[C] WFO tourney: Bladeweaver_56 VS Bogi
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- Bogi
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[C] WFO tourney: Bladeweaver_56 VS Bogi
Here is the topic.
You want to roll for terrain?
Il post my template up now
You want to roll for terrain?
Il post my template up now
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Re: WFO tourney: Bladeweaver_56 VS Bogi
Bladeweaver:
Except that the noble has Dragon Armour not heavy Armour.
Also we should set up dice log so pm me your e-mail please.
Also good luck, have fun.
Bogi:Noble
Wardancer Kindred, Blades of Loec
140 pts
Noble
Alter Kindred, Light Armour, Shield, Great Weapon,
Helm of the Hunt, Hail of Doom Arrow
158pts
8 Dryads
96 pts
8 Dryads
96 pts
8 Dryads
96 pts
7 Wardancers
126pts
Treeman
285 pts
And here is my template:Noble, GW, Sh, DA, Reaver Bow, Mask of merlord. 151
2 x RBT 200
18 Lothern Sea Guard ,banner, warbanner 246
5 Dragon Princes, standard, banner of elyrian 185
12 White Lions standard, Lion banner 217
TOTAL 999pts
Except that the noble has Dragon Armour not heavy Armour.
Also we should set up dice log so pm me your e-mail please.
Also good luck, have fun.
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Re: WFO tourney: Bladeweaver_56 VS Bogi
Well here is my army Template:
and rolling for scenario map:
I'll re-roll to make it less complicated I guess:
Roll for pieces:
and rolling for scenario map:
Athel Loren... That's twice now!!Result of the throw of dice "1d10" :
9 = 9
I'll re-roll to make it less complicated I guess:
Chaos Wastes it is...Result of the throw of dice "1d10" :
4 = 4
Roll for pieces:
Lake, Marsh and Giant Boulders.... Perfect for Bolt throwers and archers...Rolling "2d6" 3 times
1: 6 + 3 = 9
2: 6 + 5 = 11
3: 1 + 1 = 2
sum: 22, average: 7.33
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Re: WFO tourney: Bladeweaver_56 VS Bogi
Yeah it is better to ingnore athel loren but most of my army ignores difficult terrain anyway.
Il roll for my terrain then:
If you want a can make the map later on tonight. But maybe tomorrow morning as im pretty stuffed with time so if you could do it that is great. Also how do you want the deployment to go? I dont mind just placing my units down in one bunch it makes it much faster.
Il roll for my terrain then:
Ok well some forests for you there. 2 forests and a ruin.the 3 terrain rolls
2d6
1: 2 + 2 = 4
2: 5 + 2 = 7
3: 4 + 2 = 6
If you want a can make the map later on tonight. But maybe tomorrow morning as im pretty stuffed with time so if you could do it that is great. Also how do you want the deployment to go? I dont mind just placing my units down in one bunch it makes it much faster.
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Re: WFO tourney: Bladeweaver_56 VS Bogi
K here is the map with my deployed features.
Rolling for sides:
Rolling for sides:
So originally 2.[2] 10-05-31 19:28:29 EDT - frost_monarch56@hotmail.com
Roll for sides after you've deployed your pieces, and again incase of re-roll
1d6
1: 2 = 2
2: 6 = 6
sum: 8, average: 4.00
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Re: WFO tourney: Bladeweaver_56 VS Bogi
Sorry for delay i have a thesis due these days so i am frantically writing it up. Lots to still write and some more ideas i would like to cover as well but since i will be mostly writing it up now not reading i should be online.
I tried to make it even and a bit fun also i hope you like it if not i can change. So we play both forests as normal forests to make it easier? This makes them wood elf terrain. Also feel free to make the forests larger. If you dont like the map at all feel free to change it. The rules for the boulders is just same as a hill i think in the description so i just placed a hill. The marsh is difficult terrain and the lake impassible?
Now for table sides:
my roll is 4
and a re-roll if needed is 1.
I tried to make it even and a bit fun also i hope you like it if not i can change. So we play both forests as normal forests to make it easier? This makes them wood elf terrain. Also feel free to make the forests larger. If you dont like the map at all feel free to change it. The rules for the boulders is just same as a hill i think in the description so i just placed a hill. The marsh is difficult terrain and the lake impassible?
Now for table sides:
my roll is 4
and a re-roll if needed is 1.
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Re: WFO tourney: Bladeweaver_56 VS Bogi
Nope, i'm fine with all that.
And fine i'll change the size of one woods.
So you choose top or bottom, your roll beats mine, and I can't place my woods or do hidden deployment until you select.
And fine i'll change the size of one woods.
So you choose top or bottom, your roll beats mine, and I can't place my woods or do hidden deployment until you select.
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Re: WFO tourney: Bladeweaver_56 VS Bogi
Ok i wil select but do you mind if you tell me how you want to play those ruins before i select?
thanks
thanks
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Re: WFO tourney: Bladeweaver_56 VS Bogi
difficult terrain, the stones block LOS.
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Re: WFO tourney: Bladeweaver_56 VS Bogi
I thought to roll for it but i decided to take the bottom actually. I was not happy with the top ruling even tho i previously could not decide.
I have done my deployment at the bottom
edit: Let me know when you want it posted otherwise I can trust you and post it soon.
I have done my deployment at the bottom
edit: Let me know when you want it posted otherwise I can trust you and post it soon.
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Re: WFO tourney: Bladeweaver_56 VS Bogi
Alright here is mine:
Roll for first turn (you get +1):
Roll for first turn (you get +1):
Incase it's a tie:
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Re: WFO tourney: Bladeweaver_56 VS Bogi
I rolled a 1 for first turn so it was a tie,
then i rolled another 1 so i guess i get last turn
Good luck
then i rolled another 1 so i guess i get last turn
Good luck
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Re: WFO tourney: Bladeweaver_56 VS Bogi
Good luck to you too
Here are my moves:
Treeman will do treesinging on his woods (come on roll a 2 to dispell!).
Alter will take a shot at the white lions:
So just treesinging dispell and your turn.
Here are my moves:
Treeman will do treesinging on his woods (come on roll a 2 to dispell!).
Alter will take a shot at the white lions:
Hit anyways, rolling to wound:[10] 10-06-04 16:12:08 EDT - frost_monarch56@hotmail.com
Shooting a normal shot at the white lions with the alter (2+ to hit?). Do their cloaks give them -1 to hit or better AS?
1d6 >= 2
6 = 6 ... success
I just realized he marched this turn so discard all that...
So just treesinging dispell and your turn.
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Re: WFO tourney: Bladeweaver_56 VS Bogi
Dispelling with two dice
Ok my turn is pretty fast.
I will move the noble out of the SG unit into the white lion unit. And also move the cavalry slightly.
In the shooting phase i will first shoot the red bolt thrower into your treeman.
Hitting on 3 and wounding on 4. I had wounding on 3 on dicelog but it is 4.
Second bolt will shoot another bolt into your treeman.
Finally the noble will shoot your altar. Sadly im hitting on 4+ but it might be worth it. bs6, moved, single model, cover.
SUMMARY:
one bolt at your treeman wounds and will do
yay!!!!! I can hope here for half wounded treeman already.
2 wounds on your noble at S5 from my noble.
2 wounds on your green dryads from the sea guard.
You will make me roll that every time, wont you?dispell treesinging
2d6 >= 3
4 + 4 = 8 ... success
Ok my turn is pretty fast.
I will move the noble out of the SG unit into the white lion unit. And also move the cavalry slightly.
In the shooting phase i will first shoot the red bolt thrower into your treeman.
Hitting on 3 and wounding on 4. I had wounding on 3 on dicelog but it is 4.
That leaves you with a ward save.Hits and wounds the treeman!!!!!
Second bolt will shoot another bolt into your treeman.
There will also be 18 SG shots onto green dryads. All long range.Misses
.7 hits only
and 2 wounds only
Finally the noble will shoot your altar. Sadly im hitting on 4+ but it might be worth it. bs6, moved, single model, cover.
2 hits, yay
so two saves there at -2 so your saving on 6's unless i got something wrong.to wound rolld
1d6 >= 2
1: 4 = 4 ... success
2: 2 = 2 ... success
SUMMARY:
one bolt at your treeman wounds and will do
, if you fail the ward save.1d3
3 = 3
yay!!!!! I can hope here for half wounded treeman already.
2 wounds on your noble at S5 from my noble.
2 wounds on your green dryads from the sea guard.
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Re: WFO tourney: Bladeweaver_56 VS Bogi
Also how would you rule the reaver bows shots, magical or non-magical?
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Re: WFO tourney: Bladeweaver_56 VS Bogi
Bogi wrote:Also how would you rule the reaver bows shots, magical or non-magical?
I would say non-magical. The rules say "treat this as a normal longbow with the following exceptions - " magical attacks are not mentioned at all as one of the exceptions, and as a normal longbow does not have magical attacks neither does the Reaver Bow.
Carrot and Stick ~ Beithir's Blog
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Re: WFO tourney: Bladeweaver_56 VS Bogi
Thanks Beithir.
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Re: WFO tourney: Bladeweaver_56 VS Bogi
Sorry it's been a while since I have played High Elves, especially since after the new book came out.
So repeater bolt throwers can choose wheather to do multiple or single shot? and the single ones are at str 7 doing d3 wounds?
The bow that the noble has does 3 attacks (equal to his) at strength 5?
Also can characters fire after leaving, moving and entering units?
I'm not arguing anything, i'm just curious. Shoulda done a better job of placing the noble
Noble has 6+ armour, 5+ ward:
Noble ward save:
Nope, so 1 dryad saved, and everything else goes through... Darn my squishy elves. That's all?
So repeater bolt throwers can choose wheather to do multiple or single shot? and the single ones are at str 7 doing d3 wounds?
The bow that the noble has does 3 attacks (equal to his) at strength 5?
Also can characters fire after leaving, moving and entering units?
I'm not arguing anything, i'm just curious. Shoulda done a better job of placing the noble
1 dead dryad[22] 10-06-05 13:10:33 EDT - frost_monarch56@hotmail.com
Dryad Ward saves
1d6 >= 5
1: 3 = 3 ... failure
2: 6 = 6 ... success
sum: 9, average: 4.50, success: 1/2 50%
Noble has 6+ armour, 5+ ward:
[23] 10-06-05 13:11:26 EDT - frost_monarch56@hotmail.com
Noble AS:
1d6 >= 6
1: 4 = 4 ... failure
2: 1 = 1 ... failure
sum: 5, average: 2.50, success: 0/2 0%
Noble ward save:
Wow that sucks, looks like this game could be over real soon...[24] 10-06-05 13:12:18 EDT - frost_monarch56@hotmail.com
Noble ward save (he is forest spirit right?)
1d6 >= 5
1: 2 = 2 ... failure
2: 1 = 1 ... failure
sum: 3, average: 1.50, success: 0/2 0%
[25] 10-06-05 13:13:12 EDT - frost_monarch56@hotmail.com
Treeman ward save
1d6 >= 5
1 = 1 ... failure
Nope, so 1 dryad saved, and everything else goes through... Darn my squishy elves. That's all?
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Re: WFO tourney: Bladeweaver_56 VS Bogi
Let me answer your questions. It is perfectly alright to ask about any clarifications.
The repeater bolt thrower can do s6 big bolt or d6 s4 armour piercing bolts.
Yeah we should get a ruling on the noble after leaving a unit as i cant seem to find my rule book anywhere at the moment. Beithir? I think he can as he makes a move in the movement phase but i will look for my book and read the characters section. Also how come your noble has a ward save? Also im not sure if the unit he moved out of counts as having moved.
The bow does 3 s5 attacks even if on lord level character.
The repeater bolt thrower can do s6 big bolt or d6 s4 armour piercing bolts.
I meant wounds on 4 but i made a mistake on dicelog and clicked roll-again instead of roll. But message was a wounding roll. Sorry for the confusion.
In the shooting phase i will first shoot the red bolt thrower into your treeman.
Hitting on 3 and wounding on 4. I had wounding on 3 on dicelog but it is 4.
Hits and wounds the treeman!!!!!
That leaves you with a ward save.
Yeah we should get a ruling on the noble after leaving a unit as i cant seem to find my rule book anywhere at the moment. Beithir? I think he can as he makes a move in the movement phase but i will look for my book and read the characters section. Also how come your noble has a ward save? Also im not sure if the unit he moved out of counts as having moved.
The bow does 3 s5 attacks even if on lord level character.
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Re: WFO tourney: Bladeweaver_56 VS Bogi
Sorry I don't have the rule book with me, and I thought the alter noble made him a forest spirit. Anyways it doesn't matter, cause he's a dead elf.
If the bolt is only str 6, the treeman would still have a 6+ armour save, which would count as the roll I did before. So therefore shouldn't I roll for his ward:
So my turn:
Treeman will do strangle roots on your archers. double all numbers, and a 6 is a misfire.
Your turn and terror.
If the bolt is only str 6, the treeman would still have a 6+ armour save, which would count as the roll I did before. So therefore shouldn't I roll for his ward:
So he's alright provided that is the case...[26] 10-06-06 11:56:49 EDT - frost_monarch56@hotmail.com
Since the bolt thrower is only strength 6 (-3 AS), that last roll counted as his 6+ AS. Now for his 5+ forest spirit save
1d6 >= 5
5 = 5 ... success
So my turn:
Treeman will do strangle roots on your archers. double all numbers, and a 6 is a misfire.
Two hits, wounding on 3's:[27] 10-06-06 12:21:51 EDT - frost_monarch56@hotmail.com
Treeman does the strangle roots on your seaguard:
1d6
1 = 1
1 wound at -1 AS. I'm just rolling in the kills , lol[28] 10-06-06 12:22:27 EDT - frost_monarch56@hotmail.com
wounding on 3's:
1d6 >= 3
1: 2 = 2 ... failure
2: 3 = 3 ... success
sum: 5, average: 2.50, success: 1/2 50%
Your turn and terror.
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Re: WFO tourney: Bladeweaver_56 VS Bogi
Sweet, the treeman passes his ward save.
My terror test:
Il do my moves shortly
My terror test:
They are sweet.Terror test
2d6
1 + 5 = 6
Il do my moves shortly
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Re: WFO tourney: Bladeweaver_56 VS Bogi
Firstly my knights will charge the green dryads.
fear test:
So they turn 41 degrees which is under 4 inches. Then they move straight forward under 9 inches so they are in range. They ignore difficult terrain. They charge the closest model in the unit and consequently they are now in contact with your other unit of dryads. So by my understanding both of your units now must line up to me and fight.
The SeaGuard will move modles out of the front rank.
Shooting turn:
-The orange bolt fires into your far dryads as this is the only thing it can see as boulders block los onto your treeman.
5 shots, 2 hits, 1 wound.
- The red bolt will fire at your WarDancers. I just realised that bolt throwers are 6 shots not d6. ops. anyway from now on it is 6 shots. I dont have much experience playing high elves so i have forgotten how it works. Sorry about that.
The Sea guard will now shoot your wardancers also.
10 shots hitting on 5'
Now for the finale!!!!!
My noble will target your wardancer unit also. Depending on how many wounds you have taken from previous turn you might have to randomise the hits there as some might hit your noble.
So
Summary: 5 6+ saves to be taken by War Dancers. 2 more wounds on the unit after this and also saves to be taken.
fear test:
they can charge.fear test
2d6
1 + 5 = 6
So they turn 41 degrees which is under 4 inches. Then they move straight forward under 9 inches so they are in range. They ignore difficult terrain. They charge the closest model in the unit and consequently they are now in contact with your other unit of dryads. So by my understanding both of your units now must line up to me and fight.
The SeaGuard will move modles out of the front rank.
Shooting turn:
-The orange bolt fires into your far dryads as this is the only thing it can see as boulders block los onto your treeman.
5 shots, 2 hits, 1 wound.
- The red bolt will fire at your WarDancers. I just realised that bolt throwers are 6 shots not d6. ops. anyway from now on it is 6 shots. I dont have much experience playing high elves so i have forgotten how it works. Sorry about that.
1d6 >= 4
1: 6 = 6 ... success
2: 1 = 1 ... failure
3: 3 = 3 ... failure
4: 4 = 4 ... success
5: 2 = 2 ... failure
6: 3 = 3 ... failure
sum: 19, average: 3.16, success: 2/6 33%
2 ward saves there for you. 6+ from tatoos.2 hits so now 3+ to wound
1d6 >= 3
1: 6 = 6 ... success
2: 4 = 4 ... success
sum: 10, average: 5.00, success: 2/2 100%
The Sea guard will now shoot your wardancers also.
10 shots hitting on 5'
lucky. wounding on 4's.Sea Guard at war dancers
1d6 >= 5
1: 1 = 1 ... failure
2: 6 = 6 ... success
3: 5 = 5 ... success
4: 1 = 1 ... failure
5: 5 = 5 ... success
6: 1 = 1 ... failure
7: 6 = 6 ... success
8: 6 = 6 ... success
9: 5 = 5 ... success
10: 1 = 1 ... failure
sum: 37, average: 3.70, success: 6/10 60%
so 3 more saves there.wounding on 4's
1d6 >= 4
1: 3 = 3 ... failure
2: 3 = 3 ... failure
3: 4 = 4 ... success
4: 5 = 5 ... success
5: 5 = 5 ... success
6: 3 = 3 ... failure
sum: 23, average: 3.83, success: 3/6 50%
Now for the finale!!!!!
My noble will target your wardancer unit also. Depending on how many wounds you have taken from previous turn you might have to randomise the hits there as some might hit your noble.
So
2 hits andNoble onto wardancer unit.
1d6 >= 3
1: 4 = 4 ... success
2: 4 = 4 ... success
3: 1 = 1 ... failure
sum: 9, average: 3.00, success: 2/3 67%
2 wounds there but remember to also take your war saves.to wound
1d6 >= 2
1: 6 = 6 ... success
2: 3 = 3 ... success
sum: 9, average: 4.50, success: 2/2 100%
Summary: 5 6+ saves to be taken by War Dancers. 2 more wounds on the unit after this and also saves to be taken.
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Re: WFO tourney: Bladeweaver_56 VS Bogi
I have forgotten to post the map up and here it is.
I think combat should wait depending on how the dryads rank up there and to see if everything in my move is alright with you.
I think combat should wait depending on how the dryads rank up there and to see if everything in my move is alright with you.
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Re: WFO tourney: Bladeweaver_56 VS Bogi
Applologies bogi, but does your banner allow you to ignore difficult terrain?
I guess I shoulda asked before I lined up my dryads for an inrange double charge...
Do you understand the rules for skirmishers and multiple charges?
Anyways here is rolling for saves:
Dryads:
Wardances:
Wow i just realized highelves make a barbeque outta wood elves. Since we have no armour, our ability to outmanouver most armies and get the first charge is crushed by the ASF rule. Your shooting blows all my expensive units with low defense, and your combat units have spears or great axes to chop down my dryads, and first even when they charge
I guess I shoulda asked before I lined up my dryads for an inrange double charge...
Do you understand the rules for skirmishers and multiple charges?
Anyways here is rolling for saves:
Dryads:
He's good.[41] 10-06-06 23:36:10 EDT - frost_monarch56@hotmail.com
1 Brown Dryad Save:
1d6 >= 5
5 = 5 ... success
Wardances:
1 wardancer lives.[42] 10-06-06 23:36:50 EDT - frost_monarch56@hotmail.com
7 wardancer saves, 6+:
1d6 >= 6
1: 1 = 1 ... failure
2: 1 = 1 ... failure
3: 2 = 2 ... failure
4: 5 = 5 ... failure
5: 3 = 3 ... failure
6: 1 = 1 ... failure
7: 6 = 6 ... success
sum: 19, average: 2.71, success: 1/7 14%
Wow i just realized highelves make a barbeque outta wood elves. Since we have no armour, our ability to outmanouver most armies and get the first charge is crushed by the ASF rule. Your shooting blows all my expensive units with low defense, and your combat units have spears or great axes to chop down my dryads, and first even when they charge
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Wood Elves
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