goneResult of the throw of dice "3d6" :
6 + 3 + 2 = 11
[C] Misanthrope105 (chaos) vs lucky git (O&G), 1000
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- misanthrope105
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000
i'll dispell the one on the horsemen:
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000
so D6 S6 on the knights,
also, does the big boss get to explode or not?
4 hits,Result of the throw of dice "1d6" :
4 = 4
3 wounds at -3Result of the throw of dice "4d6" :
1 + 5 + 4 + 3 = 13
also, does the big boss get to explode or not?
- misanthrope105
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000
not when caught when fleeing (says so in the item description)
2 saved:Result of the throw of dice "3d6" :
6 + 1 + 4 = 11
nada on the wardResult of the throw of dice "1d6" :
3 = 3
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000
so it's your turn whenever. And I think those blue knights need a panic test.
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000
frenzied so they are ItP
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000
oh ok I missed that bit
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000
those are my moves, the squigs have to hold and i'm assuming the block of NGs will too.
Magic, Flickering fire then firey blast on the unengaged NGs:
Result of the throw of dice "2d6 +1" :
5 + 4 + 1 = 10
irresistable so:Result of the throw of dice "3d6 +1" :
6 + 6 + 4 + 1 = 17
10 hits:Result of the throw of dice "2d6" :
4 + 6 = 10
6 wounds at -1Result of the throw of dice "10d6" :
3 + 2 + 1 + 5 + 5 + 2 + 6 + 3 + 6 + 2 = 35
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000
that's 6 dead then, and I'll dispell flickering fire,
oh, double 1 so you've got the spell,Result of the throw of dice "3d6" :
1 + 2 + 1 = 4
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000
6 str 2 hits:Rolling "1d6 +1" 2 times
1: 5 + 1 = 6
2: 1 + 1 = 2
1 wound at normal saves and a panic test.Result of the throw of dice "6d6" :
6 + 3 + 3 + 4 + 1 + 1 = 18
on to combat.
Knights:
6 hit:Result of the throw of dice "9d6" :
6 + 4 + 3 + 2 + 6 + 3 + 2 + 3 + 1 = 30
6 wounds.Result of the throw of dice "6d6" :
3 + 4 + 3 + 5 + 4 + 2 = 21
horsies:
4 hits:Result of the throw of dice "6d6" :
2 + 4 + 5 + 4 + 3 + 4 = 22
2 wounds.Result of the throw of dice "4d6" :
2 + 2 + 5 + 5 = 14
So i have 8 wounds + standard and you have 3 ranks and outnumber
horsemen attacks, first 2 attacks against your wizard:
6 hit, first on the shaman:Result of the throw of dice "10d6" :
3 + 2 + 2 + 3 + 2 + 4 + 1 + 6 + 4 + 4 = 31
1 wound on shaman and 4 on unit.Result of the throw of dice "6d6" :
2 + 4 + 3 + 6 + 3 + 1 = 19
horses, first 2 attacks on shaman:
7 hits, 1st on your shaman:Result of the throw of dice "10d6" :
1 + 3 + 3 + 6 + 2 + 6 + 4 + 4 + 2 + 5 = 36
so shaman is dead and 3 more wounds at s3Result of the throw of dice "7d6" :
4 + 5 + 3 + 6 + 6 + 2 + 1 = 27
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000
for the flickering fire,
the squigs need a double 1to stay,
assuming that's right I need a double 1 again,
another one bites the dust,Result of the throw of dice "1d6" :
2 = 2
the squigs need a double 1to stay,
nope so am running,Result of the throw of dice "2d6" :
5 + 1 = 6
4", next are the 3 saves from the horses,Result of the throw of dice "2d6" :
1 + 3 = 4
one saved so I lose by 3?Result of the throw of dice "3d6" :
4 + 4 + 5 = 13
assuming that's right I need a double 1 again,
no so again I'm running,Result of the throw of dice "2d6" :
1 + 4 = 5
9",pursue?Result of the throw of dice "2d6" :
4 + 5 = 9
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000
panic test on the other goblins, but squigs explode don't they? and do you not have spears on the nightgoblins?
both have to pursue/overrun, kights then horses:
both have to pursue/overrun, kights then horses:
Rolling "3d6" 2 times
1: 3 + 6 + 4 = 13
2: 1 + 6 + 5 = 12
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000
also you have a champion who gets to attack
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000
I didn't give the goblins spears and yes the squigs do explode,
panic test,
I think the squigs exploe 2d6 inches and do d6 s5 hits (not got book on me ATM)
so range is,
lol and does,
panic test,
and distance,Result of the throw of dice "2d6" :
2 + 6 = 8
oh, not had much luck recentlyResult of the throw of dice "2d6" :
5 + 4 = 9
I think the squigs exploe 2d6 inches and do d6 s5 hits (not got book on me ATM)
so range is,
and champions attacksResult of the throw of dice "2d6" :
2 + 1 = 3
can you roll dice for me from now on lolResult of the throw of dice "2d6" :
1 + 2 = 3
lol and does,
oneResult of the throw of dice "1d6" :
1 = 1
does nothing to the knights, is anything else in range?Result of the throw of dice "1d6" :
3 = 3
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000
wounds the knights:
frenzied knights and horsemen are really brutal when they hit home
ward:Result of the throw of dice "1d6" :
1 = 1
so knights are down to 2, but i think they run into your fleeing night goblins on their overrun, but are now under US5 so i have no clue what happens. wanna call it here or keep going? i have a unit of knights above half, horsemen and hounds above half, my general, a unit of knights below half, and i think you have 2 hoppers and 4 fanatics nowResult of the throw of dice "1d6" :
1 = 1
frenzied knights and horsemen are really brutal when they hit home
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000
I can see
yeah, so I think i'll call it now seen as I don't think 2 squigs can take on about 850points of warriors of chaos
Those fanatics were a waste of time
yeah, so I think i'll call it now seen as I don't think 2 squigs can take on about 850points of warriors of chaos
Those fanatics were a waste of time
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000
WoC at low points are really powerful, and 2 units of knights is pretty dirty. wanna play again? i'll bring a bit softer list. if you make a thread and pick a points value i'll post up a new list.
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000
Yeah, I'll play again, (with a different list though) what points do you want to play?
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Re: Misanthrope105 (chaos) vs lucky git (orcs & goblins), 1000
i don't mind. i usually play 1k to 1500, so i like bigger games as a change, but i'm up for anything