WMO Border Princes in Flames Campaign Map + Rules mods.
Moderator: Council of Elders
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- Shadow Sentinel
- Posts: 2101
- Joined: 22 Mar 2009, 23:20
- Armies I play: WE
- Location: Warsaw, Poland
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
that's why i took skill "streetwise" for my Necro
Life is but a dream...
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
One suggestion I have is for the underground games let someone else have a copy of the map, that way two people can update the maps instead of just one. The random encounter table is pretty clear by this point so that isn't really a secret.
- ArchMagosAlchemys
- Witch-Hunter General
- Posts: 13755
- Joined: 06 Apr 2007, 22:56
- Armies I play: VC, Empire, Asrai, DoW, DE, SM, Lustwing, many IG, Adeptus Mechanicus
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Re: WMO Border Princes in Flames Campaign Map + Rules mods.
That's a good suggestion.
Encounter table
2d6
2:- Top monster
3:- Strong warrior
4:- Weak warrior
5:- Giant rat
6:- Spider webs with giant spider
7:- Nothing but shadows
8:- d6 GC
9:- accident, knocked down
10:- fright, pass leadership test or run
11:- hit and run, gribbly grabs random piece of equipment and runs 2d6 off
12:- Top monster
Roll for denizens
Roll: Race - Top monster - Strong warrior - weak warrior
1: Dwarfs - Dragon slayer, slayer axes - ironbreaker, gromeril armour, shield, helmet, axe - warrior, heavy armour, shield, helemt, axe
2: O&G - Troll - orc boy, 2 choppas - goblin, club
3: Goblins - Gigantic spider - Red toof nutter, 2 axes - goblin, club
4: Undead - Mummy - Ghoul - Zombie, club
5: Skaven - Abomination - Black skaven, light armour, helmet, 2 clubs - clanrat, club
6: Monsters - Tomb scorpion - giant spider - giant rat
Encounter table
2d6
2:- Top monster
3:- Strong warrior
4:- Weak warrior
5:- Giant rat
6:- Spider webs with giant spider
7:- Nothing but shadows
8:- d6 GC
9:- accident, knocked down
10:- fright, pass leadership test or run
11:- hit and run, gribbly grabs random piece of equipment and runs 2d6 off
12:- Top monster
Roll for denizens
Roll: Race - Top monster - Strong warrior - weak warrior
1: Dwarfs - Dragon slayer, slayer axes - ironbreaker, gromeril armour, shield, helmet, axe - warrior, heavy armour, shield, helemt, axe
2: O&G - Troll - orc boy, 2 choppas - goblin, club
3: Goblins - Gigantic spider - Red toof nutter, 2 axes - goblin, club
4: Undead - Mummy - Ghoul - Zombie, club
5: Skaven - Abomination - Black skaven, light armour, helmet, 2 clubs - clanrat, club
6: Monsters - Tomb scorpion - giant spider - giant rat
Airmeith: Healer of the Twisted Glade
Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx
Burn the Heretic!
Treachery Aforth: Witches purged = 0
War of Blood: 3 Daemonettes, last wound Keeper of Secrets
Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx
Burn the Heretic!
Treachery Aforth: Witches purged = 0
War of Blood: 3 Daemonettes, last wound Keeper of Secrets
- ArchMagosAlchemys
- Witch-Hunter General
- Posts: 13755
- Joined: 06 Apr 2007, 22:56
- Armies I play: VC, Empire, Asrai, DoW, DE, SM, Lustwing, many IG, Adeptus Mechanicus
- Location: Lost in the Laurelorn GMT -5hrs
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
Nightfall enemies, cannot be the same as PC warband. There is no limit to the number of warbands on the table. A new warband appears on a 2d6 roll of 2 or more. The dice roll is modified by subtracting the US of 'friendly' models, not routing, on the table.
Roll: Race -
1: Beastmen - 6 ungors, club, 3 gors, 2 clubs, 2 centigors.
2: O&G -
3: Goblins - Shaman (roll for spell), 6 goblins, 2 axes, 4 red toof nutters, frenzied goblins with two axes.
4: Undead - no leader, 4 fell bats, 6 dire wolves, 4 ghouls
5: Skaven - Assassin, weeping blades, 3 black skaven, giant axe, 6 clan rats, 2 clubs, rat ogre. Every third warband has no rat ogre but can tunnel out of any structure.
6: Forest - Branchwraith, 6 Dryads, 1 Treekin, 1 Great Eagle
WIP.
Roll: Race -
1: Beastmen - 6 ungors, club, 3 gors, 2 clubs, 2 centigors.
2: O&G -
3: Goblins - Shaman (roll for spell), 6 goblins, 2 axes, 4 red toof nutters, frenzied goblins with two axes.
4: Undead - no leader, 4 fell bats, 6 dire wolves, 4 ghouls
5: Skaven - Assassin, weeping blades, 3 black skaven, giant axe, 6 clan rats, 2 clubs, rat ogre. Every third warband has no rat ogre but can tunnel out of any structure.
6: Forest - Branchwraith, 6 Dryads, 1 Treekin, 1 Great Eagle
WIP.
Airmeith: Healer of the Twisted Glade
Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx
Burn the Heretic!
Treachery Aforth: Witches purged = 0
War of Blood: 3 Daemonettes, last wound Keeper of Secrets
Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx
Burn the Heretic!
Treachery Aforth: Witches purged = 0
War of Blood: 3 Daemonettes, last wound Keeper of Secrets
- ArchMagosAlchemys
- Witch-Hunter General
- Posts: 13755
- Joined: 06 Apr 2007, 22:56
- Armies I play: VC, Empire, Asrai, DoW, DE, SM, Lustwing, many IG, Adeptus Mechanicus
- Location: Lost in the Laurelorn GMT -5hrs
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
Encounter table.
2d6
2 - 5 start (Town or country)
6 - 8 transit (Country)
9 - 12 destination (Town or country)
NPC enemy are never the same as PC enemy.
Town 1 Warband (enemy - NPC)
2d6
2 Tavern Brawl
3 Defend the Find
4 Things in the Shadows
5 Frenzied Mob
6 Underworld
7 Escort/Ambush (in town streets)
8 Bounty Hunt/ Rescue
9 Lost in the Fog
10 Gang Rumble
11 Frenzied Mob
12 Tavern Brawl
Town 2 or more Warbands
2 Tavern Brawl
3 Defend the Find
4 Skirmish
5 Treasure Hunt
6 Breakthrough
7 Street fight
8 Chance encounter
9 Hidden treasure
10 Occupy
11 Surprise attack
12 Tavern Brawl
Country 1 Warband (enemy - NPC)
2d6
2 Shifting Paths
3 Wild Woods
4 Thing in the Woods
5 Underworld
6 Escort/Ambush
7 Bounty Hunt/Rescue
8 Lost in the Bog
9 Nightfall
10 Underworld
11 Frenzied Mob
12 Pidgeon Hunt
Country 2 or more warbands
2d6
2 Nightfall
3 Breakthrough
4 Thing in the Woods
5 Treasure Hunt
6 Underworld
7 Escort-Ambush
8 Bounty Hunt-Rescue
9 Lost in the Bog
10 Surprise Attack
11 Chance encounter
12 Nightfall
2d6
2 - 5 start (Town or country)
6 - 8 transit (Country)
9 - 12 destination (Town or country)
NPC enemy are never the same as PC enemy.
Town 1 Warband (enemy - NPC)
2d6
2 Tavern Brawl
3 Defend the Find
4 Things in the Shadows
5 Frenzied Mob
6 Underworld
7 Escort/Ambush (in town streets)
8 Bounty Hunt/ Rescue
9 Lost in the Fog
10 Gang Rumble
11 Frenzied Mob
12 Tavern Brawl
Town 2 or more Warbands
2 Tavern Brawl
3 Defend the Find
4 Skirmish
5 Treasure Hunt
6 Breakthrough
7 Street fight
8 Chance encounter
9 Hidden treasure
10 Occupy
11 Surprise attack
12 Tavern Brawl
Country 1 Warband (enemy - NPC)
2d6
2 Shifting Paths
3 Wild Woods
4 Thing in the Woods
5 Underworld
6 Escort/Ambush
7 Bounty Hunt/Rescue
8 Lost in the Bog
9 Nightfall
10 Underworld
11 Frenzied Mob
12 Pidgeon Hunt
Country 2 or more warbands
2d6
2 Nightfall
3 Breakthrough
4 Thing in the Woods
5 Treasure Hunt
6 Underworld
7 Escort-Ambush
8 Bounty Hunt-Rescue
9 Lost in the Bog
10 Surprise Attack
11 Chance encounter
12 Nightfall
Airmeith: Healer of the Twisted Glade
Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx
Burn the Heretic!
Treachery Aforth: Witches purged = 0
War of Blood: 3 Daemonettes, last wound Keeper of Secrets
Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx
Burn the Heretic!
Treachery Aforth: Witches purged = 0
War of Blood: 3 Daemonettes, last wound Keeper of Secrets
- ArchMagosAlchemys
- Witch-Hunter General
- Posts: 13755
- Joined: 06 Apr 2007, 22:56
- Armies I play: VC, Empire, Asrai, DoW, DE, SM, Lustwing, many IG, Adeptus Mechanicus
- Location: Lost in the Laurelorn GMT -5hrs
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
Monsters and other things 'off the map'
Enormous crab
M5, WS3, BS0, S5, T5, W4, I2, A2 (criticals on 4+), Ld6 and 3+AS, Fear
Giant crab
M6, WS3, BS0, S4, T4, W2, I2, A2 (criticals on 5+) , Ld5 and 4+AS.
Enormous crab
M5, WS3, BS0, S5, T5, W4, I2, A2 (criticals on 4+), Ld6 and 3+AS, Fear
Giant crab
M6, WS3, BS0, S4, T4, W2, I2, A2 (criticals on 5+) , Ld5 and 4+AS.
Airmeith: Healer of the Twisted Glade
Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx
Burn the Heretic!
Treachery Aforth: Witches purged = 0
War of Blood: 3 Daemonettes, last wound Keeper of Secrets
Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx
Burn the Heretic!
Treachery Aforth: Witches purged = 0
War of Blood: 3 Daemonettes, last wound Keeper of Secrets
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
Just a note, the dragon slayer dwarf top monster is crazy good. I would strongly suggest eliminating his armour. He is a slayer after all.
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- Shadow Sentinel
- Posts: 2101
- Joined: 22 Mar 2009, 23:20
- Armies I play: WE
- Location: Warsaw, Poland
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
I'm inclined to agree my whole warband wouldn't be able to cope with that guy....
Life is but a dream...
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- Shadow Sentinel
- Posts: 3492
- Joined: 20 Feb 2006, 11:44
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- Location: Sweden, Halmstad, (gmt+1)
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
That slayer doesn't have any armour.... that is for the second warrior, the iron breaker.
We've all heard of ninja horses and wild rider horses are much better than normal horses so they must be super ninjas......right?
The Golden Ninja
The Golden Ninja
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- Shadow Sentinel
- Posts: 2101
- Joined: 22 Mar 2009, 23:20
- Armies I play: WE
- Location: Warsaw, Poland
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
I was cheated then!!
Life is but a dream...
- ArchMagosAlchemys
- Witch-Hunter General
- Posts: 13755
- Joined: 06 Apr 2007, 22:56
- Armies I play: VC, Empire, Asrai, DoW, DE, SM, Lustwing, many IG, Adeptus Mechanicus
- Location: Lost in the Laurelorn GMT -5hrs
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
Indeed, the dragon slayer has no armour and a couple of criticals should do it in.
Airmeith: Healer of the Twisted Glade
Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx
Burn the Heretic!
Treachery Aforth: Witches purged = 0
War of Blood: 3 Daemonettes, last wound Keeper of Secrets
Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx
Burn the Heretic!
Treachery Aforth: Witches purged = 0
War of Blood: 3 Daemonettes, last wound Keeper of Secrets
-
- Shadow Sentinel
- Posts: 2101
- Joined: 22 Mar 2009, 23:20
- Armies I play: WE
- Location: Warsaw, Poland
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
Seems that there is little progress in our campaign... anybody know why? seems that TGA and Steinerp are gone or sth as well as other guys...
Life is but a dream...
- Beithir Seun
- The Philosopher
- Posts: 17411
- Joined: 18 Apr 2006, 18:03
- Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
- Location: Staffordshire, UK
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
TGA and myself are still waiting for the rest of you to catch up with encounters.
I think the crash may have thrown the schedule a bit, so people may be a bit out of touch with what's going on.
I think the crash may have thrown the schedule a bit, so people may be a bit out of touch with what's going on.
Carrot and Stick ~ Beithir's Blog
- ArchMagosAlchemys
- Witch-Hunter General
- Posts: 13755
- Joined: 06 Apr 2007, 22:56
- Armies I play: VC, Empire, Asrai, DoW, DE, SM, Lustwing, many IG, Adeptus Mechanicus
- Location: Lost in the Laurelorn GMT -5hrs
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
There are a couple of encouters to be finished. When they are done, I'll resynchronize and continue. There's been very little WFO of any sort for the last month or so.
I definitely want to continue and new members are feww to join. The game accomodates 'uneven' warbands.
I definitely want to continue and new members are feww to join. The game accomodates 'uneven' warbands.
Airmeith: Healer of the Twisted Glade
Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx
Burn the Heretic!
Treachery Aforth: Witches purged = 0
War of Blood: 3 Daemonettes, last wound Keeper of Secrets
Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx
Burn the Heretic!
Treachery Aforth: Witches purged = 0
War of Blood: 3 Daemonettes, last wound Keeper of Secrets
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
FYI- I am also caught up and waiting on turn 7.
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- Shadow Sentinel
- Posts: 2101
- Joined: 22 Mar 2009, 23:20
- Armies I play: WE
- Location: Warsaw, Poland
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
I'm done with my encounter, I only need to update my Warband
I'm also ready for the next one
I'm also ready for the next one
Life is but a dream...
- ArchMagosAlchemys
- Witch-Hunter General
- Posts: 13755
- Joined: 06 Apr 2007, 22:56
- Armies I play: VC, Empire, Asrai, DoW, DE, SM, Lustwing, many IG, Adeptus Mechanicus
- Location: Lost in the Laurelorn GMT -5hrs
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
Looks like most of you are ready to continue, but I'm still waiting for Draketh Firewind. I suppose I could just skip this encounter on to the 7th round.
What's wit the way maps come up now. I cannot see what people are doing.
What's wit the way maps come up now. I cannot see what people are doing.
Airmeith: Healer of the Twisted Glade
Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx
Burn the Heretic!
Treachery Aforth: Witches purged = 0
War of Blood: 3 Daemonettes, last wound Keeper of Secrets
Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx
Burn the Heretic!
Treachery Aforth: Witches purged = 0
War of Blood: 3 Daemonettes, last wound Keeper of Secrets
-
- Shadow Sentinel
- Posts: 2101
- Joined: 22 Mar 2009, 23:20
- Armies I play: WE
- Location: Warsaw, Poland
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
Hi,
Do we really want to wait for Draketh? Seems it will take forever...
Do we really want to wait for Draketh? Seems it will take forever...
Life is but a dream...
- Beithir Seun
- The Philosopher
- Posts: 17411
- Joined: 18 Apr 2006, 18:03
- Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
- Location: Staffordshire, UK
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
It's not just Draketh we're waiting on. There's no point getting started until AMA has the time to keep it going, and he doesn't seem to have that time right now.
We've waited this long, so another couple of weeks won't hurt.
We've waited this long, so another couple of weeks won't hurt.
Carrot and Stick ~ Beithir's Blog
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
I'm not sure how often I will be checking the boards over the next few weeks. Could someone email me when we are ready to continue?
- Beithir Seun
- The Philosopher
- Posts: 17411
- Joined: 18 Apr 2006, 18:03
- Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
- Location: Staffordshire, UK
Re: WMO Border Princes in Flames Campaign Map + Rules mods.
I can do that Steinerp. PM me with an email address, and I'll make sure you're notified.
Carrot and Stick ~ Beithir's Blog