Glade Lord on dragon
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Glade Lord on dragon
Is anyone running a Gladelord on a Forest Dragon?
I'd really like to run one and I wonder if any fellow Asrai have had success.
Glade Lord, Forest Dragon, Armour of destiny, Ogreblade....?
I'd really like to run one and I wonder if any fellow Asrai have had success.
Glade Lord, Forest Dragon, Armour of destiny, Ogreblade....?
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- Mollesvinet
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Re: Glade Lord on dragon
I used one against dwarfs in this battle report:
2015-01-10 - Forest Dragon meets dwarfs 2k
The dragon can work, but it is not exactly optimal in any way. The build i used turned out to work pretty well, in any case, i would always recommend charmed shield.
2015-01-10 - Forest Dragon meets dwarfs 2k
The dragon can work, but it is not exactly optimal in any way. The build i used turned out to work pretty well, in any case, i would always recommend charmed shield.
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Re: Glade Lord on dragon
If Charmed Shield I guess 4+ Ward?
Armour of Destiny, Ogre Blade, Dragonbane Gem, Ironcurse Icon is possible. Though there's a good case for Other Trickster's Shard somewhere.
Armour of Destiny, Ogre Blade, Dragonbane Gem, Ironcurse Icon is possible. Though there's a good case for Other Trickster's Shard somewhere.
- Mollesvinet
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Re: Glade Lord on dragon
In the battle mentioned I ran him with:
Glade Lord (540pts)
Charmed Shield, Sword of Anti-Heroes, Talisman of Preservation, The Other Trickster's Shard, Asrai Longbow, Forest Dragon, Hand Weapon, Light Armor
You only get 4+ armor on him, but you get to ignore the first cannonball and still have 4++ ward save. The tricksters shard and anti-heroes sword is mainly against characters, as these can be a problem otherwise. Also, make sure you have champions in your army, so that your opponent can't challenge your dragon out with a champion.
Glade Lord (540pts)
Charmed Shield, Sword of Anti-Heroes, Talisman of Preservation, The Other Trickster's Shard, Asrai Longbow, Forest Dragon, Hand Weapon, Light Armor
You only get 4+ armor on him, but you get to ignore the first cannonball and still have 4++ ward save. The tricksters shard and anti-heroes sword is mainly against characters, as these can be a problem otherwise. Also, make sure you have champions in your army, so that your opponent can't challenge your dragon out with a champion.
- sunstrider
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Re: Glade Lord on dragon
This is a good build I've used before against chaos mainly, since they have so many characters. Always taking the charmed shield for the slim possibility of a cannonball hitting doesn't really seem worth it to me though. I take the armor of destiny and a normal shield instead of the talisman and the charmed shieldMollesvinet wrote:In the battle mentioned I ran him with:
Glade Lord (540pts)
Charmed Shield, Sword of Anti-Heroes, Talisman of Preservation, The Other Trickster's Shard, Asrai Longbow, Forest Dragon, Hand Weapon, Light Armor
You only get 4+ armor on him, but you get to ignore the first cannonball and still have 4++ ward save. The tricksters shard and anti-heroes sword is mainly against characters, as these can be a problem otherwise. Also, make sure you have champions in your army, so that your opponent can't challenge your dragon out with a champion.
- Coran GladeSwann
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Re: Glade Lord on dragon
The Dragon has a built in 6+ ward from being a forest spirit. Potion of Foolhardiness for me, the rest of that build is what I would take.Phil Rossiter wrote:If Charmed Shield I guess 4+ Ward?
Armour of Destiny, Ogre Blade, Dragonbane Gem, Ironcurse Icon is possible. Though there's a good case for Other Trickster's Shard somewhere.
Dryads and Wardancers and Treemen...oh my!
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Re: Glade Lord on dragon
Army Book pg 36:
"if the model is not a mount".
"if the model is not a mount".
Re: Glade Lord on dragon
So if the glade lord dies, does that then mean the forest dragon gets his 6++ back as he's no longer a mount for the character?
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Re: Glade Lord on dragon
I'll interpret to mean super fun happy times for the dragon (aka a yes)
Re: Glade Lord on dragon
Yes, that is correct. Although, it's only a 6+ so the dragon isn't really super, fun happy. More like mildly happy. Kinda like getting clothes for your birthday as a kid happy.
Re: Glade Lord on dragon
Hey I'm always down with free clothes, especially ones that have a 1 in 6 chance of warding off a loose cannonball. Why don't they sell those at walmart...
Re: Glade Lord on dragon
How would you compare this... sizable investement ... with Imrik or Malekith from the end times?Mollesvinet wrote:In the battle mentioned I ran him with:
Glade Lord (540pts)
Charmed Shield, Sword of Anti-Heroes, Talisman of Preservation, The Other Trickster's Shard, Asrai Longbow, Forest Dragon, Hand Weapon, Light Armor
You only get 4+ armor on him, but you get to ignore the first cannonball and still have 4++ ward save. The tricksters shard and anti-heroes sword is mainly against characters, as these can be a problem otherwise. Also, make sure you have champions in your army, so that your opponent can't challenge your dragon out with a champion.
- Mollesvinet
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Re: Glade Lord on dragon
I wouldn't
I didn't read the new characters, but i heard they are around 1000 points so you could pretty much get two wood elf dragon lords for that cost. I bet the new characters could go through 11 wood elf ones though.
In any case, I would never take the dragon in a competitive setting. It is a lot of fun to play with and combined with the ranks of eternal guard (or possibly wild wood rangers) it can help break many enemy units. A shadowdancer to miasma WS and negate ranks can really reduce the damage to the EG and the enemies static combat res.
I didn't read the new characters, but i heard they are around 1000 points so you could pretty much get two wood elf dragon lords for that cost. I bet the new characters could go through 11 wood elf ones though.
In any case, I would never take the dragon in a competitive setting. It is a lot of fun to play with and combined with the ranks of eternal guard (or possibly wild wood rangers) it can help break many enemy units. A shadowdancer to miasma WS and negate ranks can really reduce the damage to the EG and the enemies static combat res.
- sunstrider
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Re: Glade Lord on dragon
I know right? It just seems like shadowdancers are made for rank and file units like WWR and EG with all the utility and close combat power they bring. Too bad there isn't a lord level version with a higher magic point allowance >.<Mollesvinet wrote:A shadowdancer to miasma WS and negate ranks can really reduce the damage to the EG and the enemies static combat res.
- Mollesvinet
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Re: Glade Lord on dragon
This is what I liked about the kindred system in the old armybook:
You want to make a wardancer lord? Go ahead.
You want to make a wild rider hero? Go ahead.
You want to make a waywatcher lord? Sure sure. (I know that we have waystalkers now, but their rules could easily have been part of the kindred system)
It might have been a confusing system to some, or seem unnecessary to others, but it did allow great customizability for the army.
You want to make a wardancer lord? Go ahead.
You want to make a wild rider hero? Go ahead.
You want to make a waywatcher lord? Sure sure. (I know that we have waystalkers now, but their rules could easily have been part of the kindred system)
It might have been a confusing system to some, or seem unnecessary to others, but it did allow great customizability for the army.
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Re: Glade Lord on dragon
I miss Alter Nobles/Highborn. And the Sprites. Those gave us a TON of flexibility in our characters.
- sunstrider
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Re: Glade Lord on dragon
It was an interesting system, that definitely could have been improved and streamlined with the release of the newest WE book. But from what I noticed about WE characters, both with how I played them and how other WE players used them is that they became a crutch. People spent far too much time and thought on their alter highborns or the wild rider bus that everything became so old hat I stopped playing WE. Now this point doesn't include the ineffective and overpriced nature of the other WE units in general, but I much prefer WE as they are now as opposed to how they were. WE are an army now, not an alter highborn running around downing 1-2 knights a turn.Mollesvinet wrote:This is what I liked about the kindred system in the old armybook:
You want to make a wardancer lord? Go ahead.
You want to make a wild rider hero? Go ahead.
You want to make a waywatcher lord? Sure sure. (I know that we have waystalkers now, but their rules could easily have been part of the kindred system)
It might have been a confusing system to some, or seem unnecessary to others, but it did allow great customizability for the army.
- Mollesvinet
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Re: Glade Lord on dragon
Don't get me wrong, I prefer most things from the new book. It is so nice not to have almost lost the battle before even making a move!
The fondness of the kindred system was mainly for flavour, not so much game mechanics.
The fondness of the kindred system was mainly for flavour, not so much game mechanics.
- sunstrider
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Re: Glade Lord on dragon
Agreed, it gave a lot of flavor to the Wood Elf army and the rules that came with most of the kindreds weren't terrible. Too bad GW didn't just combine not overpriced terrible units with some nice fluff heavy rulesMollesvinet wrote:Don't get me wrong, I prefer most things from the new book. It is so nice not to have almost lost the battle before even making a move!
The fondness of the kindred system was mainly for flavour, not so much game mechanics.
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Re: Glade Lord on dragon
Been running this load out for my lord on dragon:
Glade Lord : Giant Blade ; The Other Trickster's Shard ; Glittering Scales ; Shield ; Forest Dragon 548
I don't bother with much protection for the lord as cannons will kill your dragon even if you ward him up at which point your Lord is on foot, on his own and probs dead anyway and in combat I tend to find that people try and kill the dragon, not the rider so don't waste the points. -1 to hit with high weponskill tends to keep him alive and waste oppoents Attacks.
The problem with lord on dragon is he needs magical support or he's limmited in use. I find lv4 beasts or high the best (you can actually play all three in 2400pts now with 50% lords and heroes) savage beasts of horrors on this guy goes through anyone and even just a wildform can make them both hard to kill. High magic can heal wounds on them, increase weponskill and make you even harder to hit. Walk between world and a fly move means 40" move a turn and arcane Unforging tips those character fights in your favour when they suddenly lose that ward save or magic weapon they needed.
Playing a glade lord on dragon with sisters on a dragon and a lv4 beasts is funny just for when you double charge and then bubble savage beasts of horrors and suddenly your sisters have 12 S8 Attacks, your Lord has 7 S9 Attacks and two dragons have 10 attacks at S6 and 2D6 thunderstomps... Oh and most of them high weponskill, ASF and re-rolling misses.
Glade Lord : Giant Blade ; The Other Trickster's Shard ; Glittering Scales ; Shield ; Forest Dragon 548
I don't bother with much protection for the lord as cannons will kill your dragon even if you ward him up at which point your Lord is on foot, on his own and probs dead anyway and in combat I tend to find that people try and kill the dragon, not the rider so don't waste the points. -1 to hit with high weponskill tends to keep him alive and waste oppoents Attacks.
The problem with lord on dragon is he needs magical support or he's limmited in use. I find lv4 beasts or high the best (you can actually play all three in 2400pts now with 50% lords and heroes) savage beasts of horrors on this guy goes through anyone and even just a wildform can make them both hard to kill. High magic can heal wounds on them, increase weponskill and make you even harder to hit. Walk between world and a fly move means 40" move a turn and arcane Unforging tips those character fights in your favour when they suddenly lose that ward save or magic weapon they needed.
Playing a glade lord on dragon with sisters on a dragon and a lv4 beasts is funny just for when you double charge and then bubble savage beasts of horrors and suddenly your sisters have 12 S8 Attacks, your Lord has 7 S9 Attacks and two dragons have 10 attacks at S6 and 2D6 thunderstomps... Oh and most of them high weponskill, ASF and re-rolling misses.
- Mollesvinet
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Re: Glade Lord on dragon
Well if you play that savage beast of horros affects mounts, then that will obviously be a super spell. Most people i know however play that only the character himself gets the boost.
I found that tag-teaming the dragon with a unit that has ranks work wonders. For example glade guards, use spells on them to ignore damage (giving opponents minus to hit or give them armour, toughness, whatever) and then let the dragon do the damage. This way the dragon won't get caught in extended close combat, and you can use it's punch from a rear attack to break units.
I found that tag-teaming the dragon with a unit that has ranks work wonders. For example glade guards, use spells on them to ignore damage (giving opponents minus to hit or give them armour, toughness, whatever) and then let the dragon do the damage. This way the dragon won't get caught in extended close combat, and you can use it's punch from a rear attack to break units.
Re: Glade Lord on dragon
The sisters both getting the bonus still will make for one hell of a slaughter though.
- godswearhats
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Re: Glade Lord on dragon
Bear in mind that the Dragon Lord can just go in a bunker once the dragon is dead, thus conserving all his points.
Re: Glade Lord on dragon
High + ots is a little redundant