Well looks like I have a reason to use the Wood Elf Chariot model now, what is the base size of the Stag which our Lord/Hero choices can ride on?Luminith wrote:Just thinking about it some more, you could use solo captains on stags as chariots. Pts wise they're not much different, they can move twice as far, or more, and hit as hard. They might not have as much toughness, but they're pretty damn comparable
Wood Elves Monstrous Cav Unit!
Moderator: Council of Elders
- RedPanda
- Trusted Bowman
- Posts: 150
- Joined: 23 Feb 2014, 06:17
- Armies I play: Wood Elves, High Elves, Dark Elves, Eldar, Kroot
- Location: San Diego
Re: Wood Elves Monstrous Cav Unit!
"The world is not beautiful, therefore it is" -Kino
Re: Wood Elves Monstrous Cav Unit!
50x50.RedPanda wrote:Well looks like I have a reason to use the Wood Elf Chariot model now, what is the base size of the Stag which our Lord/Hero choices can ride on?Luminith wrote:Just thinking about it some more, you could use solo captains on stags as chariots. Pts wise they're not much different, they can move twice as far, or more, and hit as hard. They might not have as much toughness, but they're pretty damn comparable
Wood Elf chariots sound weird. I'll keep my stag model thanks, :P
- RedPanda
- Trusted Bowman
- Posts: 150
- Joined: 23 Feb 2014, 06:17
- Armies I play: Wood Elves, High Elves, Dark Elves, Eldar, Kroot
- Location: San Diego
Re: Wood Elves Monstrous Cav Unit!
Chariot 50x100 eh i guess it works.Rogue Sun wrote:50x50.RedPanda wrote:Well looks like I have a reason to use the Wood Elf Chariot model now, what is the base size of the Stag which our Lord/Hero choices can ride on?Luminith wrote:Just thinking about it some more, you could use solo captains on stags as chariots. Pts wise they're not much different, they can move twice as far, or more, and hit as hard. They might not have as much toughness, but they're pretty damn comparable
Wood Elf chariots sound weird. I'll keep my stag model thanks, :P
It is for fun, having a chariot go through the forest makes no sense at all unless you go something like Radagast's sled in the Hobbit and even then why not just ride a horse.
Still would be fun.
"The world is not beautiful, therefore it is" -Kino
Wood Elves Monstrous Cav Unit!
The Skycutter Chariot strikes me as more wood elfy than high elf. One of those with some glade guard on the back and ambush would have been fun.
Re: Wood Elves Monstrous Cav Unit!
chariots would be more for the glades than anything else, I guess. The beastmen are forest dewllers, and they live on those damn chariots haha
Do I like Warhammer? Are you kidding, I've got wood!....elves...
Re: Wood Elves Monstrous Cav Unit!
All captains have LA, Shield, Spear, Great Stag.
No1: Armor of Destiny (instead of LA) Thus 3+/4++
No2: Talisman of Preservation, Enchanted Shield (instead of shield). Thus 3+/4++
No3: Talisman of Endurance, Helm of the Hunt (more hitty and better against WS3) or Armor of Fortune (instead of LA) and Opal Amulet. Thus 3+/5++ one time 4++.
We have little less than 600 points unit which can break around 20-25 models units of elite infantry (with S4,S5 weapons) and survive the back attacks, even if they have champs, heroes, etc. Fighting lords will need some decent buff like Savage Beast, Pann or Wildform. The big plus is that they can spread out and attack different units separately, if needed. It's hard to divert 3 different units of 1 hero.
No1: Armor of Destiny (instead of LA) Thus 3+/4++
No2: Talisman of Preservation, Enchanted Shield (instead of shield). Thus 3+/4++
No3: Talisman of Endurance, Helm of the Hunt (more hitty and better against WS3) or Armor of Fortune (instead of LA) and Opal Amulet. Thus 3+/5++ one time 4++.
We have little less than 600 points unit which can break around 20-25 models units of elite infantry (with S4,S5 weapons) and survive the back attacks, even if they have champs, heroes, etc. Fighting lords will need some decent buff like Savage Beast, Pann or Wildform. The big plus is that they can spread out and attack different units separately, if needed. It's hard to divert 3 different units of 1 hero.
-
- Horsemaster
- Posts: 441
- Joined: 03 Feb 2007, 07:15
- Armies I play: Wood Elves, Dark Elves, Hordes of Chaos
- Location: Athel NYC
Re: Wood Elves Monstrous Cav Unit!
Thanks for enumerating. This is probably what I'll end up with. If you had to, which one would you make the BSB?Aemir wrote:All captains have LA, Shield, Spear, Great Stag.
No1: Armor of Destiny (instead of LA) Thus 3+/4++
No2: Talisman of Preservation, Enchanted Shield (instead of shield). Thus 3+/4++
No3: Talisman of Endurance, Helm of the Hunt (more hitty and better against WS3) or Armor of Fortune (instead of LA) and Opal Amulet. Thus 3+/5++ one time 4++.
We have little less than 600 points unit which can break around 20-25 models units of elite infantry (with S4,S5 weapons) and survive the back attacks, even if they have champs, heroes, etc. Fighting lords will need some decent buff like Savage Beast, Pann or Wildform. The big plus is that they can spread out and attack different units separately, if needed. It's hard to divert 3 different units of 1 hero.
Re: Wood Elves Monstrous Cav Unit!
Me, none of them. Your BSB can't take magical armor. Plus you don't really need it on L9 nobles. I think you'd be better off keeping your BSB in a unit of ranked troops near your line with the HODA.ampao wrote:
Thanks for enumerating. This is probably what I'll end up with. If you had to, which one would you make the BSB?
Re: Wood Elves Monstrous Cav Unit!
Your bsb cant take magic armour? Is this a new rule, or am I ignorant?
Do I like Warhammer? Are you kidding, I've got wood!....elves...
Re: Wood Elves Monstrous Cav Unit!
I don't have the book in front of me, but I remember reading that in the BSB rules from our book.Luminith wrote:Your bsb cant take magic armour? Is this a new rule, or am I ignorant?
- Beithir Seun
- The Philosopher
- Posts: 17411
- Joined: 18 Apr 2006, 18:03
- Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
- Location: Staffordshire, UK
Re: Wood Elves Monstrous Cav Unit!
I think you're confusing it with the rule that prevents a BSB taking other magic items if he carries a magical banner. If he's not carrying a magical banner, he can take any magic items he wants.UKlvrBM wrote:I don't have the book in front of me, but I remember reading that in the BSB rules from our book.Luminith wrote:Your bsb cant take magic armour? Is this a new rule, or am I ignorant?
Carrot and Stick ~ Beithir's Blog
- Shandrakor
- Shadow Sentinel
- Posts: 2397
- Joined: 12 Jul 2010, 11:09
- Armies I play: Wood Elves
- Location: Ohio, USA
Re: Wood Elves Monstrous Cav Unit!
Except Arcane Items, because he's not a Wizard.Beithir Seun wrote:I think you're confusing it with the rule that prevents a BSB taking other magic items if he carries a magical banner. If he's not carrying a magical banner, he can take any magic items he wants.UKlvrBM wrote:I don't have the book in front of me, but I remember reading that in the BSB rules from our book.Luminith wrote:Your bsb cant take magic armour? Is this a new rule, or am I ignorant?
Well, my ideas for the next book turned out to be a bust.
But it was still fun working on something of this scale.
For those who care:
http://www.asrai.org/viewtopic.php?f=29&t=22620
But it was still fun working on something of this scale.
For those who care:
http://www.asrai.org/viewtopic.php?f=29&t=22620
-
- Trusted Bowman
- Posts: 163
- Joined: 28 Apr 2014, 09:00
- Armies I play: Wood Elves, Tomb Kings
Re: Wood Elves Monstrous Cav Unit!
There used to be DE shoot-and-avoid lists running 3 Masters on Dark Pegasi, is this somewhat viable with stags and heros? Just asking, as this setup reminded me of thoses tactics, which are kinda cool. Only problem is, the DE have 1+/4++ or 2+/4++ on (I think) all three models. we get shits'n giggles...
Re: Wood Elves Monstrous Cav Unit!
Yeah, that was my bad. Shouldn't comment without the book on hand.Beithir Seun wrote:I think you're confusing it with the rule that prevents a BSB taking other magic items if he carries a magical banner. If he's not carrying a magical banner, he can take any magic items he wants.UKlvrBM wrote:I don't have the book in front of me, but I remember reading that in the BSB rules from our book.Luminith wrote:Your bsb cant take magic armour? Is this a new rule, or am I ignorant?
Re: Wood Elves Monstrous Cav Unit!
You just answered your own question.bjoernuhlig wrote:There used to be DE shoot-and-avoid lists running 3 Masters on Dark Pegasi, is this somewhat viable with stags and heros? Just asking, as this setup reminded me of thoses tactics, which are kinda cool. Only problem is, the DE have 1+/4++ or 2+/4++ on (I think) all three models. we get shits'n giggles...
Re: Wood Elves Monstrous Cav Unit!
What about adding in a cheap level 2 life/beasts caster on a unicorn for some magic resistance on top of those wards? Maybe have them carry the moonstone and put them in the second rank.
Re: Wood Elves Monstrous Cav Unit!
I'm not a fan. 3 stag characters is already running you right around 700 points. Even though I know the Stag bus isn't an efficient use of points it is fun. Adding a wizard, while sound on paper only adds unnecessary points to a unit that needs little help in terms of hitting power. I'd rather have my wizard somewhere else and IF I see an opportunity to buff the unit in a big combat I can do so without having all of my eggs in the same basket.Rob451 wrote:What about adding in a cheap level 2 life/beasts caster on a unicorn for some magic resistance on top of those wards? Maybe have them carry the moonstone and put them in the second rank.
- thunderbow
- Trusted Bowman
- Posts: 128
- Joined: 10 Nov 2010, 23:29
- Armies I play: Wood elves
- Location: Guarding the Oak
Re: Wood Elves Monstrous Cav Unit!
Could you throw those 3 Glade Captains on stags in a Sister unit? They won't get the Look Out Sire, but they get the 4++, which increases their durability considerably. Maybe reintroduce a LVL3 Beasweaver (along with the ultimately popular lvl4 Shadow, or maybe an Ancient), get a moonstone for one of those captains, HoTH for the other, and possibly a vanguarding banner for the sisters to carry (maybe it isn't necessary once you have the moonstone); fill the rest of special points with WR and WHR, core with a dryad/EG horde and some dryad speedbumps, rare with treemen and you've got a pretty crazy WE close combat army?
-
- Trusted Bowman
- Posts: 134
- Joined: 13 May 2014, 07:00
Re: Wood Elves Monstrous Cav Unit!
How do the captains get the 4++ when in a Sister's unit?
Sister's rule states "model's with this special rule (Daughters of Eternity) gain a 4+ Ward save"
So how is it the Capatains get it? I understand if distributed for shooting but in CC???
Sister's rule states "model's with this special rule (Daughters of Eternity) gain a 4+ Ward save"
So how is it the Capatains get it? I understand if distributed for shooting but in CC???
- thunderbow
- Trusted Bowman
- Posts: 128
- Joined: 10 Nov 2010, 23:29
- Armies I play: Wood elves
- Location: Guarding the Oak
Re: Wood Elves Monstrous Cav Unit!
My bad. I was of the Look Out Sire by the Sisters with their own wardsave, even though I mentioned that they'd lose the said rule. Guess I derped out a little. (retard)
-
- Wild Hunter
- Posts: 1269
- Joined: 04 May 2007, 09:39
- Armies I play: Wood Elves, Tau, Imperial guard (Tau auxilleries)
- Location: Maidstone, Kent, England
Re: Wood Elves Monstrous Cav Unit!
I suggested something like this a while ago. I don't play units like this but it did occur to me that sister's would be great.
3 stag dudes in front rank for hitting power., unicorn weaver in second rank for mr2 and savage beast. 10 sisters for 4+ ward vs shooting and 2+ vs magic with unicorns mr, a magic banner and ranks to negate steadfast.
3 stag dudes in front rank for hitting power., unicorn weaver in second rank for mr2 and savage beast. 10 sisters for 4+ ward vs shooting and 2+ vs magic with unicorns mr, a magic banner and ranks to negate steadfast.
Re: Wood Elves Monstrous Cav Unit!
But that's like a 1200 point unit. I AM one of these people that advocates a stag bus, but anything over 800 points is too much. The stag bus you can get away with because the characters all have decent stats (which help protect against things like dwellers or purple sun) and decent saves. Start adding more though and you're looking at a prime target to get Dwellered or simply redirected all game.Coyle_Ravane wrote:I suggested something like this a while ago. I don't play units like this but it did occur to me that sister's would be great.
3 stag dudes in front rank for hitting power., unicorn weaver in second rank for mr2 and savage beast. 10 sisters for 4+ ward vs shooting and 2+ vs magic with unicorns mr, a magic banner and ranks to negate steadfast.
A character stag bus consisting of three characters is dangerous enough to crush most things they hit, but cheap enough that you can afford other units that can also threaten. And threat saturation is going to be very important with a Stag bus. Initially I supported the all out offense, but after looking at how many attacks you realistically lose by building defensively it was apparent that the survivable build is the better option. This is what I'm currently building my models to run:
All have - spear, shield and great stag
Glade Lord, Helm of the Hunt, Potion of Strength, Talisman of Preservation - 301pts
Glade Captain, Armor of Destiny - 194
Glade Captain, Armor of Fortune, Obsidian Trinket - 194
This gives all of them a 3+ armor save. 2 have a 4++ and one has a 5++ with MR1. On the charge the unit generates 23-29 S5 attacks, 11 of which are AP and ASF. They should almost always crush whatever they charge and the whole package is just shy of 700 points. While steep, I feel it's doable.