Ok, time for action.
Magic:
Two attempts at hurting you bandits in the forest
Damaging Treesinging wrote:Rolling "2d6 >= 4" 2 times
1: 4 + 2 = 6 ... success
2: 5 + 6 = 11 ... success
I'll just assume that one of them goes through for now, and roll for damage:
Number of hits wrote:Result of the throw of dice "1d6 >= 0" :
6 = 6 ... success
Whoopee.
to wound wrote:Rolling "1d6 >= 2" 6 times
1: 1 = 1 ... failure
2: 4 = 4 ... success
3: 3 = 3 ... success
4: 3 = 3 ... success
5: 6 = 6 ... success
6: 1 = 1 ... failure
4 Brigands killed by the woods
Shooting:
You screwed up my plan to concentrate shooting, but I hope they achieve something still. More or less from left to right:
I hope you agree that all GG can see yellow Xbows, it's a bit of a borderline case. In case you disagree, we can remove the last dice rolled.
Left GG at yellow Xbows, long range wrote:
Rolling "1d6 >= 4" 10 times
1: 2 = 2 ... failure
2: 5 = 5 ... success
3: 2 = 2 ... failure
4: 1 = 1 ... failure
5: 5 = 5 ... success
6: 5 = 5 ... success
7: 3 = 3 ... failure
8: 1 = 1 ... failure
9: 3 = 3 ... failure
10: 1 = 1 ... failure
To wound wrote:Rolling "1d6 >= 4" 3 times
1: 3 = 3 ... failure
2: 4 = 4 ... success
3: 1 = 1 ... failure
Gaah, that's one wound for you to save.
But it's now I want the good rolls, Waywatchers should also just have los and being within range:
Waywatchers at Red Xbows wrote:Rolling "1d6 >= 2" 8 times
1: 6 = 6 ... success
2: 4 = 4 ... success
3: 3 = 3 ... success
4: 3 = 3 ... success
5: 1 = 1 ... failure
6: 1 = 1 ... failure
7: 5 = 5 ... success
8: 1 = 1 ... failure
Hmf.
To wound with KB wrote:Rolling "1d6 >= 4" 5 times
1: 5 = 5 ... success
2: 4 = 4 ... success
3: 4 = 4 ... success
4: 6 = 6 ... success
5: 2 = 2 ... failure
Not too bad, after all...
Next is green GG at your Brigands, long range, foresting skirmishers
Rolling "1d6 >= 6" 10 times
1: 5 = 5 ... failure
2: 5 = 5 ... failure
3: 4 = 4 ... failure
4: 2 = 2 ... failure
5: 1 = 1 ... failure
6: 2 = 2 ... failure
7: 2 = 2 ... failure
8: 5 = 5 ... failure
9: 2 = 2 ... failure
10: 5 = 5 ... failure
Scouts:
Scouts at brigands wrote:Rolling "1d6 >= 6" 5 times
1: 5 = 5 ... failure
2: 5 = 5 ... failure
3: 3 = 3 ... failure
4: 1 = 1 ... failure
5: 4 = 4 ... failure
The forest giveth and it taketh away...
One question, can a character in a unit shoot at a different target than the unit? If so, the GR will fire as well, but I don't think so, we'll see how this goes first:
Arawn fishes out the HoDA and fires at the Yellow Border Riders
Number of arrows wrote:Rolling "3d6 >= 0"
6 + 4 + 3 = 13 ... success
Thank you, Hamete.
Hitting on 2+ wrote:Result of the throw of dice "13d6 >= 2" :
5 + 3 + 4 + 4 + 3 + 3 + 2 + 1 + 2 + 2 + 4 + 5 + 4
12 hits, sorry
To wound wrote:Rolling "1d6 >= 3" 12 times
1: 2 = 2 ... failure
2: 4 = 4 ... success
3: 3 = 3 ... success
4: 2 = 2 ... failure
5: 2 = 2 ... failure
6: 6 = 6 ... success
7: 1 = 1 ... failure
8: 2 = 2 ... failure
9: 3 = 3 ... success
10: 4 = 4 ... success
11: 2 = 2 ... failure
12: 3 = 3 ... success
Only just, but mission accomplished. No armour, right?
If they do, here's the GR. If not, and IF they can shoot at a diff. target, I'd like to redirect these shots at the Red BR...
GR at Yellow/Red BR wrote:Rolling "1d6 >= 3" 5 times
1: 4 = 4 ... success
2: 5 = 5 ... success
3: 3 = 3 ... success
4: 3 = 3 ... success
5: 2 = 2 ... failure
To wound wrote:Rolling "1d6 >= 4" 4 times
1: 2 = 2 ... failure
2: 3 = 3 ... failure
3: 2 = 2 ... failure
4: 3 = 3 ... failure
Never mind...
Ok, now the GG in the tower has the chance to redeem the White Cloaks:
Grey GG at Red BR wrote:Result of the throw of dice "10d6 >= 3" :
6 + 3 + 2 + 3 + 4 + 1 + 6 + 2 + 6 + 6
Poison?!
7 hits
To wound wrote:Rolling "1d6 >= 3" 7 times
1: 1 = 1 ... failure
2: 3 = 3 ... success
3: 3 = 3 ... success
4: 6 = 6 ... success
5: 2 = 2 ... failure
6: 5 = 5 ... success
7: 5 = 5 ... success
The conscripts from Nakhai accomplished something in the end!
That was it for WE turn 1. Some awful rolling, but good when it mattered.
4 S5 wounds on Brigands, and a Panic as well, under the condition that you dispel one TS.
1 S3 wound on Yellow Xbows
1 KB and 3 S3 wounds on Red Xbows
6 S4 wounds on Yellow BR, Gone?
5 S4 wounds on Red BR, Panic?
So far, so good...