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Ioreth Starmantle wrote: Hmm, the Asur never leave home without the Book of Hoeth, the Druchii love their Tome of Furion. We now have one that suits us very nicely(book of asur). Time to start an Elf book club (that means we club each other with books).
frogboy wrote:Well if the rumours on Warseer are correct, Wood Elves are going to be completely different army.
Avalon101 wrote:Waywatchers: two different shot types. Swift shot: Multiple shots(2); Accurate shot: Ignores armor saves
If this is true, I'll be running 2 units of 10 for sure!
Gerinako wrote:Hnnnng!
I was a huge fan of the forest spirit army but now I'm wondering how feasible it really is now.
It's going to have to include some elves.
Free Candy...
Cover
http://i98.photobucket.com/albums/l2...ps1019e1e1.jpg
Back Cover
http://i98.photobucket.com/albums/l2...psb36bf455.jpg
Cool covers side by side
http://i98.photobucket.com/albums/l2...ps3c8ce1b1.jpg
Prices
http://i98.photobucket.com/albums/l2...psa7b0d923.jpg
Dirthu/Ancient conversion
http://i98.photobucket.com/albums/l2...ps967b97b6.jpg
Sister Stats
http://i98.photobucket.com/albums/l2...ps023078f8.jpg
Rangers
http://i98.photobucket.com/albums/l2...psed1511d6.jpg
First time linking images...hope that worked.
Quote Originally Posted by Shadeseraph View Post
Translation:
Eternal Guard: S3, 1A, Stubborn
Arrows:
Witch's Curse: Poison.
Moonfire: +1 to wound against Order
Fast: 2 Shoots
Precise: No negatives to shooting
Razor: AP -3
Starfire: +1 to wound against Destruction
Special Rules:
Forest Stalker: Forest Striders, and, in forest: fight with an additional rank, shoot with an additional rank, and reroll 1s to wound on Close combat
Blessing of the Ancients: +1 Caster level in forests
Forest Spirit: Ward Save 6++ and ItP.
Place Forest: Citadel Forest, in your half of the table
Kurnous: Frenzy, Devastating Charge, Tattoos, Fast
Weaponry:
Asrai Bow, S3 AP.
Javelin, 12", AP and Poison.
Spears: basic spear (on foot and mounted), AP.
Sisters, WS 4++, javelins, same than warlocks, Shield of thorns and Curse. Poison.
Deers of ISha...1A S4. The kurnous ride Deers of kurnous...1A S4.
Rangers, GW, +1A vs fear and terror, S3. ItP
Shadowdancer is a hero, Shadow lore.
Hawks with Killing blow on charge, and AP both rider and mount.
Waywatchers: 2 shooting modes: First is rapid fire... Multiple shoots (2). Second is Accurate shooting. Ignore armor.
Only Aedas (the lord level mage) use High and Dark Magic.
Nobles and Trueborns have the rule arrow of Kuronus... If the enemy general is at 36" and in a straight line, before the game he receives a single S3 strike that ignores armor
Treeman S5, 5A. Upgrades such as strangle. Ancient only 3A, level 2 life.
Dancers, the already mentioned dances:
Quote Originally Posted by boli View Post
RE: wardancers
the last dances mentioned were:
* 3++
* Killing blow
* +1 A
* Removes Rank bonus from enemy.
for the same cost/profile.
which basically makes them 3 points more expensive than sisters of slaughter and not as good in any way (as you'll only have a choice of one of those dances at once and not 4++, removing rank bonuses from enemy as standard.)
- details are earlier in the thread I'm just repeating.
Lore rules, the already mentioned ones.
Dryads are not skirmishers, S3 and hatred
I took the liberty of changing the layout so it became somewhat clearer.
FriedTaterExplosion wrote:I love how some people are doom and gloom about our update. Honestly, just about anything rule-wise is better than what we had with our 6th edition army book. We don't know ALL (let's stress this point...) the details, yet. Combos are going to take some games and perusing of the book before they become evident, but I already see a wealth of different builds that will work going forward.
Personally, I'm going to try to field an army this weekend with what I already have painted up. I've been running a three treeman list, and will use that as the basis for the army that I will run with the new book. If we really get a AP(3) arrow option for glade guard as well as waywatchers with the ability to fire armor ignoring bow shots... we can field a ridiculous amount of bow shots that get around armor.
I’m playing in a three game tourney this Saturday- and I will be rocking the new rules. Should definitely do a battle report…
sentinalofthewoods wrote:yes, unicorn riders that shoot rainbows..hell yeah
Forest Stalker ! What's that then ? Is that the name of the Wood Elf prowess ?
Beragon wrote:Hmm, could Talismanic Tattoos (mentioned for Kurnous) actually provide a 4+ ward? I'm guessing it's possible given that the Thorn sisters have a 4+ ward, the wardancers are rumored to have the same special rules (+ASF) with slightly altered dances, and they are the WE equivalent of Sisters of Slaughter (who I believe have a 4+ ward if I'm not mistaken). Could explain why Shadow's Coil is rumored to grant a 3+ ward now.
MyNameDidntFit wrote:I actually play Wood Elves because I saw this forum with threads like this and thought to myself "I could go for a bit of patting myself on the back for being awesome, I should start Wood Elves so I can join in"
sentinalofthewoods wrote:yes, unicorn riders that shoot rainbows..hell yeah
Beithir Seun wrote:Prices: http://i98.photobucket.com/albums/l257/ ... b0d923.jpg
Odinsleepwalker wrote:Beithir Seun wrote:Prices: http://i98.photobucket.com/albums/l257/ ... b0d923.jpg
Hooray for sub $50US prices on the two new boxes of WE!!!!![]()
A beautiful sight, yeah?
MyNameDidntFit wrote:I actually play Wood Elves because I saw this forum with threads like this and thought to myself "I could go for a bit of patting myself on the back for being awesome, I should start Wood Elves so I can join in"
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