Two hills, a wood and a rocky ridge (Lv.2, difficult terrain). The road is just to make it look pretty (as is the well...)
My list:
My templates:Condottiere ~ 262pts
- Barded warhorse, Armour of Mystic Refraction (full plate, gives MR(3)), shield, Lucky Coin (5+ Ward, bearer may reroll one failed AS per turn), brace of pistols, horseman’s mace (+1S), Inspiring Leader (Leadership range increased to 18"), Precision Drill (the character and any infantry unit they join may make a single free reform during their own turn before charge declarations are made. They may move as normal that turn, and may charge)
Condotta Captain ~ 230pts
- Battle Standard Bearer, Full Plate Armour, Shield, Battle Flag of Myrmidia (All friendly units within 12" of the banner are Stubborn), barded warhorse, horseman’s mace, brace of pistols, Defence in Depth (a unit joined by the character has a maximum rank bonus of +4, not +3 as is normal)
Battle Wizard ~ 100pts
- School of Alchemy, Dispel Scroll, Dispel Scroll
30 Condotta Soldiers ~ 315pts
- Full command, Heavy armour, pikes, Secret Standard of Ranald (+1 Movement)
20 Condotta Soldiers ~ 160pts
- Full command, heavy armour, spears and shields
20 Condotta Soldiers ~ 160pts
- Full command, heavy armour, spears and shields
10 Condotta Marksmen ~ 100pts
- Crossbow, pavaise (+2 AS, -1 Movement), heavy armour
10 Condotta Marksmen ~ 100pts
- Crossbow, pavaise, heavy armour
15 Brigands ~ 180pts
- Scouts, light crossbows (20" range, S4)
5 Knights ~ 230pts
- Full command, barding, lances, full plate armour, S4, Banner of Reckless Spite (All models in the unit are subject to hatred, and may re-roll their pursuit dice if the first roll is insufficient to catch the enemy), brace of pistols
5 Border Horsemen ~ 80pts
- Light crossbows, musician
5 Border Horsemen ~ 80pts
- Light crossbows, musician
1997pts
And just for convenience, the full rules for pikes:
Rules: always strikes first (to the front of the unit only, and only if the unit has at least a +1 rank bonus), fight in 4 ranks (only if the unit has at least a +1 rank bonus), armor-piercing, two-handed, phalanx, awkward weapon.
-Phalanx: a unit must contain at least fifteen models armed with pikes, must have a rank bonus of at least +2, and must not be in difficult or very difficult terrain, in order to use the phalanx rules. Cavalry, chariots or monsters (including ogre-sized models) charging the front of the phalanx do not count as charging, and lose the 'always strikes first' rule if they have it. They also suffer -2 to hit the phalanx in combat.
-Awkward weapon: any model armed with a pike may not enter buildings or woods. They also suffer twice the usual movement penalties for any kind of difficult or very difficult terrain, and twice the penalty for crossing obstacles. Finally, a unit that is frenzied for any reason may not use their pikes.
And my Alchemist will roll for his spell
1-3 Lore of Fire, 4-6 Lore of Metal wrote:Result of the throw of dice "1d6" :
4 = 4
That's Law of Gold then.Result of the throw of dice "1d6" :
5 = 5
Finally, roll for table side:
Not a good startResult of the throw of dice "1d6" :
1 = 1
Reroll if necessary (although I doubt it will be :P )
Hehe...Result of the throw of dice "1d6" :
6 = 6