Beithir Seun wrote:Well, being as I don't get the bonuses for the Phalanx rules or ASF despite having my rank bonus back (according to the ruling of the W-E guys) I would imagine that it equally applies to the Fight in Four Ranks as well. The only thing I gain from not being flanked is my ranks counting towards CR now I think.
I couldn't argue your point even if I wanted to. Guess I'll have to trust you on that one!
On the other hand, that single ruling can tip the whole game one way or the other. Annoying. I had come to expect ending 6th turn with a bunch of break tests, but not without ANY of the pike rules in function.
Break tests at -1:
Sayolon wrote:Result of the throw of dice "2d6 <= 8" :
4 + 1 = 5 ... success
Wardancers wrote:Result of the throw of dice "2d6 <= 7" :
4 + 5 = 9 ... failure
Dryads wrote:Result of the throw of dice "2d6 <= 7" :
3 + 2 = 5 ... success
Wild rider wrote:Result of the throw of dice "2d6 <= 8" :
1 + 5 = 6 ... success
Wardancers are lost then.
Which means you DON'T get VP's for: Sayolon (158), Tallec (175), 2x GG (246), 1xDryads (96), 1/2 scouts (57), 1/2 WR (99), and WW (192), totalling 1023 pts. Meaning you do get 975+100=1075 pts plus table quarters.
You have kept: All characters (592), 1 1/2 Pikemen (447), 1 1/2 Xbows (150) and 1/2 knights (117), for a total of 1306 pts. Meaning I get 991 pts.
As for table quarters, It looks to me like we get one each. In case you agree, we have a draw on our hands, the difference roughly equalling a reckless Wood elf general, 84 pts in your favour. If you had scored three more wounds (well above average, but quite possible) from attacking with ranks in the last round of combat, you would have scored 358 more points, a marginal victory. Two wounds would still be a draw...
Given the handicaps you started out with, and the options for mm positioning in WFO, I have to hand it to you, well done! Thanks for a great game, if you have any analysis to share, I'd be pleased to hear it...