[C] WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k
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- Trusted Bowman
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Re: WFO Invigilator (Empire) vs. Beithir (?) 1k
Okay, I believe it is your turn to excel in the movement phase!
- Beithir Seun
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Re: WFO Invigilator (Empire) vs. Beithir (?) 1k
Don't worry, I am aware of that fact (and you've already said so ). I just have other things on my plate at the moment. Hopefully I'll get my turn started at some point tomorrow.
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Re: WFO Invigilator (Empire) vs. Beithir (?) 1k
OK, slightly later than I had planned but better late than never
Here are my moves:
No magic to speak of, so I'll move onto shooting if you're happy with my moves
Here are my moves:
No magic to speak of, so I'll move onto shooting if you're happy with my moves
Carrot and Stick ~ Beithir's Blog
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Re: WFO Invigilator (Empire) vs. Beithir (?) 1k
Shooting!
Is it possible for me to confirm intention beforehand?
Did you place it so my knights are capable of charging your units or did you deliberately place them more than 14" away? The way I see it, I have the ability to charge both your knight errants and your bsb unit (can't charge one without connecting the other)
Am I being march blocked in any way?
Is it possible for me to confirm intention beforehand?
Did you place it so my knights are capable of charging your units or did you deliberately place them more than 14" away? The way I see it, I have the ability to charge both your knight errants and your bsb unit (can't charge one without connecting the other)
Am I being march blocked in any way?
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Re: WFO Invigilator (Empire) vs. Beithir (?) 1k
While I appreciate that sometimes it may be necessary to confirm my intentions, I don't think that me telling you whether you're in charge range or not (or you asking whether you're in charge range or not) is "confirming intentions". That's more like giving the game away. I know how far away they are and I know whether you are capable of charging them or not, but I shouldn't have to tell you. If you think they are within 14" then you can declare a charge; if it turns out they're not within 14" you will have failed the charge - that's a risk players have to take when declaring charges.
For the record, if you were in charge range it would be perfectly possible to charge one of the units without connecting with the other. You could certainly charge the BSB's unit without touching the Knights Errant (assuming you were in range, of course).
As for the marchblocking, I would recommend you download GIMP or a similar program so you have access to a measuring tool. I don't see what relevance it has to my shooting phase, but as it happens the blue KotR are within 8" of your Knights and Pegasus and thus both are marchblocked.
Anyway, for my shooting phase, the Trebuchet will aim at the aforementioned Pegasus. I will aim 22" measuring from the back of the throwing arm
Artillery Dice:
4 complete hits and 2 partials on the Spearmen. You've not marked your command models on the units, so I'll give you the benefit of the doubt and say the champion isn't hit (saves you rolling Look Out Sir! for him).
The two partials:
All six are wounded on 2s:
That's the end of my shooting phase, and indeed the end of my turn. You're up. If you decide to charge with your knights (or anything else) and haven't got a measuring tool, I will happily measure for you. I would still thoroughly recommend getting GIMP or similar though, as the measuring tool is very useful.
For the record, if you were in charge range it would be perfectly possible to charge one of the units without connecting with the other. You could certainly charge the BSB's unit without touching the Knights Errant (assuming you were in range, of course).
As for the marchblocking, I would recommend you download GIMP or a similar program so you have access to a measuring tool. I don't see what relevance it has to my shooting phase, but as it happens the blue KotR are within 8" of your Knights and Pegasus and thus both are marchblocked.
Anyway, for my shooting phase, the Trebuchet will aim at the aforementioned Pegasus. I will aim 22" measuring from the back of the throwing arm
Artillery Dice:
Scatter Dice:Result of the throw of dice "1d6" :
5 = 5
Scatters 10" towards 6 o'clock. That means the stone's final position is as so:Result of the throw of dice "1d18" :
6 = 6
4 complete hits and 2 partials on the Spearmen. You've not marked your command models on the units, so I'll give you the benefit of the doubt and say the champion isn't hit (saves you rolling Look Out Sir! for him).
The two partials:
Both hitResult of the throw of dice "2d6" :
5 + 4 = 9
All six are wounded on 2s:
That's 5 splattered Spearmen then, and a Panic test.Result of the throw of dice "6d6" :
5 + 3 + 3 + 6 + 5 + 1 = 23
That's the end of my shooting phase, and indeed the end of my turn. You're up. If you decide to charge with your knights (or anything else) and haven't got a measuring tool, I will happily measure for you. I would still thoroughly recommend getting GIMP or similar though, as the measuring tool is very useful.
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Re: WFO Invigilator (Empire) vs. Beithir (?) 1k
Knights breathe an ignoble sigh of relief. Looks like your shooting phase is as deadly as mine!
Consider my champion to be in the middle.
Look out sir roll
During my turn, knights declare a charge on your BSB unit and pegasus declares a charge on your trebuchet. No further charges.
Consider my champion to be in the middle.
Look out sir roll
Panic check for spearmen.Result of the throw of dice "1d6" :
4 = 4
They pass, inspired by the bold leadership of the general.Result of the throw of dice "2d6" :
4 + 4 = 8
During my turn, knights declare a charge on your BSB unit and pegasus declares a charge on your trebuchet. No further charges.
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Re: WFO Invigilator (Empire) vs. Beithir (?) 1k
Both will hold.
Now I will tell you that the BSB's unit is definitely more than 14" away from your knights (it's more like 16") so they will fail their charge. The Pegasus is within 20" of the Trebuchet so he manages to reach the crew.
Now I will tell you that the BSB's unit is definitely more than 14" away from your knights (it's more like 16") so they will fail their charge. The Pegasus is within 20" of the Trebuchet so he manages to reach the crew.
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Re: WFO Invigilator (Empire) vs. Beithir (?) 1k
Argh. Demoralised knights grind to a halt 7" forward. Pitiful. They blame the inexperience of their leader.
Pegasus contacts the militia exultantly. Will post remaining moves in a moment.
Pegasus contacts the militia exultantly. Will post remaining moves in a moment.
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Re: WFO Invigilator (Empire) vs. Beithir (?) 1k
Done, following is moves.
Clarifications: The cannon has moved. OMG.
Spearmen have turned, both units shifting towards the centre. Shooters remain static. Wizard exits free company unit. Handgunners draw line of sight to your general's unit. Are we playing the: "if one model has line of sight, it is assumed the whole unit has line of sight rule?"
Ceteris Paribus, this is my magic: (btw i need to know if you have attempted to dispel the spell so I can then decide whether or not to activate ring of volans.)
Casting burning gaze on a 3d6:
Clarifications: The cannon has moved. OMG.
Spearmen have turned, both units shifting towards the centre. Shooters remain static. Wizard exits free company unit. Handgunners draw line of sight to your general's unit. Are we playing the: "if one model has line of sight, it is assumed the whole unit has line of sight rule?"
Ceteris Paribus, this is my magic: (btw i need to know if you have attempted to dispel the spell so I can then decide whether or not to activate ring of volans.)
Casting burning gaze on a 3d6:
Rolling to hit:Result of the throw of dice "3d6" :
3 + 5 + 3 = 11
Rolling to wound:
Result of the throw of dice "1d6" :
2 = 2
Take the armour and ward save!Result of the throw of dice "2d6" :
1 + 4 = 5
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Re: WFO Invigilator (Empire) vs. Beithir (?) 1k
No, I'm afraid no such rule exists. Only those models with direct LoS themselves can shoot. From the blue/white Handgunners, I would say 4 have LoS to the KotR.Are we playing the: "if one model has line of sight, it is assumed the whole unit has line of sight rule?"
I will not dispel Burning Gaze - who exactly are you casting in against by the way? I'm assuming you're targetting it against the blue KotR, but you do have other targets available so it might not be...
Assuming it's a knight unit of some sort:
Armour save passedResult of the throw of dice "1d6" :
6 = 6
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Re: WFO Invigilator (Empire) vs. Beithir (?) 1k
Casting lore of shadow with Ring of Volans:
I am targeting my knights with this ability. Will you dispel?
Sorry about the shooting LOS confusion.
Shooting: 4 handgunners on KOTR:
Long range 5+ to hit:
Shooting: 10 Crossbows on red KOTR
Long range 5+ to hit:
to wound 3+:
That will be the end of my shooting. waiting for reply before I proceed to close combat!
It is the Shades of Death: target unit within 12" causes fear/terror remains in play. 9+ to cast.Result of the throw of dice "1d6" :
4 = 4
I am targeting my knights with this ability. Will you dispel?
Sorry about the shooting LOS confusion.
Shooting: 4 handgunners on KOTR:
Long range 5+ to hit:
To wound 3+:Result of the throw of dice "4d6" :
1 + 5 + 5 + 4 = 15
One wound on blue KOTR with 4+ armour, 6+ wardResult of the throw of dice "2d6" :
1 + 6 = 7
Shooting: 10 Crossbows on red KOTR
Long range 5+ to hit:
Randomising: a roll of 1 on a d4 hits your bsb, roll of 2 hits your champion.Result of the throw of dice "10d6" :
3 + 1 + 4 + 6 + 3 + 4 + 1 + 4 + 6 + 3 = 35
2 on normal dudes:Rolling "1d4" 2 times
1: 4 = 4
2: 4 = 4
sum: 8, average: 4.00
to wound 3+:
2 wounds at 3+ AS, 6+ ward.Result of the throw of dice "2d6" :
4 + 6 = 10
That will be the end of my shooting. waiting for reply before I proceed to close combat!
- Beithir Seun
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Re: WFO Invigilator (Empire) vs. Beithir (?) 1k
Dispel Ring of Volans:
Saves against the Handgunners:
Saves against Crossbows:
Failed, so your Knights cause Fear.Result of the throw of dice "2d6" :
1 + 3 = 4
Saves against the Handgunners:
SavedResult of the throw of dice "1d6" :
5 = 5
Saves against Crossbows:
Result of the throw of dice "2d6" :
1 + 4 = 5
Close but no cigar - one dead Knight and a Panic testResult of the throw of dice "1d6" :
5 = 5
PassedResult of the throw of dice "2d6" :
6 + 1 = 7
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Re: WFO Invigilator (Empire) vs. Beithir (?) 1k
Hey, that's the end of my shooting! Carry on with your panic test, and we'll close combat:
Captain strikes with lance to hit:
Assuming you flee, here's my leadership test to restrain:
Captain strikes with lance to hit:
To wound:Result of the throw of dice "3d6" :
3 + 5 + 6 = 14
Pegasus:Result of the throw of dice "3d6" :
1 + 2 + 3 = 6
to wound:Result of the throw of dice "2d6" :
1 + 4 = 5
3 dead. One can strike back.Result of the throw of dice "1d6" :
6 = 6
Assuming you flee, here's my leadership test to restrain:
And my chase distance...Result of the throw of dice "2d6" :
5 + 5 = 10
Result of the throw of dice "3d6" :
3 + 2 + 3 = 8
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Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k
I've already rolled the Panic test in my last post
Attack back:
You win by 4 (3 wounds and outnumber) so I'm testing on Insane Courage
Flee:
My turn?
Attack back:
MissedResult of the throw of dice "1d6" :
4 = 4
You win by 4 (3 wounds and outnumber) so I'm testing on Insane Courage
No surprise thereResult of the throw of dice "2d6" :
1 + 3 = 4
Flee:
And caught.Result of the throw of dice "2d6" :
1 + 6 = 7
My turn?
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Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k
Yeah, i see your panic test. Sorry.
Carry on, this looks like a turn for survivors to remember.
Carry on, this looks like a turn for survivors to remember.
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Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k
No problem
Before I declare charges, I have a question regarding the facing of the white Free Company detachment. At the moment, the blue KotR are split exactly down the middle as to whether they're in the flank or front arc of the Free Company. Had you intended them to be in a particular arc, or are you happy to roll a dice to decide?
Before I declare charges, I have a question regarding the facing of the white Free Company detachment. At the moment, the blue KotR are split exactly down the middle as to whether they're in the flank or front arc of the Free Company. Had you intended them to be in a particular arc, or are you happy to roll a dice to decide?
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Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k
Haha. Roll a d6 to decide after your charges are declared. 4+ is flank, 7+ is rear. They were 'deliberately placed' so your knights would be too confused to make the charge and thus wouldn't charge at all. Yeah right.
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Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k
OK, charges then in the following order
1) Blue Knights Errant against your knights
2) Red KotR (BSB's unit) against your knights
3) Blue KotR against the Free Company detachment
Reactions?
1) Blue Knights Errant against your knights
2) Red KotR (BSB's unit) against your knights
3) Blue KotR against the Free Company detachment
Reactions?
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Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k
Fear tests first. Hohoho. If this is to be the only contribution of my magic, the only contribution of psychology, let it count.
My detachment holds like sausage soldiers.
My detachment holds like sausage soldiers.
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Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k
The Knights Errant don't need a Fear test because they're ItP on the charge
I did forget about the BSB's unit though, sorry about that (meant to do it when I declared the charge)
And now to decide the arc of the blue KotR; 1-3 front, 4-6 flank
Reaction for the knights then
I did forget about the BSB's unit though, sorry about that (meant to do it when I declared the charge)
PassedResult of the throw of dice "2d6" :
2 + 4 = 6
And now to decide the arc of the blue KotR; 1-3 front, 4-6 flank
Front it is thenResult of the throw of dice "1d6" :
1 = 1
Reaction for the knights then
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Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k
Hold! Carry on with close combat!
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Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k
Impetuous test for the red Knights Errant:
Here are my moves then:
To clarify, the red Knights Errant turned 90 degrees left, moved 2" and then turned 180 degrees to face towards the other Free Company detachment.
In my magic phase, I'll use my two pool Power Dice to attempt to dispel the Shades of Death:
I'll move onto combat if you're happy so far
PassedResult of the throw of dice "2d6" :
2 + 4 = 6
Here are my moves then:
To clarify, the red Knights Errant turned 90 degrees left, moved 2" and then turned 180 degrees to face towards the other Free Company detachment.
In my magic phase, I'll use my two pool Power Dice to attempt to dispel the Shades of Death:
Nope, so the spell is still in effect.Result of the throw of dice "2d6" :
3 + 5 = 8
I'll move onto combat if you're happy so far
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Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k
Happy...but only so far!
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Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k
OK combat then
First, I'll start with the KotR vs. the Free Company
The Paladin strikes first:
2 hits then, wounding on 2s:
The Knights attack:
Horses:
In total, that's a total of 7 wounds which wipes the Free Company out as they don't have any saves.
The KotR will overrun; I'll do that at the bottom of the post
-------------------------
Knights Errant and KotR vs. Knights
Knights Errant:
Horses:
BSB:
Knights:
Horses:
In total that's 3 wounds at S5, 2 wounds at S4 and 3 wounds at S3 for you to save.
-------------------------
Now the blue KotR will overrun:
You will also need to take Panic tests for the white Spearmen and the Wizard because of the Free Company being destroyed within 6"
First, I'll start with the KotR vs. the Free Company
The Paladin strikes first:
Reroll thanks to Virtue of the Joust:hitting on 3s wrote:Result of the throw of dice "3d6" :
1 + 5 + 6 = 12
Still missedResult of the throw of dice "1d6" :
2 = 2
2 hits then, wounding on 2s:
2 wounds at S6Result of the throw of dice "2d6" :
5 + 2 = 7
The Knights attack:
4 hitshitting on 3s wrote:Result of the throw of dice "5d6" :
5 + 6 + 4 + 4 + 1 = 20
4 wounds at S5wounding on 2s wrote:Result of the throw of dice "4d6" :
3 + 5 + 4 + 6 = 18
Horses:
3 hitshitting on 4s wrote:Result of the throw of dice "5d6" :
3 + 6 + 3 + 6 + 4 = 22
1 wound at S3wounding on 4s wrote: Result of the throw of dice "3d6" :
2 + 4 + 1 = 7
In total, that's a total of 7 wounds which wipes the Free Company out as they don't have any saves.
The KotR will overrun; I'll do that at the bottom of the post
-------------------------
Knights Errant and KotR vs. Knights
Knights Errant:
2 hitshitting on 4s wrote:Result of the throw of dice "6d6" :
5 + 2 + 1 + 1 + 4 + 2 = 15
2 wounds at S5wounding on 2s wrote:Result of the throw of dice "2d6" :
4 + 4 = 8
Horses:
3 hitshitting on 4s wrote:Result of the throw of dice "5d6" :
6 + 4 + 1 + 5 + 2 = 18
3 wounds at S3wounding on 4s wrote:Result of the throw of dice "3d6" :
5 + 5 + 5 = 15
BSB:
2 hitshitting on 3s wrote:Result of the throw of dice "3d6" :
4 + 2 + 5 = 11
1 wound at S4wounding on 3s wrote:Result of the throw of dice "2d6" :
4 + 2 = 6
Knights:
2 hitshitting on 4s wrote:Result of the throw of dice "3d6" :
4 + 6 + 2 = 12
1 wound at S5wounding on 2s wrote:Result of the throw of dice "2d6" :
3 + 1 = 4
Horses:
2 hitshitting on 4s wrote:Result of the throw of dice "3d6" :
2 + 4 + 5 = 11
1 wound at S4wounding on 3s (S4) wrote:Result of the throw of dice "2d6" :
1 + 3 = 4
In total that's 3 wounds at S5, 2 wounds at S4 and 3 wounds at S3 for you to save.
-------------------------
Now the blue KotR will overrun:
12", which will take the KotR into contact with the cannon - how will you react to the charge?Result of the throw of dice "3d6" :
5 + 3 + 4 = 12
You will also need to take Panic tests for the white Spearmen and the Wizard because of the Free Company being destroyed within 6"
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Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k
Hm, isn't your knight unit slowed by the forest? I'm sure you have to pass through it in the overrun move.
They will hold.
Detachments never cause panic. Ripley's believe it or not.
8 Saves, saving on 3x 3+, 5x 2+
8 attacks from knights and horses,
1st 4 on bsb:
Next 4 hits on your errant champion. 1st two are from the ws4 knights.
They will hold.
Detachments never cause panic. Ripley's believe it or not.
8 Saves, saving on 3x 3+, 5x 2+
1 down! speared by an errant.Result of the throw of dice "8d6" :
4 + 2 + 5 + 2 + 4 + 4 + 6 + 3 = 30
8 attacks from knights and horses,
1st 4 on bsb:
Wound on 5+Result of the throw of dice "4d6" :
5 + 3 + 4 + 2 = 14
1 wound at 2+ save on bsb.Then press the "Roll !" button.
Result of the throw of dice "2d6" :
6 + 2 = 8
Next 4 hits on your errant champion. 1st two are from the ws4 knights.
Wound on 4+Result of the throw of dice "4d6" :
6 + 3 + 2 + 1 = 12
Taking a break test, lolResult of the throw of dice "2d6" :
2 + 3 = 5
taking a fleeResult of the throw of dice "2d6" :
4 + 3 = 7
Result of the throw of dice "3d6" :
6 + 2 + 3 = 11