[C] Misanthrope105 (OK) vs Baardah (WE) 1999

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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

theres no limit on how many dispell dice you can throw at a spell
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

OK 5+ ward for the dryad
1d6
2 = 2
nope, 1 dead dryad

4+ ward for the wardancers
9d6
6 + 1 + 6 + 3 + 3 + 6 + 5 + 4 + 2 = 36
5 saves so thats 4 dead dancers. which means they'll hold being ItP. but no attacks back

Eagle vs Ironguts hitting on 3's
2d6
2 + 3 = 5
1 hit wounding on 4
2d6
2 + 3 = 5
nope

Gladeriders and horses respectively at the Gnoblars hitting on 3's
5d6
1: 3 + 2 + 2 + 1 + 2 = 10
2: 3 + 5 + 2 + 2 + 4 = 16
4 hits wounding on 4's
4d6
2 + 2 + 4 + 6 = 14
2 wounds, normal AS
Dryads retaliate on the gnoblars
6d6
1 + 3 + 5 + 1 + 5 + 2 = 17
3 hits wounding on 3's
3d6
4 + 2 + 3 = 9
2 wounds -1 AS

3 gladeguard get to attack back on Gorger
hitting on 3's
3d6
5 + 5 + 5 = 15
3 hits wounding on 6's
3d6
1 + 4 + 3 = 8
no wounds but they win combat thanks to musician right? so no breaktest

Now dryads at the ogres. directing 2 attacks at the butcher hitting on 3's
2d6
4 + 2 = 6
1 hit
wounding on 5
1d6
1 = 1
nope. Damn damn damn

other dryads with 6 attacks on the unit hitting on 3's
6d6
4 + 4 + 6 + 2 + 6 + 2 = 24
4 hits wounding on 4's
4d6
5 + 3 + 3 + 3 = 14
1 wound, -1 AS :cry:
GR and horse respectively at the butcher
1d6
1: 3 = 3
2: 2 = 2
Rider hits, horse miss. wounding on 5 due to charging with spear
1d6
3 = 3
Nope. Dice gods hate me now.

and thats it. Ready to be hacked to pieces by big fat uglies :p
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

wardancers ItP means they don't take fear, or panic, or terror tests, they still need to take a break test at -5

attacks back from the ironguts:
9d6
5 + 4 + 1 + 3 + 1 + 2 + 2 + 6 + 3 = 27
3 hits, wounding on 2s:
3d6
1 + 1 + 2 = 4
sigh.... they auto break the eagle though with 1 wound, outnumber and fear causing.

gnoblars win the combat with glade riders by 2 with 3 ranks and outnumber to 2 wounds.

gnoblars win against the dryads by 4 with 1wound, 3 ranks and outnumber vs 1 wound.

gorger stays as its unbreakable.

1 wound on the leadbelchers means theres only 2 left.
6d6
6 + 1 + 6 + 1 + 3 + 2 = 19
2 hits,
2d6
5 + 1 = 6
1 wound for you to ward
butcher is now frenzied so makes 4 attacks:
4d6
6 + 1 + 3 + 3 = 13
1 hit,
1d6
6 = 6
1 wound
so your saves will decide whether i win by musician or by 1 or 2, but either way the single glade rider is autobreaking.

in summary:
Eagle only holds on insane courage
Break test on the left dryads at -4
break test on the glade riders at -2
single glade rider only holds on insane courage and if breaks cannot rally, dryads need to make 2 ward saves and lose by however many they fail
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Eagle attempt insane courage to hold

2d6
4 + 2 = 6
nope. Flee distance
3d6
1 + 3 + 3 = 7
7"

Dryads
Dryads breaktest at -4

2d6
5 + 2 = 7
they break and flee
2d6
5 + 1 = 6
6"

wardsaves for dryads fighting ogres:
2d6
3 + 3 = 6
damn damn damn. 2 more die so breaktest on -2
2d6
2 + 3 = 5
they hold. atleast thats something

Gladerider flee
3d6
5 + 6 + 6 = 17
17"

wardancers breaktest at -5
2d6
3 + 6 = 9
break and flee
2d6
3 + 3 = 6
6"
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

An breaktest for gladeriders fighting gnoblars on -2
2d6
4 + 3 = 7
you've got to be kidding me...

flee:
3d6
4 + 2 + 4 = 10
10"
into leadbelchers andd they're destroyed :cry:
Last edited by Baardah on 17 Apr 2010, 07:04, edited 1 time in total.
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Well, I know that preferably I should have mre combocharges and being the charger rather than the charged, but come on. This turn has bin a catastrophy due to crappy dierolls. Hope luck turn soon, but by now i'm not shure that would help. Lets se how you overrun :confused:
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

And panic check for Spellsinger since the GR flee "through" him
2d6
1 + 4 = 5
pass
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

I forgot to take an insane courage roll on the lone Gladerider:
2d6
3 + 3 = 6
nope, wrong double so he still flees

why can't he rally by the way?
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Heres a map with casualties and fleemoves.
Image
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

The glade rider can't rally as he is under 25% unit strength. there should be 2 leadbelchers left in the right unit and 4 dryads i beleive, as well as 4 ironguts with 2 wounds on one of them (each ogre has 3 wounds)

overruns left to right, Gnoblars:
2d6
4 + 4 = 8
cut down the dryads
Ironguts will restrain pursuit:
2d6
3 + 1 = 4
they're ok.
right gnobs:
2d6
1 + 1 = 2
nice juicy flank charge for the wild riders.

left leadbelchers:
2d6
4 + 2 = 6
right lead belchers:
2d6
4 + 2 = 6
dancers are cut down and they hit the alter.
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

The Ironguts took 6 wounds from the HoDA+ 1 from the eagle so i think 2 guts with one wounded is right.
If the leadbelchers hit the alter. Doesnt they're pursuit stop there, thus sparing the wardancers?
can you do the ETM?
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

because they moved faster than the wardancers the wardancers are cut down. i totally forgot about the HoDA from earlier.

heres the EoT:
Image
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

First I'll rally the eagle
2d6
1 + 1 = 2
rally.

Gr run
3d6
5 + 4 + 6 = 15
off the board through scouts and warhawks forcing panic teats right?
2d6
1: 5 + 2 = 7
2: 3 + 1 = 4

sum: 11, average: 5.50
both pass

now I wonder since wr are fast cavalry. Can they charge the generals ironguts? Since they have free reform I mean?
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

i screwed up the EoT, one second.
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

Image

there we go, stupid forgetting to save my picture
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

you can't reform on a charge other than to wheel
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Thought wardancers where destroyed. Invade they are still there a rally:
2d6
2 + 4 = 6
rallied

the warhawks will charge flank of gorger.
Alter will charge ironguts in the rear
scouts charge Into the rear of the dryads vs ogre fight.
And wildriders into flank of gnoblars.
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

i missed that too :P wardancers are gone. that was a failure of a EoT :X

everyone will hold, fear test on the gnoblars:
2d6
1 + 6 = 7
fail, they'll hit on 6s
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

my moves and charges
Image
will post magic and shooting tomorrow.
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
User avatar
Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Singer cast ariels blessing at the dryads with 3 dice.
3d6
2 + 6 + 2 = 10
cast. Dispel?

Shooting:
gladeguard at gnoblars below the hill.
Hitting on 3's
10d6
4 + 6 + 4 + 6 + 6 + 5 + 2 + 2 + 2 + 3 = 40
7 hits
wounding on 3's
7d6
5 + 5 + 4 + 5 + 4 + 6 + 1 = 30
6 wounds -1 AS
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
User avatar
Baardah
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Armies I play: WE, Dwarf, HE, Skaven, VC, O&G
Location: Norway, upon the North Pole

Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Fights from left to right:
lter vs ironguts. 4A hitting on 3's
4d6
6 + 5 + 4 + 3 = 18
4 hits
wounding on 2's
4d6
2 + 2 + 5 + 1 = 10
3 wounds, -2AS

WildRiders on the Gnoblars 5 are in B2B so thats 5 horses and 5 riders hitting on 3's; respectively
5d6
1: 2 + 5 + 2 + 1 + 2 = 12
2: 3 + 5 + 6 + 4 + 1 = 19
1 S3 hit and 4 S5 hits
horse wounding on 4
1d6
2 = 2
nope

riders wounding on 2's
4d6
3 + 5 + 5 + 1 = 14
3 wounds -2 AS

scouts and dryads against the ogres
scouts first
hitting on 3's
5d6
2 + 5 + 5 + 3 + 6 = 21
4 hits wounding on 5's
[quote4d6
4 + 6 + 5 + 1 = 16][/quote]2 wounds on normal AS
Dryads 8 attacks. i'll direct 4 at the unit and 4 at the butcher, hitting on 3's; respectively
4d6
1: 5 + 6 + 1 + 4 = 16
2: 6 + 6 + 1 + 1 = 14
3 hits at the unit and 2 at the butcher
wounding unit on 4's
3d6
4 + 3 + 2 = 9'
1 wound at -1AS
wounding butcher on 5's
2d6
6 + 4 = 10
1 wound at -1 AS
Warhawks and gladeguard vs gorger: 4 S4 hits from the warhawks hitting on 3's
4d6
6 + 2 + 3 + 6 = 17
3 hits wounding on 5's
3d6
5 + 6 + 1 = 12
2 wounds on -1 AS
4 gladeguard hitting the thing on 3's
4d6
4 + 1 + 2 + 3 = 10
2 hits wounding on 6's
2d6
4 + 1 = 5
no wounds

No i just pray my other alter will survive the charge so he gets some attacks back
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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misanthrope105
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by misanthrope105 »

4d6
3 + 4 + 4 + 3 = 14
blessing is gone.

panic test on gnoblars:
2d6
4 + 6 = 10
flee:
2d6
1 + 4 = 5
last surviving irongut attacking the altar:
hitting on 4s:
2d6
1 + 4 = 5
wounding 2s:
2d6
4 + 5 = 9
2 wounds at -3

2 attacks back from the gnoblars:
2d6
4 + 5 = 9
2 hits, wounding on 5s:
2d6
4 + 6 = 10
1 wound at normal saves.

2 saves from the scouts:
2d6
4 + 1 = 5
+ the wounds from the dryads means last belcher is dead.
butcher is down to 1 wound, he'll direct his attacks at the glade guard:
4d6
4 + 3 + 4 + 1 = 12
wounding on 3s:
2d6
6 + 6 = 12
6 attacks from the belchers at the altar:
6d6
3 + 3 + 5 + 3 + 5 + 4 = 23
3 hits:
3d6
6 + 2 + 6 = 14
2 wounds at -2 save.
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

The irongut striking the alter only hit on 1 attack. No save on the other.
6+ AS for the WR
1d6
4 = 4
nope the FS save
1d6
6 = 6
saved

6+ AS for the alter
2d6
5 + 6 = 11
1 saved so he is down to 1 wound.
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Baardah
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Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

3 attacks back from the alter hitting on 3's
3d6
2 + 1 + 6 = 9
bummer 1 hit wounding on 3
1d6
1 = 1
no wound. Stupid alter
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
User avatar
Baardah
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Armies I play: WE, Dwarf, HE, Skaven, VC, O&G
Location: Norway, upon the North Pole

Re: Misanthrope105 (OK) vs Baardah (WE) 1999

Post by Baardah »

Also no gnoblars hit because of fear. But no wounds so no foul.
I'll go for a CR calculation. Coorect me WHEN I get it wrong ;)
alter vs irongut. Alter 3 wounds. Us below5 so no rear bonus.
Irongut 1 wound and outnumber. Unless the last is a standard bearer alter win by 1. If it is it's a draw.
Butcher/leadbelcher vs dryads/ scouts.
We: 4 wounds, +1 for Outnumber
OK: 2 wounds
loose by 3

wr vs gnoblar: wr + 3 for wounds, 1 for flank.
Gnoblars has standard? And outnumber so loose by 2

is the gorger dead?
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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