Hour of the Wolf Campaign on Asur.org
Moderator: Council of Elders
Hour of the Wolf Campaign on Asur.org
The new campaign on Asur.org is in the offing. Their past campaigns have been excellent (I particularly enjoyed leading the force that reduced Karaz-a-Karak to rubble in the War of the Beard Campaign). But this one will be better, for one simple reason: The asrai play a main part in it!
This campaign is set at a different time to the previous campaigns on Asur, and will invlove more factions. Confirmed factions are: Asur, Asrai, Dwarves, Skaven and mortal Nehekharans
It won't start for a while (like in the new year), but they have already started putting up background stuff here. Join Asur.org, and when it starts - rally to Orion's banner!
This campaign is set at a different time to the previous campaigns on Asur, and will invlove more factions. Confirmed factions are: Asur, Asrai, Dwarves, Skaven and mortal Nehekharans
It won't start for a while (like in the new year), but they have already started putting up background stuff here. Join Asur.org, and when it starts - rally to Orion's banner!
Yak's 1st Law: Take an eagle if you have a free rare slot
Yak's 2nd Law: There are 4 reasons to take a highborn
Yak's 3rd Law: If you have a treeman and a free Lord slot, make it an Ancient
Yak's 2nd Law: There are 4 reasons to take a highborn
Yak's 3rd Law: If you have a treeman and a free Lord slot, make it an Ancient
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- Bladesinger
- Posts: 828
- Joined: 13 Sep 2005, 16:01
- Location: Randomly Lost
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- Trusted Bowman
- Posts: 181
- Joined: 06 Aug 2005, 03:38
- Location: Pennsylvania USA (Athel Loren)
NightKnight wrote:I'm there, as I have been for quite a while (since before the Sundering actually). I'll probably play High Elf though. Now I just have to figure out a way to kill off my old character...
Its quite a bit in the future. All you need to say is that he got old and died
The brightest lights cast the darkest shadows...
- Ithildir Hawk-eye
- The Wanderer
- Posts: 512
- Joined: 21 Jun 2005, 15:48
- Armies I play: Dwarfs, Wood Elves
- Location: Newcastle, Australia
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- Bladesinger
- Posts: 828
- Joined: 13 Sep 2005, 16:01
- Location: Randomly Lost
I'm slightly torn between a glorious death in battle (like everyone else ), or something different, like age or murder or something.Eltharon wrote:NightKnight wrote:I'm there, as I have been for quite a while (since before the Sundering actually). I'll probably play High Elf though. Now I just have to figure out a way to kill off my old character...
Its quite a bit in the future. All you need to say is that he got old and died
Are you Eltharon the Fair on Asur?
Be original and go with age. There's already a few others doing murder, and more people than I care to think about chose death in battle.NightKnight wrote:I'm slightly torn between a glorious death in battle (like everyone else ), or something different, like age or murder or something.
"I suspect the admiration is quietly mutual. I've observed the images that adorn the shields of your mightiest warriors and grace your standards. I think that when my kind are gone, you will miss us." ~Tinairath the Wind, Dragon
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- Willow Warrior of Wascana
- Posts: 1832
- Joined: 05 Apr 2006, 04:56
- Armies I play: Dark Elves and Skaven
- Location: Wild Riderville
- Ramesesis
- Elder of the Council
- Posts: 2590
- Joined: 28 Oct 2005, 10:57
- Armies I play: Wood elves & Empire at the moment
- Location: An iron fist in a chainmail glove
Nope, we are up against a mortal Nehekhara lead by Nagash.
All of you who joins are welcome to join the Homeguard of Sarthalior. I will happily have both asrais and asurs under my command.
The Homeguard was the but of many jokes last campaign, but we ended up fighting more and being bigger than any of the "legions". My philosophy as commander is to divide the Guard into cohorts of 3-5 players, each under its own commander. I supply a mission to the commander via PM and he or she informs his underlings.
I expect the players under my command to use initiative and be creative. If I order a cohort to defend a certain spot, I expect that defence to be conducted as a mobile defence. That means it is okay, even appreciated in my eyes, if you are in the enemy area closest to the one being defended, raiding and harrassing. As long as you can get back in time, it is better to be stuck in, tying down enemy forces, than sitting on your butt doing nothing other than rolling your thumbs, waiting for the enemy to come to you.'
The more you fight, the more expirience points you get, and the more troops you can buy and replenish. We where rather successful last time.
And we do attack too, it is just that we are more of a defence/raiding force than one that do major offensives. The thing with major offensives is that you need a larger force than the enemy to capture an area, meaning that many will not get to fight. If you raid properly, matching your numbers against the enemy, everyone will get to fight.
This will not capture territory, but it will bring you a lot more expirience and in the end, when the enemy thinks...
"Oh, it is just those damn Homeguard raiders..." one can consentrate the forces and suddenly overwhelm an area by suprise.
"March divided, fight together."
Protect Athel Loren! Join the Homeguard of Sarthalior!
All of you who joins are welcome to join the Homeguard of Sarthalior. I will happily have both asrais and asurs under my command.
The Homeguard was the but of many jokes last campaign, but we ended up fighting more and being bigger than any of the "legions". My philosophy as commander is to divide the Guard into cohorts of 3-5 players, each under its own commander. I supply a mission to the commander via PM and he or she informs his underlings.
I expect the players under my command to use initiative and be creative. If I order a cohort to defend a certain spot, I expect that defence to be conducted as a mobile defence. That means it is okay, even appreciated in my eyes, if you are in the enemy area closest to the one being defended, raiding and harrassing. As long as you can get back in time, it is better to be stuck in, tying down enemy forces, than sitting on your butt doing nothing other than rolling your thumbs, waiting for the enemy to come to you.'
The more you fight, the more expirience points you get, and the more troops you can buy and replenish. We where rather successful last time.
And we do attack too, it is just that we are more of a defence/raiding force than one that do major offensives. The thing with major offensives is that you need a larger force than the enemy to capture an area, meaning that many will not get to fight. If you raid properly, matching your numbers against the enemy, everyone will get to fight.
This will not capture territory, but it will bring you a lot more expirience and in the end, when the enemy thinks...
"Oh, it is just those damn Homeguard raiders..." one can consentrate the forces and suddenly overwhelm an area by suprise.
"March divided, fight together."
Protect Athel Loren! Join the Homeguard of Sarthalior!
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- Bladesinger
- Posts: 828
- Joined: 13 Sep 2005, 16:01
- Location: Randomly Lost
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- Trusted Bowman
- Posts: 199
- Joined: 25 Apr 2006, 17:12
I've said it before and I'll say it again- My name's Fingol, and I'll be corrupting your forests in this war.
I hope to see you all there, the Nehekarans are going to be much more difficult to defeat than the Druchii were. I gurantee [/southern accent]
I hope to see you all there, the Nehekarans are going to be much more difficult to defeat than the Druchii were. I gurantee [/southern accent]
The only thing worse than a human nightmare, is a dark elf dream
- Narmo Eressea
- Trusted Bowman
- Posts: 107
- Joined: 17 Feb 2006, 12:53
- Armies I play: Asrai, lizardmen, Bretonnia vampire Counts, Tau, Imperial guard
- Location: Madrid, Spain
- Contact:
- Beithir Seun
- The Philosopher
- Posts: 17411
- Joined: 18 Apr 2006, 18:03
- Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
- Location: Staffordshire, UK
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- Newcomer
- Posts: 78
- Joined: 27 Nov 2006, 23:47
Well it will be tough to choose my faction because I play 3 of them but I'm definately planning on participating. Probably depends on how the campiagn system works as far as upgrades are concerned. Hopefully I'll get a better idea when they release the Newbie Guide.
"That guys head is huge you would think he would downplay that but instead he spiked his hair! His head is like a freaking lightbulb!"
"Ya, It's like his whole head has an idea! DING!"
"Ya a really bad idea!"
"Ya, It's like his whole head has an idea! DING!"
"Ya a really bad idea!"
- Tethlis
- Shadow Sentinel
- Posts: 3884
- Joined: 05 Jun 2006, 19:43
- Armies I play: Wood Elves, High Elves, Dark Elves, Ogres.
- Location: Santa Barbara, California
All useful to know. Many thanks.Nagathi wrote:I believe the reg system will be the same as the ones before. A few weeks/days before the actual start, the registration will open.
Oh, and Threadnomancy is ok here on Asrai.org, as long as the new post contains something of value.
Nagathi
The Spirit Keeper
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- Newcomer
- Posts: 78
- Joined: 28 Dec 2005, 17:09
You'll get a commander of your chosen race (I understand they are working on an option for you to choose melee or magic character, but this may not be included in the final version). They will get a small starting force (4-6 units of 20 odd infantry if it is like the last campaign). Each day you can move to a new location that is connected to your own location, or may remain stationary. If there are enemies in the location you moved to you will fight them. You will take and cause casualities, as worked out by their battle system. You will gain points to buy reinforcements, both for existing units and for buying new units. You could also upgrade your commander's equipment.
The idea is to take territory. Each win you get in a location adds a win to your win count. Once the difference in win count goes over a certain amount (roughly 30) the possesion of the territory switches over.
You do not need to fight any RL battles: it's all done online. Any questions?
The idea is to take territory. Each win you get in a location adds a win to your win count. Once the difference in win count goes over a certain amount (roughly 30) the possesion of the territory switches over.
You do not need to fight any RL battles: it's all done online. Any questions?
Yak's 1st Law: Take an eagle if you have a free rare slot
Yak's 2nd Law: There are 4 reasons to take a highborn
Yak's 3rd Law: If you have a treeman and a free Lord slot, make it an Ancient
Yak's 2nd Law: There are 4 reasons to take a highborn
Yak's 3rd Law: If you have a treeman and a free Lord slot, make it an Ancient