2000 Wood elves winter army...

Moderator: Council of Elders

Locked
Telpe
Newcomer
Newcomer
Posts: 34
Joined: 21 Jan 2006, 08:09
Location: Omsk Russia
Contact:

2000 Wood elves winter army...

Post by Telpe »

Hi all!
What do you think about this list?
HERO
Spellweaver 325 Pts
General; Magic Level 4
2хDispel Scroll
Resplendence of Luminescents

Alter Noble 158 Pts
Alter; Great Weapon; Light Armour; Shield
Stone of the Crystal Mere
Helm of the Hunt

Noble 125 Pts
Battle Standard
Amaranthine Brooch

Noble 124 Pts
Great Weapon; Longbow
Hail of Doom Arrow
Briarhearth


CORE
5 Glade Riders 129 Pts
Musician
3x10 Glade Guard 3x120 Pts

SPECIAL
17 Eternal Guard 259 Pts
FC,War Banner
3 Warhawk Riders 120 Pts
2x6 Wardancers 2x115 Pts
Musician

RARE
5 Waywatchers 120 Pts
Great Eagle 50 Pts

Casting Pool: 6
Dispel Pool: 4
Models in Army: 77
Total Army Cost: 2000
I want to make only elves list... so I exclude all forest spirits from my army... also I recently read Guardians of the Forest by Gr. Mc Neal, so this list based on this book this is a flank force of main line in Coeth Mara Army... so what you can tell me about my list....
Sorry for my English :)
Yak
Shadow Sentinel
Shadow Sentinel
Posts: 2145
Joined: 08 Sep 2005, 20:42
Location: Brighton, UK

Post by Yak »

Nice looking list, but personally, I'd drop the 3rd glade guard unit. You'll be struggling to get good firearcs, and they won't add that much. Instead, consider another glade rider unit. Fast cavalry work much better when you field two units of them in my experience. One is simply too easy to take out. Also another wardancer or two wouldn't hurt if you can find the points from somewhere.

I'm also coming round more and more to the opinion that warthawks should be taken in units of 4, but I can see you're already struggling for points.

If you wanted to push the theme, you could give the eternal gaurd the banner of midwinter - it's especially useful against armies with a lot of fear causers (read deamons, ogres or undead).
Yak's 1st Law: Take an eagle if you have a free rare slot
Yak's 2nd Law: There are 4 reasons to take a highborn
Yak's 3rd Law: If you have a treeman and a free Lord slot, make it an Ancient
Prince of Arnheim
Willow Warrior of Wascana
Posts: 1832
Joined: 05 Apr 2006, 04:56
Armies I play: Dark Elves and Skaven
Location: Wild Riderville

Post by Prince of Arnheim »

I would like to see you take 7 Waywatchers to maximise their shooting ability.

I also think you are spending too many points on characters. Maybe drop one of those nobles...

You will want to have another unit of Glade Riders for sure...you need some more rank breakers as shooting alone will not likely win you many battles.

I would drop one unit of Wardancers.

Use these points to add one more and a champion to your WD unit.

Get some more EG

Make those Glade Guard units 12 Strong with banner and musicians...drop one units too....


So in other words....do something like this perhaps...

Spellweaver
BSB
Spellsinger
Noble

3 units of 5 Glade Riders
2 units of 12 Glade Guard

7 Wardancers
3 Warhawks
23 Eternal Guard or so

7 Waywatchers
1 Eagle

The Glade Riders are very important for an all elf army....trust me...
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Post by Beithir Seun »

yeah like Yak said i'd drop a unit of GG from personal experience 3 units would struggle to get decent fire arcs ad just give away more easy V.P's

another unit of GR is a good idea and would fit the fluff perfectly (after all the main character in Guardians of the Forest is one...)

just out of interest where were you going to put your noble and BSB? where they both going in the EG unit??
Carrot and Stick ~ Beithir's Blog
Telpe
Newcomer
Newcomer
Posts: 34
Joined: 21 Jan 2006, 08:09
Location: Omsk Russia
Contact:

Post by Telpe »

Thanks for advices!
So i think... will be good if I drop warhawk riders. one unit of GG, noble with HoDA and take another unit of GR (and upgrade two unit to standart), olso take spellsinger mg2....
Sorry for my English :)
Telpe
Newcomer
Newcomer
Posts: 34
Joined: 21 Jan 2006, 08:09
Location: Omsk Russia
Contact:

Post by Telpe »

I decide make some changes, what do you think about this?...
HERO
Spellweaver 325 Pts
General; Magic Level 4
Dispel Scroll; Wand of Wych Elm

Spellsinger 175 Pts
Dispell scroll; Calaingor stave
Wardancer Noble 140 Pts
Wardancer; Moonstone of the Hidden Ways
Noble 127 Pts
Battle Standard;Light Armour; Amaranthine Brooch

CORE
5 Glade Riders 147 Pts
Musician, Standart
5 Glade Riders 129 Pts
Musician
2x10 Glade Guard 2x120 Pts

SPECIAL
17 Eternal Guard 259 Pts
FC,War Banner
7 Wardancers 133 Pts
Musician
7 Wardancers 126 Pts

RARE
6 Waywatchers 144 Pts
Great Eagle 50 Pts

Casting Pool: 8
Dispel Pool: 5
Models in Army: 72
Total Army Cost: 2000
Sorry for my English :)
Yak
Shadow Sentinel
Shadow Sentinel
Posts: 2145
Joined: 08 Sep 2005, 20:42
Location: Brighton, UK

Post by Yak »

I'm very much against the standard in the glade riders. If something beats them in combat (fairly likely), then that's an easy 100vp for your opponent. Instead put the points toward ewither another wardancer or bulking out your eternal guard unit.
Yak's 1st Law: Take an eagle if you have a free rare slot
Yak's 2nd Law: There are 4 reasons to take a highborn
Yak's 3rd Law: If you have a treeman and a free Lord slot, make it an Ancient
Telpe
Newcomer
Newcomer
Posts: 34
Joined: 21 Jan 2006, 08:09
Location: Omsk Russia
Contact:

Post by Telpe »

standart in GR i think shood be... sometimes it's work's :)
but this is a different thing's, so i thought about it...
Sorry for my English :)
Lirithiel
Horsemaster
Horsemaster
Posts: 486
Joined: 04 Sep 2006, 14:16
Location: The heart of the Tsitsikamma forest

Post by Lirithiel »

Your Spellweaver actually costs 330 Points. I ran this set-up too for a few games but dropped the WoWE because its high points cost is wasted against some armies and besides you still stand a good chance of failing your re-roll as I did.
Telpe
Newcomer
Newcomer
Posts: 34
Joined: 21 Jan 2006, 08:09
Location: Omsk Russia
Contact:

Post by Telpe »

Wardancer Highborn @ 255 Pts
General; Wardancer; Wardancer Weapons
Blades of Loec; Annoyance of Netlings


Alter Noble @ 158 Pts
Alter; Great Weapon; Longbow; Light Armour; Shield
Stone of the Crystal Mere; Helm of the Hunt


Spellsinger @ 140 Pts
Magic Level 1; Lore of Athel Loren; Longbow
2xDispel Scroll

Noble @ 140 Pts
Battle Standard; Oaken Armour

17 Eternal Guard @ 259 Pts
Standard; Musician; Guardian; War Banner
2x5 Glade Riders @ 129 Pts
Musician
2x10 Glade Guard @ 120 Pts

3 Warhawk Riders @ 120 Pts
2x7 Wardancers @ 126 Pts

5 Waywatchers @ 128 Pts
Shadow sentinel
Great Eagle @ 50 Pts

Casting Pool: 3
Dispel Pool: 3
Models in Army: 74
Total Army Cost: 2000
Want to try play with such list. What do you think? As you see I wouldn't take forest spirit so only elves... :)
Sorry for my English :)
Guardian
Wild Hunter
Wild Hunter
Posts: 1526
Joined: 07 Sep 2006, 15:19
Location: Sweden GMT +1

Post by Guardian »

You definatly want to drop the Shadow Sentinel, completly useless.

Drop the Alter Noble or switch SotCM for HoDA he doesn't do much for 158pts.

Try getting points for Murder of Spites on your Wardancer.
Telpe
Newcomer
Newcomer
Posts: 34
Joined: 21 Jan 2006, 08:09
Location: Omsk Russia
Contact:

Post by Telpe »

I have An annoyance of netling already, so i can't take another spites... :(
Sorry for my English :)
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Post by Beithir Seun »

if you can, try and find points to fit Moonstone on your wardancer HB this item is SO useful for wardancers!!

also drop the shadow sentinel there's no point in having him

i'd also recommend either changing the alter noble for another spellsinger or dropping him completely and freeing up some points
Carrot and Stick ~ Beithir's Blog
Locked