lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

Crew attacks back, hitting but failing to wound Great Tarus. Need snake eyes to hold and fail fleeing 5'.
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

I'll chase,
3d6
5 + 5 + 4 = 14
into the bolt thrower,

your turn whenever
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

Could you please do a end of turn map.
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

sure, here it is,

Image
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

Charges...
Thane charges Bolt Thrower to his right. Reaction?
Gyro charges Bolt Thrower with one crew. Reaction?
Miners charge Bolt Thrower on hill. Reaction?
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

all will stand
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

Dwarf Turn 4...
Image
Quarrellers rally.

No shooting. Since I wasted last turns shooting with the Quarrellers on the hill.

Combat.
Gyro hitting on 3's...
1d6 >= 3
1: 5 = 5 ... success
2: 2 = 2 ... failure
wounding on 3...
1d6 >= 3
4 = 4 ... success
dead crew overrun...
3d6
6 + 2 + 4 = 12
12'

Miners hitting on 3's...
1d6 >= 3
1: 3 = 3 ... success
2: 6 = 6 ... success
3: 3 = 3 ... success
4: 5 = 5 ... success
5: 6 = 6 ... success
Wounding on 2's...
1d6 >= 2
1: 4 = 4 ... success
2: 1 = 1 ... failure
3: 5 = 5 ... success
4: 1 = 1 ... failure
5: 2 = 2 ... success
Dead crew overrun...
2d6 -1
2 + 2 - 1 = 3
3'

Thane hitting on 3's...
1d6 >= 3
1: 4 = 4 ... success
2: 1 = 1 ... failure
3: 3 = 3 ... success
Wounding on 2's...
1d6 >= 2
1: 1 = 1 ... failure
2: 5 = 5 ... success
One crew dead
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

1 attack back,
misses,

I lose by 1?
2d6
1 + 2 = 3
staying,

Lords attacks on the bolt thrower crew,
4d6
2 + 6 + 2 + 1 = 11
1 hit,
1d6
6 = 6
1 wound at -2, now the great taurus,
4d6
2 + 4 + 1 + 1 = 8
1 hit again :crazy: ,
1d6
2 = 2
1 dead, so make your attack back
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

Crew misses and then flee 6'.
Thats kinda annoying. You overrun into the machine then.
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

overrunning into machine is lest edition :wink: ,
3d6
4 + 1 + 4 = 9
9", so he overruns into the flank of the crossbows
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

do you mind getting an EoT map?
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

EoT4...
Image
Your Lord misses the flank of the Quarrellers as I had planned.
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

actually, I positioned it so the lord would just clip the corner of the quarrellers like so...
Image

Is that the end of your turn then?
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

Yes but I moved my Quarreller in my turn.
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

lol, sorry, I missed that .00001 of an inch :p ,
moves up in a bit
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

animosity,
4d6
1 + 4 + 3 + 4 = 12
charges,
the bull centaur will charge the rear of the quarrellers,
lord on taurus will charge the bsb's unit along with the big 'uns and leadbelchers,

reactions?
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

Both hold.
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

you need a terror test from the great taurus and a fear test from the leadbelchers,
otherwise, here are my moves...
Image
if moves are OK, then I'll move onto magic
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

Longbeards are immune from the Rune of Courage.
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

OK, magic,

conflag at the quarrellers on the hill,
3d6
2 + 3 + 5 = 10
not cast, and distillation of molten silver at the same target,
3d6
6 + 2 + 6 = 14
double 6, irresistable force,
so 2d6 hits,
2d6
6 + 3 = 9
9 hits, at S4,
9d6
5 + 5 + 3 + 2 + 1 + 1 + 1 + 2 + 4 = 24
3 wounds at -1
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

2 die
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

just to make sure... I can't find where the units in the top right are getting their ward saves from - like the bsb's unit and the quarrellers. Do you mind pointing me in the right direction?
shooting,
2 shots from the bolt throwers at the gyrocopter...
2d6
4 + 3 = 7
1 hit,
1d6
1 = 1
failure, in fact, all these bolt throwers have been failures :tear:
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

From the small unit of Hammerers banner giving them a 5+ ward against ranged attacks.
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

OK, onto combat,
I'll start with the bull centaur,
4 attacks, 2's to hit,
4d6
1 + 5 + 3 + 5 = 14
3 hits, 4's to wound,
3d6
5 + 4 + 4 = 13
3 wounds at -1,


and the other combat,
3 leadbelcher attacks,
3d6
5 + 1 + 3 = 9
1 hit,
1d6
5 = 5
1 wound at -1, now 5 attacks from the big 'uns,
5d6
1 + 2 + 2 + 1 + 4 = 10
1 hit, S5 in the first round of combat,
1d6
4 = 4
wounds at -2, great taurus,
4d6
5 + 3 + 5 + 6 = 19
all hit,
4d6
6 + 2 + 6 + 5 = 19
4 wounds at -3, the lord,
4d6
6 + 1 + 1 + 3 = 11
2 hits,
2d6
3 + 2 = 5
1 wound at -2,

summary,
3 wounds at -1 on the quarrellers from the bull centaur,
1 wound at -1 on the longbeards from the leadbelcher,
1 wound at -2 on the longbeards from the big 'uns,
4 wounds at -3 on the longbeards from the great taurus,
1 wound at -2 on the longbeards from the lord.
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

1 Quarreller dies and they pass their break test

1 Longbeard dies to BigUns (there is no upgrade option in the list so these guys should actually just be Orcs but oh well)
Lord and Tarus kill 3


1 wound on Leadbelchers at -1
1 wound on Big Un's at -1
2 wounds on Big Un's at -2
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