[C] Beithir (MC) vs Herald (WE), 2k

Play all your WFO battles in here!

Moderator: Council of Elders

User avatar
Herald
Wild Hunter
Wild Hunter
Posts: 1795
Joined: 02 Apr 2008, 14:23
Location: Oslo

Re: Beithir (MC) vs Herald (WE), 2k

Post by Herald »

Ok, here's the map updated with the new position of the forest:

Image
Beithir Seun wrote:You get to choose which models to remove, and one of the remaining models will automatically pick up the standard.
Thank you, good to know! ;)
Beithir Seun wrote:9 3+ AS for the Knights:
This is why I asked about the shields (I am a seer...). :p I'm pretty certain you have a 1+ save, and WE don't have armour piercing arrows (until the next ab at least). :roll: In plain English: only 2 of your knights died
Beithir Seun wrote:Brigands:

Result of the throw of dice "2d6" :

1 + 1 = 2

Also passed.
:D What has Alessandro done to earn this kind of loyalty from his troops? Here I was thinking human hirelings, ah, they will run at the first sign of danger! :lol:
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: Beithir (MC) vs Herald (WE), 2k

Post by Beithir Seun »

Herald wrote:This is why I asked about the shields (I am a seer...). :p I'm pretty certain you have a 1+ save, and WE don't have armour piercing arrows (until the next ab at least). :roll: In plain English: only 2 of your knights died
Unfortunately, that's not true :( They have heavy armour, warhorses, barding and shields - all that adds up to only 2+ saves...

Herald wrote::D What has Alessandro done to earn this kind of loyalty from his troops? Here I was thinking human hirelings, ah, they will run at the first sign of danger! :lol:

He must be paying them exceptionally well :D
Carrot and Stick ~ Beithir's Blog
User avatar
Herald
Wild Hunter
Wild Hunter
Posts: 1795
Joined: 02 Apr 2008, 14:23
Location: Oslo

Re: Beithir (MC) vs Herald (WE), 2k

Post by Herald »

Beithir Seun wrote:Unfortunately, that's not true :( They have heavy armour, warhorses, barding and shields - all that adds up to only 2+ saves...
Beithir Seun wrote:5 Knights ~ 235pts
- Full command, barding, lances, full plate armour, S4, brace of pistols, Banner of Reckless Spite
You sure? I don't mind... ;)
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: Beithir (MC) vs Herald (WE), 2k

Post by Beithir Seun »

Aha! I knew I wasn't imagining things :P I just checked the M-C list, and couldn't see where I'd got the full plate armour from. Now I've found it:
Mercenary Companies list wrote:If not armed with bows or javelins, may have full plate armor (+2 points).
So you are quite right, they do have a 1+ AS! Thanks for pointing that out :o
Carrot and Stick ~ Beithir's Blog
User avatar
Herald
Wild Hunter
Wild Hunter
Posts: 1795
Joined: 02 Apr 2008, 14:23
Location: Oslo

Re: Beithir (MC) vs Herald (WE), 2k

Post by Herald »

They were coming closer, much closer. Line upon line of marching men, carrying the longest spears Tallec had ever seen, and wearing breastplates a blade could not cut through. She envisioned how they could turn into a monster with hundreds of spikes thrusted against you, and shivered. How Arawn and her light riders would take on such a formation, she had no idea. But that was not something she should be thinking of right now. Instead she started humming.

She knew the melodies by heart, as well as the face of a lover, still every time she gave her voice to them they were like new to her. Every time they grew in different directions, creating new tunes out of the ancient patterns. And then the forest would start resonating, the feedback would fill her up, the song growing more powerful for each wave. And the trees would listen as one, and at her will, they would move as one.
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: Beithir (MC) vs Herald (WE), 2k

Post by Beithir Seun »

Mercenary Companies Turn 4
The elves galloped around the blocks of pikemen, swirling and wheeling and constantly peppering Alessandro's men with long-shafted arrows that were proving horribly effective even against the heavily-armoured soldiers. With the trees closing in around them Alessandro ordered his men to reform swiftly, putting into practice the concise and thoroughly practiced drill that made Alessandro's pikemen one of the deadliest formations in Parvona, if not all of Tilea. With his own pikemen rapidly repositioning, Alessandro signalled to his Captain for his men to hold ground in the centre.

Now was the deciding phase of the battle - the Wood Elves were edging closer on all sides, and it would not be long before the real fighting began.

Here are my T4 moves then. Sorry they took so long :(

Image

To explain
~ Captain's pikemen reform to face east
~ Knights turn 180, wheel 3.5" and turn 180 again
~ Yellow Crossbowmen turn 90 degrees (1/4 move), expand frontage by 5 (1/2 move) and turn 180 degrees (1/4 move) to face north
~ Red Crossbowmen wheel 6", while the Wizard leaves the unit
~ Alessandro's pikemen use their free reform, wheel 1" and move forward 3"
~ The Brigands leave the cover of the wood (for the first time in the game :P )


If all that's OK, I'll get on with shooting
Carrot and Stick ~ Beithir's Blog
User avatar
Herald
Wild Hunter
Wild Hunter
Posts: 1795
Joined: 02 Apr 2008, 14:23
Location: Oslo

Re: Beithir (MC) vs Herald (WE), 2k

Post by Herald »

Everything looks good to me. And an interesting move as well! :D

Out of curiosity, how do you usually handle wheeling? (I calculate from measuring how many degrees a unit rotates, but I'm not sure if that is common practice). Now, tickle away...
User avatar
Herald
Wild Hunter
Wild Hunter
Posts: 1795
Joined: 02 Apr 2008, 14:23
Location: Oslo

Re: Beithir (MC) vs Herald (WE), 2k

Post by Herald »

A little rules question regarding pikes: As the rules say they need "a rank bonus of +2" (and not just ranks per se), does that mean a flank charge removing the rank bonus would deny them the Phalanx special rules?
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: Beithir (MC) vs Herald (WE), 2k

Post by Beithir Seun »

Herald wrote:Everything looks good to me. And an interesting move as well! :D

Out of curiosity, how do you usually handle wheeling? (I calculate from measuring how many degrees a unit rotates, but I'm not sure if that is common practice). Now, tickle away...


I use circles :P It's not very sophisticated, and probably isn't as precise as it could be but it does the job. Basically, I work out how far the unit wants/needs to wheel, construct a circle with radius the same as the unit width (100mm radius for 5 20mm models) and then work out how far around the circle the unit would move to wheel a certain distance. Your way sounds a lot better, but I'm not entirely sure how the calculations would work (probably because it's late and my brain's not working right now :P )
Herald wrote:A little rules question regarding pikes: As the rules say they need "a rank bonus of +2" (and not just ranks per se), does that mean a flank charge removing the rank bonus would deny them the Phalanx special rules?
I would imagine so, but being as the Phalanx rules only work against frontal charges a flank charge on it's own would be unaffected. I think it would only matter if it was a combined front and flank charge.
Carrot and Stick ~ Beithir's Blog
User avatar
Herald
Wild Hunter
Wild Hunter
Posts: 1795
Joined: 02 Apr 2008, 14:23
Location: Oslo

Re: Beithir (MC) vs Herald (WE), 2k

Post by Herald »

Beithir Seun wrote:Your way sounds a lot better, but I'm not entirely sure how the calculations would work (probably because it's late and my brain's not working right now :P )
I posted my "wheeling calculator" (mm to inches makes it a bit tricky) in the "WFO: How to..." thread. :)
Beithir Seun wrote:I would imagine so, but being as the Phalanx rules only work against frontal charges a flank charge on it's own would be unaffected. I think it would only matter if it was a combined front and flank charge.
That was kind of what I needed to know, yes... :evil:
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: Beithir (MC) vs Herald (WE), 2k

Post by Beithir Seun »

Herald wrote:
Beithir Seun wrote:Your way sounds a lot better, but I'm not entirely sure how the calculations would work (probably because it's late and my brain's not working right now :P )
I posted my "wheeling calculator" (mm to inches makes it a bit tricky) in the "WFO: How to..." thread. :)
Yep, I saw that after I posted. I'll be using that from now on ;)
Beithir Seun wrote:I would imagine so, but being as the Phalanx rules only work against frontal charges a flank charge on it's own would be unaffected. I think it would only matter if it was a combined front and flank charge.
That was kind of what I needed to know, yes... :evil:
Yes, I thought as much. I know exactly what you're planning :ninja: :paranoid:



Anyway, onto my small amount of shooting - the three remaining Brigands will shoot at the Wild Riders:
hitting on 5s for moving and long range wrote:Result of the throw of dice "3d6" :

6 + 2 + 4 = 12
1 hit
wounding on 3s wrote:Result of the throw of dice "1d6" :

3 = 3
1 wound at -1AS


Take your save, and then it's your turn again
Carrot and Stick ~ Beithir's Blog
User avatar
Herald
Wild Hunter
Wild Hunter
Posts: 1795
Joined: 02 Apr 2008, 14:23
Location: Oslo

Re: Beithir (MC) vs Herald (WE), 2k

Post by Herald »

Wild rider saves wrote:
Armour save wrote:Result of the throw of dice "1d6 = 6" :

5 = 5 ... failure
Ward wrote:Result of the throw of dice "1d6 >= 5" :

6 = 6 ... success
Sorry, my friend... :(
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: Beithir (MC) vs Herald (WE), 2k

Post by Beithir Seun »

Just my luck :P Your turn whenever you're ready ;)
Carrot and Stick ~ Beithir's Blog
User avatar
Herald
Wild Hunter
Wild Hunter
Posts: 1795
Joined: 02 Apr 2008, 14:23
Location: Oslo

Re: Beithir (MC) vs Herald (WE), 2k

Post by Herald »

The thrill was back. Arawn felt it like a fist hitting her belly. She answered with a primal scream that nearly panicked the nearest horse. Tension was rising everywhere.

The build up had been a slow one. Somehow Alessandro had managed to pull his men back, just before the elves were to spring their trap. It was like hunting Bison, Arawn thought. One wrong move, and you could be skewered. Get the bulls out of balance, then hit them from behind, and bring them down.

They had encircled the herd, it was time to send in the first dogs. Arawn raised her shimmering spear above her head.
My write-fu wasn't the best right now, but I have one charge:
Yellow Dryads at Brigands.

Reaction/fear test if appropriate?

Otherwise, my moves are basically ready, just awaiting your response. :)
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: Beithir (MC) vs Herald (WE), 2k

Post by Beithir Seun »

They will Flee:
Result of the throw of dice "2d6" :

5 + 6 = 11
11"
Carrot and Stick ~ Beithir's Blog
User avatar
Herald
Wild Hunter
Wild Hunter
Posts: 1795
Joined: 02 Apr 2008, 14:23
Location: Oslo

Re: Beithir (MC) vs Herald (WE), 2k

Post by Herald »

Then, here are the WE moves for turn 4. Hope they are fine with you:

Image

And I'll continue with the Magic phase:
Treesinging on Free wood wrote:Result of the throw of dice "1d6 >= 4" :

6 = 6 ... success
Sorry again.
Twilight host on Green GR wrote:Result of the throw of dice "3d6 >= 8" :

5 + 3 + 4 = 12 ... success
I wonder when I'm gonna start rolling badly. This is weird... :confused:
Anyhow, dispel?

I'll have to do shooting later. :)

Edit: Already found a mistake, my Alter can't march like that. Will fix, sorry. :(
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: Beithir (MC) vs Herald (WE), 2k

Post by Beithir Seun »

Herald wrote:I wonder when I'm gonna start rolling badly. This is weird... :confused:
Hopefully as soon as you start rolling attacks :sexy:


Anyway, I'll let Twilight Host go through and dispel Treesinging:
Result of the throw of dice "2d6" :

3 + 4 = 7
Gone
Carrot and Stick ~ Beithir's Blog
User avatar
Herald
Wild Hunter
Wild Hunter
Posts: 1795
Joined: 02 Apr 2008, 14:23
Location: Oslo

Re: Beithir (MC) vs Herald (WE), 2k

Post by Herald »

Beithir Seun wrote:Hopefully as soon as you start rolling attacks :sexy:
My thoughts exactly... ;)

Here is take two at WE moves, this time legal (I hope):

Image

Magic: Green GR now cause fear.

Shooting:
Let's warm up with Yellow GG at Alessandro's pikemen:
Point blank wrote:Result of the throw of dice "10d6 >= 3" :

6 + 2 + 3 + 1 + 2 + 2 + 5 + 5 + 6 + 4
6 hits
To wound wrote:Rolling "1d6 >= 3" 6 times

1: 3 = 3 ... success
2: 4 = 4 ... success
3: 4 = 4 ... success
4: 2 = 2 ... failure
5: 6 = 6 ... success
6: 3 = 3 ... success
And the arrows keep wounding... :smirk:

Green GR at the same pikemen, 4 have LoS(?):
Short range wrote:Rolling "1d6 >= 3" 4 times

1: 4 = 4 ... success
2: 3 = 3 ... success
3: 4 = 4 ... success
4: 5 = 5 ... success
To wound wrote:Rolling "1d6 >= 4" 4 times

1: 5 = 5 ... success
2: 2 = 2 ... failure
3: 5 = 5 ... success
4: 5 = 5 ... success
Next is Yellow GR + Scouts (2 last dice) at your lone Battle Mage:
Short range at single model on foot wrote:Rolling "1d6 >= 4" 7 times

1: 1 = 1 ... failure
2: 5 = 5 ... success
3: 1 = 1 ... failure
4: 6 = 6 ... success
5: 5 = 5 ... success
6: 4 = 4 ... success
7: 6 = 6 ... success
To wound wrote:Rolling "1d6 >= 4" 5 times

1: 6 = 6 ... success
2: 2 = 2 ... failure
3: 2 = 2 ... failure
4: 2 = 2 ... failure
5: 2 = 2 ... failure
About time! :nod: 1 wound there.

Then Sayolon notches an arrow, aiming at the poor Mage:
Still hitting on 2+ wrote:Result of the throw of dice "1d6 >= 2" :

2 = 2 ... success
To wound wrote:Result of the throw of dice "1d6 >= 4" :

2 = 2 ... failure
Bummer, obviously gets stuck in his robes...

Ok, time to get serious, Waywatchers at Knights
To hit wrote:Rolling "1d6 >= 2" 6 times

1: 4 = 4 ... success
2: 3 = 3 ... success
3: 4 = 4 ... success
4: 4 = 4 ... success
5: 1 = 1 ... failure
6: 5 = 5 ... success
6s for the win, Hamete, O greatest of all virtual dice rollers wrote:Rolling "1d6 >= 4" 5 times

1: 6 = 6 ... success
2: 3 = 3 ... failure
3: 4 = 4 ... success
4: 3 = 3 ... failure
5: 2 = 2 ... failure
As reliable as death and taxes. :confused:

Green GG at the Knights, 8 have LoS, I believe:
And short range wrote:Result of the throw of dice "8d6 >= 3" :

6 + 3 + 3 + 2 + 6 + 1 + 5 + 2
5 hits
To wound wrote:Rolling "1d6 >= 3" 5 times

1: 4 = 4 ... success
2: 5 = 5 ... success
3: 6 = 6 ... success
4: 5 = 5 ... success
5: 3 = 3 ... success
Holy macaroni, now I want to know who made these arrowheads! :roll:

And Grey GG at the same knights. Now, IF the knights somehow should fail 2 saves from the above wounds will you let me redirect these shots against the Red Pikeys?
Short range again wrote:Result of the throw of dice "10d6 >= 3" :

4 + 3 + 4 + 4 + 6 + 4 + 6 + 2 + 2 + 3
8 hits...
To wound wrote:Rolling "1d6 >= 3" 8 times

1: 4 = 4 ... success
2: 2 = 2 ... failure
3: 4 = 4 ... success
4: 5 = 5 ... success
5: 5 = 5 ... success
6: 4 = 4 ... success
7: 6 = 6 ... success
8: 1 = 1 ... failure
:o I am at loss for words. I can only hope your armour saves will be equally good.

Finally, a pot shot from Tallec at Red Pikemen:
Long range wrote:Result of the throw of dice "1d6 >= 4" :

6 = 6 ... success
To wound wrote:Result of the throw of dice "1d6 >= 4" :

6 = 6 ... success
:crazy:

Summary:
5 S4 + 3 S3 wounds on Yellow Pikemen
1 S3 wound on Battle Mage
1 KB + 1 S3 + 11(!) S4 wounds on Knights
1 S3 wound on Red Pikemen


That was everything for now, best of luck with Hamete, and please make sure everything (LoS...) seems right to you. ;)
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: Beithir (MC) vs Herald (WE), 2k

Post by Beithir Seun »

Well, I hate complaining about dice....but Hamete either really loves you, or really hates me :p

Yellow Pikemen 6+ AS:
Result of the throw of dice "5d6" :

4 + 3 + 2 + 5 + 3 = 17
5 dead

5+ AS:
Result of the throw of dice "3d6" :

3 + 2 + 6 = 11
7 dead in total

Knights' 1+ AS:
Result of the throw of dice "1d6" :

4 = 4
Well, that's one saved :smirk: Now for the other 11...
2+ AS wrote:Result of the throw of dice "11d6" :

6 + 2 + 4 + 2 + 5 + 4 + 4 + 4 + 2 + 2 + 2 = 37
:D That more than redeems Hamete for me now :lol:


Red pikemen:
Result of the throw of dice "1d6" :

3 = 3
1 dead


Summary:
7 dead yellow Pikemen
1 dead Knight
1 dead red Pikeman
1 wound on the Wizard



Panic tests for the yellow Pikemen and Knights

Pikemen:
Result of the throw of dice "2d6" :

2 + 2 = 4
They're fine

Knights:
Result of the throw of dice "2d6" :

2 + 5 = 7
Also fine
Carrot and Stick ~ Beithir's Blog
User avatar
Herald
Wild Hunter
Wild Hunter
Posts: 1795
Joined: 02 Apr 2008, 14:23
Location: Oslo

Re: Beithir (MC) vs Herald (WE), 2k

Post by Herald »

Beithir Seun wrote:Well, I hate complaining about dice....but Hamete either really loves you, or really hates me
I got so curious earlier, I added up my dierolls, and after turn 3 they actually averaged out at 3,44. Turn 4 really was good, though (3,85), for a total average of 3,54. :p

But as we see below, It's more about getting the Right Rolls, than the highest average number (3,36...).
Beithir Seun wrote:Well, that's one saved :smirk: Now for the other 11...

2+ AS wrote:Result of the throw of dice "11d6" :

6 + 2 + 4 + 2 + 5 + 4 + 4 + 4 + 2 + 2 + 2 = 37

:D That more than redeems Hamete for me now :lol:
Yes, I think that about calls it even... :D Damn, I was so certain those knights were finished now. Ok, Your turn!
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: Beithir (MC) vs Herald (WE), 2k

Post by Beithir Seun »

Right, this has taken a lot of thought and I'm still not happy with my moves. You've not left me many options, so I just hope I've chosen the lesser of two (or several) evils :smirk:


Brigands flee:
Result of the throw of dice "2d6" :

4 + 3 = 7
7"

Knights Fear test:
Result of the throw of dice "2d6" :

2 + 5 = 7
Passed

The Knights will charge the yellow Dryads then

Here are my moves:
Image

My wizard may as well try to cast Spirit of the Forge on the yellow Glade Riders:
Result of the throw of dice "2d6" :

3 + 6 = 9
Nope

No shooting this turn either, so it's on to your Turn 5
Carrot and Stick ~ Beithir's Blog
User avatar
Herald
Wild Hunter
Wild Hunter
Posts: 1795
Joined: 02 Apr 2008, 14:23
Location: Oslo

Re: Beithir (MC) vs Herald (WE), 2k

Post by Herald »

Beithir Seun wrote:Right, this has taken a lot of thought and I'm still not happy with my moves. You've not left me many options, so I just hope I've chosen the lesser of two (or several) evils :smirk:
I know, and apologize for Arawn's less than honourable approach to warfare. :paranoid: Had I been a little more experienced, I would have seen the huuge disadvantage your army was at from the beginning, and we could have rigged a more fair game. :roll:

But it's not over yet, there is still the 'real' fighting to be done. I suggest you start by punishing the Dryads! ;)
User avatar
Beithir Seun
The Philosopher
Posts: 17411
Joined: 18 Apr 2006, 18:03
Armies I play: Wood Elves, Bretonnians | Sylvaneth, Soulblight Gravelords | Astra Militarum, Tau
Location: Staffordshire, UK

Re: Beithir (MC) vs Herald (WE), 2k

Post by Beithir Seun »

Ha! How could I forget the only combat of the game so far? :D Obviously I've become set in to the routine of chasing you around the battlefield and not catching you ;)


Here we go then:
hitting on 4s wrote: Result of the throw of dice "3d6" :

4 + 6 + 2 = 12
2 hits
wounding on 2s wrote:Result of the throw of dice "2d6" :

2 + 4 = 6
2 wounds at -3AS

Horses:
Result of the throw of dice "2d6" :

6 + 1 = 7
1 hit
wounding on 5s wrote:Result of the throw of dice "1d6" :

5 = 5
Good horsey :D

3 wounds on the Dryads


P.S No need to apologise - this is how WE wage war! In all honesty, this game has been one of the most challenging I've played for a long time so I really have to thank you for that :)
Carrot and Stick ~ Beithir's Blog
User avatar
Herald
Wild Hunter
Wild Hunter
Posts: 1795
Joined: 02 Apr 2008, 14:23
Location: Oslo

Re: Beithir (MC) vs Herald (WE), 2k

Post by Herald »

Good to hear you take it as a challenge! :)
Dryad saves then:
Ward wrote:Rolling "1d6 >= 5" 3 times

1: 3 = 3 ... failure
2: 5 = 5 ... success
3: 2 = 2 ... failure
2 dead dryads

Return attacks from 2 dryads:
To hit wrote:Rolling "1d6 >= 3" 4 times

1: 3 = 3 ... success
2: 6 = 6 ... success
3: 5 = 5 ... success
4: 3 = 3 ... success
To wound wrote:Rolling "1d6 >= 3" 4 times

1: 3 = 3 ... success
2: 5 = 5 ... success
3: 3 = 3 ... success
4: 4 = 4 ... success
Well done, Ladies!! I saved the 1's for you... ;)
User avatar
Herald
Wild Hunter
Wild Hunter
Posts: 1795
Joined: 02 Apr 2008, 14:23
Location: Oslo

Re: Beithir (MC) vs Herald (WE), 2k

Post by Herald »

Sorry, I forgot the Knights are actually WS4, so only 2 wounds to save...

Which means we can probably sum it up already:
You have banner and 2 w, I have outnumber, so Dryads test at -2, on Arawn's Ld:
Break test wrote:Result of the throw of dice "2d6 <= 7" :

5 + 3 = 8 ... failure
Darn, I forgot to tell Hamete to roll low! So unless you happen to fail a save, they will run.
How far? wrote:Result of the throw of dice "2d6" :

4 + 5 = 9
9 inches and most likely caught.

Edit: And don't the knights have Hatred? If you make the saves it doesn't matter, but otherwise you ought to reroll your failed hits. :)
Post Reply