stuff everyday
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
lol, sorry, I missed that .00001 of an inch ,
moves up in a bit
moves up in a bit
-
- Wild Hunter
- Posts: 1118
- Joined: 16 Mar 2010, 20:20
- Armies I play: chaos dwarfs, ogres, orcs and goblins, gnoblars, lizardmen, and new stuff everyday
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
animosity,
the bull centaur will charge the rear of the quarrellers,
lord on taurus will charge the bsb's unit along with the big 'uns and leadbelchers,
reactions?
charges,4d6
1 + 4 + 3 + 4 = 12
the bull centaur will charge the rear of the quarrellers,
lord on taurus will charge the bsb's unit along with the big 'uns and leadbelchers,
reactions?
-
- Wild Hunter
- Posts: 1118
- Joined: 16 Mar 2010, 20:20
- Armies I play: chaos dwarfs, ogres, orcs and goblins, gnoblars, lizardmen, and new stuff everyday
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
you need a terror test from the great taurus and a fear test from the leadbelchers,
otherwise, here are my moves...
if moves are OK, then I'll move onto magic
otherwise, here are my moves...
if moves are OK, then I'll move onto magic
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
Longbeards are immune from the Rune of Courage.
-
- Wild Hunter
- Posts: 1118
- Joined: 16 Mar 2010, 20:20
- Armies I play: chaos dwarfs, ogres, orcs and goblins, gnoblars, lizardmen, and new stuff everyday
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
OK, magic,
conflag at the quarrellers on the hill,
so 2d6 hits,
conflag at the quarrellers on the hill,
not cast, and distillation of molten silver at the same target,3d6
2 + 3 + 5 = 10
double 6, irresistable force,3d6
6 + 2 + 6 = 14
so 2d6 hits,
9 hits, at S4,2d6
6 + 3 = 9
3 wounds at -19d6
5 + 5 + 3 + 2 + 1 + 1 + 1 + 2 + 4 = 24
-
- Wild Hunter
- Posts: 1118
- Joined: 16 Mar 2010, 20:20
- Armies I play: chaos dwarfs, ogres, orcs and goblins, gnoblars, lizardmen, and new stuff everyday
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
just to make sure... I can't find where the units in the top right are getting their ward saves from - like the bsb's unit and the quarrellers. Do you mind pointing me in the right direction?
shooting,
2 shots from the bolt throwers at the gyrocopter...
shooting,
2 shots from the bolt throwers at the gyrocopter...
1 hit,2d6
4 + 3 = 7
failure, in fact, all these bolt throwers have been failures1d6
1 = 1
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
From the small unit of Hammerers banner giving them a 5+ ward against ranged attacks.
-
- Wild Hunter
- Posts: 1118
- Joined: 16 Mar 2010, 20:20
- Armies I play: chaos dwarfs, ogres, orcs and goblins, gnoblars, lizardmen, and new stuff everyday
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
OK, onto combat,
I'll start with the bull centaur,
4 attacks, 2's to hit,
and the other combat,
3 leadbelcher attacks,
summary,
3 wounds at -1 on the quarrellers from the bull centaur,
1 wound at -1 on the longbeards from the leadbelcher,
1 wound at -2 on the longbeards from the big 'uns,
4 wounds at -3 on the longbeards from the great taurus,
1 wound at -2 on the longbeards from the lord.
I'll start with the bull centaur,
4 attacks, 2's to hit,
3 hits, 4's to wound,4d6
1 + 5 + 3 + 5 = 14
3 wounds at -1,3d6
5 + 4 + 4 = 13
and the other combat,
3 leadbelcher attacks,
1 hit,3d6
5 + 1 + 3 = 9
1 wound at -1, now 5 attacks from the big 'uns,1d6
5 = 5
1 hit, S5 in the first round of combat,5d6
1 + 2 + 2 + 1 + 4 = 10
wounds at -2, great taurus,1d6
4 = 4
all hit,4d6
5 + 3 + 5 + 6 = 19
4 wounds at -3, the lord,4d6
6 + 2 + 6 + 5 = 19
2 hits,4d6
6 + 1 + 1 + 3 = 11
1 wound at -2,2d6
3 + 2 = 5
summary,
3 wounds at -1 on the quarrellers from the bull centaur,
1 wound at -1 on the longbeards from the leadbelcher,
1 wound at -2 on the longbeards from the big 'uns,
4 wounds at -3 on the longbeards from the great taurus,
1 wound at -2 on the longbeards from the lord.
Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts
1 Quarreller dies and they pass their break test
1 Longbeard dies to BigUns (there is no upgrade option in the list so these guys should actually just be Orcs but oh well)
Lord and Tarus kill 3
1 wound on Leadbelchers at -1
1 wound on Big Un's at -1
2 wounds on Big Un's at -2
1 Longbeard dies to BigUns (there is no upgrade option in the list so these guys should actually just be Orcs but oh well)
Lord and Tarus kill 3
1 wound on Leadbelchers at -1
1 wound on Big Un's at -1
2 wounds on Big Un's at -2