Aemir vs. Lowb
Moderator: Council of Elders
Re: Aemir vs. Lowb
Chosen and all heroes.
Chosen get +3MR as Gift. Pretty useless.
Chosen get +3MR as Gift. Pretty useless.
Re: Aemir vs. Lowb
All right, here's the rest of my army then.
How about the RBT, is it up the hill?
You got +1 to start and my roll is:
How about the RBT, is it up the hill?
You got +1 to start and my roll is:
Roll for start:
1d6
6
Re: Aemir vs. Lowb
Vanguard moves.
Awaiting your turn.
My Channeling attempt succeded, +1 DD.
Awaiting your turn.
My Channeling attempt succeded, +1 DD.
Re: Aemir vs. Lowb
Allright, my movements.
I got 9 dice from Winds of Magic, and you got 6, Sapphery gives me +3 which means 12 for me.
Go with 3 dice on The Whitering and my magic phase goes poof
RBT goes to Knights:
Sea guard on the warriors that put one wound.
I got 9 dice from Winds of Magic, and you got 6, Sapphery gives me +3 which means 12 for me.
Winds of Magic
2d6
6 + 3 = 9
Sapphery Banner
1d3
3
Go with 3 dice on The Whitering and my magic phase goes poof
Time for shooting.The Withering
3d6
3 + 3 + 1 = 7
RBT goes to Knights:
1 knight deadRBT Shoot on knights
1d6 >= 3
3 ... success
To wound
1d6
6
Sea guard on the warriors that put one wound.
Re: Aemir vs. Lowb
Just wonder when did you read F.A.Q. last time
Book of Hoeth makes miscast only on double 6, other doubles are Irresistable. But you need to name the target and and the power of the spell (big time, small time) at least in the dicelog during attempt.
Warrior didn't feel the arrow at all, he was too busy whirling the halberd above his head (as=3)
Book of Hoeth makes miscast only on double 6, other doubles are Irresistable. But you need to name the target and and the power of the spell (big time, small time) at least in the dicelog during attempt.
Warrior didn't feel the arrow at all, he was too busy whirling the halberd above his head (as=3)
Re: Aemir vs. Lowb
Didn't read HE F.A.Q. About the target i'm just dumb and forgot to write it and the spell, since I didnt say if its the big one, that means it is the small one as I read it on my BRB (when not saying what power, it will always be the small). So yes it was the small. Anyway the only thing within range are the warriors so the warriors have -1d3 which after the roll means -1T making it T3.Aemir wrote:Just wonder when did you read F.A.Q. last time
Book of Hoeth makes miscast only on double 6, other doubles are Irresistable. But you need to name the target and and the power of the spell (big time, small time).
Knight screames and transforms incoming bolt into hotdog, om-nom-nom! (ward save =6)
Warrior didn't feel the arrow at all, he was too busy whirling the halberd above his head (as=3)
Aaaand also, that was the ward save for the shield I guess?
Ill continue with the magic phase then:
Miasma high power on the warriors which succeeds with 11.
Do you dispell?
Re: Aemir vs. Lowb
Sorry, forgot that knights have no Tzeentch Mark this game )
Can't let Miasma happen, dispelled with all dices.
Can't let Miasma happen, dispelled with all dices.
Re: Aemir vs. Lowb
Allright, with the 6 dice left I go for Pit of Shades high power on the warriors, goes through, scatters 2" in SouthEast direction ending like in the attached, what makes 11 warriors, 4 marauders and WS2 shrine
Re: Aemir vs. Lowb
Ugly results for warriors, 5 get dragged. 2 Marauders also feed the pit. Luckily, with I5 Warshrine survives. Panic test passed. I'll make the EoT myself.
Re: Aemir vs. Lowb
Warriors of Chaos turn 1!
Exalted on Disc will charge Silver Helms. Reaction? (16'' distance)
Exalted on Disc will charge Silver Helms. Reaction? (16'' distance)
Re: Aemir vs. Lowb
And the attempt
2d6 +10 >= 16
2 + 2 + 10 = 14 ... failure
Ugly rolling.
Other march and move, no need to test Frenzy, since no units in charge arc. Marauders pass march test.
Magic Winds
2d6
6 + 6 = 12 Suddenly!
2d6 +10 >= 16
2 + 2 + 10 = 14 ... failure
Ugly rolling.
Other march and move, no need to test Frenzy, since no units in charge arc. Marauders pass march test.
Magic Winds
2d6
6 + 6 = 12 Suddenly!
Re: Aemir vs. Lowb
Dispel Withering
4d6 +4 >= 13
4 + 4 + 2 + 3 + 4 = 17 ... success
Treason of Tzeentch to White Lions
3d6 +5 >= 9
5 + 6 + 1 + 5 = 17 ... success
Awaiting your channeling and reaction.
4d6 +4 >= 13
4 + 4 + 2 + 3 + 4 = 17 ... success
Treason of Tzeentch to White Lions
3d6 +5 >= 9
5 + 6 + 1 + 5 = 17 ... success
Awaiting your channeling and reaction.
Re: Aemir vs. Lowb
White Lions are ItP due to the banner they carry and treason of tzeench can't target ItP units.
Re: Aemir vs. Lowb
Then it will be Spearmen 2 unit. Your channel and reaction here )
Re: Aemir vs. Lowb
Channeling attempt fails, and I let go the spell and four spearmen die.
Re: Aemir vs. Lowb
Infernal Gateway to White Lions
5d6 +5 >= 15
2 + 5 + 6 + 4 + 5 + 5 = 27 ... success
5d6 +5 >= 15
2 + 5 + 6 + 4 + 5 + 5 = 27 ... success
Re: Aemir vs. Lowb
No matter the result of spell, Warshrine casts Eye on Warriors unit
2d6
4 + 2 = 6
That is +1AS, giving them 2+AS against shooting and 3+AS in combat
Warshrine 2 casts Eye onto Knights
2d6
1 + 5 = 6
0+AS, omg
2d6
4 + 2 = 6
That is +1AS, giving them 2+AS against shooting and 3+AS in combat
Warshrine 2 casts Eye onto Knights
2d6
1 + 5 = 6
0+AS, omg
Re: Aemir vs. Lowb
what wait, what happened with IG?
Also I believed you can't have the same gift twice and you gotta reroll it, at least that's what my opponents play it like vs me :S
Also I believed you can't have the same gift twice and you gotta reroll it, at least that's what my opponents play it like vs me :S
Re: Aemir vs. Lowb
The result of Infernal gate didn't influence on the shooting turn, that's why I moved on to speed up the game.
Same gift can't stack, yes, but on the same unit. At least that's how it stacks with lore. But if you want it as home game, I'll reroll.
Reroll gives no gift. After resolving IG my turn if over.
Same gift can't stack, yes, but on the same unit. At least that's how it stacks with lore. But if you want it as home game, I'll reroll.
Reroll gives no gift. After resolving IG my turn if over.
Re: Aemir vs. Lowb
Ah ok, no I just wanna play as the rules are so that's it you're on 0+ as, just didn't realize you were using it on the knights sorry.
Also, IG is dispelled:
Also, IG is dispelled:
Dispel IG
6d6 +5 >= 27
6 + 3 + 5 + 4 + 2 + 4 + 5 = 29 ... success
Re: Aemir vs. Lowb
High elves turn 2!
Silver helms charge your knights, reaction?
Silver helms charge your knights, reaction?
Re: Aemir vs. Lowb
Stand
Re: Aemir vs. Lowb
Silver Helms charge
3d6
1 + 2 + 1 = 4
wow.. as they are now 10.8" on the closest part they luckily complete.
Rest move/marche So this is it, and on to the magic phase:
I have 8 dice and you 6 awaiting for your channeling attempt.
3d6
1 + 2 + 1 = 4
wow.. as they are now 10.8" on the closest part they luckily complete.
Rest move/marche So this is it, and on to the magic phase:
I have 8 dice and you 6 awaiting for your channeling attempt.
Awaiting your channel and reactionMiasma normal power on the knights
2d6
3 + 6 = 9+4 that makes 13, it goes off
Re: Aemir vs. Lowb
channeled before.
Dispel Miasma
3d6 +4 >= 13
3 + 6 + 1 + 4 = 14 ... success
Dispel Miasma
3d6 +4 >= 13
3 + 6 + 1 + 4 = 14 ... success