Yuri vs Baardah (6-800 pts)

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Yuri
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Re: Yuri vs Baardah (6-800 pts)

Post by Yuri »

Baardah wrote:Yes, though I'm not shure when I get a free moment to post next turn. Hopefully tonight...
Aha, okay. Got it.
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Baardah
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Re: Yuri vs Baardah (6-800 pts)

Post by Baardah »

Chameleons Charge the Trebuchet. Need 11 to get in.
chameleons charge treb

2d6 +6
1 + 5 + 6 = 12
pew, just made it...

here are my other moves.
Image

the chameleons and the treb crew should acually align alittle bit more angled, but i just did it like this for simplicity. ill change it if you mind....

Magic phase:
Winds of magic

2d6
2 + 3 = 5

5 for me, 3 for you

my channel fails.

i'll toss all 5 dice at chainlightning on the archers
Image

Dispel?
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Yuri
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Re: Yuri vs Baardah (6-800 pts)

Post by Yuri »

That was tough to dispel, so I won't blame only apprentice my damsel for this psychological failure. But, winds of magic were in my favor.
Chanel:

1d6 = 6
6 ... success
Dispel:

4d6 +2 >= 19
3 + 4 + 1 + 6 + 2 = 16 ... failure
Do your worst. This is going to be breaking round for my army. :cry:
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Baardah
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Re: Yuri vs Baardah (6-800 pts)

Post by Baardah »

Chaonlightning case 4 wounds at S6 on archers, then 1 wound at S6 on knights
Armoursave on knights is required.

Then shooting
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Baardah
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Location: Norway, upon the North Pole

Re: Yuri vs Baardah (6-800 pts)

Post by Baardah »

Skink skirmishers scooter at men at arms.
20 shots at -2 to hit (long range multiple shots)
Hitting on 6 and all hits auto wound due to poison
4 wounds

Skinks with javelins no hits against archers

Terradons 1 wound at archers, S4
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Yuri
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Re: Yuri vs Baardah (6-800 pts)

Post by Yuri »

Brave sir Robin endured your lightining attack.
Armor save for kniget:

1d6 >= 5
5 ... success
Also, saw what you did with shooting, so that's 4 wounds by magic and 1 by shooting. Go ahead and roll for close combat. You are first, my peasants are In 3.
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Baardah
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Re: Yuri vs Baardah (6-800 pts)

Post by Baardah »

Chameleons do 2 wounds on peasant crew
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Yuri
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Re: Yuri vs Baardah (6-800 pts)

Post by Yuri »

2 fight back:
Crewmen fight back skinks:

1d6 >= 4
1: 6 ... success
2: 1 ... failure
1 tries to wound:
to wound:

1d6 >= 3
6 ... success
Thats 1 wound. I lose combat by 2. I believe they are in 12" range from BSB, and they are testing it on 7 due to peasant's duty:
break test

2d6 <= 7
4 + 3 = 7 ... success
So, happy because lords of their lands are close, just behind their backs, they decide to stand against slimy and horrible skinks! (that was close)

Please, re-measure the range to my knights. I maybe blew something up.
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Baardah
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Re: Yuri vs Baardah (6-800 pts)

Post by Baardah »

The men themselves are outside of 12", but the machine is within. Not shure how to rule it, but it's no big deal. Just go on
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Yuri
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Re: Yuri vs Baardah (6-800 pts)

Post by Yuri »

Baardah wrote:The men themselves are outside of 12", but the machine is within. Not shure how to rule it, but it's no big deal. Just go on
Neither do I. Damn... where's my book when I need it?!

Is it my turn? I declare charges:
:arrow: My knighets charge the terradons! Reaction?
:arrow: Brave and worried about their back, archers also.
:arrow: Even its not good idea, men at arms, on the wings of whole army, charge your skinks unit! Hooray!! Reaction?
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Baardah
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Re: Yuri vs Baardah (6-800 pts)

Post by Baardah »

Hold against knights, stand and shoot against archers. Skinks stand and shoot against men at arms. I'll get an end of turn map up this evening if you want. Or you coul take end of turn status into account when posting your moves map
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Yuri
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Re: Yuri vs Baardah (6-800 pts)

Post by Yuri »

Baardah wrote:Hold against knights, stand and shoot against archers. Skinks stand and shoot against men at arms. I'll get an end of turn map up this evening if you want. Or you coul take end of turn status into account when posting your moves map
First, I think you can't stand and shoot with terradons because knigets are too close eventhough you shot at archers. Also, I think you can stand and shoot only at knigets, but I'm not sure, nor I'll be till tomorrow when I get my BRB back.

I'll make a map. You don't have time and I have plenty at the moment. Please, just make sure I don't mess something up, okay?
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Yuri
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Re: Yuri vs Baardah (6-800 pts)

Post by Yuri »

Okay, knigets are in range. So are archers. But Men at arms failed. Expected. <.<
Charge for Knights:

3d6
6 + 3 + 3 = 12
Charge for Archers:

2d6 +4 >= 5
5 + 6 + 4 = 15 ... success
Charge for M@A:

2d6 +4 >= 9
2 + 1 + 4 = 7 ... failure
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Yuri
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Re: Yuri vs Baardah (6-800 pts)

Post by Yuri »

Roll for Winds of Magic... I'm disappointed. <.< :thumbsdown:
Winds of Magic:

2d6
6 + 6 = 12
With how many dices I can cast a spell? Is there any limit?
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Re: Yuri vs Baardah (6-800 pts)

Post by Baardah »

Both blowpipes(Terradons, skink skirmishes ) and javelins (ranked skinks) are quick to fire. This means they can always stand and shoot.

Also you can declare different charge reactions to different charges unless your first declares a flee. In this case the terras hold vs knights, thus are free to declare a s&s against archers who charged after knights. If a third unit charged, I could even declare a flee then....unless I have completely misunderstood the rules....

A tip in this context. It is wise to demand charge reaction after each single charge, before unveiling your next. I might have wasted my S&S on the knights not knowing an easier to wound target would charge next.

Also you can use maximum 6 dice to cast a spell. Unless your a filthy dark elf ;)
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
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Baardah
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Joined: 25 Aug 2009, 23:01
Armies I play: WE, Dwarf, HE, Skaven, VC, O&G
Location: Norway, upon the North Pole

Re: Yuri vs Baardah (6-800 pts)

Post by Baardah »

Terradons cause 3 wounds to archers

Skink skirmishes S&S at men at arms

Cause 3 wounds
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
User avatar
Yuri
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Re: Yuri vs Baardah (6-800 pts)

Post by Yuri »

Ah yes, I forgot about quick to fire, sorry. :o

Also, it seems I've played charge part wrong whole my life... damn. Ah, yet another thing to know. Also, I'm asking about max. dices because we in my club have AC that limits casting with max. 4 dices per spell, so thats why I asked.

Anyway, here's the save for not-so-good peasants. Eventhough, they've charged skinks in rank-and-file, not skirmishers, but nevermind.
Men at Arms save:

1d6 >= 5
1: 4 ... failure
2: 4 ... failure
And I'm casting Flesh to Stone on my Archers with 6 dices. She's got Throne of Vines, so I hope there'll be irresistible:
Flesh to Stone:

6d6 +2 >= 8
3 + 6 + 6 + 1 + 1 + 2 + 2 = 21 ... success
Yap, IF and miscast. I'll try to avoid miscast on 2+ due to Throne:
Ignore miscast due to Throne of Vines:

1d6 >= 2
2 ... success
Fewww, almost, but she was successful. Archers now have T 7. Olé!
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Re: Yuri vs Baardah (6-800 pts)

Post by Yuri »

Close combat

Let's do the terradon vs. all-in fight. My BSB has In 5, so I believe I'm first. Then your terradon riders then rest of the guys.
BSB attacks:

1d6 >= 3
1: 4 ... success
2: 4 ... success
3: 2 ... failure
1d6 >= 3
1: 5 ... success
2: 6 ... success
That's one terradon less. Your turn.
P.S. You can also roll for chameleons, as that's the only fight left to do. So I can roll for all of my peasants.
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Re: Yuri vs Baardah (6-800 pts)

Post by Baardah »

Chameleons do 2 wounds to peasants. 1 poison and 1regular.

Terradons cause 1 wound at archers.
My summer night wood elves
Drstrangelove wrote:Imagine a magic item. For 20 points you get +4M, Vanguard, extra +1 to your armour save, unlimited free reforms, and an extra S3 attack at I4.
That item would be in every list.

That item is a horse...
User avatar
Yuri
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Re: Yuri vs Baardah (6-800 pts)

Post by Yuri »

You have:
:arrow: 3 wounds from knights.
:arrow: 1 wound from horse(s).
:arrow: 5 wounds from archers.

Check the Hamete and correct me if I'm wrong. Then, I'll re-roll it again if something is wrong. Maybe I screwed up with how many archers can fight, so please check it out.
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