[C] WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby mawpit » 19 May 2009, 03:25

Image

This is Mr. Vampire on the table, and the effects of Ghoulkin which is the ghouls get a free march move before the first turn is decided.

And here is my roll for first turn...

roll for start.....
Result of the throw of dice "1d6" :

2 = 2


Ah pitiful. Your turn.
WE Played: 30 Win:17 Draw:3 Loss:10
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby TheMiz » 19 May 2009, 04:49

Here are my moves. No charges, of course.

Image

I have no magic, so onto shooting, provided you have no problems with my moves.

My Glade Riders will shoot at your green dire wolves (the ones on the right).

Five S3 shots hitting on 3+.
Glade Riders to Hit
1d6 >= 3
1: 4 = 4 ... success
2: 4 = 4 ... success
3: 6 = 6 ... success
4: 5 = 5 ... success
5: 6 = 6 ... success


So they all hit... rolling to wound...

Glade Riders to Wound
1d6 >= 4
1: 2 = 2 ... failure
2: 5 = 5 ... success
3: 1 = 1 ... failure
4: 5 = 5 ... success
5: 3 = 3 ... failure


A disappointing 2 wounds on your green Dire Wolves. That is the end of my turn. It is to you for saves and/or panic check.
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby mawpit » 19 May 2009, 08:45

Ha! I have neither. Undead are ItP. I have some wheeling to do so I will have to investigate rotation of things in a programme that is not paint. Bear with me ... :)
WE Played: 30 Win:17 Draw:3 Loss:10
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby mawpit » 19 May 2009, 13:31

How do you stop the units going fuzzy when you angle them? Or do you just let it go?
Hmm Sorry I think I should have been practicing this before I started playing :)
WE Played: 30 Win:17 Draw:3 Loss:10
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby TheMiz » 19 May 2009, 15:49

They get a little fuzzy. But you have your templates saved so that you can replace them with fresh copies when they get squared up again.
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby mawpit » 26 May 2009, 11:36

Ok here we go.

My moves. Mr V joins the wolfies and the ghouls slaver forward.

Image


Ok so magic......first off Invocation on the green wolvies on one dice to try and revive one shot wolf...
Result of the throw of dice "1d6" :

5 = 5


Dispell?
WE Played: 30 Win:17 Draw:3 Loss:10
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby TheMiz » 26 May 2009, 13:25

I figure I have a 1/3 chance with one dice, so here goes.

Dispell attempt
1d6 >= 5
1 = 1 ... failure


OK, 1 wolfie back.
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby mawpit » 26 May 2009, 13:42

Ok Gaze of Nagash on 2d6.

Result of the throw of dice "2d6" :

2 + 2 = 4


So thats a big stinky fail ....I needed 8+ for that one.

In summary ..plus one wolfie....I shall put it to the left of Mr Vampire and thats it. Your next turn.
WE Played: 30 Win:17 Draw:3 Loss:10
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby TheMiz » 26 May 2009, 16:32

Here are my moves, no charges. I changed the color of your ghouls on the left to match what it was before. I also added back your wolf.
Image

Provided you have no problem with those moves, I have no magic so I will shoot at your green wolves once more.

5 S3 shots at long range.
Glade Riders to hit
1d6 >= 4
1: 3 = 3 ... failure
2: 1 = 1 ... failure
3: 6 = 6 ... success
4: 6 = 6 ... success
5: 5 = 5 ... success


Three Hit, rolling to wound:
Glade Riders to wound
1d6 >= 4
1: 3 = 3 ... failure
2: 2 = 2 ... failure
3: 5 = 5 ... success


One S3 wound on your wolves. No close combat, so it is your turn.
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby mawpit » 27 May 2009, 12:37

Ok here is my second turn. Erm the ghouls coughgoback2inchescough cough. Only by strong urging of the big nasty vampire with threats of extreme nasty-ness. Red Wolves move up and the unit with the Vamp in it moves a wee bit forward.

Image

Cast Invocation on the green wolves.

Result of the throw of dice "1d6" :

6 = 6


Dispell?

Hmm ghouls are getting raggle-taggle around the edges. I will try straighten them up from the first map. Still getting the hang of layers and photoshop etc.
WE Played: 30 Win:17 Draw:3 Loss:10
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby TheMiz » 27 May 2009, 13:18

One of these times I will make those things STAY dead :).

I will not try to dispell.

Try to cast your magic missle. I will try to dispell that :).
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby mawpit » 27 May 2009, 13:31

Im not sure its they staying dead thing you want to stop as they will always be dead what ever you do :) its more the running about and doing things hehe

Ok heres the biggie and Im after a double six here, at your dryads with the branch wraith.....ooh fingers crossed needing an 8...

Result of the throw of dice "2d6 >= 8" :

6 + 3 = 9 ... success

There we go....dispell?
WE Played: 30 Win:17 Draw:3 Loss:10
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby TheMiz » 27 May 2009, 14:48

I will try to dispel with my three dispell dice (Cluster of Radients).

Dispel Attempt
3d6 >= 9
3 + 2 + 2 = 7 ... failure


Epic Failure.

So 2d6 S4 hits against T4. They lose their ward save. So yah! :cry:
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby mawpit » 28 May 2009, 00:26

Hits
Result of the throw of dice "2d6" :

1 + 2 = 3


Oh great....

Result of the throw of dice "3d6" :

2 + 5 + 1 = 8


So in conclusion a whopping 1 wound and now its your turn.
WE Played: 30 Win:17 Draw:3 Loss:10
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby TheMiz » 28 May 2009, 01:13

oh my goodness! How could that have gone any better for me?

I have to put the kids to bed, then I'll get my next move up.
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby TheMiz » 28 May 2009, 03:12

Here are my moves, no charges. I added back your wolf, and removed one of my dryads.

Image

No magic. I will shoot with my glade riders at your unit of green dire wolves again. I will hope for more than 1 injury. I have them at short range.

Glade Riders to hit
1d6 >= 3
1: 6 = 6 ... success
2: 2 = 2 ... failure
3: 5 = 5 ... success
4: 6 = 6 ... success
5: 3 = 3 ... success


4 S3 hits, rolling to wound:
Glade Riders to wound
1d6 >= 4
1: 6 = 6 ... success
2: 1 = 1 ... failure
3: 2 = 2 ... failure
4: 2 = 2 ... failure


One more injury. BAH! Your turn.
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby mawpit » 28 May 2009, 04:35

Shouldnt we be doing some kind of randomisation on the unit as there is a character in there?
Ah yes BRB page 74 says we must...Please randomise your shot
WE Played: 30 Win:17 Draw:3 Loss:10
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby TheMiz » 28 May 2009, 05:46

We should do randomization, but not exactly because there is a character. Usually you don't randomize if the unit has >= 5 rank and file models... in that case the wounds cannot be applied to the character unless the weapon has a special rule (then the "Look Out, Sir!" rule can come into play if there is a template used).

In our situation, the unit has less than 5 rank and file models due to previous wounds. Prior to my shooting, there were only 4 RnF models plus the character. I was confused because there were 5 models total, so technically that means randomization is in order. Randomization should occur after the roll to hit, but before the roll to wound.

So I will roll 1 new dice for randomization. I will roll 1d5 and and assign the d5 to the previous #1 to wound (the only one that wounded), I don't see the point to randomize the to wound rolls that we already know did not wound. I will number your models from left to right with your character receiving #2. So you will have an amour save to make if my roll =2 otherwise one wolf will receive the wound.

OK?
Randomization
1d5
3 = 3


Your turn.
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby mawpit » 28 May 2009, 05:55

Ok so we have to randomise at 4 or less rank and file, and its the hits that are randomised.
So you get four chances to hit my vampire:) nice to be able to make a d5 :)

Randomise 4 hits and roll to wound.
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby TheMiz » 28 May 2009, 06:18

Well I can redo it. Including all the rolls to wound, or I can just retrospectively apply the randomization to the #3 model as I have rolled above. It seemed slightly unfair to get to re-roll those to wound rolls, which is why I chose to randomize that 1 wound in my above post.

But I am happy to start over and give myself the chance for more wounds.

You choose. Use my roll of 3 above to randomize the previous wound, or use this:

Randomize 4 rolls to hit
1d5
1: 4 = 4
2: 5 = 5
3: 4 = 4
4: 5 = 5


So out of the 4 hits, two are applied to Wolf #4 and two are applied to wolf #5. They will go in the same order (i.e. #1 roll will go to #4 wolf, #2 roll to #5 wolf, #3 roll to #4 wolf, etc.)

And if this happens next time, I only need to randomize if the number of hits is less than the number of models present (as it was in this case)... if I would have had 5 hits then each model would get a hit.

Roll to Wound (#1 to #4, #2 to #5, #3 to #4 and #4 to #5)
1d6 >= 4
1: 2 = 2 ... failure
2: 2 = 2 ... failure
3: 6 = 6 ... success
4: 5 = 5 ... success


Two wounds, one on #4 and one on #5. Better for me, but worse for you... This is friendly, so I will leave it up to you to choose which outcome to follow, I did not expect you to make me roll my to wound rolls again.
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby mawpit » 28 May 2009, 06:31

Thats fine I have no problems with those results. I take the wounds like a man...undead doggy. The randomisation is to see if the character is hit, so you got four hits on the unit as a whole with the chance of killing them all and leaving Mr Vampire grumbling about Igor providing substandard Dire Wolves, Dire being the operative word.

So two more dead and that leaves Mr Vampire with two wolves.
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby TheMiz » 28 May 2009, 11:51

Your turn next, correct?
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby mawpit » 28 May 2009, 12:20

Yes indeed it is. I am working on it at the moment. I normal play WE so I am not used to being on the receiving end of such tricksy manouvering. I think its night time with you while I put up the next move. Not too far away now...
WE Played: 30 Win:17 Draw:3 Loss:10
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby mawpit » 28 May 2009, 13:40

Hi Ok here we go.
Image
The Wolves cant march as they are too close to the enemy so they nipped round to hide between the trees...
The Ghouls moved up hopefuly out the way of the dryads to the rear and the green wolves nipped round to flank the ghoul unit. Mr V
left his unit and joined the other wolves. I think he can do that if not then hes right next to them on the right.
Units facing is shown by the red line but the green wolves are facing the trouble and have no red line sorry.

I will try to cast Invocation of Nehek on the green wolves.

Result of the throw of dice "1d6" :

6 = 6
So cast nicely..dispell?
WE Played: 30 Win:17 Draw:3 Loss:10
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Re: WFO: mawpit (VC) vs. TheMiz (WE) - 500 pts.

Postby TheMiz » 28 May 2009, 14:39

You know, I was not going to dispel, but after studying the map, I do not think that your vampire has Line of Sight to anything.

Can you confirm that Gaze requires normal line of sight? If it requires normal line of sight, then I don't think you can affect anything. In which case I will try to dispel Invocation. But I don't have a VC book to know if that is right or not. Can you please clarify/confirm?
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