Benigno (WE) vs Aemir (WoC) 2000

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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Benigno »

18 Glade Guard, Standart and Musician
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Aemir »

Ahh, that was your sweatest part ))
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Benigno »

Treekin
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Aemir »

Sorc Lord and BSB in Warriors. I didn't roll 6 for channeling. Looking forward to your magic phase.

The spells are Flickering Fire, Pandaemonium, Call to Glory, Infernal Gateway.
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Benigno »

Movement and 10 dice. I roll a 6 for channeling, so 11 dice for me, 5 for you.
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Benigno »

Let's begin with a sure one, 6 dice for Dwellers...
pretty bad rolls, 14 so missed.

So, I'll cast treesinging with the treeman against the Shrine in the forest with the 5 dice...
Wow, a 6 O_o
Dispel? XD

Ok, shooting...

GG1 shoot at the Warriors unit. making 3 wounds.
GG2 shoot at the Warshrine and makes a single wound.

Very poor turn... Make your saves and it is your turn.
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Aemir »

Poor Spellweaver, he got pretty chances...
Tressinging is Bound Spell level 3, only 3 dices to roll, anyway it's dispelled without rolling :roll:

Is your General... 50x50mm model? He looks pretty big.

First Blood for the Asrai, one Warrior failed armor and ward save :lol:

BSB can't be General, so it's automatically the Discodancer. He is going to dance now, dunno if he will, but wishes to :sexy:
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Benigno »

The Eagle Noble is the General, that's a 50x50 base cause of the Eagle.

And yes, the spellweaver is a noob -_-U
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Aemir »

My Turn 1, everybody marches (except hounds, they strafe 3 inches left and marauders who move forward and left a bit).

Magic blowed not hard: 4+2 with no channeling. That's 7 PD for me (puppet) and 4+channeling DD for you.

Cast Pandaemonium

2d6 +5 >= 8
4 + 4 + 5 = 13 ... success

Looking to your dispel reaction.

P.S. Eagle isn't a monster, he's just monster cavalry (40x40).
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Benigno »

And I've read the Bound spells section (pag 37) and there is no limit in the number of dice you can use (well, six dice as the other spells), you only must roll higher than the magic level, in the case of Treesinging, I must roll 3 or more, but I can roll as many dice as I wish between one and six.
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Re: Benigno (WE) vs Aemir (WoC) 2000

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Yeah, you're right.
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Benigno »

Well, no channeling, hit me!

Oh, and it's ok, if you want you may change the base size to 40x40 to all the eagles :)
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Aemir »

Infernal Gateway at your.... General!

5d6 +5 >= 15
5 + 3 + 6 + 2 + 2 + 5 = 23 ... success

Guess that's your Dispel Scroll goes away )

P.S. Forgot to say, I placed Sorc Lord to avoid LoS of your Treeman!
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Benigno »

I'll let Pandemonium pass and scroll the gateway
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Aemir »

Horsemen throwed spears at dryads, but all of them were magnetized by forest and became wood :smirk:

Warshrine 1 blesses Warriors with additional attack :drool:
Warshrine 2 blesses Knights with Magical Resistance (3) :cry:

Now that's the end of my Turn 1
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Benigno »

Ok, turn 2. GG1 charge your Lvl4 wizard :) Reaction?
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Re: Benigno (WE) vs Aemir (WoC) 2000

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He prepares for a challenge )
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Re: Benigno (WE) vs Aemir (WoC) 2000

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Dryads charge the horsemen
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Re: Benigno (WE) vs Aemir (WoC) 2000

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Horsemen flee for 6 inches.
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Benigno »

Dryads advance 3" after a failed charge, treekin move 3" to their left, treeman repositions, eagle 2 is placed to sacrifice, eagle 1 flyes over the enemies and Dryads 2 moves colse to the forest. The General moves to the right too and GG1 turns a little.
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Benigno »

Magic
I cast Earthblood, dispell the Pandemonium and cast Stoneskin.
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Benigno »

Shooting:
GG2 shoot at the Warshrine with no effect.

Combat
BSB refuses the challenge and is sent to the rear rank.
My wizard receives a wound but the elves win the combat, the Chaos Mage retreats but the elves hold their ground.
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Aemir »

Yeah, that was an epic magic phase - to roll 6+5+4 for Earth Blood under Pandaemonium and roll 4+3+1+1 to dispel that left me absolutely defenseless against all magic. The same can be told about failing Break test :o . It was about 60% to pass that with BSB help. No more words about dices.

My turn.
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Aemir »

If I got you right, Great Eagle is sacrifised to Warriors, no need to roll for that charge.
No more charges

Rallying Horsemen - failed, they continue to run 7 inches
Sorc Lord rallies and turns to your General

Knights fail the marsh test (scary bird!), others pass

Warshrine marshes to protect my Lord from your General's Charge (so that he can't fit between rock and Warshrine). Warhounds go into bait position.
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Re: Benigno (WE) vs Aemir (WoC) 2000

Post by Aemir »

Magic Winds

2d6
1 + 6 = 7

Both our challenges fail

Cast Pandaemonium

2d6 +5 >= 8
5 + 4 + 5 = 14 ... success, also added 1 from Homunculus. Total of 15, stupidity test next turn. Awaiting your reaction.

Guess you won't dispel that awaiting nasty Infernal Gateway with 6 dices )) And it goes to your Lord:

6d6 +5 >= 15
5 + 6 + 5 + 4 + 1 + 4 + 5 = 30 ... success Not bad (Obama face goes here :smirk: ). Double cart or 26 with 6 dices...
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