lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

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lucky git
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Armies I play: chaos dwarfs, ogres, orcs and goblins, gnoblars, lizardmen, and new stuff everyday

Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

magic,
yellow sorcerer will try to cast conflagoration of doom on the organ gun,
3d6
2 + 4 + 5 = 11
not cast, and finally, he'll cast fireball at the same target,
1d6
3 = 3
not cast so onto shooting,
the earthshaker will guess 39" towards your right bolt thrower,
1d18
7 = 7
and how far,
1d6
5 = 5
lol, 10", so it lands here,
Image
and the distance in which half move and can't shoot is,
2d6
1 + 3 = 4
rubbish, doesn't hit anything :( ,

10 shots from right hobgoblins at the bolt thrower on the left, hitting on 6's,
10d6
5 + 2 + 3 + 3 + 4 + 2 + 1 + 2 + 3 + 3 = 28
nothing, now, the left bolt thrower will shoot the gyrocopter,
1d6
2 = 2
misses, the next two (working rightwards) will shoot the left bolt thrower,
2d6
5 + 1 = 6
both miss, next two will shoot at the organ gun,
2d6
3 + 4 = 7
both miss and 1 final shot at the BSB's unit,
1d6
5 = 5
hits, wounding the longbeards,
1d6
3 = 3
1d6
4 = 4
1d6
1 = 1
so 2 longbeards dead, here's the end of turn map,
Image
your turn whenever
Huntsmen
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

Dwarf Turn 1...
Image
Both my Longbeards failed their ward saves from the bolt thrower shooting.

Onto shooting Gyrocopter will steam the naked hobgoblins. Looks to be about 5 hits and 7 partials. Agree?
Partials...
1d6 >= 4
1: 1 = 1 ... failure
2: 4 = 4 ... success
3: 2 = 2 ... failure
4: 4 = 4 ... success
5: 6 = 6 ... success
6: 3 = 3 ... failure
7: 2 = 2 ... failure
8 hit. Wounding on 5's...
1d6 >= 5
1: 6 = 6 ... success
2: 6 = 6 ... success
3: 3 = 3 ... failure
4: 5 = 5 ... success
5: 6 = 6 ... success
6: 2 = 2 ... failure
7: 5 = 5 ... success
8: 1 = 1 ... failure
5 dead and a panic test

Bolt Thower on the right (str7) shoots the Earthshaker needing a 4...
1d6 >= 4
2 = 2 ... failure
Misses

Quarrallers on hill shoot right Chaos Dwarfs hitting on 5's...
1d6 >= 5
1: 4 = 4 ... failure
2: 2 = 2 ... failure
3: 4 = 4 ... failure
4: 6 = 6 ... success
5: 6 = 6 ... success
6: 5 = 5 ... success
7: 1 = 1 ... failure
8: 1 = 1 ... failure
9: 4 = 4 ... failure
10: 3 = 3 ... failure
3 hits wounding on 4's...
1d6 >= 4
1: 4 = 4 ... success
2: 1 = 1 ... failure
3: 2 = 2 ... failure
1 wound at -1

Centre Quarrellers will shoot at your Lord hitting on 4's...
1d6 >= 4
1: 5 = 5 ... success
2: 5 = 5 ... success
3: 4 = 4 ... success
4: 2 = 2 ... failure
5: 6 = 6 ... success
6: 4 = 4 ... success
7: 1 = 1 ... failure
8: 5 = 5 ... success
9: 4 = 4 ... success
10: 2 = 2 ... failure
7 hits randomizing. 6 hits on Great Tarus and 1 on Lord. Wounding Great Tarus on 5's...
1d6 >= 5
1: 3 = 3 ... failure
2: 5 = 5 ... success
3: 1 = 1 ... failure
4: 5 = 5 ... success
5: 2 = 2 ... failure
6: 1 = 1 ... failure
2 wounds at -1
Wounding Lord...
1d6 >= 5
6 = 6 ... success
1 wound at -1

5 dead naked Hobgoblins. Panic test
1 wound at -1 on centre left Chaos Dwarfs
2 wounds at -1 on Great Tarus
1 wound on Lord at -1

I'll finish shooting after you have made saves and panic test.
lucky git
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

the naked hobgoblins panic test,
2d6
4 + 5 = 9
passed, 1 5+ as for the left chaos dwarfs,
1d6
5 = 5
passed, the quarrelers can't see the lord on taurus, but if you want then you can put the shots onto something else
lucky git
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

actually, I just checked and 4 can see, do you still want to shoot?
Huntsmen
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

If 4 can see then yes and if you allow me to take the first four shots of the original rolls that means...
wound on Great Tarus at -1
1 wound on Lord at -1


Okay Bolt Thrower on the left will shoot at Earhshaker...
1d6 >= 4
6 = 6 ... success
Hits. Hitting a crew...
1d6 >= 2
2 = 2 ... success
One dead crew

Then it's your turn.
lucky git
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

great taurus needs a 5+ save,
1d6
3 = 3
wounded, and the lord has a 3+ save,
1d6
5 = 5
saved, should have rolled that the other way round :roll:
any more shooting?
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

Nope your turn.
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

OK then, chaos dwarf turn 2,
animosity,
4d6
1 + 1 + 3 + 4 = 9
left tow units argue with themselves,
the lord on great taurus will charge the left bolt thrower, reaction?
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

Has to hold.
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

here are my moves then,
Image

magic,
orange sorcerer will cast distillation of molten silver at the bolt thrower on the right,
3d6
2 + 3 + 3 = 8
cast, just, and I'll also cast conflag at the organ gun,
3d6
4 + 3 + 4 = 11
cast, any dispells?

EDIT: I just remembered the bull centaur can't march and there is one crewman dead from the earthshaker, I'll updat e the map soon
Huntsmen
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

Dispel Conflag...
5d6 >= 11
3 + 2 + 4 + 2 + 2 = 13 ... success
You can have Distilliation as long as you roll low.
lucky git
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

so, 2d6 hits,
2d6
6 + 1 = 7
7 hits, I'll randomise,
7d6
1 + 5 + 2 + 1 + 4 + 5 + 1 = 19
is that 2 or none on the engineer? if it's two then the first two are the engineers,
7d6
4 + 3 + 4 + 6 + 4 + 5 + 5 = 31
6 wounds at -1, make those saves then onto shooting (and I'll change the map)
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

No that's two on the crew which need to be randomized to see if they hit the Engineer and 5 on Bolt Thrower itself.
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

oops, I thought it only went on the crew :p ,
so 2 randomising,
2d6
6 + 6 = 12
both on the engineer,
2d6
5 + 4 = 9
2 saves at -1, and 5 on the machine,
5d6
5 + 1 + 2 + 5 + 2 = 15
nothing.
Huntsmen
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

You did randomizing on the crew wrong. There are a total of 4 crew only one being engineer which means theres a 25% chance he's hit with your randomzing he's hit on 33%. Roll 2d4's 1-3 hitting crew, 4 engineer.
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

Engineer dies.
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

so, time for shooting,
the earthshaker will guess 39" again at the bolt thrower oon the right,
see where it goes,
1d18
14 = 14
hit, but got to roll distance anyway,
1d6
1 = 1
doesn't misfire,
so it lands here,
Image
partial for bolt thrower,
1d6
6 = 6
hits, S4,
1d6
2 = 2
doesn't wound, but the aftershock distance is...
2d6
1 + 4 = 5
so the right quarrellers can't shoot and the organ gun and bolt thrower shoot on a 4+,

10 shots from right hobgoblins at the organ gun,
10d6
3 + 2 + 3 + 2 + 3 + 6 + 2 + 3 + 2 + 2 = 28
1 hit, randomise,
1d6
6 = 6
hits the crew,
1d6
3 = 3
nope, left most bolt thrower and the one on the hill shoot the gyrocopter,
2d6
6 + 3 = 9
1 hit,
1d6
4 = 4
wounded, d3 wounds,
1d3
2 = 2
1 wound left,

right 3 bolt throwers at the right bolt thrower,
3d6
1 + 5 + 1 = 7
misses.
lucky git
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

combat,
attacking the crew, lord first,
4d6
5 + 3 + 1 + 3 = 12
3 hits, S5,
3d6
6 + 5 + 5 = 16
3 dead, I don't think the great taurus gets to attack because it has to attack the same thing as the lord.
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

Well my Engineer challenge anway. So he's dead and I need snake eyes to hold.
2d6 > 2
2 + 2 = 4 ... success
Success for me they fail and run...
2d6 -1
1 + 1 - 1 = 1
1'
lucky git
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

I'll overrun,
3d6
6 + 3 + 1 = 10
your turn whenever you're ready
Huntsmen
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

Gyro charges far left Spear Chukka.
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

I'll hold
Huntsmen
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

Dwarfs Turn 2
Image
Miners with Thane enter play.

Shooting. BT will try shoot your Bull Centaur Hero. Working on a 4+...
1d6 >= 4
3 = 3 ... failure
Nope.

Organ Gun shooting your Lord. Working on a 4+...
1d6 >= 4
3 = 3 ... failure
Nope.

Combat
Gyro hitting on 3's...
1d6 >= 3
1: 4 = 4 ... success
2: 5 = 5 ... success
2 hits wounding on 3's...
1d6 >= 3
1: 3 = 3 ... success
2: 4 = 4 ... success
Both crew dead. Gyro overruns into machine to avoid your shooting.
Your turn.
lucky git
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by lucky git »

OK, animosity,
4d6
2 + 2 + 5 + 6 = 15
orcs are going forwards,
1d6
5 = 5
extra 5", no charges, so here are my moves,
Image

magic,
distillation of molten silver at the bolt thrower,
3d6
3 + 4 + 5 = 12
cast, now conflagoration of doom at the organ gun,
3d6
5 + 2 + 4 = 11
cast, any dispells?
Huntsmen
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Re: lucky git (chaos dwarves) vs huntsmen (dwarves) 2250pts

Post by Huntsmen »

I'll scroll Distilliation and try to dispel Conflag...
5d6 >= 11
3 + 6 + 1 + 5 + 6 = 21 ... success
Gone.
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