Next, the Spellsinger will cast Ariel's Blessing on the Highborn's Eternal Guard unit:
Result of the throw of dice "3d6" :
4 + 4 + 3 = 11
Casts on 11 - dispel?
Onto shooting -
Glade Guard will fire at the big unit of Wolf Riders:
hitting on 3s wrote:Result of the throw of dice "10d6" :
3 + 1 + 6 + 5 + 5 + 2 + 2 + 4 + 1 + 3 = 32
6 hits
wounding on 3s wrote:Result of the throw of dice "6d6" :
6 + 2 + 3 + 4 + 6 + 2 = 23
4 wounds at -1AS
Spellsinger at the same target:
hitting on 3s wrote:Result of the throw of dice "1d6" :
3 = 3
Hits
wounding on 4s wrote:Result of the throw of dice "1d6" :
3 = 3
Nope
The Highborn will take a potshot at the Boar Boyz:
hitting on 2s for long range wrote:Result of the throw of dice "1d6" :
3 = 3
Hits
wounding on 5s wrote:Result of the throw of dice "1d6" :
6 = 6
Wounds
Glade Riders at the small unit of Wolf Riders:
hitting on 3s wrote:Result of the throw of dice "5d6" :
3 + 1 + 2 + 2 + 4 = 12
2 hits
wounding on 4s wrote:Result of the throw of dice "2d6" :
1 + 1 = 2
Damn....
~ Ariel's Blessing casts on 11
~ 4 wounds at -1AS on the left-hand Wolf Riders
~ 1 wound at normal saves on the Boar Boyz