Magic Winds roll 4+4, no chaneling and Casket adds 1 power dice.
First spell, Smitting on the archers, 3 dice, he lets it pass through.
Second spell, Incantation of vengeance on the Treekin2 (-1d3 movement and all terrain is dangerous) 9+ with 2 dice, and let it pass too, and the Treekin sees their movement reduced by 3.
Third spell, Desert Winds with 2 dice, but a 1-1 roll makes the casting a failure.
Finally, the Casket spell is dispelled.
Shooting
Arrow fire sees 2 dead dryads. The left catapult aim at the dryads too but misses. The second catapult aims to the fleeing Treekin and kills one.
Benigno (TK) vs Aemir (WE)
Moderator: Council of Elders
Re: Benigno (TK) vs Aemir (WE)
Combat, the Skeleton warriors kill the Beastweaver and all but the Standart bearer that flees and die.
The Lifeweaver's elves cannot kill the Stalker and make a single wound on the Chariot, the Stalker kills 3 elves (5 rolls of 6 O_o) and the elves flee and got run down by the Chariot.
The treekin slaughter the remaining Skeletons in combat.
The Lifeweaver's elves cannot kill the Stalker and make a single wound on the Chariot, the Stalker kills 3 elves (5 rolls of 6 O_o) and the elves flee and got run down by the Chariot.
The treekin slaughter the remaining Skeletons in combat.
The forest has many eyes as leaves.
Re: Benigno (TK) vs Aemir (WE)
His turn was short, archers move away out of LOS, Treekin 2 try to charge the Tomb Guard but thanks to the curse they didn't do it by 1 inch. Treekin 1 regroups and face the Skeletons. Dryads charge the right Catapult and broke it, overruning 7 inches to the Casket.
The forest has many eyes as leaves.
Re: Benigno (TK) vs Aemir (WE)
Tomb Kings move back to shoot at the Dryads, and the Skeleton Warriors flank charge the Treekin. Tomb Guard move away from the Treekin.
Magic winds roll 3+3, no channeling and 2 dice from Casket.
First spell, Incantation of Desiccation with 3 dice on the Treekin 11+, he does not dispell.
Second spell, Smitting on the archers, 9+ with 2 dice, but fails to dispell.
Finally the Casket releases his souls agains the dryads and kills 5.
Shooting, big archers block kills the 3 dryads.
Combat, Treekin are S4T4 and kills only 2 skeletons, but they save all the wounds from the skeletons. They lose by 3 but pass the break test!
Magic winds roll 3+3, no channeling and 2 dice from Casket.
First spell, Incantation of Desiccation with 3 dice on the Treekin 11+, he does not dispell.
Second spell, Smitting on the archers, 9+ with 2 dice, but fails to dispell.
Finally the Casket releases his souls agains the dryads and kills 5.
Shooting, big archers block kills the 3 dryads.
Combat, Treekin are S4T4 and kills only 2 skeletons, but they save all the wounds from the skeletons. They lose by 3 but pass the break test!
The forest has many eyes as leaves.
Re: Benigno (TK) vs Aemir (WE)
Last Wood Elf turn, the Treekin 1 charge the rear of the Skeletons to save their friends. They kill lots of skeletons but they cant kill them all. Battle finished and Tomb Kings win the game.
The forest has many eyes as leaves.
Re: Benigno (TK) vs Aemir (WE)
After that all is lost to Woodies, they fail all important rolls and thus Lifeweaver's unit is destroyed by 6-only Stalker (couldn't kill him, he throwed five "sixes" to hit and to wound, I rolled 6+6 for break test). Treekin destroyed skeletons but failed charge at Tomb Guard (and by that finish the Prince and possibly Priest). Dryads killed catapult but didn't make it to CoS (Soulreaped and shot by archers). Beastweaver and her unit without buff took extremely good numbers of wounds and died completely. All that was left are 6+4 Treekin and 3 Glade guards, which is 16-4.
Good game (however with sour rolls of mine from 4 to 6 rounds and my poor Magic Winds through whole the game, which didn' give enough magic presense to 2-weaver army), with a good chance of killing both Tomb Kings Lord and Hero during Turn 3 and 5 (Treekin failed the charge both times so didn't happen). Tomb Kings are extremely dangerous for Wood Elves with their Stalkers, Catapults and lots of 5+ archery, lots of Power Dice and easy casting spells (Fire, Magical attacks, shooting - everything Asrai is weak against). Along with healing and double-shooting Treemen and Glade Guards/Scouts/Waywatchers don't stand a chance. What should be done as quickly as possible is close combat with Dryads and Treekin, Glade Guards should be stretched to lines just to bunker heroes, no real good from them in that match-up.
Thanks, Benigno!
P.S. I'll put up the Dragonbane gem to BSB )
Good game (however with sour rolls of mine from 4 to 6 rounds and my poor Magic Winds through whole the game, which didn' give enough magic presense to 2-weaver army), with a good chance of killing both Tomb Kings Lord and Hero during Turn 3 and 5 (Treekin failed the charge both times so didn't happen). Tomb Kings are extremely dangerous for Wood Elves with their Stalkers, Catapults and lots of 5+ archery, lots of Power Dice and easy casting spells (Fire, Magical attacks, shooting - everything Asrai is weak against). Along with healing and double-shooting Treemen and Glade Guards/Scouts/Waywatchers don't stand a chance. What should be done as quickly as possible is close combat with Dryads and Treekin, Glade Guards should be stretched to lines just to bunker heroes, no real good from them in that match-up.
Thanks, Benigno!
P.S. I'll put up the Dragonbane gem to BSB )
- Tuhis
- Bladesinger
- Posts: 562
- Joined: 08 Sep 2007, 10:41
- Armies I play: Wood Elves, Tomb Kings
- Location: Finland
Re: Benigno (TK) vs Aemir (WE)
Great battle! WE vs TK matches are always interesting to read. Too bad the magic was poor for the elves, it would've been nice to see the full power of the double spellweavers.