[C] WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k

Play all your WFO battles in here!

Moderator: Council of Elders

Invigilator
Trusted Bowman
Trusted Bowman
Posts: 201
Joined: 08 Feb 2010, 14:28

Re: WFO Invigilator (Empire) vs. Beithir (?) 1k

Post by Invigilator »

Okay, I believe it is your turn to excel in the movement phase!
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: WFO Invigilator (Empire) vs. Beithir (?) 1k

Post by Beithir Seun »

Don't worry, I am aware of that fact (and you've already said so ;) ). I just have other things on my plate at the moment. Hopefully I'll get my turn started at some point tomorrow.
Carrot and Stick ~ Beithir's Blog
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: WFO Invigilator (Empire) vs. Beithir (?) 1k

Post by Beithir Seun »

OK, slightly later than I had planned but better late than never :smirk:

Here are my moves:

Image


No magic to speak of, so I'll move onto shooting if you're happy with my moves :)
Carrot and Stick ~ Beithir's Blog
Invigilator
Trusted Bowman
Trusted Bowman
Posts: 201
Joined: 08 Feb 2010, 14:28

Re: WFO Invigilator (Empire) vs. Beithir (?) 1k

Post by Invigilator »

Shooting!
Is it possible for me to confirm intention beforehand?
Did you place it so my knights are capable of charging your units or did you deliberately place them more than 14" away? The way I see it, I have the ability to charge both your knight errants and your bsb unit (can't charge one without connecting the other)
Am I being march blocked in any way?
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: WFO Invigilator (Empire) vs. Beithir (?) 1k

Post by Beithir Seun »

While I appreciate that sometimes it may be necessary to confirm my intentions, I don't think that me telling you whether you're in charge range or not (or you asking whether you're in charge range or not) is "confirming intentions". That's more like giving the game away. I know how far away they are and I know whether you are capable of charging them or not, but I shouldn't have to tell you. If you think they are within 14" then you can declare a charge; if it turns out they're not within 14" you will have failed the charge - that's a risk players have to take when declaring charges.


For the record, if you were in charge range it would be perfectly possible to charge one of the units without connecting with the other. You could certainly charge the BSB's unit without touching the Knights Errant (assuming you were in range, of course).

As for the marchblocking, I would recommend you download GIMP or a similar program so you have access to a measuring tool. I don't see what relevance it has to my shooting phase, but as it happens the blue KotR are within 8" of your Knights and Pegasus and thus both are marchblocked.


Anyway, for my shooting phase, the Trebuchet will aim at the aforementioned Pegasus. I will aim 22" measuring from the back of the throwing arm


Artillery Dice:
Result of the throw of dice "1d6" :

5 = 5
Scatter Dice:
Result of the throw of dice "1d18" :

6 = 6
Scatters 10" towards 6 o'clock. That means the stone's final position is as so:

Image

4 complete hits and 2 partials on the Spearmen. You've not marked your command models on the units, so I'll give you the benefit of the doubt and say the champion isn't hit (saves you rolling Look Out Sir! for him).

The two partials:
Result of the throw of dice "2d6" :

5 + 4 = 9
Both hit

All six are wounded on 2s:
Result of the throw of dice "6d6" :

5 + 3 + 3 + 6 + 5 + 1 = 23
That's 5 splattered Spearmen then, and a Panic test.


That's the end of my shooting phase, and indeed the end of my turn. You're up. If you decide to charge with your knights (or anything else) and haven't got a measuring tool, I will happily measure for you. I would still thoroughly recommend getting GIMP or similar though, as the measuring tool is very useful.
Carrot and Stick ~ Beithir's Blog
Invigilator
Trusted Bowman
Trusted Bowman
Posts: 201
Joined: 08 Feb 2010, 14:28

Re: WFO Invigilator (Empire) vs. Beithir (?) 1k

Post by Invigilator »

Knights breathe an ignoble sigh of relief. Looks like your shooting phase is as deadly as mine!

Consider my champion to be in the middle.
Look out sir roll
Result of the throw of dice "1d6" :

4 = 4
Panic check for spearmen.
Result of the throw of dice "2d6" :

4 + 4 = 8
They pass, inspired by the bold leadership of the general.

During my turn, knights declare a charge on your BSB unit and pegasus declares a charge on your trebuchet. No further charges.
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: WFO Invigilator (Empire) vs. Beithir (?) 1k

Post by Beithir Seun »

Both will hold.

Now I will tell you that the BSB's unit is definitely more than 14" away from your knights (it's more like 16") so they will fail their charge. The Pegasus is within 20" of the Trebuchet so he manages to reach the crew.
Carrot and Stick ~ Beithir's Blog
Invigilator
Trusted Bowman
Trusted Bowman
Posts: 201
Joined: 08 Feb 2010, 14:28

Re: WFO Invigilator (Empire) vs. Beithir (?) 1k

Post by Invigilator »

Argh. Demoralised knights grind to a halt 7" forward. Pitiful. They blame the inexperience of their leader.

Pegasus contacts the militia exultantly. Will post remaining moves in a moment.
Invigilator
Trusted Bowman
Trusted Bowman
Posts: 201
Joined: 08 Feb 2010, 14:28

Re: WFO Invigilator (Empire) vs. Beithir (?) 1k

Post by Invigilator »

Done, following is moves.

Image

Clarifications: The cannon has moved. OMG.
Spearmen have turned, both units shifting towards the centre. Shooters remain static. Wizard exits free company unit. Handgunners draw line of sight to your general's unit. Are we playing the: "if one model has line of sight, it is assumed the whole unit has line of sight rule?"

Ceteris Paribus, this is my magic: (btw i need to know if you have attempted to dispel the spell so I can then decide whether or not to activate ring of volans.)

Casting burning gaze on a 3d6:
Result of the throw of dice "3d6" :

3 + 5 + 3 = 11
Rolling to hit:

Result of the throw of dice "1d6" :

2 = 2
Rolling to wound:

Result of the throw of dice "2d6" :

1 + 4 = 5
Take the armour and ward save!
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: WFO Invigilator (Empire) vs. Beithir (?) 1k

Post by Beithir Seun »

Are we playing the: "if one model has line of sight, it is assumed the whole unit has line of sight rule?"
No, I'm afraid no such rule exists. Only those models with direct LoS themselves can shoot. From the blue/white Handgunners, I would say 4 have LoS to the KotR.


I will not dispel Burning Gaze - who exactly are you casting in against by the way? I'm assuming you're targetting it against the blue KotR, but you do have other targets available so it might not be...


Assuming it's a knight unit of some sort:
Result of the throw of dice "1d6" :

6 = 6
Armour save passed
Carrot and Stick ~ Beithir's Blog
Invigilator
Trusted Bowman
Trusted Bowman
Posts: 201
Joined: 08 Feb 2010, 14:28

Re: WFO Invigilator (Empire) vs. Beithir (?) 1k

Post by Invigilator »

Casting lore of shadow with Ring of Volans:
Result of the throw of dice "1d6" :

4 = 4
It is the Shades of Death: target unit within 12" causes fear/terror remains in play. 9+ to cast.
I am targeting my knights with this ability. Will you dispel?

Sorry about the shooting LOS confusion.
Shooting: 4 handgunners on KOTR:
Long range 5+ to hit:
Result of the throw of dice "4d6" :

1 + 5 + 5 + 4 = 15
To wound 3+:
Result of the throw of dice "2d6" :

1 + 6 = 7
One wound on blue KOTR with 4+ armour, 6+ ward

Shooting: 10 Crossbows on red KOTR
Long range 5+ to hit:
Result of the throw of dice "10d6" :

3 + 1 + 4 + 6 + 3 + 4 + 1 + 4 + 6 + 3 = 35
Randomising: a roll of 1 on a d4 hits your bsb, roll of 2 hits your champion.
Rolling "1d4" 2 times

1: 4 = 4
2: 4 = 4

sum: 8, average: 4.00
2 on normal dudes:
to wound 3+:
Result of the throw of dice "2d6" :

4 + 6 = 10
2 wounds at 3+ AS, 6+ ward.
That will be the end of my shooting. waiting for reply before I proceed to close combat!
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: WFO Invigilator (Empire) vs. Beithir (?) 1k

Post by Beithir Seun »

Dispel Ring of Volans:
Result of the throw of dice "2d6" :

1 + 3 = 4
Failed, so your Knights cause Fear.


Saves against the Handgunners:
Result of the throw of dice "1d6" :

5 = 5
Saved

Saves against Crossbows:
Result of the throw of dice "2d6" :

1 + 4 = 5
Result of the throw of dice "1d6" :

5 = 5
Close but no cigar - one dead Knight and a Panic test
Result of the throw of dice "2d6" :

6 + 1 = 7
Passed
Carrot and Stick ~ Beithir's Blog
Invigilator
Trusted Bowman
Trusted Bowman
Posts: 201
Joined: 08 Feb 2010, 14:28

Re: WFO Invigilator (Empire) vs. Beithir (?) 1k

Post by Invigilator »

Hey, that's the end of my shooting! Carry on with your panic test, and we'll close combat:

Captain strikes with lance to hit:
Result of the throw of dice "3d6" :

3 + 5 + 6 = 14
To wound:
Result of the throw of dice "3d6" :

1 + 2 + 3 = 6
Pegasus:
Result of the throw of dice "2d6" :

1 + 4 = 5
to wound:
Result of the throw of dice "1d6" :

6 = 6
3 dead. One can strike back.
Assuming you flee, here's my leadership test to restrain:
Result of the throw of dice "2d6" :

5 + 5 = 10
And my chase distance...
Result of the throw of dice "3d6" :

3 + 2 + 3 = 8
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k

Post by Beithir Seun »

I've already rolled the Panic test in my last post :)

Attack back:
Result of the throw of dice "1d6" :

4 = 4
Missed


You win by 4 (3 wounds and outnumber) so I'm testing on Insane Courage
Result of the throw of dice "2d6" :

1 + 3 = 4
No surprise there


Flee:
Result of the throw of dice "2d6" :

1 + 6 = 7
And caught.

My turn?
Carrot and Stick ~ Beithir's Blog
Invigilator
Trusted Bowman
Trusted Bowman
Posts: 201
Joined: 08 Feb 2010, 14:28

Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k

Post by Invigilator »

Yeah, i see your panic test. Sorry.
Carry on, this looks like a turn for survivors to remember.
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k

Post by Beithir Seun »

No problem :)


Before I declare charges, I have a question regarding the facing of the white Free Company detachment. At the moment, the blue KotR are split exactly down the middle as to whether they're in the flank or front arc of the Free Company. Had you intended them to be in a particular arc, or are you happy to roll a dice to decide?
Carrot and Stick ~ Beithir's Blog
Invigilator
Trusted Bowman
Trusted Bowman
Posts: 201
Joined: 08 Feb 2010, 14:28

Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k

Post by Invigilator »

Haha. Roll a d6 to decide after your charges are declared. 4+ is flank, 7+ is rear. They were 'deliberately placed' so your knights would be too confused to make the charge and thus wouldn't charge at all. Yeah right.
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k

Post by Beithir Seun »

OK, charges then in the following order

1) Blue Knights Errant against your knights
2) Red KotR (BSB's unit) against your knights
3) Blue KotR against the Free Company detachment


Reactions?
Carrot and Stick ~ Beithir's Blog
Invigilator
Trusted Bowman
Trusted Bowman
Posts: 201
Joined: 08 Feb 2010, 14:28

Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k

Post by Invigilator »

Fear tests first. Hohoho. If this is to be the only contribution of my magic, the only contribution of psychology, let it count.

My detachment holds like sausage soldiers.
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k

Post by Beithir Seun »

The Knights Errant don't need a Fear test because they're ItP on the charge

I did forget about the BSB's unit though, sorry about that (meant to do it when I declared the charge)
Result of the throw of dice "2d6" :

2 + 4 = 6
Passed



And now to decide the arc of the blue KotR; 1-3 front, 4-6 flank
Result of the throw of dice "1d6" :

1 = 1
Front it is then



Reaction for the knights then
Carrot and Stick ~ Beithir's Blog
Invigilator
Trusted Bowman
Trusted Bowman
Posts: 201
Joined: 08 Feb 2010, 14:28

Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k

Post by Invigilator »

Hold! Carry on with close combat!
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k

Post by Beithir Seun »

Impetuous test for the red Knights Errant:
Result of the throw of dice "2d6" :

2 + 4 = 6
Passed


Here are my moves then:

Image

To clarify, the red Knights Errant turned 90 degrees left, moved 2" and then turned 180 degrees to face towards the other Free Company detachment.



In my magic phase, I'll use my two pool Power Dice to attempt to dispel the Shades of Death:
Result of the throw of dice "2d6" :

3 + 5 = 8
Nope, so the spell is still in effect.

I'll move onto combat if you're happy so far
Carrot and Stick ~ Beithir's Blog
Invigilator
Trusted Bowman
Trusted Bowman
Posts: 201
Joined: 08 Feb 2010, 14:28

Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k

Post by Invigilator »

Happy...but only so far!
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k

Post by Beithir Seun »

OK combat then


First, I'll start with the KotR vs. the Free Company

The Paladin strikes first:
hitting on 3s wrote:Result of the throw of dice "3d6" :

1 + 5 + 6 = 12
Reroll thanks to Virtue of the Joust:
Result of the throw of dice "1d6" :

2 = 2
Still missed

2 hits then, wounding on 2s:
Result of the throw of dice "2d6" :

5 + 2 = 7
2 wounds at S6

The Knights attack:
hitting on 3s wrote:Result of the throw of dice "5d6" :

5 + 6 + 4 + 4 + 1 = 20
4 hits
wounding on 2s wrote:Result of the throw of dice "4d6" :

3 + 5 + 4 + 6 = 18
4 wounds at S5

Horses:
hitting on 4s wrote:Result of the throw of dice "5d6" :

3 + 6 + 3 + 6 + 4 = 22
3 hits
wounding on 4s wrote: Result of the throw of dice "3d6" :

2 + 4 + 1 = 7
1 wound at S3

In total, that's a total of 7 wounds which wipes the Free Company out as they don't have any saves.

The KotR will overrun; I'll do that at the bottom of the post

-------------------------

Knights Errant and KotR vs. Knights

Knights Errant:
hitting on 4s wrote:Result of the throw of dice "6d6" :

5 + 2 + 1 + 1 + 4 + 2 = 15
2 hits
wounding on 2s wrote:Result of the throw of dice "2d6" :

4 + 4 = 8
2 wounds at S5

Horses:
hitting on 4s wrote:Result of the throw of dice "5d6" :

6 + 4 + 1 + 5 + 2 = 18
3 hits
wounding on 4s wrote:Result of the throw of dice "3d6" :

5 + 5 + 5 = 15
:confused: 3 wounds at S3


BSB:
hitting on 3s wrote:Result of the throw of dice "3d6" :

4 + 2 + 5 = 11
2 hits
wounding on 3s wrote:Result of the throw of dice "2d6" :

4 + 2 = 6
1 wound at S4

Knights:
hitting on 4s wrote:Result of the throw of dice "3d6" :

4 + 6 + 2 = 12
2 hits
wounding on 2s wrote:Result of the throw of dice "2d6" :

3 + 1 = 4
1 wound at S5

Horses:
hitting on 4s wrote:Result of the throw of dice "3d6" :

2 + 4 + 5 = 11
2 hits
wounding on 3s (S4) wrote:Result of the throw of dice "2d6" :

1 + 3 = 4
1 wound at S4


In total that's 3 wounds at S5, 2 wounds at S4 and 3 wounds at S3 for you to save.

-------------------------



Now the blue KotR will overrun:
Result of the throw of dice "3d6" :

5 + 3 + 4 = 12
12", which will take the KotR into contact with the cannon - how will you react to the charge?


You will also need to take Panic tests for the white Spearmen and the Wizard because of the Free Company being destroyed within 6"
Carrot and Stick ~ Beithir's Blog
Invigilator
Trusted Bowman
Trusted Bowman
Posts: 201
Joined: 08 Feb 2010, 14:28

Re: WFO Invigilator (Empire) vs. Beithir (Bretonnians) 1k

Post by Invigilator »

Hm, isn't your knight unit slowed by the forest? I'm sure you have to pass through it in the overrun move.

They will hold.

Detachments never cause panic. Ripley's believe it or not.

8 Saves, saving on 3x 3+, 5x 2+
Result of the throw of dice "8d6" :

4 + 2 + 5 + 2 + 4 + 4 + 6 + 3 = 30
1 down! speared by an errant.

8 attacks from knights and horses,
1st 4 on bsb:
Result of the throw of dice "4d6" :

5 + 3 + 4 + 2 = 14
Wound on 5+
Then press the "Roll !" button.

Result of the throw of dice "2d6" :

6 + 2 = 8
1 wound at 2+ save on bsb.

Next 4 hits on your errant champion. 1st two are from the ws4 knights.
Result of the throw of dice "4d6" :

6 + 3 + 2 + 1 = 12
Wound on 4+
Result of the throw of dice "2d6" :

2 + 3 = 5
Taking a break test, lol
Result of the throw of dice "2d6" :

4 + 3 = 7
taking a flee
Result of the throw of dice "3d6" :

6 + 2 + 3 = 11
Post Reply