Treesinging distance at 1 o'clock wrote:Result of the throw of dice "1d3 +1" :
1 + 1 = 2
Ok. I'll fix that in a map later. Now I want to have fun,
Shooting:
9 Green GG and 2 WW at long range at knights:
2 last hit on 3's wrote:Result of the throw of dice "11d6 >= 4" :
2 + 4 + 5 + 1 + 4 + 6 + 6 + 3 + 4 + 4 + 6
so 8 hits
To wound wrote:Rolling "1d6 >= 4" 8 times
1: 3 = 3 ... failure
2: 6 = 6 ... success
3: 3 = 3 ... failure
4: 2 = 2 ... failure
5: 6 = 6 ... success
6: 2 = 2 ... failure
7: 1 = 1 ... failure
8: 2 = 2 ... failure
That's your regular to wound roll with GG!
Glade Guard in the tower at the #@%! knights:
Short range wrote:Result of the throw of dice "10d6 >= 3" :
2 + 3 + 4 + 6 + 5 + 4 + 2 + 6 + 1 + 2
"Only" 6
To wound wrote:Rolling "1d6 >= 3" 6 times
1: 5 = 5 ... success
2: 6 = 6 ... success
3: 3 = 3 ... success
4: 3 = 3 ... success
5: 3 = 3 ... success
6: 6 = 6 ... success
Woops, sorry 'bout that.
2 S3 and 6S4 wounds to save for your Knights.
That was all the shooting, actually. Time for
Close combat:
I'll start with the big mob fight:
Vs Rank'n'file, Dryads and Wardancers, who perform Storm of blades:
6+4 attacks wrote:Rolling "1d6 >= 3" 10 times
1: 3 = 3 ... success
2: 6 = 6 ... success
3: 4 = 4 ... success
4: 6 = 6 ... success
5: 2 = 2 ... failure
6: 1 = 1 ... failure
7: 3 = 3 ... success
8: 4 = 4 ... success
9: 3 = 3 ... success
10: 1 = 1 ... failure
7 S4 hits wrote:Rolling "1d6 >= 3" 7 times
1: 5 = 5 ... success
2: 6 = 6 ... success
3: 2 = 2 ... failure
4: 2 = 2 ... failure
5: 4 = 4 ... success
6: 5 = 5 ... success
7: 3 = 3 ... success
Good start... 5 wounds at r'n'f.
Vs Rank'n'file, Green GR:
3 Riders wrote:Rolling "1d6 >= 3" 3 times
1: 6 = 6 ... success
2: 2 = 2 ... failure
3: 6 = 6 ... success
2 S4 hits wrote:Rolling "1d6 >= 3" 2 times
1: 4 = 4 ... success
2: 5 = 5 ... success
And Horses:
3 horses wrote:Rolling "1d6 >= 4" 3 times
1: 5 = 5 ... success
2: 3 = 3 ... failure
3: 2 = 2 ... failure
Hiya, Silver wrote:Rolling "1d6 >= 4"
4 = 4 ... success
So 2 S4 and 1 S3 wound on the left flank.
Vs Il Capitane, the 2 WR:
2 Riders, then 2 horses wrote:Rolling "1d6 >= 4" 4 times
1: 1 = 1 ... failure
2: 5 = 5 ... success
3: 4 = 4 ... success
4: 1 = 1 ... failure
1 of each...
Rider to wound, S5 vs T4 wrote:Result of the throw of dice "1d6 >= 3" :
1 = 1 ... failure
Bummer.
Bite his nose off, Silver wrote:Result of the throw of dice "1d6 >= 5" :
3 = 3 ... failure
Nada.
One GR at Il Capitane, also:
1 rider, 1 horse wrote:Rolling "1d6 >= 4" 2 times
1: 6 = 6 ... success
2: 1 = 1 ... failure
1 S4 hit wrote:Result of the throw of dice "1d6 >= 4" :
6 = 6 ... success
One S4 wound on the Captain
Finally, the rest of the GR at Rank'n'file:
4 riders wrote:Rolling "1d6 >= 3" 4 times
1: 3 = 3 ... success
2: 3 = 3 ... success
3: 5 = 5 ... success
4: 5 = 5 ... success
Are their spears as sharp? wrote:Rolling "1d6 >= 3" 4 times
1: 4 = 4 ... success
2: 1 = 1 ... failure
3: 5 = 5 ... success
4: 5 = 5 ... success
Almost! Horses, then:
4 horses wrote:Rolling "1d6 >= 4" 4 times
1: 4 = 4 ... success
2: 5 = 5 ... success
3: 2 = 2 ... failure
4: 2 = 2 ... failure
Apples and carrots for life wrote:Rolling "1d6 >= 4" 2 times
1: 1 = 1 ... failure
2: 1 = 1 ... failure
The elven steeds are incorruptable!
Summary:
Shooting: 2 S3 + 6 S4 wounds to save for your Knights.
Close combat, Red Pikemen:
5 S4 wounds to the front vs rank'n'file
2 S4 + 1 S3 wound to left flank r'n'f
3 S4 wounds to right flank r'n'f
1 S4 wound on Captain
That's just not good enough for 'snake eyes'. Looking forward to your saves and return attacks.
Btw, when we get there, how many GG get to attack Alessandro's men, 5 or 7?