Aemir vs. Lowb
Moderator: Council of Elders
Re: Aemir vs. Lowb
Infernal Gate cause 7 S5 hits, of which 5 go for ward save.
Call to Glory onto Warrior
2d6 +5 >= 12
3 + 2 + 5 = 10 ... failure, then Lord gets Homunculus out of pocket and it gives him so much needed 2 points for casting! Stupidity test next turn.
One of warriors becomes Exalted Hero.
During shooting phase first Warshrine rolls the mighty '7' again to warriors (changed to armor), but the second Warshrine.... rolls 11!!!. And the Ward save of 3+Stubborn appears.
Close combat:
Exalted cuts 2 wounds of Eagle.
BSB cries challenge.
Awaiting your attacks (crew and eagle - fear test).
Call to Glory onto Warrior
2d6 +5 >= 12
3 + 2 + 5 = 10 ... failure, then Lord gets Homunculus out of pocket and it gives him so much needed 2 points for casting! Stupidity test next turn.
One of warriors becomes Exalted Hero.
During shooting phase first Warshrine rolls the mighty '7' again to warriors (changed to armor), but the second Warshrine.... rolls 11!!!. And the Ward save of 3+Stubborn appears.
Close combat:
Exalted cuts 2 wounds of Eagle.
BSB cries challenge.
Awaiting your attacks (crew and eagle - fear test).
Re: Aemir vs. Lowb
One Phoenix Guard dies, the rest pass the ward save.
Eagle fails to wound although it passed the fear test.
My general accepts your challenge and puts two wounds on the BSB.
White lions put 9 wounds on the warriors.
Eagle fails to wound although it passed the fear test.
My general accepts your challenge and puts two wounds on the BSB.
White lions put 9 wounds on the warriors.
Re: Aemir vs. Lowb
With an amazing luck Warriors save 8 of wounds, only one is dead. BSB saves everything too. None of the armor saves worked good, only wards.
Disc of Exalted fails to wound tough Eagle. Exalted wins by 3 (for break test).
BSB brings 3 S5 wounds to Lord, Warriors and Exalted kill 7 Lions, Warshrine puts 2 S4 wound to Lions. Warriors win (for stubborn test).
Awaiting crew attacks.
Disc of Exalted fails to wound tough Eagle. Exalted wins by 3 (for break test).
BSB brings 3 S5 wounds to Lord, Warriors and Exalted kill 7 Lions, Warshrine puts 2 S4 wound to Lions. Warriors win (for stubborn test).
Awaiting crew attacks.
Re: Aemir vs. Lowb
One Lion is saved by armor save of '6' , that makes casualties of 8 total. Prince saves 2 wounds, but suffers his first. 6 Lions are left.
Lions passed the Break test quite in danger (rolled 10).
Crew show the commando style, killing dreaded Chaos Knight! (Frankly, he just rolled '1' of AS for mere S3 wound )
But sadly then they were chopped to elf pieces. Knights reform.
Eagle breaks and flies away, but eaten by uncontrolled Tzeentch Disc (Restrain test failed).
End of bloody Turn 3.
Lions passed the Break test quite in danger (rolled 10).
Crew show the commando style, killing dreaded Chaos Knight! (Frankly, he just rolled '1' of AS for mere S3 wound )
But sadly then they were chopped to elf pieces. Knights reform.
Eagle breaks and flies away, but eaten by uncontrolled Tzeentch Disc (Restrain test failed).
End of bloody Turn 3.
Re: Aemir vs. Lowb
Allright lets finish this, Phoenix Guard charge MH1 unit (11') they are frenzy so gotta hold and they luckily complete
I <b>[censored]</b> up placing Spearmen unit and they can't charge yay meh so no more charges.
S1 and SG successfully swift reform and move but not march.
Ends up like this
I <b>[censored]</b> up placing Spearmen unit and they can't charge yay meh so no more charges.
S1 and SG successfully swift reform and move but not march.
Ends up like this
Re: Aemir vs. Lowb
Magic phase sees 6PD and 2 DD, miasma is dispelled on chosen and pit of shades goes for a HIT on chosen forcing 9 rolls on them!
Sea guard make 10 impacts on the knights but only two of them wound successfully
Sea guard make 10 impacts on the knights but only two of them wound successfully
Re: Aemir vs. Lowb
Well, I messed up both Marauders unit instead. I didn't think charge range is calculated without wheeling.
1 Chosen is perished, Knights pass armor saves.
1 Chosen is perished, Knights pass armor saves.
Re: Aemir vs. Lowb
It is, as per BRB, the wheeling is free up to a 90º wheel.
On to the duel I put 3 wounds with -1 AS and 5 wounds on the warriors with -3AS
Phoenix Guard go for 7 wounds with -1AS on the marauders
On to the duel I put 3 wounds with -1 AS and 5 wounds on the warriors with -3AS
Phoenix Guard go for 7 wounds with -1AS on the marauders
Re: Aemir vs. Lowb
Blessed indeed warriors and BSB save all wounds!
Marauders die (they have 6as for horse only), but the rest 3 bring three S3 hits )
Warriors and Exalted crush remaining Lions (8 wounds to 6 elves).
Marauders die (they have 6as for horse only), but the rest 3 bring three S3 hits )
Warriors and Exalted crush remaining Lions (8 wounds to 6 elves).
Re: Aemir vs. Lowb
PG fail to save one wound, that makes you check break with double 1s.
On the warriors combat the prince luckily stays with double 1s!
On the warriors combat the prince luckily stays with double 1s!
Re: Aemir vs. Lowb
Marauders break and flee 8 inches.
Re: Aemir vs. Lowb
Doesn't your LS need to check panic?
Here's the EoT aswell.
Here's the EoT aswell.
Re: Aemir vs. Lowb
The panic, stupidity tests passed.
Marauders rally and reform.
Both warshrines charge Spearmen, but again charge roll fails and Warshrine 2 moves only 5' forward.
Knights move 3.5' backwards behind the hill.
Magic Winds
2d6 +1
4 + 6 + 1 = 11. 6DD and channeling for you.
Treason to Sea Guards
3d6 +5 >= 9
1 + 1 + 2 + 5 = 9 ... success. Dispel?
Marauders rally and reform.
Both warshrines charge Spearmen, but again charge roll fails and Warshrine 2 moves only 5' forward.
Knights move 3.5' backwards behind the hill.
Magic Winds
2d6 +1
4 + 6 + 1 = 11. 6DD and channeling for you.
Treason to Sea Guards
3d6 +5 >= 9
1 + 1 + 2 + 5 = 9 ... success. Dispel?
Re: Aemir vs. Lowb
Dispelled with 2 dice and a 13 on the roll plus the lvl and bonuses
Re: Aemir vs. Lowb
IG to LIons is cast, but at the price of Lord Sorcerer. He just failed... at miscast rolling twice )
Looks like this turn ain't lucky at all. BSB gets wound through 3+/3++ and misses all attacks!
Prince loses by 3 and needs to pass break test.
Looks like this turn ain't lucky at all. BSB gets wound through 3+/3++ and misses all attacks!
Prince loses by 3 and needs to pass break test.
Re: Aemir vs. Lowb
Amazing things are amazing and Prince rolls insane courage again.
4 Phoenix Guards are pulled into warp, panic test passed.
In a charity of '1' and '2' 4+/3++ Warshrine gets a wound from mere 4 spearmen and fusses all but one S4 wound.
4 Phoenix Guards are pulled into warp, panic test passed.
In a charity of '1' and '2' 4+/3++ Warshrine gets a wound from mere 4 spearmen and fusses all but one S4 wound.
Last edited by Aemir on 17 Aug 2012, 07:36, edited 1 time in total.
Re: Aemir vs. Lowb
The wound is saved on a wonderful 6 putting you to check break on -4 (3 rows, standard, BSB, 1 wound vs Charge and flank)
Re: Aemir vs. Lowb
Of course there is no wonder break test failed twice (BSB).
Re: Aemir vs. Lowb
Shrine runs 9 inches and elves are short for only 1". They do get in combat with the warriors into the turn that will decide if the elves get crush for totally and once!
Here's the EoT of turn 4.
Here's the EoT of turn 4.
Last edited by Lowb on 17 Aug 2012, 08:53, edited 1 time in total.
Re: Aemir vs. Lowb
In the movement phase Phoenix Guard get close to the fight just in case.
Sea guard fail their switf reform on a so needed 9 rolling 11....
Sea guard fail their switf reform on a so needed 9 rolling 11....
Re: Aemir vs. Lowb
Magic phase goes for
Winds of Magic see 12 PD vs 6DD thanks to Banner of Sapphery
Miasma high power is casted on the warriors reducing by 1 their HA, HP, Mo and I.
Mindrazor is cast with a result of 24, aemir tries to dispel but not having the mage gets him short and doesnt reach the roll needed.
Also whitering is cast on the WS2 with THREE ONES and a 2 in the roll, thankfully i had the BoH
Winds of Magic see 12 PD vs 6DD thanks to Banner of Sapphery
Miasma high power is casted on the warriors reducing by 1 their HA, HP, Mo and I.
Mindrazor is cast with a result of 24, aemir tries to dispel but not having the mage gets him short and doesnt reach the roll needed.
Also whitering is cast on the WS2 with THREE ONES and a 2 in the roll, thankfully i had the BoH
The whitering on WS2
4d6 +4
1 + 1 + 1 + 2 + 4 = 9
Re: Aemir vs. Lowb
There's a doubt here as in:
Spearmen have to put max models in contact so they move sidewards until colliding with the prince.
But there are still models out of contact. Should the warriors move for the maximum contact and also the prince and the bsb move their duel to the side of the unit?
We rolled so it wouldn't take too long to decide, ending up that everything moves to put maximum contact ending up like this
Spearmen have to put max models in contact so they move sidewards until colliding with the prince.
But there are still models out of contact. Should the warriors move for the maximum contact and also the prince and the bsb move their duel to the side of the unit?
We rolled so it wouldn't take too long to decide, ending up that everything moves to put maximum contact ending up like this
Re: Aemir vs. Lowb
On the final combat Warriors fluffed A LOT of the attacks and WoC got dicehammered killing only the mage and 1wound on my bsb, in return spearmen killed 3 warriors making the HE win the combat by 2.
Warriors run and got overun by the Prince! Ending up like this
HE EoT 5
Warriors run and got overun by the Prince! Ending up like this
HE EoT 5
Re: Aemir vs. Lowb
It's a pale words that I was WTF'ed when of 19 S5 attacks to T3 elves it gave only 4 wounds. Still, it happens. Half of army is lost. Game goes on.
Warshrine 1 rallies.
Exalted charges Sea Guard. Reaction?
Chosen charge Phoenix Guard (10'). Reaction?
Warshrine 1 rallies.
Exalted charges Sea Guard. Reaction?
Chosen charge Phoenix Guard (10'). Reaction?
Re: Aemir vs. Lowb
Both of them hold their ground. Get ready to die