pass2d6
5 + 2 = 7
[C] Misanthrope105 (OK) vs Baardah (WE) 1999
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- Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
Ooopps. just remembered my singer is fleeing so she needs to rally first:
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.
That item is a horse...
- misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
no idea what happened to my actual EoT map, but you killed a bull you shouldn't have in that EoT as you rolled way too many attacks with the wild riders
- misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
theres a better EoT map:
and ill try to dispell blessing on all 4 dice:
and ill try to dispell blessing on all 4 dice:
gone4d6
6 + 2 + 2 + 2 = 12
- Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
Sorry bout those wr. I mixed up the wildrider and wardancer stats/rules so it came out abit wrong. Still though the eagle did two wounds on the irongut so he should have 2 dots. I'll get on with shooting and combat in a while.
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.
That item is a horse...
- misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
1 was saved.
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
ok.
Scouts will fire at the leadbelchers closest to them.
hitting on 3's
Now i'm abit unsure about the LOS rules here but i mean the GG can see the same leadbelchers but most of the unit is on long range even though the model nearest the table edge is on close range.
so i will shoot at longrange
Warhawks will fire at the ironguts hitting on 3's
Scouts will fire at the leadbelchers closest to them.
hitting on 3's
4 hits wounding on 5's6d6
3 + 2 + 3 + 2 + 6 + 3 = 19
god damn how crappy dice rolls I get, no wounds4d6
1 + 2 + 2 + 2 = 7
Now i'm abit unsure about the LOS rules here but i mean the GG can see the same leadbelchers but most of the unit is on long range even though the model nearest the table edge is on close range.
so i will shoot at longrange
5 hits wounding on 5's10d6
4 + 2 + 6 + 6 + 3 + 1 + 3 + 1 + 4 + 4 = 34
2 wounds on normal save5d6
6 + 5 + 1 + 3 + 3 = 18
Warhawks will fire at the ironguts hitting on 3's
2 hits wounding on 5's3d6
5 + 3 + 2 = 10
nope2d6
3 + 4 = 7
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.
That item is a horse...
- misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
only 4 of the glade guard can draw line of sight to the leadbelchers, 1 is blocked by the spellinger and 5 by the forest, but since your hits and wound were in the first 4 i'll rollem anyway.
6+ saves:
6+ saves:
1 saved.3d6
6 + 2 + 4 = 12
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
Ok. Nice to have that sorted out. I really am learning things through this wfo. Thanks for pitting up with my inexperience. Will get to cc soon.
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.
That item is a horse...
- misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
don't sweat it, i've only just gotten back in the last 6 months after several years out of the hobby
- Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
OK lets see if my dryads can finish that butcher:
hitting on 3's
wounding on 5
Scouts at the butcher hitting on 3's
Now eagle on Irongut
hitting on 3's
7 gladeguard at gnoblars
hitting on 3's
end of combat for my part so you're up
hitting on 3's
1 hit6d6
2 + 4 + 2 + 2 + 1 + 2 = 13
wounding on 5
wound at -1 AS atlest thats something1d6
6 = 6
Scouts at the butcher hitting on 3's
1 hit wounding on 6's2d6
4 + 1 = 5
no wound1d6
4 = 4
Now eagle on Irongut
hitting on 3's
1 wound wounding on 42d6
1 + 6 = 7
1 wound -1 AS1d6
6 = 6
7 gladeguard at gnoblars
hitting on 3's
5 hits wounding on 4's7d6
2 + 6 + 5 + 6 + 3 + 1 + 3 = 26
4 wounds on normal saves5d6
3 + 6 + 4 + 4 + 2 = 19
end of combat for my part so you're up
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.
That item is a horse...
- misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
butchers finally dead and 4 gnoblars die, save on the irongut:
3 attacks back:
attack back from the gnoblars:
you have only 3 wounds so i get another attack:
i have 2 ranks and outnumber to your 3 wounds and high ground so breaktest at -1
fail, 1 wound left.1d6
4 = 4
3 attacks back:
2 hits, wounding on 2s:3d6
1 + 6 + 4 = 11
2 wounds.3d6
1 + 6 + 4 = 11
attack back from the gnoblars:
misses.1d6
2 = 2
you have only 3 wounds so i get another attack:
fail.1d6
1 = 1
i have 2 ranks and outnumber to your 3 wounds and high ground so breaktest at -1
failed, running:2d6
2 + 6 = 8
a fair ways.2d6
6 + 3 = 9
- Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
Eagle has 1 wound left and makes Breaktest at -2 (wound and standard) (broken by fear doesn't count, right, since equal US)
the gnoblars fleeing will bring them into the eagel vs Irongut combat, hitting the eagle first. will that destroy them?
pass2d6
2 + 2 = 4
the gnoblars fleeing will bring them into the eagel vs Irongut combat, hitting the eagle first. will that destroy them?
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.
That item is a horse...
- misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
no as the eagle is under US5
- Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
Ok. new lesson learned
well I guess its your turn then...
well I guess its your turn then...
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.
That item is a horse...
- misanthrope105
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- Joined: 24 Dec 2009, 19:01
- Armies I play: Wood Elves, Orcs and Goblins, Ogres, Warriors of Chaos, Space Marines
Re: Misanthrope105 (OK) vs Baardah (WE) 1999
i beleive the eagle is now dead, but i could be wrong...
- misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
rally for gnobs on generals ld:
fail, flee:2d6
6 + 4 = 10
10 more :P2d6
6 + 4 = 10
- misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
i totally forgot about my butchers ward save all game, silly me, oh well.
heres me moves:
to kick off magic i'll throw a 2 dice bonecruncher at the spellsinger:
heres me moves:
to kick off magic i'll throw a 2 dice bonecruncher at the spellsinger:
goes on a 6, dispell?2d6
5 + 1 = 6
- Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
I'll scroll it
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.
That item is a horse...
- misanthrope105
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- Posts: 1057
- Joined: 24 Dec 2009, 19:01
- Armies I play: Wood Elves, Orcs and Goblins, Ogres, Warriors of Chaos, Space Marines
Re: Misanthrope105 (OK) vs Baardah (WE) 1999
next i'll 2 dice brain gobbler on the glade guard:
what happens?
3rd miscast of the damn game on 2 dice.2d6
1 + 1 = 2
what happens?
takes d3 wounds:1d6
3 = 3
down to one left. may as well whip out the bangstick on bound 3 then on the spellsinger1d3
3 = 3
- Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
i'll dispell that:
dispelled.2d6
2 + 3 = 5
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.
That item is a horse...
- misanthrope105
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- Posts: 1057
- Joined: 24 Dec 2009, 19:01
- Armies I play: Wood Elves, Orcs and Goblins, Ogres, Warriors of Chaos, Space Marines
Re: Misanthrope105 (OK) vs Baardah (WE) 1999
shooting! the leadbelchers on the right will unload on the god damn spellsinger that refuses to die:
the left hand belchers will shoot at your scouts:
8 shots:
the general will try to shoot at the warhawks with his brace of handguns, hitting on 5s for multiple shots:
26 shots, hitting on 5s:3d6
5 + 5 + 3 = 13
8 hits, wounding on 3s:26d6
6 + 3 + 6 + 6 + 4 + 2 + 3 + 2 + 1 + 3 + 1 + 1 + 1 + 1 + 5 + 2 + 2 + 6 + 1 + 6 + 3 + 5 + 3 + 6 + 3 + 1 = 83
dead singer.8d6
3 + 4 + 3 + 3 + 4 + 6 + 3 + 1 = 27
the left hand belchers will shoot at your scouts:
misfire and 8 shots.3d6
3 + 6 + 1 = 10
8 shots:
4 hits:8d6
3 + 5 + 6 + 4 + 5 + 6 + 2 + 2 = 33
hit the wrong button so one more:3d6
3 + 6 + 5 = 14
3 wounds and a panic test. how many hits on the unit from the misfire?1d6
2 = 2
at S4:1d6
2 = 2
no wounds.1d6
2 = 2
the general will try to shoot at the warhawks with his brace of handguns, hitting on 5s for multiple shots:
1 hit, wounding on 3s:2d6
6 + 2 = 8
nada1d6
1 = 1
- Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
you might be right. when you say, i can recall them taking a wound from the Ogrebulls when they charged them in the flank. Eagle is gonemisanthrope105 wrote:i beleive the eagle is now dead, but i could be wrong...
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.
That item is a horse...
- misanthrope105
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- Armies I play: Wood Elves, Orcs and Goblins, Ogres, Warriors of Chaos, Space Marines
Re: Misanthrope105 (OK) vs Baardah (WE) 1999
panic test for the nuked scouts then its your turn.
- Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999
Panic for scouts
and EoT:
if this is ok i'll start my turn
flee:panictest for scouts
2d6
5 + 5 = 10
2"2d6
1 + 1 = 2
and EoT:
if this is ok i'll start my turn
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.
That item is a horse...
- misanthrope105
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- Posts: 1057
- Joined: 24 Dec 2009, 19:01
- Armies I play: Wood Elves, Orcs and Goblins, Ogres, Warriors of Chaos, Space Marines
Re: Misanthrope105 (OK) vs Baardah (WE) 1999
looks ok to me