No that was all of them. I was hoping you may go for 2 6s
Now I have 12PD to deal with
Shooting time.
waywatchers first, since they can only shoot one thing
Result of the throw of dice "8d6" :
6 + 3 + 5 + 5 + 4 + 3 + 2 + 3 = 31
8 hit
Result of the throw of dice "8d6" :
1 + 1 + 6 + 6 + 6 + 2 + 6 + 3 = 31
i really dont understand this...why do they waste these on things with no armor
I hate to "waste" these but the blue/orange glade guard will shoot the red ghouls
Result of the throw of dice "10d6" :
3 + 4 + 5 + 5 + 1 + 3 + 3 + 1 + 6 + 2 = 33
7 hits
Result of the throw of dice "7d6" :
1 + 5 + 2 + 3 + 5 + 2 + 2 = 20
...2 wounds...still 1 left
the 2 mages will shoot the last ghoul
Result of the throw of dice "2d6" :
4 + 4 = 8
both hit
Result of the throw of dice "2d6" :
3 + 5 = 8
took more than I would have liked, but the red ghouls are no more
the 8 remaining glade guard will shoot the blue ghouls
Result of the throw of dice "8d6" :
1 + 6 + 4 + 5 + 4 + 5 + 5 + 3 = 33
6 hits
Result of the throw of dice "6d6" :
4 + 1 + 3 + 4 + 3 + 3 = 18
no wounds
no only just rolls that time it seems
Summary: 7 wounds on the red ghouls unit
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Close Combat
the Treeman's 5 attacks, hitting on 4s as I assume they are using the lord's WS
Result of the throw of dice "5d6" :
1 + 4 + 4 + 6 + 1 = 16
3 hits
Result of the throw of dice "3d6" :
4 + 4 + 2 = 10
3 wounds
your attacks back
Result of the throw of dice "1d6" :
5 = 5
I make my AS, if you do wound
As of now, the treeman is winning CR by 3 with 3 wounds and flank, minus your outnumber, so I will take 6 wounds total
here is my end turn map