9th Age WE Lores - First Impressions

Share your tactical prowess and learn new ways of beating your foes with all the might of the Asrai.

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Phil Rossiter
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9th Age WE Lores - First Impressions

Post by Phil Rossiter »

Just what stood out to me:

1) Metal Attribute is interesting, buff to Armour Save.
2) Searing Doom not that different. Change to Flammable rule helps Treemen big time here.
3) Final Transmutation slightly nerfed, effectively one character is safe.
4) Spirit Leech no longer the Death Signature.
5) Soul Harvest is a nasty new Death combat buff.
6) Purple Sun can be Ward saved.
7) Interesting 5+ Ward buff in Fire.
8) Light has a spell allowing a Combat Reform.
9) Heavens Attribute grants a single re-roll.
10) Stars Align nice new buff granting re-rolls.
11) One character is safe from Dwellers.
12) Master of Stone is back.
13) Life has a spell, target counts as in a wood.
14) Armour protects vs Mindrazor.
15) Beasts has a spell which stops a unit shooting/flying.
16) High Attribute a bad version of Ancients' Protection.
17) High spell that adds +1 to Wards.
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Billthesurly
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Re: 9th Age WE Lores - First Impressions

Post by Billthesurly »

Thanks Phil. I guess it's time I quit futzing about and check out the spells closely.
So it's no longer the BRB, now it's the DERB. (Digital Edition Rule Book) I am all in for 9th Age.
Phil Rossiter
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Joined: 05 Dec 2013, 13:02
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Re: 9th Age WE Lores - First Impressions

Post by Phil Rossiter »

You're welcome Bill.

I reckon it'll take us many games to get to grips with everything. The rules are complex and subtle, albeit logical.
Coyle_Ravane
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Re: 9th Age WE Lores - First Impressions

Post by Coyle_Ravane »

I'm sure there are lots of tactical implications of the 9th age rules I'm not seeing yet, but my first impression is that I'll be going back to L4 heavens backed up by a unit of Sisters.

The Heavens attribute isn't huge, but it is still quite nice and should be able to make a difference when and where you need it most. Sig spell is still awesome. The two reroll spells have lost their boosted aura version, but they now reroll all fails/successes instead of only 1's/6's, so they are pretty powerful. I'll miss some of the chicanery possible with the old wind blast, but the new version is still very useful. Comet and the two lightning spells speak for themselves, although they are actually my least favorite heavens spells, in both 8th ed and 9th age.
Minty wrote:...if you've been killed by a Wood Elf it's nothing personal, but Charles Darwin is smiling with approval.
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Phil Rossiter
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Re: 9th Age WE Lores - First Impressions

Post by Phil Rossiter »

Heavens smells suspiciously good to me, re-rolls rock.

Remember 6th edition?
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