WFO scenery - [8th ed - Steadfast sanctum]
Moderator: Council of Elders
WFO scenery - [8th ed - Steadfast sanctum]
I made a thread recently about making icons for WFO units. I played around with it and whilst most units could be made distinctive from each other (exepct on 20m bases where it got very hard), the sprites couldn't deal with being 'rotated' (e.g the rotate tool on gimp, which can distort things). After being rotated things got too distorted and undecipherable. But Scenery on the other hand... Well i just enjoy doodling.
I'll just update with bits of scenery as i draw them, anyone is welcome to use them, I'll add a note as to what i was going for (cover level, diff' terrain etc) but just ignore it if you want to use differently.
Note: Happy to do requests
Individual trees:
just draw a shape on your map and add trees as you see fit (you can resize them in GIMP to make bushes etc, or to make them fit on the base without overlapping). e.g:
and because it's the most common wood on this forum, a premade 6"x6" wood.
For GREEN map
default blank board <--- blank map
Empire Village [18" x 18"]:
Top building (with roof window) level 2 building, 2 stories for shooting purposes. bottom building 1 level. 'courtyard'/road open terrain (ignore the well). brown 'hut' impassable terrain level 1.
High Elf Tower:
Level 2 building, 2 stories for shooting purposes. Entrance only from 'stairs'.
Swamp[11"x11"]:
Difficult terrain, aquatic, soft cover.
Field[11"x11"]:
Soft cover, difficlt terriain in field. fences count as obstacle.
Hill 1[12"x8"]
Low hill, level 1, open terrain.
river[48" height]
fordable anywhere, very difficult terrain. crossing at top = open terrain. is 48" in height, so from one side of board to other.
Stream:
difficult terrain, aquatic
ruin[6.5"x6.5"]
Difficult terrain, hard cover
standing stones [6"x6"]
Open terrain, soft cover, stones blck line of sight individualy
Rocky crag
block line of sight, impassable
For GREY map
Grey blank map
CHAOS TERRAIN
Foetid Lake:
Difficult terrain, aquatic
Lava Flow:
Impassable terrain
Giant Fish Skeleton: (counts as ruin)
Hard cover, difficult terrain
Chaos Trees:
Normal wood rules, deffinitley NOT wood elf terrain.
Chaos tower:
Watchtower. Isolated, tall, Multi-storey stone building. Level 3
Chaos swamp
Marsh (evil for Fenbeasts) very difficult terrain. Not aquatic.
Chaos Plateau
Open flat-topped hill with impassible, difficult, or very difficult sides. All sides cannot be impassible. Level 1
DWARF TERRAIN
Rocky Ridges:
Blocks line of sight, lvl 1, impassable or difficult terrain.
Dwarven watchtower:
Steadfast Sanctum
1- Grail Chapel
2 - Acropolis of Heroes
3 - Wizards Tower
**on its way**
4 - Sigmarite Shrine
**on its way**
5 - Elven Waystone
6 - Dwarven Brewery
I'll just update with bits of scenery as i draw them, anyone is welcome to use them, I'll add a note as to what i was going for (cover level, diff' terrain etc) but just ignore it if you want to use differently.
Note: Happy to do requests
Individual trees:
just draw a shape on your map and add trees as you see fit (you can resize them in GIMP to make bushes etc, or to make them fit on the base without overlapping). e.g:
and because it's the most common wood on this forum, a premade 6"x6" wood.
For GREEN map
default blank board <--- blank map
Empire Village [18" x 18"]:
Top building (with roof window) level 2 building, 2 stories for shooting purposes. bottom building 1 level. 'courtyard'/road open terrain (ignore the well). brown 'hut' impassable terrain level 1.
High Elf Tower:
Level 2 building, 2 stories for shooting purposes. Entrance only from 'stairs'.
Swamp[11"x11"]:
Difficult terrain, aquatic, soft cover.
Field[11"x11"]:
Soft cover, difficlt terriain in field. fences count as obstacle.
Hill 1[12"x8"]
Low hill, level 1, open terrain.
river[48" height]
fordable anywhere, very difficult terrain. crossing at top = open terrain. is 48" in height, so from one side of board to other.
Stream:
difficult terrain, aquatic
ruin[6.5"x6.5"]
Difficult terrain, hard cover
standing stones [6"x6"]
Open terrain, soft cover, stones blck line of sight individualy
Rocky crag
block line of sight, impassable
For GREY map
Grey blank map
CHAOS TERRAIN
Foetid Lake:
Difficult terrain, aquatic
Lava Flow:
Impassable terrain
Giant Fish Skeleton: (counts as ruin)
Hard cover, difficult terrain
Chaos Trees:
Normal wood rules, deffinitley NOT wood elf terrain.
Chaos tower:
Watchtower. Isolated, tall, Multi-storey stone building. Level 3
Chaos swamp
Marsh (evil for Fenbeasts) very difficult terrain. Not aquatic.
Chaos Plateau
Open flat-topped hill with impassible, difficult, or very difficult sides. All sides cannot be impassible. Level 1
DWARF TERRAIN
Rocky Ridges:
Blocks line of sight, lvl 1, impassable or difficult terrain.
Dwarven watchtower:
Steadfast Sanctum
1- Grail Chapel
2 - Acropolis of Heroes
3 - Wizards Tower
**on its way**
4 - Sigmarite Shrine
**on its way**
5 - Elven Waystone
6 - Dwarven Brewery
Last edited by shiodome on 17 Jul 2010, 17:40, edited 32 times in total.
Mah paintin' Blog - General Warhammer painting and modelling stuffs.
- Beithir Seun
- The Philosopher
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Re: WFO scenery - [29.08.09 Empire Village]
That's fantastic! Who'd have thought you could get such a great looking image just from using Paint?
I'm really looking forward to seeing what other scenery you produce Shiodome
I'm really looking forward to seeing what other scenery you produce Shiodome
Carrot and Stick ~ Beithir's Blog
- liesmith
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Re: WFO scenery - [29.08.09 Empire Village, Elf Tower]
That's awesome
What's your process like? How long did it take you to make the tower or the village?
What's your process like? How long did it take you to make the tower or the village?
Re: WFO scenery - [29.08.09 Empire Village, Elf Tower]
swamp added.
don't really time it, but the swamp took since slightly after the last post in my game vs Beithir Seun (13:24) until now (including uploading and making this post). so i'd say 20-25 minutes?
don't really time it, but the swamp took since slightly after the last post in my game vs Beithir Seun (13:24) until now (including uploading and making this post). so i'd say 20-25 minutes?
Last edited by shiodome on 29 Jul 2009, 15:03, edited 1 time in total.
Mah paintin' Blog - General Warhammer painting and modelling stuffs.
Re: WFO scenery - [29.08.09 swamp, Empire Village, Elf Tower]
Field added
Mah paintin' Blog - General Warhammer painting and modelling stuffs.
Re: WFO scenery - [29.08.09 swamp, Empire Village, Elf Tower]
Hill added:
Mah paintin' Blog - General Warhammer painting and modelling stuffs.
-
- Bladesinger
- Posts: 652
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Re: WFO scenery - [29.08.09 swamp, Empire Village, Elf Tower]
Shiodome, that artwork is amazing.
Moderaters, I personally think that shiodome should get a title to the fact of "painter".
Moderaters, I personally think that shiodome should get a title to the fact of "painter".
Re: WFO scenery - [30.08.09 river]
Was trying to work out how to make 'segments' for a customisable river. Made this as a trial run on how to make a river in the first place before confusing it with ensuring uniform segment ends :P
Mah paintin' Blog - General Warhammer painting and modelling stuffs.
Re: WFO scenery - [30.08.09 river]
very nice.
- t12161991
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Re: WFO scenery - [30.08.09 river]
Are you an artist?
I like. A lot. A very lot.
I like. A lot. A very lot.
Hail! to the victors valiant
Hail! to the conqu'ring heroes
Hail! Hail! to Michigan
The leaders and best!
Hail! to the conqu'ring heroes
Hail! Hail! to Michigan
The leaders and best!
Re: WFO scenery - [30.08.09 river]
hahaha no definitely not an artist. it's just the same as mini painting... pick a mid tone, shade and highlight it.
added a small ruin and stone circle
added a small ruin and stone circle
Mah paintin' Blog - General Warhammer painting and modelling stuffs.
Re: WFO scenery - [04.08.09 ruins/stone circle/crag]
crag added
Mah paintin' Blog - General Warhammer painting and modelling stuffs.
Re: WFO scenery - [04.08.09 ruins/stone circle/crag]
Getting bored with 'green' so, i'm off for a trip to the chaos wastes
For use with This blank map (grey)
Foetid Lake:
For use with This blank map (grey)
Foetid Lake:
Mah paintin' Blog - General Warhammer painting and modelling stuffs.
- t12161991
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Re: WFO scenery - [04.08.09 ruins/stone circle/crag]
Going with a skull theme I see...
Oh, could you do a Tzeentch-y tower of flame type thing? Blue of course. That would be sweet...
Oh, could you do a Tzeentch-y tower of flame type thing? Blue of course. That would be sweet...
Hail! to the victors valiant
Hail! to the conqu'ring heroes
Hail! Hail! to Michigan
The leaders and best!
Hail! to the conqu'ring heroes
Hail! Hail! to Michigan
The leaders and best!
Re: WFO scenery - [13.11.09 chaos lake]
Likely to go crazy with the tower t12 :P
Lava flow:
Impassable terrain
Lava flow:
Impassable terrain
Mah paintin' Blog - General Warhammer painting and modelling stuffs.
- t12161991
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Re: WFO scenery - [13.11.09 chaos lake, lava flow]
Well... just like a geyser type thing.
I'd be happy if you just did it when it wasn't "erupting!"
Puhweese? *Bambi Eyes*
I'd be happy if you just did it when it wasn't "erupting!"
Puhweese? *Bambi Eyes*
Hail! to the victors valiant
Hail! to the conqu'ring heroes
Hail! Hail! to Michigan
The leaders and best!
Hail! to the conqu'ring heroes
Hail! Hail! to Michigan
The leaders and best!
Re: WFO scenery - [13.11.09 chaos lake, lava flow]
to be honest i can't picture what you mean, you got any kind of reference pic or quick doodle you can put up? the thing i was thinking of was some horrible organic Escher thing... why not? hell, the ruin i'm drawing at the moment is a fish, so anything goes
Mah paintin' Blog - General Warhammer painting and modelling stuffs.
Re: WFO scenery - [13.11.09 chaos lake, lava flow]
Chaos (fish) Ruin:
Hard cover, difficult terrain
decided there was no reason a giant skeleton couldn't count as a ruin? it is the chaos waste after all... pleased with this, because it's the first time i've ever drawn er... a fish skeleton (oddly enough).
Hard cover, difficult terrain
decided there was no reason a giant skeleton couldn't count as a ruin? it is the chaos waste after all... pleased with this, because it's the first time i've ever drawn er... a fish skeleton (oddly enough).
Mah paintin' Blog - General Warhammer painting and modelling stuffs.
- Beithir Seun
- The Philosopher
- Posts: 17411
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Re: WFO scenery - [13.11.09 chaos lake, lava flow, Fish ruin]
Shio, that's fantastic Truly inspired!
Carrot and Stick ~ Beithir's Blog
- t12161991
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Re: WFO scenery - [13.11.09 chaos lake, lava flow, Fish ruin]
Oh, sure! Um... I hope our scanner is working...
Give me a bit to find some examples...
I can't find any. I know I saw something in a White Dwarf a few years ago... 2007 maybe? They had a pretty good article on Daemon World terrain for 40k, said flame geyser was one of the examples.
Anyway
+
=
Something like this:
Give me a bit to find some examples...
I can't find any. I know I saw something in a White Dwarf a few years ago... 2007 maybe? They had a pretty good article on Daemon World terrain for 40k, said flame geyser was one of the examples.
Anyway
+
=
Something like this:
Hail! to the victors valiant
Hail! to the conqu'ring heroes
Hail! Hail! to Michigan
The leaders and best!
Hail! to the conqu'ring heroes
Hail! Hail! to Michigan
The leaders and best!
Re: WFO scenery - [13.11.09 chaos lake, lava flow, Fish ruin]
problem is everything is 'top down' in WFO... from above a geyser (magical flame or not) is just a fuzzy circle?
Mah paintin' Blog - General Warhammer painting and modelling stuffs.
- t12161991
- Campaign Team
- Posts: 3389
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Re: WFO scenery - [13.11.09 chaos lake, lava flow, Fish ruin]
Hm...
Well, it is Tzeentch... no reason it couldn't defy gravity by shooting off at an angle....
Well, it is Tzeentch... no reason it couldn't defy gravity by shooting off at an angle....
Hail! to the victors valiant
Hail! to the conqu'ring heroes
Hail! Hail! to Michigan
The leaders and best!
Hail! to the conqu'ring heroes
Hail! Hail! to Michigan
The leaders and best!
Re: WFO scenery - [14.11.09 chaos blood trees)
Chaos Woods - aka blood trees:
woods, NOT WE terrain.
woods, NOT WE terrain.
Mah paintin' Blog - General Warhammer painting and modelling stuffs.
- t12161991
- Campaign Team
- Posts: 3389
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Re: WFO scenery - [14.11.09 chaos blood trees)
I wondered how long it would be until this was stickied.
And because I'm bored and feeling relatively helpful, Shio's forests and roads.
And because I'm bored and feeling relatively helpful, Shio's forests and roads.
Re: WFO scenery - [14.11.09 chaos blood trees)
I like to mess aroung with graphics programs so here is a contribution to WFO scenery...feel free to play around with this if you can make it better...it needs some shadowing
....enjoy
Dark Elf Tower
....enjoy
Dark Elf Tower