what I like best thus far is playing w/out certian units that u are used to heaving, and getting to use things you maybe would not. This way If you lack a wizard or a unit, u are thinking with a mentalety that your "glue-unit" has just been wiped off the board. Tactics force you to improvise with what u have got, and really make use of the terrain. (we med bystanders set up a board before we pressed the random-button
)
The empire knights are just nasty vs us. Empire seems like a good all arounder in all this randomness.
I got a 2k vs High Elves in(both armys random).
1 Durthu
31 Glade Guard, Swiftshiver Shards, Lord's Bowman
3 Warhawk Riders
12 Wild Riders
14 Eternal Guard, Eternal Warden
1 Treeman, Strangleroots
5 Glade Riders, Moonfire Shot
8 Deepwood Scouts - See more at:
http://www.supremeheroism.com/#sthash.d2azQFxc.dpuf
Vs(unit count is not perfect:
Ariel
Phoenix lord
5 Silver Helms
5 Dragon princes
30 ish archer/spearmen
8 fast cav shooty archers
8 sisters
20 spearmen
15 sword masters
14 white lions
eagle
Bolt thrower
Very fun indeed. We rolled dawn attack and I got turn 1.
Most things moved up and. Glade guards(drunk on my flank) fires 62 shots kills 2 dragon princes.
The scouts on other flank fire at half-awake sisters and scare them away.
High elf bolt thrower and bows take down 7 wild riders.
High elf eagle charges warhawks, takes some wounds, make em flee and run them down.
Turn 2
Wood elfs archers move a bit, no targets left on the flank. Wild riders charge into white lions.
Wild riders kill all and overrun into large infanteryunit+fastcav and lords. Durtu fails charge but scares of eagle.
High elfs charge silver helms into eternal guard in centre, wild riders get reared by dragon princes
2 wild riders survive the carnage of it all, kills bunches of high elf fastcav back, and stick.
swordmaster also charge the treeman,he kills bunches
Turn 3:
31 glade guard move into a 6 story building and start shooting carnage.
Durthu Rears into the dragon princes.
2 turns later...
Durthu has killed a lot. High elfs have big infateryblock+ a couple horses, 3 spearmen and a bolt throwe left.
Wood elfs has a full wounds durthu, big archer block(500 points!) in building, 4 eternal guard protecting the building and 8 scouts that have used 2 turns to finish off small untis that of HE infantery that have rallied.
A big central close combat was really make or break for the wood elfs. It was hard to withstand all that magic and augments against me. suprisingly Durthu got Wyssans wildform through trice in 5 turns, with only one misscast that did not hurt him.
Funny funny game! could have swinged both ways, the randomness of dawn attack was fun.
So wood elfs led with like 500 points in turn five when we called the game.