Characters units and skirmishers rule
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- Bladesinger
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Characters units and skirmishers rule
If I had a unit made all of characters (let's say Waystalkers or Shadowdancer), would they rank up normally since they don't have themselves the skirmisher special rule? Or am I missing something?
Re: Characters units and skirmishers rule
Well if they don't have the special rule they don't have the special rule. A model cannot use a rule it doesn't have I'd say.
Re: Characters units and skirmishers rule
You must attach them to a skirmisher unit.
Re: Characters units and skirmishers rule
I guess you mean that if you want them to have skirmishing you have to attach them to a skirmish unit.
I'm pretty sure the shadow dancer and waystalker do not HAVE to be attached to a skirmish unit.
I'm pretty sure the shadow dancer and waystalker do not HAVE to be attached to a skirmish unit.
Re: Characters units and skirmishers rule
Why would anybody want to have a unit of characters only? Outside of combat it just seems like too expensive target for spells and shooting without any cannon fodder..
Re: Characters units and skirmishers rule
Some one recently posted something with a 2 stags and 2 unicorns or something... not completely sure what the idea behind it was (didn't pay much attention since I have no stag or unicorn models )Kaese wrote:Why would anybody want to have a unit of characters only? Outside of combat it just seems like too expensive target for spells and shooting without any cannon fodder..
There was something about characters leaving the unit and then later joining up again.. so moving like single characters with complete freedom of movement. I guess 1 MR items could help in the magic department but I guess it would indeed be rather vulnerable against shooting. Maybe there was more to it though.
I do wonder what the OP is planning though.
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- Bladesinger
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Re: Characters units and skirmishers rule
Actually I'm not planning anything along these lines, but I was writing a list with a Beastweaver and several Shadowdancers (I know, an enormous sinkhole) and I just wondered how would have they acted if they were going to walk around as a single.unit and this brought me to think about a Waystalkers unit. Quite dangerous if boostable by Hand of Glory (yeah, another silly sinkhole).
It was just pure curiosity.
It was just pure curiosity.
Re: Characters units and skirmishers rule
If you plan on using shadow dancers why not go more branchwraiths.. the first dancer gives the negate ranks dance.. but after that wraiths are cheaper, about as tough and deal nearly as much damage... AND are life 1 as a bonus (if only for the channel). The magic upgrade on the shadow dancers is insanely high btw...160 for a level 1 mage :S
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- Bladesinger
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Re: Characters units and skirmishers rule
Except for the 12 KB attacks at WS7 and I8 that three of them provide on a really small frontage and at the reasonable cost of 300 pts (they could stand some chance even against the immortal Disclord).
Having said this, it's definitely something I do NOT plan to try out.
Having said this, it's definitely something I do NOT plan to try out.
Re: Characters units and skirmishers rule
Hmm when you bring it like that they are character slayers. On the other hand some problems can only get killed by HKB (there should have been an item for them giving that!). In a comped army it might be worth it. I'd say it's a better investment than a 2nd lvl 4 . They just don't need to go against massed ranks so people can hit back. But a wraith there for an earthblood might be worth it too .
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- Bladesinger
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Re: Characters units and skirmishers rule
Sorry, silly from me to suggest this.they could stand some chance even against the immortal Disclord
They just can't take him out, unless a lot of luck since he will simply be forced to challenge them one at a time until he kills them all.
They could delay him for quite a while though and if I were the chaos player I would avoid all those KB like hell.
Re: Characters units and skirmishers rule
Well even in a challenge 4 KB would have a.. (50% to hit?.. with reroll?) that leaves 2-3 to wound rolls.. so about 1/3-1/2 chance to kill him. Next turn no KB dance like that anymore but the 3++ dance might make the next WD survive.
But indeed it would be more a target for magic than to place your characters against.
But indeed it would be more a target for magic than to place your characters against.
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- Bladesinger
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Re: Characters units and skirmishers rule
If he's the the tzeentch lord, you're hitting on rerollable 4+ an this means 50% of chance to have the KB which can now be saved on 3++ rerollable.
If he's the nurgle one, you hit on 5+ and it gets down to nearly 40% of chance to roll that 6, which is now saved on a standard 4++.
Both seem very unlikely.
If he's the nurgle one, you hit on 5+ and it gets down to nearly 40% of chance to roll that 6, which is now saved on a standard 4++.
Both seem very unlikely.
Re: Characters units and skirmishers rule
Other tricksters shard could be useful against those ward saves. Its only 15pts and could do wonders with killing blow.
How would this work with re-rollable ward saves?
How would this work with re-rollable ward saves?
Re: Characters units and skirmishers rule
it's reroll 1's right?
So then everyroll except a 2 would be rerolled
So then everyroll except a 2 would be rerolled
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- Bladesinger
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Re: Characters units and skirmishers rule
Usually it would save 78% of the wounds (3++ reroll 1s).
With OTS it goes down to 56%, so it's definitely a viable option.
With OTS it goes down to 56%, so it's definitely a viable option.
Re: Characters units and skirmishers rule
On the reroll for a 3++ (reroll of the OTS) you don't get another reroll for a 1. Maybe he meant that. Never rerolls on rerolls.
Re: Characters units and skirmishers rule
So it is roughly 22.2% change to kill the tzeench disk lord with the other tricksters shard.
The bad thin is that the shard makes his role quite obvious so it seems unlikely to catch the disk. I would keep my distance if I were the chaos player.
The bad thin is that the shard makes his role quite obvious so it seems unlikely to catch the disk. I would keep my distance if I were the chaos player.
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- Wild Hunter
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Re: Characters units and skirmishers rule
I guess usually this works better with a unit to hide in (the multiple Waystalkers idea or Mollesvinet's Beasts+Shadowdancers for example). But the High Unicorn goes great with other characters at times for the Counters and in general a character unit can be a way of shielding one or building something that fights better. It's usually improvised at the table though, builds like MillingSkink's 4 MC unit are very unusual.
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- Bladesinger
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Re: Characters units and skirmishers rule
You're probably right.Phil Rossiter wrote:I guess usually this works better with a unit to hide in (the multiple Waystalkers idea or Mollesvinet's Beasts+Shadowdancers for example).
5 WD or 5 vanilla DWS to deploy them into look useful for a lot of reasons. Not last the Skirmishers special rule.
For.instance a boosted Doombolt turn1 can't kill them if they are hidden in at least 5 models of r'n'f.