BATTLE REPORT - Empire v WE (1k points) and pictures
Moderator: Council of Elders
BATTLE REPORT - Empire v WE (1k points) and pictures
Righto, let's see... I can't remember my opponent's army that well, so I'll try my best here.
My army (yellow-green):
(A) - Noble, HoDA, HotH, Alter, Shield, GWeapon
(E) - Spellsinger, lvl2, Treesing and Fury of the Forest, Calaingor's Stave
(Arrow) - 10 Glade Guard
(Bow) - 10 Glade Guard
(Leaf) - 10 Dryads and Champ
(Horseshoe) - 5 Wild Riders
( \^/ symbol) - 3 Warhawks
(Bird) - Great Eagle
His army (purplish):
(W) - Bright Order Wizard (conflagration of doom, fireball)
(1) - 20 Spearmen
(1/1) - 8 Swordsmen in detachment
(1/2) - 8 Handgunners in detachment
(2) - 10 Handgunners
(2/1) - 8 Handgunners in detachment
(2/2) - 8 Swordsmen in detachment
(3) - 10 Crossbowmen
(underlined M) - Mortar team
LIGHT GREEN = HILLS
DARK GREEN = FORESTS
DARK BLUE = IMPASSABLE CREEK
LIGHT BLUE = CREEK FORD
The battle:
Wood Elf Turn 1
I got the first turn, so the first thing I did was move my Glade guard up the top into range, move my dryads into the forest and move my Wild Riders into the forest. My Great Eagle moved up to the woods at the top, hoping to charge the Mortar in the next turn.
My Spellsinger cast Treesing four times, with two cast through attrition. The forest with the Dryads in it moved towards their line.
http://img.photobucket.com/albums/v651/ ... g-0002.png
Empire Turn 1
I found out about gunpowder's extended range on the first shot the hard way. 5 of my Glade Guard bit the dust at the top. The mortar took a potshot at my Wild Riders, but scattered away safely. His mage attempted a Conflagration against my Wild Riders, but I dispelled it.
http://img.photobucket.com/albums/v651/ ... g-0003.png
Wood Elf Turn 2
I tried to charge the Great Eagle into the mortar team, hoping to take it out. Unfortunately, the Eagle fell short of charging by 1", and so it fell to half it's movement and ended up right in the line of sight of his handgunners. Needless to say it didn't last the next turn.
I continued with my shooting, as well as moving my Wild Riders with the forest down the table. My noble moved back into the center of the table to get access to the forests on the table.
http://img.photobucket.com/albums/v651/ ... g-0004.png
Empire Turn 2
Great Eagle died. Also, he took another shot with the mortar, this time it scattered very little and ended up touching two dryads. They passed the wound needed and didn't even have to use their ward save.
He also used Conflagration on my Dryads, but even with 4 dice (he had an item to let him use 4) he failed to cast.
http://img.photobucket.com/albums/v651/ ... g-0005.png
Wood Elf Turn 3
I charged out of the woods with my Wild Riders, into his unit of Crossbowmen. I was hoping to cause fear in the Ld 7 humans, but they passed the panic test and shot down two of my Wild Riders as a charge reaction. I wasn't very happy about this, so I was less than courteous as I bludgeoned his crossbowmen to pieces. They ran and my WR followed off the table so that they wouldn't be shot at in his next turn.
My noble took up residence in the Wild Rider's forest.
http://img.photobucket.com/albums/v651/ ... g-0006.png
Empire Turn 3
He wasn't very happy that I killed off one of his units (even though in the end the Wild Riders were eradicated and didn't pay off their points cost at all). So he took another shot with his mortar, but failed to do anything. Once again he used Conflagration on my Dryads, and cast with Irrisistable Force. Unfortunately for him, it did absolutely nothing. Didn't even leave them on fire.
http://img.photobucket.com/albums/v651/ ... g-0007.png
Wood Elf Turn 4
Turn 4 came around and I was starting to get desperate. My WR were pretty gone, my eagle was gone and I had failed to do anything to him except destroy his crossbowmen. It was then that I did something very stupid or very daring. I charged my noble into (1/2) the handgunner detachment.
Luckily for me, I survived the stand-and-shoot reaction. A 6 attack, WS 7, S6 noble charged and virtually wiped out the unit, running it off the table in a conveniant manouver just like with the Wild Riders.
My shooting failed to do anything.
http://img.photobucket.com/albums/v651/ ... g-0008.png
Empire Turn 4
The only thing worthy of note here is that he missed with his mortar again, set up his spearmen to charge my noble, and used conflagration on my WR, killing them all.
http://img.photobucket.com/albums/v651/ ... g-0009.png
Wood Elf Turn 5
Second last turn. I decided to do everything I could to take free points, everywhere on the battlefield. Seeing my Hail of Doom Arrow on my soon to be massacred Lord, I also spotted the annoying Conflagration Mage sitting in front of me. HoDA on him hit 11 times and wounded all of them. He saved 3, took 5 wounds and died.
My Dryads charged the annoying unit of Handgunners (2) and suffered from the countercharge of his detachment. Fortunately for me, and really funny, his handgunners took one look at my fear causing forest spirits, threw down their guns and ran. Because his units were so closely packed, it made his detachments (2/1) and (1/1) run off the table. His Handgunners (2) remained just on the table. However my dryads were reduced to 4 models and took the charge from the Swordsmen detachment, killing many of them and holding combat.
Also, hoping to soften the blow on my noble, my Warhawks charged the Spearmen (1). They took one hit (have two wounds) and used Hit-and-Run to flee. I gritted my teeth and waited for the next turn.
http://img.photobucket.com/albums/v651/ ... g-0010.png
Empire Turn 5
Went pretty much the same way. His Handgunners (2) rallied and turned around. We had a big debate over whether they could shoot or not, but looking in the BRB settled the day. He charged my lord with his Spearmen, I challenged his Champion and he accepted. I killed the champion just (1 hit? What the hell?) and we weren't sure how to resolve combat with Challenges (can someone help me out here?)
Dryads continued kicking arse against the spearmen who were getting to be lower combat resolution. Dryads held out in combat longer.
http://img.photobucket.com/albums/v651/ ... g-0011.png
Wood Elf Turn 6
Last turn. Warhawks charged the Spearmen, hoping to get them to half unit strength. They didn't but took no wounds in return. Dryad's continued to kick in combat, and almost won, but didn't. Therefore they held out (thanks to immune to psych). My Glade Guard took potshots at the rallied Handgunners.
http://img.photobucket.com/albums/v651/ ... g-0012.png
Empire Turn 6
In a stunning end, his Swordsmen were destroyed except for two men. I chose not to chase after them as they were below 25% and for all intents and purposes dead. Normally, I would have, since it was the last turn. But we decided to let the game play out a little longer.
http://img.photobucket.com/albums/v651/ ... g-0013.png
Wood Elves Extra Turn 1 (7)
I charged the remaining four Dryads into his annoying Mortar. Surprisingly they didn't kill all of them. Which wasn't good for my Warhawks who were in the open if I didn't engage his handgunners in the next turn.
My Warhawks had moved to shoot holes in his spearmen with their longbows.
In the continued combat against the Mortar, the dryads ran them off the table and consolidated/overran into the Handgunners. The handgunners couldn't take a charge reaction because of that, so they were screwed in all respects.
http://img.photobucket.com/albums/v651/ ... g-0014.png
Empire Extra Turn 1 (7)
He really didn't do much and I think he'd given up by now, because his spearmen stayed where they were and his handgunners were destroyed. The rest of the game was me mopping up his spearmen and laughing as his swordsmen ran off the table.
http://img.photobucket.com/albums/v651/ ... g-0015.png
http://img.photobucket.com/albums/v651/ ... g-0016.png
http://img.photobucket.com/albums/v651/ ... g-0017.png
My army (yellow-green):
(A) - Noble, HoDA, HotH, Alter, Shield, GWeapon
(E) - Spellsinger, lvl2, Treesing and Fury of the Forest, Calaingor's Stave
(Arrow) - 10 Glade Guard
(Bow) - 10 Glade Guard
(Leaf) - 10 Dryads and Champ
(Horseshoe) - 5 Wild Riders
( \^/ symbol) - 3 Warhawks
(Bird) - Great Eagle
His army (purplish):
(W) - Bright Order Wizard (conflagration of doom, fireball)
(1) - 20 Spearmen
(1/1) - 8 Swordsmen in detachment
(1/2) - 8 Handgunners in detachment
(2) - 10 Handgunners
(2/1) - 8 Handgunners in detachment
(2/2) - 8 Swordsmen in detachment
(3) - 10 Crossbowmen
(underlined M) - Mortar team
LIGHT GREEN = HILLS
DARK GREEN = FORESTS
DARK BLUE = IMPASSABLE CREEK
LIGHT BLUE = CREEK FORD
The battle:
Wood Elf Turn 1
I got the first turn, so the first thing I did was move my Glade guard up the top into range, move my dryads into the forest and move my Wild Riders into the forest. My Great Eagle moved up to the woods at the top, hoping to charge the Mortar in the next turn.
My Spellsinger cast Treesing four times, with two cast through attrition. The forest with the Dryads in it moved towards their line.
http://img.photobucket.com/albums/v651/ ... g-0002.png
Empire Turn 1
I found out about gunpowder's extended range on the first shot the hard way. 5 of my Glade Guard bit the dust at the top. The mortar took a potshot at my Wild Riders, but scattered away safely. His mage attempted a Conflagration against my Wild Riders, but I dispelled it.
http://img.photobucket.com/albums/v651/ ... g-0003.png
Wood Elf Turn 2
I tried to charge the Great Eagle into the mortar team, hoping to take it out. Unfortunately, the Eagle fell short of charging by 1", and so it fell to half it's movement and ended up right in the line of sight of his handgunners. Needless to say it didn't last the next turn.
I continued with my shooting, as well as moving my Wild Riders with the forest down the table. My noble moved back into the center of the table to get access to the forests on the table.
http://img.photobucket.com/albums/v651/ ... g-0004.png
Empire Turn 2
Great Eagle died. Also, he took another shot with the mortar, this time it scattered very little and ended up touching two dryads. They passed the wound needed and didn't even have to use their ward save.
He also used Conflagration on my Dryads, but even with 4 dice (he had an item to let him use 4) he failed to cast.
http://img.photobucket.com/albums/v651/ ... g-0005.png
Wood Elf Turn 3
I charged out of the woods with my Wild Riders, into his unit of Crossbowmen. I was hoping to cause fear in the Ld 7 humans, but they passed the panic test and shot down two of my Wild Riders as a charge reaction. I wasn't very happy about this, so I was less than courteous as I bludgeoned his crossbowmen to pieces. They ran and my WR followed off the table so that they wouldn't be shot at in his next turn.
My noble took up residence in the Wild Rider's forest.
http://img.photobucket.com/albums/v651/ ... g-0006.png
Empire Turn 3
He wasn't very happy that I killed off one of his units (even though in the end the Wild Riders were eradicated and didn't pay off their points cost at all). So he took another shot with his mortar, but failed to do anything. Once again he used Conflagration on my Dryads, and cast with Irrisistable Force. Unfortunately for him, it did absolutely nothing. Didn't even leave them on fire.
http://img.photobucket.com/albums/v651/ ... g-0007.png
Wood Elf Turn 4
Turn 4 came around and I was starting to get desperate. My WR were pretty gone, my eagle was gone and I had failed to do anything to him except destroy his crossbowmen. It was then that I did something very stupid or very daring. I charged my noble into (1/2) the handgunner detachment.
Luckily for me, I survived the stand-and-shoot reaction. A 6 attack, WS 7, S6 noble charged and virtually wiped out the unit, running it off the table in a conveniant manouver just like with the Wild Riders.
My shooting failed to do anything.
http://img.photobucket.com/albums/v651/ ... g-0008.png
Empire Turn 4
The only thing worthy of note here is that he missed with his mortar again, set up his spearmen to charge my noble, and used conflagration on my WR, killing them all.
http://img.photobucket.com/albums/v651/ ... g-0009.png
Wood Elf Turn 5
Second last turn. I decided to do everything I could to take free points, everywhere on the battlefield. Seeing my Hail of Doom Arrow on my soon to be massacred Lord, I also spotted the annoying Conflagration Mage sitting in front of me. HoDA on him hit 11 times and wounded all of them. He saved 3, took 5 wounds and died.
My Dryads charged the annoying unit of Handgunners (2) and suffered from the countercharge of his detachment. Fortunately for me, and really funny, his handgunners took one look at my fear causing forest spirits, threw down their guns and ran. Because his units were so closely packed, it made his detachments (2/1) and (1/1) run off the table. His Handgunners (2) remained just on the table. However my dryads were reduced to 4 models and took the charge from the Swordsmen detachment, killing many of them and holding combat.
Also, hoping to soften the blow on my noble, my Warhawks charged the Spearmen (1). They took one hit (have two wounds) and used Hit-and-Run to flee. I gritted my teeth and waited for the next turn.
http://img.photobucket.com/albums/v651/ ... g-0010.png
Empire Turn 5
Went pretty much the same way. His Handgunners (2) rallied and turned around. We had a big debate over whether they could shoot or not, but looking in the BRB settled the day. He charged my lord with his Spearmen, I challenged his Champion and he accepted. I killed the champion just (1 hit? What the hell?) and we weren't sure how to resolve combat with Challenges (can someone help me out here?)
Dryads continued kicking arse against the spearmen who were getting to be lower combat resolution. Dryads held out in combat longer.
http://img.photobucket.com/albums/v651/ ... g-0011.png
Wood Elf Turn 6
Last turn. Warhawks charged the Spearmen, hoping to get them to half unit strength. They didn't but took no wounds in return. Dryad's continued to kick in combat, and almost won, but didn't. Therefore they held out (thanks to immune to psych). My Glade Guard took potshots at the rallied Handgunners.
http://img.photobucket.com/albums/v651/ ... g-0012.png
Empire Turn 6
In a stunning end, his Swordsmen were destroyed except for two men. I chose not to chase after them as they were below 25% and for all intents and purposes dead. Normally, I would have, since it was the last turn. But we decided to let the game play out a little longer.
http://img.photobucket.com/albums/v651/ ... g-0013.png
Wood Elves Extra Turn 1 (7)
I charged the remaining four Dryads into his annoying Mortar. Surprisingly they didn't kill all of them. Which wasn't good for my Warhawks who were in the open if I didn't engage his handgunners in the next turn.
My Warhawks had moved to shoot holes in his spearmen with their longbows.
In the continued combat against the Mortar, the dryads ran them off the table and consolidated/overran into the Handgunners. The handgunners couldn't take a charge reaction because of that, so they were screwed in all respects.
http://img.photobucket.com/albums/v651/ ... g-0014.png
Empire Extra Turn 1 (7)
He really didn't do much and I think he'd given up by now, because his spearmen stayed where they were and his handgunners were destroyed. The rest of the game was me mopping up his spearmen and laughing as his swordsmen ran off the table.
http://img.photobucket.com/albums/v651/ ... g-0015.png
http://img.photobucket.com/albums/v651/ ... g-0016.png
http://img.photobucket.com/albums/v651/ ... g-0017.png
Last edited by Foxtale on 17 Dec 2005, 11:34, edited 1 time in total.
Mal: Do you want to run this ship?
Jayne: Yes
Mal: Well... you... can't.
Links
My Painting Diary
My Deviant Art
Jayne: Yes
Mal: Well... you... can't.
Links
My Painting Diary
My Deviant Art
Nice Battle report - the deployment pictures are really useful.
As for reseolving combat with challenges, it works exactly the same as normal combat. You caused 1 wound, but he had (I'm guessing) 3 ranks, a standard and outnumber, so he would have won by 4
One small comment, rather than telling us in turn 3 that the wild riders were useless, save that for a summary: it sort of spoils the story otherwise.
What happened? ItP simply means ingore fear, terror, stupidity, frenzy and Panic. You may be getting confused with unbreakable.they held out (thanks to immune to psych)
As for reseolving combat with challenges, it works exactly the same as normal combat. You caused 1 wound, but he had (I'm guessing) 3 ranks, a standard and outnumber, so he would have won by 4
One small comment, rather than telling us in turn 3 that the wild riders were useless, save that for a summary: it sort of spoils the story otherwise.
Yak's 1st Law: Take an eagle if you have a free rare slot
Yak's 2nd Law: There are 4 reasons to take a highborn
Yak's 3rd Law: If you have a treeman and a free Lord slot, make it an Ancient
Yak's 2nd Law: There are 4 reasons to take a highborn
Yak's 3rd Law: If you have a treeman and a free Lord slot, make it an Ancient
Righto, thanks for the comment of course. I'll keep those in mind next time I fight (yeah, I just passed all my leadership tests. The Dryad's didn't automatically hold out.)
And so with that challenge combat, things would have been rather different... oh well.
And so with that challenge combat, things would have been rather different... oh well.
Mal: Do you want to run this ship?
Jayne: Yes
Mal: Well... you... can't.
Links
My Painting Diary
My Deviant Art
Jayne: Yes
Mal: Well... you... can't.
Links
My Painting Diary
My Deviant Art
-
- Horsemaster
- Posts: 482
- Joined: 29 Sep 2005, 16:21
- Location: Joensuu, Finland
Cool report, love the pics. Even though there were a few things that you played wrong, I think...
It seems your opponent had a tough army, lots of shooting and solid infantry, though I guess his lack of cavalry won you the day. And the few mistakes, such as leaving his mage in the open to be massacred by the HoDA. I assume the mage was mounted?
Oh, and I´m surprised that the GG didn´t manage to do that much. Maybe you should have been more aggressive with them and go for the close range.
If flyers suffer a failed charge, they still move the whole 20". This is because it is their normal movement value.I tried to charge the Great Eagle into the mortar team, hoping to take it out. Unfortunately, the Eagle fell short of charging by 1", and so it fell to half it's movement and ended up right in the line of sight of his handgunners.
A typo here? I´m pretty sure a noble with the HotH only has 4 attacks.A 6 attack, WS 7, S6 noble charged and virtually wiped out the unit, running it off the table in a conveniant manouver just like with the Wild Riders.
It seems your opponent had a tough army, lots of shooting and solid infantry, though I guess his lack of cavalry won you the day. And the few mistakes, such as leaving his mage in the open to be massacred by the HoDA. I assume the mage was mounted?
Oh, and I´m surprised that the GG didn´t manage to do that much. Maybe you should have been more aggressive with them and go for the close range.
"If you're gonna dine with them cannibals,
sooner or later darling you're gonna get eaten."
-Nick Cave and the Bad Seeds
sooner or later darling you're gonna get eaten."
-Nick Cave and the Bad Seeds
- Deathjester
- Painting Guru
- Posts: 1443
- Joined: 03 Aug 2005, 05:24
- Location: Brighton, UK
- Contact:
-
- Trusted Bowman
- Posts: 161
- Joined: 06 Nov 2005, 20:24
- Location: Poland - land of true pagan forests
Good report - I liked it very much. Also, those pics are great - neat and smooth looking.
The challenge is done with normal CR, just remember about overkill - you count wounds caused not the models killed.
The challenge is done with normal CR, just remember about overkill - you count wounds caused not the models killed.
Every man, woman and child on this Earth is a genuine and authorized Pope. Hail Eris!
Unofficial supporter of the "I don't hate Darmort" Club.
Unofficial supporter of the "I don't hate Darmort" Club.
-
- Horsemaster
- Posts: 482
- Joined: 29 Sep 2005, 16:21
- Location: Joensuu, Finland
Re: BATTLE REPORT - Empire v WE (1k points) and pictures
Illegal by the way, these detachments are too big. They can only be 50% or less of the parent unit, so in this case they should have been detachments of 5 models.Foxtale wrote:(2) - 10 Handgunners
(2/1) - 8 Handgunners in detachment
(2/2) - 8 Swordsmen in detachment
Haha, yeah, that was a typo with the 6 attacks. Just remember that I wrote this from memory. However, that detachments rule and how the units were too big is interesting. I'll bring that up next time, thanks.
Mal: Do you want to run this ship?
Jayne: Yes
Mal: Well... you... can't.
Links
My Painting Diary
My Deviant Art
Jayne: Yes
Mal: Well... you... can't.
Links
My Painting Diary
My Deviant Art
Zug Zug.
People already covered most of what I was going to.
Nice battle report.
The main thing to remember about overkill is you can have up to 5 more then the character's wounds. So, with a champion, you can get up to 6 combat res from the challenge.
Cheers
People already covered most of what I was going to.
Nice battle report.
The main thing to remember about overkill is you can have up to 5 more then the character's wounds. So, with a champion, you can get up to 6 combat res from the challenge.
Cheers
"Attack him where he is unprepared, appear where you are not expected" - The Art of War
Wood Elves (Retired), Empire - 7 Time Best General
Wood Elves (Retired), Empire - 7 Time Best General