Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
Moderator: Council of Elders
Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
As for the characters deploying last, see p. 142 "Alternating Units"
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
Roll to deploy scouts
1d6
2
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
1d6
1
Looks like you go first
Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
I added them and am reuploading the file.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
My scouts are deployed. I guess we roll for first turn now.
Roll for first turn, with a +1 for finishing deploying first.
1d6
6, so a 7.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
Try using the “attached“ checkbox on the characters.
Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
Very little movement, Dragon slayer moved up and so did the thunderers.
No magic, naturally.
Shooting: 20 rangers firing on scouts, -1 for skirmishers, hitting on 5+
1d6 >= 5
1: 5 ... success
2: 4 ... failure
3: 1 ... failure
4: 5 ... success
5: 6 ... success
6: 5 ... success
7: 1 ... failure
8: 5 ... success
9: 4 ... failure
10: 5 ... success
11: 2 ... failure
12: 6 ... success
13: 2 ... failure
14: 6 ... success
15: 2 ... failure
16: 1 ... failure
17: 2 ... failure
18: 5 ... success
19: 2 ... failure
20: 6 ... success
sum: 75, average: 3.75, success: 10/20 50%
10 hits, lucky volley , S4 v T3, wounding on 3+
1d6 >= 3
1: 1 ... failure
2: 4 ... success
3: 6 ... success
4: 2 ... failure
5: 4 ... success
6: 3 ... success
7: 1 ... failure
8: 1 ... failure
9: 2 ... failure
10: 1 ... failure
sum: 25, average: 2.50, success: 4/10 40%
four saves at -1 for the scouts, plus possible panic test
Bolt Thrower firing on GE 3, BS4, long range, Flakksons, hits on 3+
1d6 >= 3
4 ... success
Hit, S6 v T4, wound on 2+
1d6 >= 2
5 ... success
D3 wounds, flaming, so panic test if it survives
1d3
2
2 flaming wounds
Cannon 1 fires on Treeman 2, aiming ten inches back from the back of the treemans base (i.e. a ten total will hit him). Roll one:
1d6
1
8" short; second roll
1d6
3
misses. Cannon 2 (non burning) repeats on T1, 10" short. First Roll:
1d6
1
8" short again. Second roll
1d6
6
Misfire, so reroll due to rune of Accuracy
1d6
1
short again
GT dropping template on the orange GG, positioned so that both characters fall under the edges, should hit ~10 GG and nick one TK.
1d18 +1d6
4 + 4 = 8
reroll scatter dice due to rune of accuracy
1d18
15
Hit, first roll is for spellweaver, second is for BSB, third is for the TK, other 8 are for normal GG. Template is S5, S10 under hole.
1d6 >= 2
1: 2 ... success
2: 2 ... success
3: 5 ... success
4: 2 ... success
5: 1 ... failure
6: 4 ... success
7: 4 ... success
8: 5 ... success
9: 6 ... success
10: 4 ... success
11: 2 ... success
sum: 37, average: 3.36, success: 10/11 91%
7 GG have saves at -2, the noble is not wounded if he fails his LoS, but the GG replacing him would be, weaver and TK are both wounded also.
End of Turn (I'll allow you to place wounds and remove models as needed after saves)
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
LoS rolls on BSB and Spelweaver:2d6 <= 8
5 + 3 = 8 ... success
Treekin armour saveLoS BSB
1d6
2
LoS for Spellweaver
1d6
6
So 1 wound.1d6 >= 6
3 ... failure
Ironcurse Icon for the 9 Glade Guard wounded
1d6 >= 6
1: 2 ... failure
2: 4 ... failure
3: 4 ... failure
4: 4 ... failure
5: 1 ... failure
6: 5 ... failure
7: 2 ... failure
8: 5 ... failure
9: 5 ... failure
sum: 32, average: 3.55, success: 0/9 0%
Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
I'll keep 5 and 6, change one 4 for the Flesh to Stone and drop the other number 4 for the signature spell.4d6
5 + 4 + 4 + 6 = 19
I'll make my movements later, here is the map just now.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
There are the movements, if there is no problem with them, I'll roll magic later.2d6
1 + 1 = 2
Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
Magic? Don't forget that I take one PD and add it to the DD along with the two DD that my Runesmiths produce.
Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
So I have 4 and you have 72d6
4 + 1 = 5
Dispell?I'll cast Regeneration first, 2 dice:
2d6 +4 >= 8
6 + 2 + 4 = 12 ... success
Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
So it's ok1d6
1
Oh, and a question, does the catapult make 1d3 wounds only with the hit in the hole? Because you wounded the Treekin, and if every wound is 1d3 wounds, you may roll the multiwound.
Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
Do you mean that you are casting Regrowth? (fifth Lore of Life spell)
I'll toss four dice toward dispelling it.
4d6 +2 >= 12
2 + 2 + 4 + 2 + 2 = 12 ... success
Just barely!!!!!
Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
Anyway, I'll cast Flesh to stone now with my last 2 dice:
Oh, the target is his own unit.2d6 +4 >= 8
6 + 2 + 4 = 12 ... success
Dispell?
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I'll continue with a little shooting:
Scouts shoot at the Rangers, 3+ to hit:
1d6 >= 3
1: 4 ... success
2: 6 ... success
sum: 10, average: 5.00, success: 2/2 100%
5+ to wound:
1d6 >= 5
1: 6 ... success
2: 5 ... success
sum: 11, average: 5.50, success: 2/2 100%
Wow 2 Str3 wounds on the Rangers
The Warhawk Riders will shoot at the Cannon 1, all in short range, so 3+ to hit:
1d6 >= 3
1: 3 ... success
2: 5 ... success
3: 2 ... failure
sum: 10, average: 3.33, success: 2/3 67%
6+ to wound:
1d6 >= 6
1: 6 ... success
2: 1 ... failure
sum: 7, average: 3.50, success: 1/2 50%
1 Str3 wound on the Cannon 1
GG1 will shoot at the Thunderers, if I am right they have hard cover for being inside the tower, so with long range that is 6+ to hit:
1d6 = 6
1: 3 ... failure
2: 3 ... failure
3: 2 ... failure
4: 5 ... failure
5: 3 ... failure
6: 5 ... failure
7: 3 ... failure
8: 1 ... failure
9: 2 ... failure
10: 2 ... failure
11: 6 ... success
sum: 35, average: 3.18, success: 1/11 9%
Spellweaver, 6+ to hit
1d6 = 6
4 ... failure
Noble 4+ to hit:
1d6 >= 4
1 ... failure
So just 1 hit, 5+ to wound:
1d6 >= 5
1 ... failure
So no wounds on the Thunderers.
GG2 shoot at the Hammerers, 4+ to hit:
1d6 >= 4
1: 1 ... failure
2: 6 ... success
3: 5 ... success
4: 5 ... success
5: 4 ... success
6: 4 ... success
7: 5 ... success
8: 5 ... success
9: 3 ... failure
10: 6 ... success
11: 3 ... failure
12: 1 ... failure
13: 1 ... failure
14: 2 ... failure
15: 6 ... success
16: 6 ... success
17: 3 ... failure
18: 6 ... success
19: 5 ... success
20: 5 ... success
sum: 82, average: 4.09, success: 13/20 65%
5+ to wound:
1d6 >= 5
1: 1 ... failure
2: 1 ... failure
3: 6 ... success
4: 2 ... failure
5: 1 ... failure
6: 3 ... failure
7: 4 ... failure
8: 4 ... failure
9: 1 ... failure
10: 6 ... success
11: 3 ... failure
12: 3 ... failure
13: 1 ... failure
sum: 36, average: 2.76, success: 2/13 15%
That was pretty bad :/ 2 Str3 wounds on the Hammerers.
Summary:
2 Str3 wounds on the Rangers
1 Str3 wound on the Cannon 1
2 Str3 wounds on the Hammerers.
No combats, so, dispell the Flesh to Stone, make your saves and it is your turn.
(If the Flesh to Stone is successfully cast, I will remove a wound from the Treekin)
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
3d6 +2 >= 12
6 + 6 + 3 + 2 = 17 ... success
Dispelled.
2 6+ AS for the rangers
1d6 >= 6
1: 3 ... failure
2: 2 ... failure
Two dead.
One AS for the Cannon.
1d6 = 6
4 ... failure
One wound on the cannon.
2 AS on the hammerers, heavy armor
1d6 >= 5
1: 6 ... success
2: 3 ... failure
One 5+ ward from MRoGrungi on the banner
1d6 >= 5
5 ... success
Both saved.
Summary, Spell stopped, two dead rangers, one dead C1 crew, and both hammerers survived and are now using your arrows for toothpicks.
My turn.
Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
Shooting:
Shooting, BT fires on the wounded GE. BS4 with Flakkensons means 2+ to hit
1d6 >= 2
6 ... success
hits, S6 v T4, 2+ to wound
1d6 >= 2
3 ... success
GE3 is dead
Cannon 2:
Cannon 2 firing, shot is marked 6" back of the end of AT's base (red bullseye marks the spot)
1d6
2
2" short, roll for bounce
1d6
5
hits the AT and 2 treekin. wounds on 2+, first is AT.
1d6 >= 2
1: 2 ... success
2: 6 ... success
3: 5 ... success
d6 wounds each, AT is first, if it fails to kill any, it stops there.
1d6
1: 3
2: 3
3: 4
If the AT gets an LoS from TK, you have 3 dead TK (pending ward or regen saves). If he does not get an LoS, then you have 3 wounds on him, pending saves and nothing else.
The first Treekin saved the wound, so the second does not get hit
3 wounds on the AT after a failed WS.
Cannon 1 rolls a misfire on the bounce, but rerolls due to forging and ends up killing GE2, but failing to wound T2.
GE2 is dead.
10 Thunderers firing on GE1, long range but Dwarf Handgun gives +1 to hit, so hitting on 4+
1d6 >= 4
1: 3 ... failure
2: 5 ... success
3: 6 ... success
4: 3 ... failure
5: 3 ... failure
6: 1 ... failure
7: 2 ... failure
8: 4 ... success
9: 6 ... success
10: 1 ... failure
sum: 34, average: 3.40, success: 4/10 40%
4 hits, S4 v T4
1d6 >= 4
1: 4 ... success
2: 1 ... failure
3: 5 ... success
4: 4 ... success
sum: 14, average: 3.50, success: 3/4 75%
3 wounds at -2 AS (S4+AP)
Organ Gun firing on orange Dryads
1d6
4
8 hits at S5, wounding on 3+
1d6 >= 38
1: 1 ... failure
2: 2 ... failure
3: 5 ... failure
4: 4 ... failure
5: 1 ... failure
6: 4 ... failure
7: 4 ... failure
8: 5 ... failure
five wounds with -3 to AS for the orange dryads
One more shot: ME fires at orange dryads also. BS5, long range, skirmish, +1 Dwarf Handgun, hitting on 3+
1d6 >= 3
2 ... failure
No combat, so a bunch of panic tests from things dying, then your turn.
All three GE should be dead, five dryads should die, pending ward saves, and three wounds on the AT. Not as much damage as I had hoped for.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
1d6 >= 5
1: 3 ... failure
2: 2 ... failure
3: 1 ... failure
4: 6 ... success
5: 2 ... failure
sum: 14, average: 2.80, success: 1/5 20%
4 Dead.
Panic test for Warhawk riders, Ld8:
2d6 <= 8
3 + 5 = 8 ... success
They hold ^_^ Just 1 panic test per phase for each unit, right?
My turn. Charges!
Warhawk Riders charge the Organ Gun.
Dryads charge the building of the Quarrelers.
Reactions?
Scouts march!
2d6 <= 8
2 + 4 = 6 ... success
BSB leaves the GG1 and moves into the GG2 unit.
GG1 Fast Reorganization, Ld9
2d6 <= 9
3 + 5 = 8 ... success
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Magic phase!
Winds of Magic
2d6
3 + 2 = 5
Pretty poor again...
Channeling
1d6
5
Nope, so I have 4 dice and you have 5 dice.
I'll cast the 5+ Regeneration spell, target is always the caster and his unit. 2 dice:
2d6 +4 >= 8
5 + 6 + 4 = 15 ... success
Good roll!
Dispell?
Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
1d6 >= 5
1: 3 ... failure
2: 4 ... failure
3: 3 ... failure
4: 4 ... failure
5: 5 ... success
6: 1 ... failure
7: 1 ... failure
8: 5 ... success
9: 1 ... failure
10: 2 ... failure
sum: 29, average: 2.90, success: 2/10 20%
wound on 4+
1d6 >= 4
1: 1 ... failure
2: 4 ... success
sum: 5, average: 2.50, success: 1/2 50%
one ward save for you
Magic:
Attempting to dispel Earth Blood with 4 dice, leaving me 2 DD.
4d6 +2 >= 15
2 + 5 + 4 + 2 + 2 = 15 ... success
Dispelled, next?
Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
All forest spirits are ItP, so no panic tests needed.Ryric wrote:Also, the other dryad unit, the treeman, and the ancient will all need to take panic tests due to being within 6" of a destroyed unit.
Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game
Next spell, Flesh to Stone to the GG1 with my last 2 dice:
Do'h.2d6 +4 >= 8
1 + 2 + 4 = 7 ... failure
Ok, shooting then. The BSB marched, so I suppose that he can't shoot this turn.
Scouts shoot at the C1 (that has already 1 wound):
One hit, 6+ to wound1d6 >= 3
1: 6 ... success
2: 1 ... failure
Nice xD1d6 >= 6
6 ... success
GG1 shoot at the C2, hard cover and long range, so 6+ to hit (11 archers + Spellweaver)
6+ to wound1d6 = 6
1: 5 ... failure
2: 6 ... success
3: 1 ... failure
4: 2 ... failure
5: 3 ... failure
6: 6 ... success
7: 3 ... failure
8: 1 ... failure
9: 6 ... success
10: 1 ... failure
11: 4 ... failure
12: 4 ... failure
sum: 42, average: 3.50, success: 3/12 25%
No wounds this time.1d6 = 6
1: 2 ... failure
2: 3 ... failure
3: 5 ... failure
sum: 10, average: 3.33, success: 0/3 0%
GG2 shoot at the Hammerers, 4+ to hit (just 19 of them, BSB marched this turn):
5+ to wound1d6 >= 4
1: 4 ... success
2: 4 ... success
3: 4 ... success
4: 5 ... success
5: 3 ... failure
6: 3 ... failure
7: 3 ... failure
8: 5 ... success
9: 1 ... failure
10: 3 ... failure
11: 3 ... failure
12: 4 ... success
13: 3 ... failure
14: 5 ... success
15: 5 ... success
16: 2 ... failure
17: 5 ... success
18: 1 ... failure
19: 1 ... failure
sum: 64, average: 3.36, success: 9/19 47%
3 wounds on the Hammerers.1d6 >= 5
1: 6 ... success
2: 1 ... failure
3: 3 ... failure
4: 1 ... failure
5: 3 ... failure
6: 5 ... success
7: 2 ... failure
8: 5 ... success
9: 2 ... failure
sum: 28, average: 3.11, success: 3/9 33%
Summary:
1 Str3 wound on the C1
3 Str3 wounds on the Hammerers