Orcs and Goblins brutal magic.

Moderator: Council of Elders

User avatar
ArchMagosAlchemys
Witch-Hunter General
Posts: 13755
Joined: 06 Apr 2007, 22:56
Armies I play: VC, Empire, Asrai, DoW, DE, SM, Lustwing, many IG, Adeptus Mechanicus
Location: Lost in the Laurelorn GMT -5hrs

Re: Orcs and Goblins brutal magic.

Post by ArchMagosAlchemys »

Magic Mushrooms are Shiny Stuff, which makes them magic items. Page 120 of the BRB says that only one character can carry any given magic item (only one HoDA) in an army, so only one character can carry Magic Mushrooms.

The entry for MM in the army book says that A (singular) shaman may carry multiple magic mushrooms and they do not use up Arcane Item allowance. This over-rides some limits of the BRB, but not the 'one one per army' requirement.
Airmeith: Healer of the Twisted Glade

Outside of a dog, a book is a man's best friend.
Inside of a dog it's too dark to read.
Julius 'Groucho' Marx

Burn the Heretic!
Treachery Aforth: Witches purged = 0

War of Blood: 3 Daemonettes, last wound Keeper of Secrets
User avatar
Salamander
Campaign Team
Posts: 732
Joined: 13 Apr 2009, 19:29
Armies I play: Wood elves, Imperial Guard
Location: Location, location!

Re: Orcs and Goblins brutal magic.

Post by Salamander »

IT doesn't say "You can have any number of this item in an Orc and Goblin army" thus it is a 1 char only upgrade... why would it be otherwise?
Locked