Heads Exploding! Age of Sigmar Rules Released Online

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Justinian
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Justinian »

Looks like Sisters are also pretty boss now. Being able to shoot out of combat and RAW they can cast their signature spell on any allies.
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Nicholas Nitro »

Yeah I'm pretty happy about the new sisters too. Only I made mine on an eagle, so I need to customize a battle scroll that combines the "Lord on Great Eagle" profile with the sister's bows and spear attacks. I'm gonna admit, that's probably not RAW :ninja:
I'm still doing it.
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AoS is the greatest!
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Tropic »

I've reserved judgment on the new AoS for a while, absorbing the rules, the warscrolls for my assorted armies (WE, TK and Slaanesh Daemons), and viewing a few online batreps and reactions to get a feel for things.

Sidewinder
I do want to say thank you for your thoughtful post. It did provide some perspective I was previously missing. :D

To the General readership
I haven't played a game yet. Everything I've done so far has been pure theory, but I did notice a few decisions on the rules that have led me to wish to explore the following approaches when I do get a chance to play the rules as written:
  • I'm going to propose to my future opponents the following semi-balancing guidelines: minimum 4 units, no unit size greater than 40 single-wound models (divide accordingly for multi-wound model counts), and if one person stops dropping the other player can't drop more than two additional units. I want to play somewhat larger games than one unit apiece but not get out of hand with it. Regarding the size limitation, I rarely saw someone drop a block of infantry larger than 40, so that seems like a decent way to go while still allowing those 20+ benefits to trigger comfortably should either side desire to trigger them. The last guideline of no more than two extra drops for the player who keeps going keeps it from becoming too pay-to-win.
  • I want to try the model measurement rules as written, if only to explore them a bit. I do anticipate there will be times when people turn models about too much forgetting that swinging the back end of a horse clear around still counts as part of, say, a 3" pile-in, something that I suspect is quite often forgotten in the batreps I've seen so far and has contributed to some of the pile-in shenanigans that have made many games morph into pee wee soccer matches.
  • Shooting in combat doesn't necessarily mean you shoot at the unit you're engaged with. I think a huge part of the strategy with this new system lies in target priorities during shooting. If you're Glade Guard are going to get wiped out, at least weaken another unit engaged in combat nearby before the combat starts up there with shots from afar.
  • I do think one aspect of Movement has gone largely unused in every batrep I've seen: retreating. If you have a unit you don't want engaged in combat engaged in combat, take the time to do a Move + Run out and slot in another unit to cut off the path or even engage the enemy unit you just disengaged. Doing nothing for a turn but get out of the way isn't the end of the world. It can also serve to give your opponent tough choices: go after the cowards who fled away from other battles which in turn preserves your other hard hitters, or go after the hard hitters to gang up on them like a pee wee scrum and leave the cowards to shoot at you from afar for the next two turns? I believe there's something to this tactic that should be explored, especially with an army like Wood (A)elves.
  • Anything can be brought down with enough focus now that variable dice requirements are out. Anything. Tired of that stupid WoC Hero spawning unit after unit every Hero Phase? Shoot him to pieces. Scared to death of that massive monstrosity? Turn it into a pin cushion and mass charge it. Or you can opt to focus on numbers and attempt to win the percentage game while playing keepaway with mass retreats in every which direction. Which does lead me to...
  • Playing defensively and suffering multiple charges does work against your opponent. Consider a situation where you have two separate units charged into two separate battles. Your opponent picks one to fight with first. Your move is automatic: pick the second charged unit to attack next. This weakens the charging unit and actually puts the opponent in a future position of questioning what unit to sacrifice to the counterattack in future turns. Which then leads me to...
  • If you're going to charge, do so in odd numbers. Fight rounds with even numbers often means your opponent can get the one-up on one of your charging units. Charging three units with three, on the other hand, means you get the one-up on two of them: the first and third. Charging four units with four draws it even again. Charging five gives you one-up on the first, third and fifth. And so on. If your opponent gives you as many battles as you have, you're at the very least breaking even. Don't give him or her the same courtesy.
Though I haven't seen a batrep result in a game that lasted longer than six turns, I do think that's the expected game length just as before. This is based entirely on circumstantial evidence from the Sudden Death scenario Endure. I actually intend to play the game so it gets that far, if possible. It may turn out to make for a very interesting game, at least.
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Tidings »

Some really good points there, especially on the charging with odd numbers. Will be trying out your theories soon! :D

-Tidings
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by frogboy »

Link to AOS Rules http://www.games-workshop.com/en-GB/age ... id=1823886
MAKING ATTACKS Attacks can be made one at a time, or, in some cases, you can roll the dice for attacks together.The following attack sequence is used to make attacks one at a time.

1. Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon's To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends.
Ok so can someone explain this, if my character, with multiple attacks rolls attacks one at a time and misses with his first attack then it can't use any more attacks that turn, is that right ? So why would I have the option of rolling one at a time ? Who's going to do that ? What have I missed ?

Edit; ok just ignore me, the attack sequence is the roll to hit, to wound, to save and to determine damage. "the attack" means just one attack going through that sequence. So would still follow the same sequence for additional attacks. Feel free to correct me if I'm wrong :D
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Hyarion »

I think you answered your own question, Frogboy. That's how I read it as well.
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by frogboy »

Hyarion wrote:I think you answered your own question, Frogboy. That's how I read it as well.
Yep answered it :D :thumbsup:
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Ethelite »

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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Billthesurly »

Ethelite wrote:Anyone noticed this kind of rules?
http://www.escapistmagazine.com/article ... razy-Rules
Personally I think the whole thing seems to be pretty "Pythonesque" if you know what I mean.

BUT! That doesn't mean that it won't be fun to play. Just not the same kind of fun as WFB was.

Actually let us go to the Age of Sigmar. Tis a silly place.
So it's no longer the BRB, now it's the DERB. (Digital Edition Rule Book) I am all in for 9th Age.
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by frogboy »

Billthesurly wrote:
Ethelite wrote:Anyone noticed this kind of rules?
http://www.escapistmagazine.com/article ... razy-Rules
Personally I think the whole thing seems to be pretty "Pythonesque" if you know what I mean.

BUT! That doesn't mean that it won't be fun to play. Just not the same kind of fun as WFB was.

Actually let us go to the Age of Sigmar. Tis a silly place.
Anyone got a dictionary?

Yeah the rules are funny, GW always had this kind of humour since way back like goblin doom divers. Blood Bowl has similar stuff. AoS just seems like a licence to have fun and add on or take away as much as you like. I wish we had these rules when I was a kid, although we pretty much did the same sort of thing anyway.

It's a game and it's meant to be fun, my favourite rule has to be the Dark Elf Madusa rule, imagine trying to keep a straight face whilst doing that lol
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Akorndr2 »

Ok idea. In sudden death its by how many models you are outnumbered by a 3rd. Change it to how many warscrolls you are outnumbered by a 3rd what you think
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Hyarion »

If they added unit maximums, then maybe, but as it is, it's too easy to take 3 war scrolls where each one is 30 models. If your opponent brings a 4th warscroll, you are getting sudden death options. A good thought, but not a complete thought.
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Ramesesis »

Friends, I think it is better not trying to find a way to balance this... game.
GW clearly suggest that the way to balance is not to play against people abusing their "freedom". Then things are supposed to balanced out by itself is GW:s idea.
GW do not want even remotely competitive players to take part anymore.

It looks as if they want to say "Yes, this unit can win the game on its own. Ain't that cool! But you are not supposed to use it because it is beardy!"
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Hyarion »

Have the Stormcast Eternal Warscrolls and Khorne Bloodbound (?) warscrolls been posted online yet? Or is GW intending on those warscrolls being by purchase only?
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If you refuse to capitalize on your strengths or make the most of your opponent's weaknesses, you are begging to lose.
There is no combat without movement.

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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Merlin Elf friend »

The Stormcast Eternal Liberators are in the latest White Dwarf as they have released a multipart version with different weapon options (£30 for FIVE).

Don't know about the Khornate troupes though.
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Hyarion »

For all GW's talk about "all rules will be free forever." The fact that the warscrolls for the new models aren't available for free download yet is starting to make my GW-crap detection system buzz.
The Warrior of the Silver Flame
I hold the Glaive of Law against the Earth.

If you refuse to capitalize on your strengths or make the most of your opponent's weaknesses, you are begging to lose.
There is no combat without movement.

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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Duraska »

Hyarion wrote:For all GW's talk about "all rules will be free forever." The fact that the warscrolls for the new models aren't available for free download yet is starting to make my GW-crap detection system buzz.
There is a free mobile app coming out sometime soon by GW that is supposed to have all the warscrolls on it. They may be included there.
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Waywatching »

Hyarion wrote:For all GW's talk about "all rules will be free forever." The fact that the warscrolls for the new models aren't available for free download yet is starting to make my GW-crap detection system buzz.
Rules for the things in the starter set rules may not be out yet, but they are releasing rules for new stuff outside the starter set. The Stormcast Eternals and Lord-Celestant on the website have a 'Rules' tab next to the description:

http://www.games-workshop.com/en-GB/Sto ... Liberators

http://www.games-workshop.com/en-GB/Sto ... -Celestant
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Hyarion »

I wouldn't have looked for them there, thank you for pointing that out. I was looking for a compendium with all the other races.
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If you refuse to capitalize on your strengths or make the most of your opponent's weaknesses, you are begging to lose.
There is no combat without movement.

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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by UKlvrBM »

Waywatching wrote: Rules for the things in the starter set rules may not be out yet, but they are releasing rules for new stuff outside the starter set. The Stormcast Eternals and Lord-Celestant on the website have a 'Rules' tab next to the description:

http://www.games-workshop.com/en-GB/Sto ... Liberators

http://www.games-workshop.com/en-GB/Sto ... -Celestant
Notice how at the bottom it says 237 and 244 on those documents. That leads me to think they will be a part of a much larger document. Maybe a limited edition book for the Eternals.
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Sceolan »

It might be the age of sigmar book coming out this weekend.. It tallies with the content page which has been leaked..
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by ~ Wardancer ~ »

To be fair to this version of Warhammer our group has now played numerous games with the new rules 25+ battles........... sadly they don't work. We tried variations like total wounds or W+A *B those didn't work any better. We didn't find it to be that much faster to play either unless you take into account that the games often last a few turns. We're all heading back to 8th............. :nod:
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Hyarion »

Wardancer,

Did you guys come up with an acceptable solution to shooting into/out of combat?
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If you refuse to capitalize on your strengths or make the most of your opponent's weaknesses, you are begging to lose.
There is no combat without movement.

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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by Cernunnos »

simple: odds: enemy, evens: yours. perfect solution!
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Re: Heads Exploding! Age of Sigmar Rules Released Online

Post by ~ Wardancer ~ »

We allowed shooting into combat that the unit was engaged in. Although we also tried a few games allowing the elves to retreat from combat and still shoot............ but then decided against it. House ruling this game to the point of making a new game didn't really appeal to any of us. We were happy with how we had developed 8th.
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