[C] Misanthrope105 (OK) vs Baardah (WE) 1999

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Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Ooopps. just remembered my singer is fleeing so she needs to rally first:
2d6
5 + 2 = 7
pass
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

no idea what happened to my actual EoT map, but you killed a bull you shouldn't have in that EoT as you rolled way too many attacks with the wild riders
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

theres a better EoT map:
Image

and ill try to dispell blessing on all 4 dice:
4d6
6 + 2 + 2 + 2 = 12
gone
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Sorry bout those wr. I mixed up the wildrider and wardancer stats/rules so it came out abit wrong. Still though the eagle did two wounds on the irongut so he should have 2 dots. I'll get on with shooting and combat in a while.
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

1 was saved.
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Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

ok.
Scouts will fire at the leadbelchers closest to them.
hitting on 3's
6d6
3 + 2 + 3 + 2 + 6 + 3 = 19
4 hits wounding on 5's
4d6
1 + 2 + 2 + 2 = 7
god damn how crappy dice rolls I get, no wounds

Now i'm abit unsure about the LOS rules here but i mean the GG can see the same leadbelchers but most of the unit is on long range even though the model nearest the table edge is on close range.
so i will shoot at longrange
10d6
4 + 2 + 6 + 6 + 3 + 1 + 3 + 1 + 4 + 4 = 34
5 hits wounding on 5's
5d6
6 + 5 + 1 + 3 + 3 = 18
2 wounds on normal save

Warhawks will fire at the ironguts hitting on 3's
3d6
5 + 3 + 2 = 10
2 hits wounding on 5's
2d6
3 + 4 = 7
nope
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

only 4 of the glade guard can draw line of sight to the leadbelchers, 1 is blocked by the spellinger and 5 by the forest, but since your hits and wound were in the first 4 i'll rollem anyway.

6+ saves:
3d6
6 + 2 + 4 = 12
1 saved.
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Ok. Nice to have that sorted out. I really am learning things through this wfo. Thanks for pitting up with my inexperience. Will get to cc soon.
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

don't sweat it, i've only just gotten back in the last 6 months after several years out of the hobby
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

OK lets see if my dryads can finish that butcher:
hitting on 3's
6d6
2 + 4 + 2 + 2 + 1 + 2 = 13
1 hit :mad:
wounding on 5
1d6
6 = 6
wound at -1 AS atlest thats something
Scouts at the butcher hitting on 3's
2d6
4 + 1 = 5
1 hit wounding on 6's
1d6
4 = 4
no wound
Now eagle on Irongut
hitting on 3's
2d6
1 + 6 = 7
1 wound wounding on 4
1d6
6 = 6
1 wound -1 AS

7 gladeguard at gnoblars
hitting on 3's
7d6
2 + 6 + 5 + 6 + 3 + 1 + 3 = 26
5 hits wounding on 4's
5d6
3 + 6 + 4 + 4 + 2 = 19
4 wounds on normal saves

end of combat for my part so you're up
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

butchers finally dead and 4 gnoblars die, save on the irongut:
1d6
4 = 4
fail, 1 wound left.
3 attacks back:
3d6
1 + 6 + 4 = 11
2 hits, wounding on 2s:
3d6
1 + 6 + 4 = 11
2 wounds.

attack back from the gnoblars:
1d6
2 = 2
misses.

you have only 3 wounds so i get another attack:
1d6
1 = 1
fail.

i have 2 ranks and outnumber to your 3 wounds and high ground so breaktest at -1
2d6
2 + 6 = 8
failed, running:
2d6
6 + 3 = 9
a fair ways.
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Eagle has 1 wound left and makes Breaktest at -2 (wound and standard) (broken by fear doesn't count, right, since equal US)
2d6
2 + 2 = 4
pass

the gnoblars fleeing will bring them into the eagel vs Irongut combat, hitting the eagle first. will that destroy them?
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

no as the eagle is under US5
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Ok. new lesson learned

well I guess its your turn then...
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

i beleive the eagle is now dead, but i could be wrong...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

rally for gnobs on generals ld:
2d6
6 + 4 = 10
fail, flee:
2d6
6 + 4 = 10
10 more :P
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

i totally forgot about my butchers ward save all game, silly me, oh well.

heres me moves:
Image
to kick off magic i'll throw a 2 dice bonecruncher at the spellsinger:
2d6
5 + 1 = 6
goes on a 6, dispell?
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

I'll scroll it
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Armies I play: Wood Elves, Orcs and Goblins, Ogres, Warriors of Chaos, Space Marines

Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

next i'll 2 dice brain gobbler on the glade guard:
2d6
1 + 1 = 2
3rd miscast of the damn game on 2 dice.

what happens?
1d6
3 = 3
takes d3 wounds:
1d3
3 = 3
down to one left. may as well whip out the bangstick on bound 3 then on the spellsinger
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Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

i'll dispell that:
2d6
2 + 3 = 5
dispelled.
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Armies I play: Wood Elves, Orcs and Goblins, Ogres, Warriors of Chaos, Space Marines

Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

shooting! the leadbelchers on the right will unload on the god damn spellsinger that refuses to die:
3d6
5 + 5 + 3 = 13
26 shots, hitting on 5s:
26d6
6 + 3 + 6 + 6 + 4 + 2 + 3 + 2 + 1 + 3 + 1 + 1 + 1 + 1 + 5 + 2 + 2 + 6 + 1 + 6 + 3 + 5 + 3 + 6 + 3 + 1 = 83
8 hits, wounding on 3s:
8d6
3 + 4 + 3 + 3 + 4 + 6 + 3 + 1 = 27
dead singer.
the left hand belchers will shoot at your scouts:
3d6
3 + 6 + 1 = 10
misfire and 8 shots.
8 shots:
8d6
3 + 5 + 6 + 4 + 5 + 6 + 2 + 2 = 33
4 hits:
3d6
3 + 6 + 5 = 14
hit the wrong button so one more:
1d6
2 = 2
3 wounds and a panic test. how many hits on the unit from the misfire?
1d6
2 = 2
at S4:
1d6
2 = 2
no wounds.
the general will try to shoot at the warhawks with his brace of handguns, hitting on 5s for multiple shots:
2d6
6 + 2 = 8
1 hit, wounding on 3s:
1d6
1 = 1
nada
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Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

misanthrope105 wrote:i beleive the eagle is now dead, but i could be wrong...
you might be right. when you say, i can recall them taking a wound from the Ogrebulls when they charged them in the flank. Eagle is gone
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

panic test for the nuked scouts then its your turn.
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Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Panic for scouts
panictest for scouts

2d6
5 + 5 = 10
flee:
2d6
1 + 1 = 2
2" :D

and EoT:
Image

if this is ok i'll start my turn
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
User avatar
misanthrope105
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Armies I play: Wood Elves, Orcs and Goblins, Ogres, Warriors of Chaos, Space Marines

Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

looks ok to me
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