Beithir Seun wrote:Hopefully as soon as you start rolling attacks
My thoughts exactly...
Here is take two at WE moves, this time legal (I hope):
Magic: Green GR now cause fear.
Shooting:
Let's warm up with Yellow GG at Alessandro's pikemen:
Point blank wrote:Result of the throw of dice "10d6 >= 3" :
6 + 2 + 3 + 1 + 2 + 2 + 5 + 5 + 6 + 4
6 hits
To wound wrote:Rolling "1d6 >= 3" 6 times
1: 3 = 3 ... success
2: 4 = 4 ... success
3: 4 = 4 ... success
4: 2 = 2 ... failure
5: 6 = 6 ... success
6: 3 = 3 ... success
And the arrows keep wounding...
Green GR at the same pikemen, 4 have LoS(?):
Short range wrote:Rolling "1d6 >= 3" 4 times
1: 4 = 4 ... success
2: 3 = 3 ... success
3: 4 = 4 ... success
4: 5 = 5 ... success
To wound wrote:Rolling "1d6 >= 4" 4 times
1: 5 = 5 ... success
2: 2 = 2 ... failure
3: 5 = 5 ... success
4: 5 = 5 ... success
Next is Yellow GR + Scouts (2 last dice) at your lone Battle Mage:
Short range at single model on foot wrote:Rolling "1d6 >= 4" 7 times
1: 1 = 1 ... failure
2: 5 = 5 ... success
3: 1 = 1 ... failure
4: 6 = 6 ... success
5: 5 = 5 ... success
6: 4 = 4 ... success
7: 6 = 6 ... success
To wound wrote:Rolling "1d6 >= 4" 5 times
1: 6 = 6 ... success
2: 2 = 2 ... failure
3: 2 = 2 ... failure
4: 2 = 2 ... failure
5: 2 = 2 ... failure
About time!
1 wound there.
Then Sayolon notches an arrow, aiming at the poor Mage:
Still hitting on 2+ wrote:Result of the throw of dice "1d6 >= 2" :
2 = 2 ... success
To wound wrote:Result of the throw of dice "1d6 >= 4" :
2 = 2 ... failure
Bummer, obviously gets stuck in his robes...
Ok, time to get serious, Waywatchers at Knights
To hit wrote:Rolling "1d6 >= 2" 6 times
1: 4 = 4 ... success
2: 3 = 3 ... success
3: 4 = 4 ... success
4: 4 = 4 ... success
5: 1 = 1 ... failure
6: 5 = 5 ... success
6s for the win, Hamete, O greatest of all virtual dice rollers wrote:Rolling "1d6 >= 4" 5 times
1: 6 = 6 ... success
2: 3 = 3 ... failure
3: 4 = 4 ... success
4: 3 = 3 ... failure
5: 2 = 2 ... failure
As reliable as death and taxes.
Green GG at the Knights, 8 have LoS, I believe:
And short range wrote:Result of the throw of dice "8d6 >= 3" :
6 + 3 + 3 + 2 + 6 + 1 + 5 + 2
5 hits
To wound wrote:Rolling "1d6 >= 3" 5 times
1: 4 = 4 ... success
2: 5 = 5 ... success
3: 6 = 6 ... success
4: 5 = 5 ... success
5: 3 = 3 ... success
Holy macaroni, now I want to know who made these arrowheads!
And Grey GG at the same knights. Now, IF the knights somehow should fail 2 saves from the above wounds will you let me redirect these shots against the Red Pikeys?
Short range again wrote:Result of the throw of dice "10d6 >= 3" :
4 + 3 + 4 + 4 + 6 + 4 + 6 + 2 + 2 + 3
8 hits...
To wound wrote:Rolling "1d6 >= 3" 8 times
1: 4 = 4 ... success
2: 2 = 2 ... failure
3: 4 = 4 ... success
4: 5 = 5 ... success
5: 5 = 5 ... success
6: 4 = 4 ... success
7: 6 = 6 ... success
8: 1 = 1 ... failure
I am at loss for words. I can only hope your armour saves will be equally good.
Finally, a pot shot from Tallec at Red Pikemen:
Long range wrote:Result of the throw of dice "1d6 >= 4" :
6 = 6 ... success
To wound wrote:Result of the throw of dice "1d6 >= 4" :
6 = 6 ... success
Summary:
5 S4 + 3 S3 wounds on Yellow Pikemen
1 S3 wound on Battle Mage
1 KB + 1 S3 + 11(!) S4 wounds on Knights
1 S3 wound on Red Pikemen
That was everything for now, best of luck with Hamete, and please make sure everything (LoS...) seems right to you.