[C] Misanthrope105 (OK) vs Baardah (WE) 1999

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Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

I'll try to dispel that spell with both dispeldice. (does the butcher still take the wound?)
dispel

2d6
4 + 5 = 9
dispelled.

Fixed the line up:
Image

Also my GG on the right table side has turned to face the gorger. Forgot to post that on my movement since its no need to change it on the map. hope its ok.

So i'll move on to shooting.
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Shooting
Brown Alter will let loose the HoDA on the Ironguts:

number of arrows:
3d6
1 + 5 + 4 = 10
hittting on 2+
10d6
5 + 6 + 4 + 6 + 4 + 5 + 2 + 2 + 3 + 5 = 42
10 hits
Wounding on 3's
10d6
4 + 6 + 3 + 6 + 4 + 4 + 5 + 6 + 1 + 1 = 40
8 wounds on -1 AS

GR shoot at same target:
Hitting on 3's
5d6
1 + 4 + 3 + 6 + 1 = 15
3 hits
wounding on 5's
3d6
6 + 4 + 2 = 12
1 wound on normal AS

My 4 GG will fire at the leadbealchers in the middle:
hitting on 3's
4d6
1 + 2 + 6 + 3 = 12
2 hits
wounding on 5's
2d6
6 + 4 = 10
1 wound on normal AS

willl post more later
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

10 Gladeguard near the gorger fire at him. As will the scouts and the warhawkriders:
GG first
hitting on 2's for large target:
10d6
5 + 2 + 6 + 2 + 2 + 6 + 5 + 2 + 2 + 5 = 37
10 hits.

wounding on 5's
10d6
3 + 3 + 1 + 4 + 6 + 5 + 4 + 3 + 6 + 3 = 38
3 wounds on -1 as
warhawks: hitting on 2's
3d6
3 + 5 + 4 = 12
3 hits
wounding on 6
3d6
6 + 1 + 6 = 13
2 wounds 0n normal AS. good flyboys!

scouts hitting on 2's
6d6
6 + 2 + 2 + 3 + 4 + 2 = 19
6 hits
wounding on 6's
6d6
1 + 2 + 4 + 3 + 6 + 2 = 18
1 wound on normal AS

3 wounds on -1 AS, 3 wounds on normal AS

Now GG on hil shoot at leadbelchers in the centre. Same as the 4 gg:

hitting on 4's (long range)
10d6
5 + 2 + 4 + 5 + 2 + 1 + 3 + 3 + 4 + 4 = 33
5 hits
wounding on 5's
5d6
4 + 4 + 2 + 4 + 5 = 19
1 wound normal AS

brown scouts at the bulls in the centre(brown and yellow)
hitting on 3's
5d6
4 + 6 + 4 + 1 + 2 = 17
3 hits wounding on 5's
3d6
4 + 1 + 1 = 6
no wounds.

Thats the end of shooting. Wanna take saves and such before we move on to combat?
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

you can only dispell with your remaining power dice, and i do not beleive the butcher takes a wound if it's dispelled.

ogres are T4 so the s4 HoDA wounds on 4s so you only have 7.

gorger is not a large target.

taking these things into account, wounds on ironguts, first 1 on normal, last 7 at -1:
8d6
5 + 1 + 5 + 4 + 3 + 1 + 1 + 6 = 26
6 wounds:
panic check:
2d6
2 + 6 = 8
they're ok.

leadbelchers get 1 6+ save
1d6
3 = 3
failed, so one wound on them.

seeing as you only hit the gorger on 3s, and only hit with 5, i'll count the first 5 in the 10d6 in which case it takes 1 wound from them.
it does still take 2 wounds from the warhawks, but i'll discount the wound from the scouts and the first 3 fail to wound.

last wound on the leadbelchers:
1d6
3 = 3
failed so they take a wound.


also your alter and eagle needed a fear test to charge the ogre units
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

i also just reallized i haven't been taking bicker tests for my gnobs, i always forget animosity for my OnG too :X
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Sorry for all the mess. Is it ok to say fist dice to dispell was my remaining powerdice? Do I have 4 PD? Can't rember how many a lvl 2 generates. 1 or two. I honestly believed it was remaining dispeldice in the wording for that miscastroll. Anyway do you want me to roll again or just use the first dice, in which case it is still dispelled?
I don't believe any alters have charged any ogres. Only shot at them. Only dryads and they cause fear themselves so thats nullified.
Edit: eagle has already taken feartest and passed. It's posted earlier :)
Last edited by Baardah on 15 Apr 2010, 17:22, edited 1 time in total.
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

you have 4 PD with a l2, including the 2 pool and i'll say the first dice can count as i dont mind. i brain farted on the gnoblars as i thought they caused fear for a second :crazy:
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Hehe. No sweat. :p I'll get to combat after bandypractice.
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

onto combat.
First dryads against the ogres.
8 attacks hitting on 3's can I direct attacks at the butcher? in that case i direct the two attacks from the dryads in B2B to him so i roll first 2 then 6. If im wrong we can just mash em toether okay?
first against the butcher:
2d6
6 + 4 = 10
both hit. wound on 5
2d6
2 + 6 = 8
1 wound -1AS

rest vs unit:
6d6
4 + 4 + 2 + 6 + 6 + 3 = 25
5 hits wounding on 4's
5d6
6 + 1 + 1 + 6 + 3 = 17
2 wounds -1AS
then Alter at gnoblars hitting on 3's
3d6
5 + 1 + 4 = 10
2hits
wounding on 2's
2d6
4 + 4 = 8
2 wounds -2AS
Now wardancers I use the +1 attack dance so thats 6 attacks hitting on 3's
6d6
6 + 1 + 2 + 2 + 5 + 1 = 17
2 hits crap!
wounding on 3's
2d6
4 + 5 = 9
2 wounds on -1 AS
then the lone GR first rider then horse, both hitting on 3's
1d6
1: 5 = 5
2: 4 = 4
Both hit
wounding on 4s
2d6
1 + 4 = 5
So horsey is a good 'un and makes 1 wound on normal AS
Then eagle against the ogres on the left of the table.
hitting on 3's
2d6
5 + 4 = 9
2 hits
wounding on 4's
2d6
6 + 4 = 10
2 wounds on -1 AS GUess thats it :)
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

butcher has 3 wounds left, one leadbelcher has 1 wound left.

attacks back combined:
12d6
6 + 1 + 1 + 5 + 2 + 6 + 1 + 4 + 4 + 6 + 3 + 3 = 42
6 hits:
6d6
6 + 4 + 2 + 6 + 4 + 3 = 25
4 wounds at -1 on the dryads.

2 attacks back from the gnobs at the wardancers:
2d6
2 + 5 = 7
1 hit:
2d6
2 + 5 = 7
Nada, so a break test for them on double ones:
2d6
1 + 3 = 4
close but no cigar, they flee:
2d6
5 + 1 = 6
attacks back at the eagle:
3d6
1 + 1 + 1 = 3
fluffed :X
i lose by 1:
2d6
4 + 3 = 7
siiiiigh
RUN AWAAAY:
2d6
3 + 6 = 9
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Save for dryads:
[92]
5+ wardsave for dryads
4d6
4 + 4 + 5 + 5 = 18
2 saves so two dead dryads
will pursue the runner but could you clarify some runlines? Where will I pursue into fresh enemy and such?
Last edited by Baardah on 16 Apr 2010, 09:07, edited 1 time in total.
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

pursuing the bulls with the eagle will run you into the iron guts.
pursuing the gnoblars will run you into the rear of the dryads with the wardancers and noble, and the glade rider will hit the butcher
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

and in the dryad combat i have 2 wounds and out number to your 3 wounds, so i win by musician
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Breaktest for Dryads unmodified
2d6
6 + 2 = 8
they hold. Barely

Pursueroll for eagle:
3d6
2 + 5 + 5 = 12
so thats a charge on the ironguts.

Do I need to test to hold the alter and the wardancers from pursuing? I case i make the rolls
wardancers
2d6
2 + 5 = 7
they hold and break into skirmishformation again

Alter
2d6
1 + 4 = 5
also hold.

The Gladerider will pursue
3d6
4 + 6 + 3 = 13

13" so thats a charge against the butcher
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Could you do the end turnmap? This starts getting to confusing for me :lol:
Also when are the pursuitcharges fought? next turn?
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

usually in the next turn, unless you overrun into a combat that hasn't been resolved yet.

heres the EoT:
Image

Bicker tests, left to right:
2d6
4 + 3 = 7
they're ok
i will be charging the central leadbelchers into the wardancers, who must hold, as well as the central gnoblars into the glade riders and the left leadbelchers into the 4 glade guard. fear tests/ charge reactions?

the leftmost gnoblars will also charge the left dryads, and they need a fear test:
2d6
1 + 2 = 3
Miraculously they pass!
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Wardancers hold using the 4+ ward dance.
The gladeriders stand and shoot. The 4 gg will try to stand and shoot ( unless you charge from shorter than 6"). Posting from phone. If they're not the flee
fear test
[100] 10-04-16 20:21:27 CEST - baardah@hotmail.com
2d6
2 + 3 = 5
pass
dryads will hold.
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

they can stand and shoot so take their shots then i'll post moves
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Gladeguard hitting on 4's
4d6
2 + 4 + 2 + 4 = 12
2 hits
wounding on 4
2d6
5 + 4 = 9
2 wounds, -1AS

gladeriders
hitting on 4
5d6
3 + 1 + 6 + 2 + 3 = 15
1 :( hit,wounding on 4
1d6
6 = 6
1 wound normal AS
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
User avatar
Baardah
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Location: Norway, upon the North Pole

Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Hope you're enjoying this game despite my inexperience and silly question all the time. I for one think it's really fun although I get a little "dizzy" juggling so many units on the board. :p
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
User avatar
misanthrope105
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Armies I play: Wood Elves, Orcs and Goblins, Ogres, Warriors of Chaos, Space Marines

Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

oh crap, i forgot about gorger into the glade guard, mind if i still do that?
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

assuming gorger into glade guard is ok, here are my moves:
Image
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

They'll try to hold.
2d6
2 + 1 = 3
they pass so bring it on !! :ninja:
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
User avatar
misanthrope105
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Armies I play: Wood Elves, Orcs and Goblins, Ogres, Warriors of Chaos, Space Marines

Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

magic then.
Right butcher will cast troll guts on his unit:
2d6
1 + 1 = 2
aaand miscasts:
1d6
6 = 6
makes him frenzied

he will also cast bloodgruel on himself to regain a wound:
2d6
1 + 6 = 7
and the left butcher will cast bullgorger on his unit:
2d6
1 + 1 = 2
:(
1d6
3 = 3
takes d3 wounds:
1d6
3 = 3
only one. no shooting so on to combat.
i strike first in 4 of the 6 so i'll roll those and wait for your attacks in the others.

Left gnoblars v dryads:
5d6
3 + 4 + 1 + 4 + 5 = 17
3 hit:
3d6
1 + 6 + 2 = 9
1 wound

gnoblars vs glade riders:
5d6
6 + 1 + 2 + 4 + 3 = 16
2 hits:
2d6
4 + 3 = 7
nada

lead belchers do 3 s4 impact hits due to charging >6":
2d6
4 + 3 = 7
3 dead glade guard, units attacks:
9d6
2 + 5 + 6 + 5 + 5 + 1 + 4 + 4 + 3 = 35
6 hits:
6d6
3 + 1 + 3 + 1 + 3 + 2 = 13
last ones dead, overrun:
2d6
3 + 6 = 9
left leadbelcher unit does 4 impact hits on the wardancers:
4d6
3 + 1 + 5 + 5 = 14
3 wounds.

the 4 ogres including butchers attacks:
12d6
5 + 4 + 2 + 1 + 6 + 3 + 3 + 1 + 4 + 4 + 4 + 5 = 42
7 hits:
7d6
5 + 6 + 4 + 1 + 5 + 5 + 4 = 30
6 wounds. assuming you fail enough saves, they'll overrun:
2d6
1 + 2 = 3
which JUST brings them to the altar.

Gorger gets 4 attacks:
4d6
3 + 1 + 4 + 6 = 14
wounding on 2s:
2d6
2 + 1 = 3
1 wound :roll: good thing its unbreakable...


your attacks back on the 2 units of gnoblars, leadbelchers (if theres any left) and the gorger, your saves on the dryads and wardancers, and your attacks on the irongust and other leadbelchers
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

I'll dispell the bloodgruel. Can I use all three dispeldice for that? I'll throw all and if not discardvthe lastone
3d6
5 + 6 + 1 = 12
dispelled in any case
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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