The Waystones of Coeddil - Tree Spirits vs Asrai

Play all your WFO battles in here!

Moderator: Council of Elders

Post Reply
User avatar
godswearhats
Elder of the Council
Posts: 1950
Joined: 19 Oct 2012, 18:20
Armies I play: Wood Elves
Location: Wexford, IE
Contact:

The Waystones of Coeddil - Tree Spirits vs Asrai

Post by godswearhats »

Moose123 and I are going to have a battle pitting Drycha and her Forest Spirits against the Asrai battle host of Lord Aldaeld, riding on his Forest Dragon. Drycha is attempting to destroy the Waystones the keep Coeddil trapped. We'll need to come up with exact rules, but the idea is that there will be extra VPs depending on whether the Waystones are destroyed or intact at the battle's end.

Rules:

* 3500 pts
* Drycha can only take Forest Spirits
* Aldaeld can only take Elves
* No-one is allowed Forest Spirits that are also Elves

We'll have two more threads, one for the background/fluff and army list for each side, and this thread will be used for the battle report itself. Please get involved and give us each advice and encouragement for army construction and tactics during the game.

Drycha and the Spirits of Athel Loren
The Warhost of Coeth-Mara

~gwh
Rank and Flank: A Warhammer: The Old World Podcast and Discord
User avatar
godswearhats
Elder of the Council
Posts: 1950
Joined: 19 Oct 2012, 18:20
Armies I play: Wood Elves
Location: Wexford, IE
Contact:

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by godswearhats »

Hey Moose, how many Waystones will be in the battle?
Rank and Flank: A Warhammer: The Old World Podcast and Discord
User avatar
Moose123
Wild Hunter
Wild Hunter
Posts: 1090
Joined: 01 Oct 2011, 19:15
Location: Freezing cold Canada

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by Moose123 »

Three or four I guess. We don't want to have so many they don't matter or so few it becomes like the watchtower.

I think three is a good number.
But here, cleverly disguised as a bomb, is a bomb.
-Bullwinkle

If you keep saying things are going to be bad, you have a good chance of being a prophet.
-Isaac Bashevis Singer
wildZguy09
Trusted Bowman
Trusted Bowman
Posts: 110
Joined: 11 Mar 2012, 19:37
Armies I play: wood elves, space marines
Location: Kent, south east, UK

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by wildZguy09 »

are their any special rules to do with the way stones like better channelling, like that terrain (that I can't remember) lol
Beastweaver + Tree man ancient = S9+T9+A9. Yay :)
User avatar
godswearhats
Elder of the Council
Posts: 1950
Joined: 19 Oct 2012, 18:20
Armies I play: Wood Elves
Location: Wexford, IE
Contact:

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by godswearhats »

Yeah you are probably remembering ... Waystones! Right there on p125 of the BRB. Any wizard within 6" gets +1 on channelling attempts.

And yes, three sounds good.
~gwh
Rank and Flank: A Warhammer: The Old World Podcast and Discord
User avatar
Moose123
Wild Hunter
Wild Hunter
Posts: 1090
Joined: 01 Oct 2011, 19:15
Location: Freezing cold Canada

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by Moose123 »

That's WAY to boring! (accidental pun here, not intentional :paranoid:)
How about like, all Elves withing 3 inches get +1 strength, and all forest spirits gain ASF.

Obviously that is heavily in favor of the spirits but something cool like that, something that promots lots of killing :nod: Not like the pansy high elf ones that already have rules in the BRB :roll:
But here, cleverly disguised as a bomb, is a bomb.
-Bullwinkle

If you keep saying things are going to be bad, you have a good chance of being a prophet.
-Isaac Bashevis Singer
User avatar
godswearhats
Elder of the Council
Posts: 1950
Joined: 19 Oct 2012, 18:20
Armies I play: Wood Elves
Location: Wexford, IE
Contact:

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by godswearhats »

Random characteristic goes up by 1?

(100th post ... Trusted Bowman) :D
Rank and Flank: A Warhammer: The Old World Podcast and Discord
User avatar
Moose123
Wild Hunter
Wild Hunter
Posts: 1090
Joined: 01 Oct 2011, 19:15
Location: Freezing cold Canada

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by Moose123 »

Sounds good. Any characteristic except wounds however, multiwound eternal guard would be way too annoying :D
But here, cleverly disguised as a bomb, is a bomb.
-Bullwinkle

If you keep saying things are going to be bad, you have a good chance of being a prophet.
-Isaac Bashevis Singer
User avatar
godswearhats
Elder of the Council
Posts: 1950
Joined: 19 Oct 2012, 18:20
Armies I play: Wood Elves
Location: Wexford, IE
Contact:

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by godswearhats »

For a turn? Remainder of battle? Any unit within 6"?

Yep, not wounds.
Rank and Flank: A Warhammer: The Old World Podcast and Discord
User avatar
Moose123
Wild Hunter
Wild Hunter
Posts: 1090
Joined: 01 Oct 2011, 19:15
Location: Freezing cold Canada

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by Moose123 »

Waystone of Coeddil: Impassable terrain.
At the begining of your magic phase test for any friendly unit test for every unit withing 6 inches of a waystone. On a roll of 2+ that unit gains +1 to a random characteristic, except wounds. On a 1 the unit gains +1 to a characteristic of your choice, other than wounds. The effect lasts until your next magic phase.

Destroying a waystone. A waystone can only be attacked by a model with strength 5 or higher. Waystones are hit automatically and have toughness 8. Each waystone has X wounds.

Not really sure on the amount of wounds, it depends on how many waystones there are. If there are 3 waystones waybe like 5 wounds each. If there are only two then 7 wounds, with four waystones 4 wounds each. The more wounds each waystone has the more VP's you should get for destroying them and the less I should get for preserving them. These are just my guesses, it's hard to balance out the details on these things.
But here, cleverly disguised as a bomb, is a bomb.
-Bullwinkle

If you keep saying things are going to be bad, you have a good chance of being a prophet.
-Isaac Bashevis Singer
User avatar
godswearhats
Elder of the Council
Posts: 1950
Joined: 19 Oct 2012, 18:20
Armies I play: Wood Elves
Location: Wexford, IE
Contact:

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by godswearhats »

I like the effects. Maybe we could just award VPs for controlling the Waystones at the end of the battle? Otherwise you don't get to score any VPs outside of normal rules ...
Rank and Flank: A Warhammer: The Old World Podcast and Discord
powerclaw
Newcomer
Newcomer
Posts: 58
Joined: 20 Sep 2010, 15:59
Armies I play: Warriors of Chaos, Wood Elves, Eldar, Space Marines
Location: Aurora or Waterloo, Canada

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by powerclaw »

^Also, strength 5 or over may favor the spirits. Really looking forward to this.
Never let your morals get in the way of doing what is right. -Isaac Asimov
User avatar
godswearhats
Elder of the Council
Posts: 1950
Joined: 19 Oct 2012, 18:20
Armies I play: Wood Elves
Location: Wexford, IE
Contact:

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by godswearhats »

Only the spirits care about destroying the stones. The elves want to keep Coeddil locked up!

Moose is working on scenery layout then we'll be ready to start.
~gwh
Rank and Flank: A Warhammer: The Old World Podcast and Discord
User avatar
Moose123
Wild Hunter
Wild Hunter
Posts: 1090
Joined: 01 Oct 2011, 19:15
Location: Freezing cold Canada

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by Moose123 »

How's this for terrain? If you don't like it it's so easy for me to change the whole thing.

Image
But here, cleverly disguised as a bomb, is a bomb.
-Bullwinkle

If you keep saying things are going to be bad, you have a good chance of being a prophet.
-Isaac Bashevis Singer
User avatar
godswearhats
Elder of the Council
Posts: 1950
Joined: 19 Oct 2012, 18:20
Armies I play: Wood Elves
Location: Wexford, IE
Contact:

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by godswearhats »

Seems fine to me.
Rank and Flank: A Warhammer: The Old World Podcast and Discord
wildZguy09
Trusted Bowman
Trusted Bowman
Posts: 110
Joined: 11 Mar 2012, 19:37
Armies I play: wood elves, space marines
Location: Kent, south east, UK

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by wildZguy09 »

When will the bat rep be out?
Beastweaver + Tree man ancient = S9+T9+A9. Yay :)
User avatar
godswearhats
Elder of the Council
Posts: 1950
Joined: 19 Oct 2012, 18:20
Armies I play: Wood Elves
Location: Wexford, IE
Contact:

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by godswearhats »

As soon as Moose and I play! When suits you to start, Moose?
Rank and Flank: A Warhammer: The Old World Podcast and Discord
wildZguy09
Trusted Bowman
Trusted Bowman
Posts: 110
Joined: 11 Mar 2012, 19:37
Armies I play: wood elves, space marines
Location: Kent, south east, UK

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by wildZguy09 »

godswearhats wrote:As soon as Moose and I play! When suits you to start, Moose?
Thanks I will be looking forward to read it and good luck tho both of u

Wispers *Sectrely i want the elves to win* :p
Beastweaver + Tree man ancient = S9+T9+A9. Yay :)
User avatar
Moose123
Wild Hunter
Wild Hunter
Posts: 1090
Joined: 01 Oct 2011, 19:15
Location: Freezing cold Canada

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by Moose123 »

I would like to start pretty soon. How about 2 days from the date this post was made on.
But here, cleverly disguised as a bomb, is a bomb.
-Bullwinkle

If you keep saying things are going to be bad, you have a good chance of being a prophet.
-Isaac Bashevis Singer
User avatar
godswearhats
Elder of the Council
Posts: 1950
Joined: 19 Oct 2012, 18:20
Armies I play: Wood Elves
Location: Wexford, IE
Contact:

Re: The Waystones of Coeddil - Tree Spirits vs Asrai

Post by godswearhats »

That should work for me.
Rank and Flank: A Warhammer: The Old World Podcast and Discord
Post Reply