[C] WFO: Beithir Seun (DE) vs. Forgottenlor (High Elves)

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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by forgottenlor »

Image

The brown mage has joined the shadows. I hope everything else is clear. Should I proceed to magic?
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by Beithir Seun »

Everything looks fine. Go ahead :)
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by forgottenlor »

Sorcery banner:
Result of the throw of dice "1d3" :

1 = 1
Ok the beast cowers on the hydra:
Result of the throw of dice "3d6" :

3 + 5 + 2 = 10
dispel?
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by mkoop »

sorry to chime in here gents, been following your game quite interesting... I'm going to have to try this.

It was my understanding the green/white white lions had the standard of balance... this also negates hatred so would they not get their rerolls?
Last edited by mkoop on 19 Mar 2010, 20:40, edited 1 time in total.
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by FEANOR »

I doesn't matter, Black guard have rule warrior elite, which allows them to always re-roll their failed rolls to hit ;)
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by mkoop »

FEANOR wrote:I doesn't matter, Black guard have rule warrior elite, which allows them to always re-roll their failed rolls to hit ;)
Ah that makes sense, thank you :)
I guess there is a reason for that rule on them then, I was confused as they had eternal hatred.
This system is such a great idea... I've learned tons of things I wouldn't have otherwise known... I'm going to have to direct a few newer players in my club here to read some of these... really speed up the learning curve I think.

Again sorry to interrupt gents, carry on :nod:
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by Beithir Seun »

Yes, I had to check it as well. The Warrior Elite rule says nothing about being related to Hatred. It's still an important distinction though, and not entirely pointless, as the Hatred means they always have to pursue and overrun against High Elves (which can be a double-edged sword) but the Standard of Balance actually takes that away without having any effect on their attacks :D Quite useful sometimes :smirk:

~~~~~~~~~~~~~~~


Anyway, I will throw both dice at Beast Cowers in the vain hope of achieving a miracle :D
Result of the throw of dice "2d6" :

1 + 4 = 5
Nope, no miracles today :(
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by forgottenlor »

Ok I'm, hoping for some luck. I'll throw two dice each at Crow's feast and master of stone.

Crow's feast:
Result of the throw of dice "2d6" :

5 + 5 = 10

Master of stone:
Result of the throw of dice "2d6" :

5 + 6 = 11
Wow, I hadn't expected it to work out so well, not that it will save me at this point.

Crow's feast at the blue shades:
Result of the throw of dice "2d6" :

4 + 2 = 6

Result of the throw of dice "6d6" :

3 + 4 + 4 + 3 + 4 + 4 = 22
4 saves, no modifer.

Master of stone on the yellow shades:
Result of the throw of dice "1d6" :

6 = 6

Result of the throw of dice "6d6" :

2 + 1 + 6 + 2 + 6 + 3 = 20

5 die there I think.

Summary:
4 saves for the blue shades.
5 yellow shades die.


An amazing magic phase, if only I had had it in round 1. ;)
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by Beithir Seun »

Result of the throw of dice "4d6" :

2 + 1 + 4 + 6 = 13
1 save, so they're dead.


Panic test for the yellow Shades:
Result of the throw of dice "2d6" :

1 + 1 = 2
Passed
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by forgottenlor »

Blue bolt thrower tries to finish off the yellow/blue crossbowers:

Result of the throw of dice "6d6" :

3 + 5 + 6 + 4 + 6 + 1 = 25


Result of the throw of dice "6d6" :

3 + 4 + 4 + 6 + 5 + 1 = 23



unit destroyed.

Shadows shoot at the blue shades, needing 6s
Result of the throw of dice "7d6" :

6 + 2 + 1 + 1 + 3 + 5 + 3 = 21

Result of the throw of dice "1d6" :

1 = 1


Nothing.

White Bolt thrower at the purple one:

Result of the throw of dice "6d6" :

3 + 4 + 4 + 6 + 5 + 1 = 23

1-4 the bolth thrower, 5-6 the crew
Result of the throw of dice "4d6" :

6 + 5 + 5 + 3 = 19


Result of the throw of dice "3d6" :

1 + 1 + 2 = 4

<.<

and one shot on the bolt thrower
Result of the throw of dice "1d6" :

2 = 2

Shooting Summary
yellow/blue crossbow unit destroyed.


3 white lions vs. The Hydra: (they auto hit)
Result of the throw of dice "3d6" :

6 + 1 + 2 = 9


Result of the throw of dice "1d6" :

5 = 5

1 wound.

The Banner bearer:
Result of the throw of dice "3d6" :

6 + 5 + 6 = 17

Result of the throw of dice "3d6" :

1 + 5 + 5 = 11

2 more wounds.

steed:
Result of the throw of dice "1d6" :

4 = 4

Result of the throw of dice "1d6" :

1 = 1


Close Combat summary:
1 save -3 & 2 saves -1 for the hydra.
The hydra can't attack, but its handlers can strike back.
God is always on the side of the big battalions.
-Voltaire.
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by Beithir Seun »

No save against S6

Saves against S4:
Result of the throw of dice "2d6" :

1 + 5 = 6
1 saved

Regen:
Result of the throw of dice "2d6" :

5 + 1 = 6
1 more saved, so 1 wound goes through.

Handlers back, both against the White Lions:
hitting on 4s wrote:Result of the throw of dice "6d6" :

4 + 2 + 2 + 1 + 6 + 6 = 21
3 hits, Hatred rerolls:
Result of the throw of dice "3d6" :

2 + 4 + 4 = 10
Another 2 hits
wounding on 4s wrote:Result of the throw of dice "5d6" :

6 + 5 + 2 + 5 + 2 = 20
3 wounds at -1AS
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by forgottenlor »

3 saves:
Result of the throw of dice "3d6" :

2 + 3 + 6 = 11
1 save made.

2 to 1 wounds in your favour, but I have a banner, a bsb, 2 ranks and numbers, so I should still win by 4.
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by Beithir Seun »

You only have one whole rank, so you win by 3 rather than 4.


Break test using Dreadlord's Ld, with a BSB reroll:
Rolling "2d6 <= 7" 2 times

1: 1 + 1 = 2 ... success
2: 3 + 6 = 9 ... failure
Insane Courage on the first, so the Hydra holds
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by forgottenlor »

Image

Here is the end of the turn map.
God is always on the side of the big battalions.
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by Beithir Seun »

Sorry for the delay ForgottenLor :(

For charges, the BSB's Spearmen will charge the flank of the White Lions fighting the Hydra

Here are my moves for T5:

Image

If they're OK, I'll move onto shooting
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by forgottenlor »

Everything looks fine. You can go ahead and shoot.
God is always on the side of the big battalions.
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by Beithir Seun »

First up then, the Master will shoot at the nearest RBT:
hitting on 2s wrote:Result of the throw of dice "3d6" :

2 + 1 + 6 = 9
2 hits
1-4 RBT, 5-6 crew wrote:Result of the throw of dice "2d6" :

5 + 4 = 9
One on each

Crew:
wounding on 3s wrote:Result of the throw of dice "1d6" :

3 = 3
Wounds

Machine:
wounding on 6s wrote:Result of the throw of dice "1d6" :

1 = 1
Nope

~~~~~~~~~~~~~~~~~~~~~~~~~~

Both Shade units will shoot at the Sea Guard:
hitting on 4s for multiple shots and long range wrote:Result of the throw of dice "4d6" :

3 + 2 + 4 + 6 = 15
2 hits
wounding on 4s wrote:Result of the throw of dice "2d6" :

3 + 4 = 7
1 wound at -1AS

The purple RBT will fire at the same target (volley):
hitting on 4s for long range wrote:Result of the throw of dice "6d6" :

3 + 2 + 6 + 2 + 3 + 6 = 22
2 hits
wounding on 3s wrote:Result of the throw of dice "2d6" :

5 + 2 = 7
1 wound. That's annoying :smirk:

The Dark Riders will fire at the same target:
hitting on 6s for moving, long range and single model wrote:Result of the throw of dice "5d6" :

4 + 4 + 1 + 6 + 5 = 20
1 hit
wounding on 4s wrote:Result of the throw of dice "1d6" :

2 = 2
Nope

~~~~~~~~~~~~~~~~~

Finally, the red RBT will fire into the flank of the 4 White Lions (single bolt):
hitting on 4s for long range wrote:Result of the throw of dice "1d6" :

5 = 5
Hits
wounding on 2, 2, 3, 4 wrote:Result of the throw of dice "4d6" :

6 + 1 + 3 + 5 = 15
Only 1 wound then

~ 1 wound at -1AS on the blue RBT crew
~ 1 wound at -1AS and 1 wound at -2AS on the Sea Guard
~ 1 wound with no AS on the White Lions
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by forgottenlor »

One question on the bolt thrower crew. Why does the master wound on 3+, doesn't he have a normal repeaterxbow?

Everything else would die(As well as the crew member if the missle is indeed strength 4).

I think I strike first in close combat. Correct?
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by Beithir Seun »

forgottenlor wrote:One question on the bolt thrower crew. Why does the master wound on 3+, doesn't he have a normal repeaterxbow?
The master is equipped with Lifetaker, which is S4 (but not armour piercing)


You do indeed strike first in close combat :)
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by forgottenlor »

Ok, I guess that means the left bolt thrower has no crew. :(



One of the white lions on the flank attacks the warrior champ.
Result of the throw of dice "1d6" :

6 = 6
Result of the throw of dice "1d6" :

5 = 5
and kills him.

The other one attacks the BSB
Result of the throw of dice "1d6" :

1 = 1
and misses.

3 attacks on the Hydra:
Result of the throw of dice "3d6" :

1 + 3 + 6 = 10
Result of the throw of dice "2d6" :

3 + 6 = 9
2 wounds.

And the BSB:
Result of the throw of dice "3d6" :

4 + 3 + 6 = 13
Result of the throw of dice "3d6" :

6 + 2 + 5 = 13
2 saves -1.

his steed:
Result of the throw of dice "1d6" :

2 = 2
misses.

Summary:
2 saves -1 and 2 saves -3 for the hydra.
The warriors champ has 1 -3 save.
God is always on the side of the big battalions.
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by Beithir Seun »

No save for the Warrior's champ then :(

Save at -1 for the Hydra:
5+ AS wrote:Result of the throw of dice "2d6" :

2 + 6 = 8
1 saved

Three Regen saves then:
Result of the throw of dice "3d6" :

1 + 1 + 4 = 6
Ouch, the Hydra suffers two wounds then

~~~~~~~~~~~~

My BSB attacks with his great weapon:
hitting on 3s wrote:Result of the throw of dice "3d6" :

4 + 5 + 6 = 15
3 hits
wounding on 2s wrote:Result of the throw of dice "3d6" :

2 + 6 + 6 = 14
3 wounds at -3AS

Spearmen attack:
hitting on 4s wrote:Result of the throw of dice "2d6" :

3 + 1 = 4
Both reroll:
Result of the throw of dice "2d6" :

3 + 1 = 4
Ha, exactly the same roll :smirk:

Hydra attacks the White Lions:
hitting on 4s wrote:Result of the throw of dice "7d6" :

5 + 2 + 5 + 2 + 1 + 2 + 5 = 22
3 hits
wounding on 2s wrote:Result of the throw of dice "3d6" :

6 + 6 + 3 = 15
3 wounds at -2AS


Handlers - one against the BSB, one against the White Lions:

Lions:
hitting on 4s wrote:Result of the throw of dice "3d6" :

6 + 1 + 1 = 8
1 hit
wounding on 4s wrote:Result of the throw of dice "1d6" :

3 = 3
Nope

BSB:
hitting on 4s wrote:Result of the throw of dice "3d6" :

5 + 1 + 2 = 8
1 hit
wounding on 4s wrote:Result of the throw of dice "1d6" :

4 = 4
1 wound at -1AS

~ 3 wounds at -3AS, 3 wounds at -2AS on the White Lions
~ 1 wound at -1AS on the BSB
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by forgottenlor »

The Hydra is still cowered.

which means your BSB kills 3. And my BSB needs a 3+ save:
Result of the throw of dice "1d6" :

2 = 2


<.< Ok, he's down to 1 wound.

Its safe to say you've won the combat. I'll need a rerollable stubborn test:
Rolling "2d6" 2 times

1: 6 + 1 = 7
2: 2 + 4 = 6

sum: 13, average: 6.50
White lions stay put. Now that I think of it the BSB is on his own, which means we'll have to generate CR.

I have a BSB and a banner, but so do you. You inflicted 1 more wound than I did, have numbers and 3 ranks, so I see you winning by 4, meaning the BSB needs a 5 to hold. Correct?
Rolling "2d6" 2 times

1: 1 + 5 = 6
2: 2 + 2 = 4

sum: 10, average: 5.00
Well as long as he doesn't lose by more than 5 he should hold. My turn?
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by Beithir Seun »

No, I'm afraid the Hydra is not still cowered. You cast Beast Cowers in your last magic phase, and the spell clearly states that it only lasts for the combat phase of the turn in which it was cast.

That means that the Hydra's three wounds will go through, so I caused 7 wounds, have a flank attack, banner, three ranks, outnumber and BSB against your 3 wounds, banner and BSB.


(Even without the Hydra's wounds, I would still win by 6 - 1 extra wound, flank attack, outnumber, 3 ranks - so the BSB needs 3 or less to hold anyway)
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by forgottenlor »

I stand corrected. I had never considered that the movement restrictions are for an entire turn and the close combat restrictions only on the casters turn, but that is the wording. Ok the BSB flees then.
Result of the throw of dice "3d6" :

4 + 1 + 3 = 8

Not that it should matter. He flees through your warriors and is destroyed. :( This game is clearly yours. I'd be happy to play on as my high elves will fight to the last man, and kill as many of their nasty kin as they can, but if you'd prefer I'll hand in my surrender as I've been clearly been outplayed and my high elves can't hope for anything more than an honorable death.
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Re: WFO: Beithir Seun (Dark Elves) vs. Forgottenlor (High Elves)

Post by Beithir Seun »

I'm happy to carry on if you are. It's never pleasant to see your army massacred, so I will leave the decision up to you.

For the record, I don't think you've been outplayed at all. I've had a lot of above-average shooting, and that has taken it's toll on your units and left them much reduced for when my combat units hit home.
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