2400 no comp tourney list refinment

Discuss your latest army list or composition, or ideas on how to create your next tournament-winning army.

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Sylk
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Armies I play: Wood Elves

2400 no comp tourney list refinment

Post by Sylk »

Hey im attending a tournament and I put together a 2400 all around list.
i want to keeo the general structure of the list but i am willing to make changes
lvl 4 high, general, steed, 4+-285
lvl 4 shadow, steed, Mr2, scroll-295
Bsb, Steed, enchanted shield, HODA-145
10 Glade guard Hagbane mus-150
10 Glade guard Hagbane mus-150
10 Glade guard truflight mus-160
10 Glade guard truflight mus-160
8 Sot Banner, Standard of discipline-233
5 wardancers-75
2x 6 wild riders w/ shields-336
1 great eagles-50
2x 90 waywatchers-360
total 2399
Let me know what you think :)
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Aezeal
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Re: 2400 no comp tourney list refinment

Post by Aezeal »

I think TF and hagbane are equal points so I don't know why the hagbanes are 150 points if you do the musician in there.

For the rest I think it's a good list.

Option:
1. Not go 2x level 4
2. Consider life
3. Consider deleting the wardancers for more SotT: they are gonna be a bunker for all 3 chars so a major target and keeping that LOS as long as possible might be nice.
(4. Sisters on dragon or eagle (ok.. that would completely change the whole list.. but since I played with them I just have to mention it.. everywhere) the sister on eagle do fit a shooty list very good though DEPENDING on how their rules are interpreted.)
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Slobber
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Re: 2400 no comp tourney list refinment

Post by Slobber »

I run something similar and like this set up.
Some things to consider, you can trim some points from core, either the forbidden rod or the power scroll can give you an extra spell in a magic phase. I like a second eagle more than the wardancers but they are still a good addition.
war without fire is as worthless as sausages without mustard
NonnoSte
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Re: 2400 no comp tourney list refinment

Post by NonnoSte »

Trueflight. Check. Hagbane. Check. Wild Riders. Check. Waywatchers. Check. Shadow magic. Check. High Magic in a Sisters bunker. Check. HoDA. Check.

There's absolutely nothing that can possibly not work in your army and you have gathered almost any of the best choices
choices.
I agree about wardancers, though. That look quite out of place in a shooting/avoidance list like yours.
I'd be tempted by the second eagle too or even some Scouts.

If you want to keep.your core at minimum, consider to merge the two hagbane GG in a single 18 strong unit.
You'd be giving up some flexibility and they'll be a big target for your opponents, but you can use them to influence their decisions to your advantage.
Deploying them early for instance, forces some reaction and lets you outdeploy your opponent quite often.
Sylk
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Armies I play: Wood Elves

Re: 2400 no comp tourney list refinment

Post by Sylk »

So with those slight changes this is my new list.
lvl 4 high, general, steed, 4+-285
lvl 4 shadow, steed, Mr2, scroll-295
Bsb, Steed, enchanted shield, HODA-145
18 Glade guard Hagbane mus-280
10 Glade guard truflight mus-160
10 Glade guard truflight mus-160
8 Sot Banner, Standard of discipline-233
6 dws hagbane-96
2x 6 wild riders w/ shields-336
1 great eagles-50
2x 90 waywatchers-360
Total: 2400
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Phil Rossiter
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Re: 2400 no comp tourney list refinment

Post by Phil Rossiter »

Good list but I agree with Slobber, second Arcane Item is very useful.

I'd drop a Sister to get it.
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Slobber
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Re: 2400 no comp tourney list refinment

Post by Slobber »

Personally I find 8 to be about as few sisters as you should run a bunker with that gives to a buffer of 4 casualties before you risk characters. With wards and tokens that should be enough to keep everyone alive. If you wanted to move points for an arcane item I'd drop the scouts and bump the trueflight to 12 each. That said I still think this is a very competitive list and hope you score well!
Let us know How you do.
war without fire is as worthless as sausages without mustard
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