[C] Misanthrope105 (chaos) vs lucky git (O&G), 1000

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misanthrope105
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000

Post by misanthrope105 »

i'll dispell the one on the horsemen:
Result of the throw of dice "3d6" :

6 + 3 + 2 = 11
gone
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000

Post by lucky git »

so D6 S6 on the knights,
Result of the throw of dice "1d6" :

4 = 4
4 hits,
Result of the throw of dice "4d6" :

1 + 5 + 4 + 3 = 13
3 wounds at -3

also, does the big boss get to explode or not?
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000

Post by misanthrope105 »

not when caught when fleeing (says so in the item description)
Result of the throw of dice "3d6" :

6 + 1 + 4 = 11
2 saved:
Result of the throw of dice "1d6" :

3 = 3
nada on the ward
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000

Post by lucky git »

so it's your turn whenever. And I think those blue knights need a panic test.
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000

Post by misanthrope105 »

frenzied so they are ItP
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000

Post by lucky git »

oh ok :p I missed that bit
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000

Post by misanthrope105 »

Image

those are my moves, the squigs have to hold and i'm assuming the block of NGs will too.

Magic, Flickering fire then firey blast on the unengaged NGs:
Result of the throw of dice "2d6 +1" :

5 + 4 + 1 = 10
Result of the throw of dice "3d6 +1" :

6 + 6 + 4 + 1 = 17
irresistable so:
Result of the throw of dice "2d6" :

4 + 6 = 10
10 hits:
Result of the throw of dice "10d6" :

3 + 2 + 1 + 5 + 5 + 2 + 6 + 3 + 6 + 2 = 35
6 wounds at -1
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000

Post by lucky git »

that's 6 dead then, and I'll dispell flickering fire,
Result of the throw of dice "3d6" :

1 + 2 + 1 = 4
oh, double 1 so you've got the spell,
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000

Post by misanthrope105 »

Rolling "1d6 +1" 2 times

1: 5 + 1 = 6
2: 1 + 1 = 2
6 str 2 hits:
Result of the throw of dice "6d6" :

6 + 3 + 3 + 4 + 1 + 1 = 18
1 wound at normal saves and a panic test.

on to combat.

Knights:
Result of the throw of dice "9d6" :

6 + 4 + 3 + 2 + 6 + 3 + 2 + 3 + 1 = 30
6 hit:
Result of the throw of dice "6d6" :

3 + 4 + 3 + 5 + 4 + 2 = 21
6 wounds.
horsies:
Result of the throw of dice "6d6" :

2 + 4 + 5 + 4 + 3 + 4 = 22
4 hits:
Result of the throw of dice "4d6" :

2 + 2 + 5 + 5 = 14
2 wounds.
So i have 8 wounds + standard and you have 3 ranks and outnumber

horsemen attacks, first 2 attacks against your wizard:
Result of the throw of dice "10d6" :

3 + 2 + 2 + 3 + 2 + 4 + 1 + 6 + 4 + 4 = 31
6 hit, first on the shaman:
Result of the throw of dice "6d6" :

2 + 4 + 3 + 6 + 3 + 1 = 19
1 wound on shaman and 4 on unit.

horses, first 2 attacks on shaman:
Result of the throw of dice "10d6" :

1 + 3 + 3 + 6 + 2 + 6 + 4 + 4 + 2 + 5 = 36
7 hits, 1st on your shaman:
Result of the throw of dice "7d6" :

4 + 5 + 3 + 6 + 6 + 2 + 1 = 27
so shaman is dead and 3 more wounds at s3
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000

Post by lucky git »

for the flickering fire,
Result of the throw of dice "1d6" :

2 = 2
another one bites the dust,
the squigs need a double 1to stay,
Result of the throw of dice "2d6" :

5 + 1 = 6
nope so am running,
Result of the throw of dice "2d6" :

1 + 3 = 4
4", next are the 3 saves from the horses,
Result of the throw of dice "3d6" :

4 + 4 + 5 = 13
one saved so I lose by 3?
assuming that's right I need a double 1 again,
Result of the throw of dice "2d6" :

1 + 4 = 5
no so again I'm running,
Result of the throw of dice "2d6" :

4 + 5 = 9
9",pursue?
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000

Post by misanthrope105 »

panic test on the other goblins, but squigs explode don't they? and do you not have spears on the nightgoblins?
both have to pursue/overrun, kights then horses:
Rolling "3d6" 2 times

1: 3 + 6 + 4 = 13
2: 1 + 6 + 5 = 12
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000

Post by misanthrope105 »

also you have a champion who gets to attack
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000

Post by lucky git »

I didn't give the goblins spears and yes the squigs do explode,
panic test,
Result of the throw of dice "2d6" :

2 + 6 = 8
and distance,
Result of the throw of dice "2d6" :

5 + 4 = 9
oh, not had much luck recently :crazy:
I think the squigs exploe 2d6 inches and do d6 s5 hits (not got book on me ATM)
so range is,
Result of the throw of dice "2d6" :

2 + 1 = 3
and champions attacks
Result of the throw of dice "2d6" :

1 + 2 = 3
can you roll dice for me from now on lol :crazy: :D
lol and does,
Result of the throw of dice "1d6" :

1 = 1
:eek: one
Result of the throw of dice "1d6" :

3 = 3
does nothing to the knights, is anything else in range?
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000

Post by misanthrope105 »

wounds the knights:
Result of the throw of dice "1d6" :

1 = 1
ward:
Result of the throw of dice "1d6" :

1 = 1
so knights are down to 2, but i think they run into your fleeing night goblins on their overrun, but are now under US5 so i have no clue what happens. wanna call it here or keep going? i have a unit of knights above half, horsemen and hounds above half, my general, a unit of knights below half, and i think you have 2 hoppers and 4 fanatics now :(

frenzied knights and horsemen are really brutal when they hit home
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000

Post by lucky git »

I can see :D
yeah, so I think i'll call it now seen as I don't think 2 squigs can take on about 850points of warriors of chaos :roll:
Those fanatics were a waste of time :roll:
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000

Post by misanthrope105 »

WoC at low points are really powerful, and 2 units of knights is pretty dirty. wanna play again? i'll bring a bit softer list. if you make a thread and pick a points value i'll post up a new list.
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000

Post by lucky git »

Yeah, I'll play again, (with a different list though) what points do you want to play?
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000

Post by misanthrope105 »

i don't mind. i usually play 1k to 1500, so i like bigger games as a change, but i'm up for anything
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