[C] WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

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Beithir Seun
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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by Beithir Seun »

4 Glade Guard to attack back then:
hitting on 3s wrote:Result of the throw of dice "4d6" :

1 + 6 + 6 + 5 = 18
3 hits
wounding on 4s wrote:Result of the throw of dice "3d6" :

2 + 1 + 1 = 4
Pfft, rubbish.


So - 4 wounds, outnumber, rank, standard; you win by 7
Result of the throw of dice "2d6" :

2 + 4 = 6
Failed - will you pursue?
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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by The Golden Arrow »

Yes they want to pursue:
Result of the throw of dice "3d6" :

2 + 4 + 3 = 9
We've all heard of ninja horses and wild rider horses are much better than normal horses so they must be super ninjas......right?


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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by Beithir Seun »

Result of the throw of dice "2d6" :

3 + 4 = 7
The Glade Guard are toast then :(

I think that makes it my turn. Could you perhaps provide an EoT map? :)
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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by The Golden Arrow »

Your other GG unit should take a panic test.

Also I need to know if your wild riders want to charge the chariot now or stop 1" from it.
We've all heard of ninja horses and wild rider horses are much better than normal horses so they must be super ninjas......right?


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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by Beithir Seun »

Glade Guard Panic test:
Result of the throw of dice "2d6" :

4 + 2 = 6
Passed


The Wild Riders can't stop 1" away - they automatically charge the chariot. Stopping 1" away is only an option for Enemy in the Way, not for Pursuit into Fresh Enemy (which are two different things).

Regardless, I would have charged the chariot anyway :D
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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by The Golden Arrow »

My chariot flees:
Result of the throw of dice "3d6" :

6 + 1 + 2 = 9
And get away (well, obviously).

Your charge instead takes you into the wolf rider unit ;)

They choose to hold, fear test:
Result of the throw of dice "2d6" :

4 + 2 = 6
Passed.

End of turn map:
Image
We've all heard of ninja horses and wild rider horses are much better than normal horses so they must be super ninjas......right?


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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by Beithir Seun »

To kick off my turn then, the Treekin will charge the unit of Wolf Riders in front of them. Reaction?



Next, my Waywatchers will attempt to rally:
Result of the throw of dice "2d6" :

5 + 6 = 11
They keep going (damn...)
Result of the throw of dice "2d6" :

2 + 5 = 7

Another 7"...
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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by The Golden Arrow »

The wolfies hold, cue pointless fear test:
Result of the throw of dice "2d6" :

3 + 3 = 6
Ah they pass.
We've all heard of ninja horses and wild rider horses are much better than normal horses so they must be super ninjas......right?


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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by Beithir Seun »

Here are my moves then:

Image

I'm afraid I won't be able to get round to magic and shooting until tomorrow at the earliest :(
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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by The Golden Arrow »

No problem :) Looks good.
We've all heard of ninja horses and wild rider horses are much better than normal horses so they must be super ninjas......right?


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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by Beithir Seun »

Quick question while I get chance - can the Branchwraith cast spells (namely Treesinging) while in combat?


If she can, she'll use 2 dice to cast Treesinging on the wood:
Result of the throw of dice "2d6" :

5 + 4 = 9
Casts on 9


If she can't just ignore that :smirk:
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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by The Golden Arrow »

Yes she can, I'll use my mighty dispel dice on that spell:
Result of the throw of dice "3d6" :

5 + 1 + 6 = 12
Powerr of da Waaaagh :P
We've all heard of ninja horses and wild rider horses are much better than normal horses so they must be super ninjas......right?


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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by Beithir Seun »

Next, the Spellsinger will cast Ariel's Blessing on the Highborn's Eternal Guard unit:
Result of the throw of dice "3d6" :

4 + 4 + 3 = 11
Casts on 11 - dispel?




Onto shooting -

Glade Guard will fire at the big unit of Wolf Riders:
hitting on 3s wrote:Result of the throw of dice "10d6" :

3 + 1 + 6 + 5 + 5 + 2 + 2 + 4 + 1 + 3 = 32
6 hits
wounding on 3s wrote:Result of the throw of dice "6d6" :

6 + 2 + 3 + 4 + 6 + 2 = 23
4 wounds at -1AS

Spellsinger at the same target:
hitting on 3s wrote:Result of the throw of dice "1d6" :

3 = 3
Hits
wounding on 4s wrote:Result of the throw of dice "1d6" :

3 = 3
Nope

The Highborn will take a potshot at the Boar Boyz:
hitting on 2s for long range wrote:Result of the throw of dice "1d6" :

3 = 3
Hits
wounding on 5s wrote:Result of the throw of dice "1d6" :

6 = 6
Wounds


Glade Riders at the small unit of Wolf Riders:
hitting on 3s wrote:Result of the throw of dice "5d6" :

3 + 1 + 2 + 2 + 4 = 12
2 hits :roll:
wounding on 4s wrote:Result of the throw of dice "2d6" :

1 + 1 = 2
Damn....


~ Ariel's Blessing casts on 11
~ 4 wounds at -1AS on the left-hand Wolf Riders
~ 1 wound at normal saves on the Boar Boyz
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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by The Golden Arrow »

I let the blessing go.

Armour saves for the big wolf riders:
Result of the throw of dice "4d6" :

3 + 6 + 2 + 1 = 12
1 saved so no panic.

Armour on boar boys:
Result of the throw of dice "1d6" :

5 = 5
Saves.
We've all heard of ninja horses and wild rider horses are much better than normal horses so they must be super ninjas......right?


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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by Beithir Seun »

On to combat then


First up, we'll do the Treekin vs. Wolf Riders
hitting on 3s wrote:Result of the throw of dice "9d6" :

1 + 2 + 5 + 2 + 2 + 5 + 2 + 6 + 1 = 26
:crazy: Only 3 hits...

wounding on 2s wrote:Result of the throw of dice "3d6" :

4 + 4 + 2 = 10
3 wounds at -2AS

~~~~~~~~~~~~~~~~~~~~~~~~~

Wild Riders vs. Wolf Riders:
hitting on 3s wrote:Result of the throw of dice "6d6" :

1 + 5 + 2 + 5 + 3 + 5 = 21
4 hits
wounding on 2s wrote:Result of the throw of dice "4d6" :

4 + 2 + 5 + 6 = 17
4 wounds at -2AS

Horses:
hitting on 4s wrote:Result of the throw of dice "6d6" :

3 + 2 + 6 + 4 + 6 + 3 = 24
3 hits
wounding on 4s wrote:Result of the throw of dice "3d6" :

5 + 5 + 3 = 13
2 wounds at normal saves

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Dryads vs. Hoppers

Branchwraith:
hitting on 3s wrote:Result of the throw of dice "3d6" :

1 + 3 + 5 = 9
2 hits
wounding on 3s wrote:Result of the throw of dice "2d6" :

1 + 5 = 6
1 wound at -1AS

Dryads:
hitting on 4s wrote:Result of the throw of dice "8d6" :

4 + 5 + 1 + 4 + 1 + 2 + 5 + 5 = 27
5 hits
wounding on 3s wrote:Result of the throw of dice "5d6" :

4 + 3 + 6 + 3 + 2 = 18
4 wounds at -1AS

Summary:
~ 3 wounds at -2AS on the small Wolf Riders
~ 4 wounds at -2AS and 2 wounds at normal saves on the big Wolf Riders
~ 5 wounds at -1AS on the Squig Hoppers
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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by The Golden Arrow »

So the squigs die.

Break test for fast cav unit:
Result of the throw of dice "2d6" :

1 + 6 = 7
They're not that insane... do you want to pursue? (otherwise restrain test).

Saves for wolf riders against wild rider attacks:
Result of the throw of dice "4d6" :

2 + 4 + 2 + 5 = 13
Nope.

From horses:
Result of the throw of dice "2d6" :

4 + 1 = 5
One saved.

Break test:
Result of the throw of dice "2d6" :

6 + 3 = 9
They flee as well.
We've all heard of ninja horses and wild rider horses are much better than normal horses so they must be super ninjas......right?


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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by Beithir Seun »

The Treekin will pursue:
Result of the throw of dice "2d6" :

4 + 2 = 6
6"


The Wild Riders will also pursue:
Result of the throw of dice "3d6" :

6 + 3 + 1 = 10
10"
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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by The Golden Arrow »

OK, fast cav flee:
Result of the throw of dice "3d6" :

4 + 6 + 1 = 11
Right down the chasm...

The other unit:
Result of the throw of dice "3d6" :

3 + 1 + 3 = 7
They're caught.

Can you do the end turn map?
We've all heard of ninja horses and wild rider horses are much better than normal horses so they must be super ninjas......right?


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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by Beithir Seun »

Here we go:

Image


You're up :)
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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by The Golden Arrow »

Animosity:
Result of the throw of dice "4d6" :

3 + 4 + 1 + 3 = 11
Boar boys fail again...

Before I do charges I need to know exactly where the sides of the ravine is as the feature itself is a little fuzzy, what do you think? I.e. would my chariots be able to move past the wolf riders even though they would touch the "shaded" because they don't move into the ravine proper...
We've all heard of ninja horses and wild rider horses are much better than normal horses so they must be super ninjas......right?


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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by Beithir Seun »

I think the gap between the Wolf Riders and the shaded area is wide enough for a chariot to fit through. The fact that there's only room for one doesn't really matter, being as you wouldn't move them at the same time anyway :)
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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by The Golden Arrow »

Mm, well I will charge your tree kin with my main wolf rider unit and your waywatchers with my fast cav unit.

Fear tests:
Rolling "2d6" 2 times

1: 3 + 5 = 8
2: 3 + 4 = 7
The fast cav unit failed so your waywatchers live for a while longer.

Rally big boss chariot:
Result of the throw of dice "2d6" :

4 + 1 = 5
He rallied.

Moves:
Image

No magic.

Shooting:
Chariots fire at bsb:s eternal guard unit:
Result of the throw of dice "5d6" :

1 + 1 + 4 + 2 + 4 = 12
No hit.

Combat:
4 goblin attacks:
Result of the throw of dice "4d6" :

3 + 1 + 5 + 6 = 15
2 hits:
Result of the throw of dice "2d6" :

5 + 4 = 9
1 wound, -1 AS.

3 Wolf attacks:
Result of the throw of dice "3d6" :

5 + 2 + 5 = 12
2 hits:
Result of the throw of dice "2d6" :

3 + 2 = 5
No wound.
We've all heard of ninja horses and wild rider horses are much better than normal horses so they must be super ninjas......right?


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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by Beithir Seun »

5+ AS:
Result of the throw of dice "1d6" :

5 = 5
Saved


Attacks back:
hitting on 3s wrote:Result of the throw of dice "3d6" :

1 + 4 + 3 = 8
2 hits
wounding on 2s wrote:Result of the throw of dice "2d6" :

2 + 3 = 5
2 wounds at -2AS
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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by The Golden Arrow »

OK, 2 saves:
Result of the throw of dice "2d6" :

4 + 5 = 9
Failed.

I win the combat by three so you have a ld 7 break test. Please fail....
We've all heard of ninja horses and wild rider horses are much better than normal horses so they must be super ninjas......right?


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Beithir Seun
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Re: WFO ~ TGA (Goblins) vs. Beithir (Wood Elves)

Post by Beithir Seun »

Result of the throw of dice "2d6" :

2 + 3 = 5

Sorry to disappoint you...
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