Benigno (TK) vs Aemir (WE)

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Re: Benigno (TK) vs Aemir (WE)

Post by Aemir »

Benigno didn't make it with 4 dispel dice, and Hierotitan suffered 4 wounds.
Great Eagle 2 was buffed to S5,T5.

Shooting sees 1 chariot down from two Glade Guards unit (left and central), and 1 chariot down + 1 wound from extremely lucky HoDA (14 arrows).
Horsemen Archers suffer painfully from Beastweaver squad, losing 3 models.

That ends my turn 1.
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Re: Benigno (TK) vs Aemir (WE)

Post by Benigno »

Bad rolls dispelling, well, let's charge those eagles. Skeleton Warriors 1 charge the GE1, and the 2 Skeleton Horse Archers 1 charge the GE2, reactions?
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Re: Benigno (TK) vs Aemir (WE)

Post by Aemir »

GE1 flees for 12 inches, GE2 holds.
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Re: Benigno (TK) vs Aemir (WE)

Post by Benigno »

Then Chariots 2 charge the GG2, reaction?

Map after movements (if you flee with the archers some movements may change) (also some spell effects are reflected here)
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Re: Benigno (TK) vs Aemir (WE)

Post by Benigno »

Magic sees 2+5 winds of magic, no channelings and 3 dice from casket, all is dispersed (desert winds, casket and fires from Hierotitan) but an enhanced Smiting.
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Re: Benigno (TK) vs Aemir (WE)

Post by Benigno »

Shooting sees 2 dead elves of the Lifeweaver unit, the fleeing eagle is dead too and finally arrows and screaming skulls kill 8 elves, but they don't panic.

In combat the Eagle miss the attacks and receive a wound, but holds.
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Re: Benigno (TK) vs Aemir (WE)

Post by Aemir »

Dryads fail the charge at Horse Archers 3, moving 5 inches forward.

Treeman marches to be away from Skeletons unit LoS, Beastweaver marches into BSB unit. She's again at the 24'' range between her and Hierotitan.

Others move a little, GG1 pivot to be in the short range with Chariots 1.
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Re: Benigno (TK) vs Aemir (WE)

Post by Aemir »

Magic sees poor 3+1 winds.

I'll gamble and try Big Time Amber Spear at Hierotitan

4d6 +4 >= 14
4 + 3 + 5 + 1 + 4 = 17 ... success

Shooting from BSB unit and GG2 unit brings 6 S4 wounds to Chariots 2.
Treeman's Strangle Roots and GG1 unit make 10 S4 wounds to Chariots 1.

After resolving magic and hits you may start your turn.
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Re: Benigno (TK) vs Aemir (WE)

Post by Benigno »

The spear is scrolled.

Shooting. Chariots 2 crumble under the rain of arrows and Chariots 1 crumble all but one and another with a single wound left.

Waiting for combat, the Eagle must make the fear test and attacks first :)
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Re: Benigno (TK) vs Aemir (WE)

Post by Benigno »

The eagle pass the fear test but did not hit, and the skellies even with Smitting still active cannot wound the T4 Eagle x_x

Final turn 2 Wood Elves map
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Re: Benigno (TK) vs Aemir (WE)

Post by Benigno »

Turn 3 Tomb Kings, no charges :D

Stalkers appear just behind the Treeman (let's see if they can kill him) and the other units advance a little, but the Chariots 2 that reform and the horse archers that reposition to shoot.
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Re: Benigno (TK) vs Aemir (WE)

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Magic winds see 2+4, no channeling and 2 dice from Casket. First spell Desert Winds with 2 dice that are cast with Irresistible Forece x_x The skellies move and roll a 9 on the misscast table, the Hierophant suffers a wound but the Casket don't, and lose only 2 power dice. After that I cast enhanced smitting with my remaining 4 dice but the elf mage cannot dispel it even with the Wand reroll. Chariots 2 regain only 2 wounds.
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Re: Benigno (TK) vs Aemir (WE)

Post by Benigno »

Shooting. The Stalkers manage to kill the Treeman with 7 wounds but they make themselves 3 so 1 of them is killed. Arrows kill an elf from GGwF and 7 from the GG1. Dryads suffer a wound but is saved by their magical aura, and both Catapults miss the Treekin2 and the skulls land hitting noone.
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Re: Benigno (TK) vs Aemir (WE)

Post by Benigno »

Combat sees the fearless Eagle kill a horse archer and suffer a wound from them, so draw combat again.
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Re: Benigno (TK) vs Aemir (WE)

Post by Aemir »

Treekin succussfully charge Hierotitan, while Treekin 2 fail to charge Tomb Guard.
Dryads charge to help the Eagle.

GG move, Lifeweaver barely but sees the corner of Tomb Guard unit.
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Re: Benigno (TK) vs Aemir (WE)

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Magic winds blow 3+2, channeling one more. Wildform is cast with 4 dices onto Treekin. Curse of Anraheir on Tomb Guard is dispelled.

During shooting Lady Luck turned away from Woodies. The shooting takes 2 wounds from Stalkers, 2 tomb guards from central GG and 2 skellies from right unit of GG.

Close combat sees obvious purges of skeleton horse archers and Hierotitan. Both Dryads and Treekin overrun into new fights.

End of Turn 3.
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Re: Benigno (TK) vs Aemir (WE)

Post by Benigno »

Charges! Stalkers charge the GGwF that S&S and make two wounds, killing one of the constructs, the Chariots 1 charge them too, and both units make success charge rolls. The skeleton warriors 2 charge the Treekin to keep them busy.

Skeleton Warriors 1 swift reform to face the Treekin back.
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Re: Benigno (TK) vs Aemir (WE)

Post by Benigno »

Magic winds roll 1+6, my Priest channels a dice and the Casket adds another.

First spell is a Smitting on the Skeleton Archers, not dispelled.

And now the big spell, enhanced Incantation of Desiccation on these evil evil S6T6 Treekin, 22+ on 6 dice, I roll 28 (no IF) but he rolled bad and could not dispell it with his 6 dice, even with the reroll, but the spell only gives them -1S/T after all ¬¬

Shooting, horse archers kill a elf and the Skeleton archers with 40 shots kill only 1 (pretty bad rolls!), but the Catapults kills the BSB and 3 elves from the GG1 and 4 from the GG2, but both units pass their panic rolls.

Edit: Aemir told me that you can only cast with 5 dice max in ETC, but we didn't rollback, but I'll keep it in mind for the next time.
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Re: Benigno (TK) vs Aemir (WE)

Post by Benigno »

Combat is pretty bloody, Dryads kill the horse archers (I faced them to the catapults), Treekin 1 manage a wound on the Prince and Slaughter a lot of Tomb Guards, but they hold still after a lot of crumble. The Treekin 2 kills a lot of skellies too and finally the GGwF manage to roll a double 1 after receiving a lot of wounds from the chariots and Stalker.
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Re: Benigno (TK) vs Aemir (WE)

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Remnants of my archers gather themselves and force into battle! (Except GG2 who are too few, so they fast reform and move behind the hill)
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Re: Benigno (TK) vs Aemir (WE)

Post by Aemir »

Magic blows devastating 1+1, still somehow 1 successful channeling. During casting Wildform at Lifeweaver unit, two first dices create Irresistable cast (the "best" magic turn ever!), Beasty evades, but the Lifeweaver suffer S6 hit and fails ward save.

Close combat attacks bring 3 S4 wounds to chariot, 5 S5 wounds to Prince, 2 stomped Tomb Guards, 1 S3 and 10 S5 wounds to Skeletons along with 2 stomped Skeletons.
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Re: Benigno (TK) vs Aemir (WE)

Post by Benigno »

Your Treekin 1 are S4T4, they are still cursed!

Also, the Beastweaver charge, it must be a front charge, and they have no room (even for a corner against corner charge), you cannot make a flank charge if you are in the front side.

You forgot your fear test on your Lifeweaver's archers.

Take a look at the dicelog.
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Re: Benigno (TK) vs Aemir (WE)

Post by Aemir »

Oh, well I could corner it (Treekin won last cc round with skellies) but as I didn't know that, I'll "redirect" the charge into other unit of Skeletons and the Wildform is cast with 24'' range.

Here is a map (not the end of turn, still some models reduced after attacks). All fear tests passed.
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Re: Benigno (TK) vs Aemir (WE)

Post by Aemir »

Treekin destroy 10 more skeletons and win CR by 8.
But the other Treekin fight see the miracle - Prince saves 4 wounds with armor and combat and with 1 wound inflicts becomes a draw. But Tomb Guard have musician and Treekin fail the break test! So they flee through SW and lose 2 wounds (1 full model) during that. Lifeweaver unit wins by 1, Beastweaver unit loses by 1 and holds.
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Re: Benigno (TK) vs Aemir (WE)

Post by Benigno »

Skeleton archers and Tomb Guard swift reform, skeleton horse archers move to intercept the Treekin.

Edit: Added image with final turn 4 combat reforms
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End turn 4
End turn 4
Movements turn 5
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